Maastricht School of Management FHR Lim A Po Institute MBA VI Master of Business Administration Program 2009 – 2011 Maastricht School of Management What Are The Main Determinants for the Attitude to use Mobile phone Application in Suriname BY Lloyd S. Banda SURINAME December 2011 Supervised by: Dr. Elstak Mirdita PhD This thesis was prepared under the conditions and requirements for the degree of Master of Business Administration (MBA) from Maastricht School of Management (MSM), Maastricht, the Netherlands and the FHR Institute for Social Studies (FHR) This page is intentionally left blank 2 ACKNOWLEDGEMENTS First of all, I would like to give thanks to God. His grace made it possible for me to start and finish this MBA program. Secondly of all I would like to thank my employer, Telesur for giving me the opportunity and support to attend this MBA program. I am very grateful to my supervisor, Elstak Mirdita, who agreed to supervise my thesis without any hesitation. Her critical comments, suggestions, insight, strategy, tactics and motivational words have inspired me to perform well. Special thanks are expressed to Dirk Currie, the CEO of Telesur for allowing me to do this study. His support has kept my spirits up. Also, I am grateful to Steven Tjitrotaroeno for her insights and comments which improved my thesis. I also want to express my gratitude to all my colleagues of Telesur who have supported me throughout the program. A special thanks to Hans Lim A Po and Olly Chin A Sen and their team for giving Surinamese citizens the opportunity to develop their knowledge amongst professionals. Most of all I would like to dedicate this thesis to my loving wife, Elvy Enny and daughter, Fariel and sons Miguel, Serchinio and Shaqualle who have supported me in countless ways. All these people have helped to make this MBA program a valuable and unforgettable learning experience. Lloyd S Banda Paramaribo, December 2011 3 ABSTRACT Where the mobile phone used to be offered solution for business people with a busy schedule, this device is difficult to imagine today's society. Yet the function of the mobile phone over the years been subject to considerable change. Where the device was originally intended as communication, there are plenty of options added. One of the most recent developments is the emergence of mobile application. Rapidly infrastructures are built and under high competitive pressure from various angles content is developed. The expectations from the market are high. Nevertheless, there are also comments on the demand for this type of product / application. Is there enough interest in this product / application to make a success? If there is no market for mobile applications, there can be little earned from the investments made. This research focuses on aspects of mobile application users, with the idea that the product will never succeed when there is no demand. How does the Surinamese consumers across mobile applications and what factors determined this attitude? And how would the current market situation can react so that the chances of success be increased? These are questions that this research will focus on. Whether the alleged relationships as shown in the model match the reality is tested using a survey research. 132 respondents completed the online survey. Through this survey the model could not only be tested for reliability, but could also be based on the model conclusions about the current perception of the users, on various determinants. The investigation revealed that only three of the supposed relationships of the model actually present. The statistical analysis showed that this was due in large part by high correlations between certain variables. This has consequences for the model as it was drawn from the theory. Besides this theoretical conclusion could also answer to the question of how the adoption of mobile application could be promoted. The study showed that the current use intention are very poor and that this largely due to a neutral perception of the product and the negative perception of the image. These aspects should be further boosted by providers by informing consumers about the benefits and possibilities of mobile application. 4 TABLE OF CONTENTS Contents ACKNOWLEDGEMENTS .......................................................................................................................... 3 ABSTRACT.................................................................................................................................................. 4 TABLE OF CONTENTS .............................................................................................................................. 5 Introduction ............................................................................................................................... 8 Chapter 1 1.1 General view ............................................................................................................................... 8 1.2 Importance and Relevance of the subject area ............................................................................. 9 1.3 The Telecommunication market in Suriname ............................................................................ 10 1.3 Research Objective .................................................................................................................... 10 1.4 Research Questions .................................................................................................................... 10 1.5 Research strategy and methods ................................................................................................. 11 Literature Review................................................................................................................... 12 Chapter 2 2.1 Introduction ................................................................................................................................. 12 2.2 Factors that affecting attitude .................................................................................................... 14 2.2.1 Perceived Enjoyment .......................................................................................................... 14 2.2.2 Perceived Ease to Use ......................................................................................................... 15 2.2.3 Compatibility ...................................................................................................................... 15 2.2.4 Image................................................................................................................................... 15 2.2.5 Perceived Usefulness .......................................................................................................... 16 2.2.6 Attitude and Intention to use ............................................................................................... 16 2.3 The Research model and hypotheses ..................................................................................... 17 2.3.1 Perceived enjoyment ........................................................................................................... 17 2.3.2 Perceived ease of use .......................................................................................................... 18 2.3.3 Compatibility ...................................................................................................................... 18 2.3.4 Image................................................................................................................................... 19 2.3.5 Perceived usefulness ........................................................................................................... 19 2.3.6 Attitude .............................................................................................................................. 20 2.3.7 The Conceptual Framework and Hypotheses ..................................................................... 21 Chapter 3 Methodology .......................................................................................................................... 22 5 3.1 Introduction ................................................................................................................................ 22 3.2 Questionnaire Design ................................................................................................................. 22 3.3 Data collection ........................................................................................................................... 23 3.3.1 Pilot test ............................................................................................................................. 23 3.3.2 Main survey ........................................................................................................................ 24 3.4 Measures used in this study ........................................................................................................ 24 3.5 Data analysis procedure .............................................................................................................. 27 3.6 Reliability and validity ................................................................................................................ 28 Findings................................................................................................................................... 29 Chapter 4 4.1 Introduction ....................................................................................................................................... 29 4.2 Preparation of the data ............................................................................................................... 29 4.3 Demographic profile of respondents ........................................................................................... 29 4.4 Descriptive statistics .................................................................................................................. 31 Substantive analysis of the questionnaire ........................................................................... 32 4.4.1 Inferential statistics ................................................................................................................... 36 4.5 4.5.1 Hypotheses Testing with Regression analysis ................................................................. 37 4.5.2 Regression analysis for intention to use ............................................................................. 37 4.5.3 Regression analysis for attitude ....................................................................................... 39 4.5.4 Regression analysis for all independent variables with intention to use as dependent variables 40 4.5.5 Summary of Results on Hypotheses Testing ...................................................................... 42 Chapter 5 Conclusion ............................................................................................................................. 44 5.1 Answer the Research question ................................................................................................... 44 5.2 Theoretical implication .............................................................................................................. 46 5.3 Consequences for the practice.................................................................................................... 47 Discussion & Recommendation ............................................................................................. 49 Chapter 6 6.1 Chapter overview ...................................................................................................................... 49 6.2 Research progress and issues ...................................................................................................... 49 6.3 Theoretical Recommendations ................................................................................................... 52 6.4 Managerial Recommendations ................................................................................................... 52 Bibliography ................................................................................................................................................ 54 Appendix A. Pre-test questionnaire- Dutch language .......................................................................... 57 6 Appendix B. Main questionnaire- English language ............................................................................ 61 APPENDIX C: Substantive analysis of the determinants ........................................................................ 65 APPENDIX D: Regression analysis ........................................................................................................ 79 APPENDIX E. Reliability of all variables .......................................................................................... 83 APPENDIX F: Respondent frequency profile ........................................................................................ 84 APPENDIX G: Regression analysis all variables on intention to use, including demographics ............... 86 7 Chapter 1 1.1 Introduction General view Do you know how many people in Suriname are without a mobile telephone? Almost everyone has some kind of mobile device like a mobile phone or smart phones and to use it in the everyday life is understood. The concept of the mobile application has lately become a trend and has a great impact on our daily lives. The way we are using our mobile devices has changed and the expectations on those devices have increased. In a fairly rapid tempo has this small device convinced consumer it's impossible to imagine life today without the application on the mobile phone. Mobile applications are a rapidly developing segment of the global mobile market. They consist of software that runs on a mobile device and performs certain tasks for the user of the mobile phone. Mobile application, referred to as system operating on mobile device, are evolving rapidly, making ubiquitous information access at anytime and anywhere a true reality [ Kaasinen, Aaltonen, Kolari, Melakoski, & Laakko, 2000]. Mobile applications are common on most mobile phones today. They are key to providing user interfaces for the basic telephony and messaging services, as well as for more advanced and entertaining experiences such as playing games, browsing and watching video on mobile phones. Many mobile applications come pre-installed on mobile phones e.g. SMS/MMS client, browser, music player, whereas other may be provisioned and configured post sales by means of maintenance management in shop of over the air. Application on mobile phone are a natural extension to the current wired infrastructure. A variety of applications targeting the consumer is now available in the market. The mobile applications enabling Business to Business (B2B) and Business to Consumer (B2C) transactions are rapidly becoming mainstream along with other shrink-wrap software products. In the business, a variety of people including road warriors, sales, and service professionals, are being equipped with on-the-go computing capabilities using mobile technologies for the entertainment, education, communication, work, and other sectors. Mobile phones nowadays have grown beyond their fundamental role as more than a communication tool and now thanks to the new development a personal bond between the user 8 and his mobile has emerge. We are witnessing an era when users buy mobile phones not only to be in contact with others, but to express themselves, their attitudes, feelings and interests to express. Customers demand more from their Mobile. They use their mobile phones to play games, read news, browse the Internet, keep a tab on astrology, and listen to music, others use it to make music, or check their bank balance. 1.2 Importance and Relevance of the subject area Most cell phone users don’t know much about their operating system and its potential. That is one of the main problem in my opinion. The most common applications like telephone, SMS and in the meantime camera functionalities are widely used. But a cell phone in today’s society is not only a tool for telephoning and writing SMS. It is a personal item which provides entertainment and information. The application on the mobile phones have changed the style of live of all kinds of consumers, especially those in younger generations. The most youth and school children have owned at least one mobile phone. The mobile phones offer a range of applications, from telephone conversation and simple text messages (SMS), to multimedia messaging services (MMS) and Internet access, depending on the capability of individual mobile phones and the services available. According to [Abdul Karim, Darus and Hussin, 2006] these applications have been made possible through various developments in mobile telephone technology such as GPRS, WAP and the 3G standard. The importance of the study stems mainly from the importance of the technology itself, because it is found that the application on the mobile phone are the most attractive and rapidly growing technologies of our time. The study on how and why consumers focus on (new) technology and mobile application can be relevant and important for both providers and customers. Increased use of mobile technology is also an important reason for studying the adoption. Some of the new information and commercial technologies and applications are examined in the past and mobile technology is one of them. Mobile applications have been developed and used in different areas. Pervasive and ubiquitous mobile technology has penetrated both the personal and business domains. Mobile application has an impact on consumers because they offer all universal access to information and services , as well as an opportunity for a unique and personal exchange of information (Watson et al., 2002). As a result, for using mobile devices in their 9 daily life, a way have been created to stay in touch with the rest of the world to communicate and network. New technology is said to be inseparable from everyday life [Weiser,1991]. According to [Dahlberg et al., 2008] consumers power is undoubtedly one of the more important factors that makes adoption a success, it is also a research area that receives much attention The study can be useful for organizations that are planning to introduce mobile application and are faced with lack of comprehensive understanding of mobile application user environment. 1.3 The Telecommunication market in Suriname The government owned company the Telecommunication Company Suriname [Telesur] had a monopoly since the April 2007 when the mobile market was liberalised. From this moment onwards and with the introduction of prepaid telephone the number of users of a mobile phone grew rapidly. The total population of Suriname consist of 492,829 people [ABS 2005]. According to [IMWO, 2007] in 2007, 76% of the Surinamese population had a mobile phone The recent developments of the mobile industry in the Surinamese market and the rapid changes and developments of mobile phones worldwide make it necessary for the telecom providers to effectively reach their target groups. 1.3 Research Objective The objectives of this study are the following: To identify what the main factors are for the intention to use mobile application. 1.4 Research Questions The intent to acceptance in this investigation is measured on the basis of the intent of the consumers in order to use the product (behavioral intention to use). The intention to use the product can be treated as equivalent to the intent to acceptance of the application by the consumer. If the consumer the intention to make the application to be used, then it is assuming that this new application which has accepted and thereby intent has developed. This intent to acceptance is measured on the basis of a compound model in which the technology acceptance 10 model and the innovation or diffusion theory these are the two main. A key variable in the whole, the attitude, which can influence all the construct The following main research question was formulated: What are the main determinants of the attitude towards mobile apps and how does this attitude impact the use of mobile apps. 1.5 Research strategy and methods In this research model to investigate the different variables will use the Technology Acceptance Model (TAM) by Davis (1989) as a basis. The TAM was specifically designed to explain computer usage behavior, and it can also be used in the context of e-commerce, with websites on the Internet. Since Davis et al. (1989) state that when using TAM, other variables can only have an influence on intention through these variables, we hypothesize in our conceptual framework several variables that have not an indirect influence on Intention to use application on mobile phone through these Attitude. All the variable will also be hypothesized as having an influence on Intention to use through Attitude. These variables will lead to the final conceptual framework and a model that will be tested in this research. The empirical research will be done with a survey on the Internet. The snowball sampling technique will be used, and respondents will receive an email with a link to the questionnaire. In the questionnaire we will operationalize all the variable. The data obtained from the participants will be analyzed with the use of the statistical program SPSS version 19. From the answers of the respondents to the questions a dataset will be drawn up, which is suitable for data analysis. Cronbach’s alpha will be used to examine the validity and reliability of the different measures, and regression analysis will be used to evaluate the hypotheses and the causal model. This analysis will lead to conclusions about our hypotheses, whether they are supported, or need to be rejected. This leads to an overall conclusion which describes what variables are of direct and/or indirect influence on Intention to use mobile application. 11 Chapter 2 2.1 Literature Review Introduction The reason for using an adoption model is to understand the adoption requirements of the endusers, analyse of their context-specific and role-specific behaviour. The research model that was used for these study is based on the Technology Acceptance Model (TAM) that was proposed by Davis [1989]. The Technology Acceptance Model is a behavioural model that describes the antecedents of the adoption of information technology (IT) and is considered a robust tool for measuring the adoption of new technologies by the users. The technology adoption and service models are used as conceptual instruments of the central issues for the mobile domain (Vatanparast, 2009) to identify. They highlight factors that influence consumers who are willing to use mobile services. It is relevant to a thorough knowledge of the theories underlying technology to and service adoption in order to be successful in mobile service and advertising business. Robey (1979) was one of the first researchers who managed to combine previous work done by Vertinksky, Barth, and Mitchell (1975) and Schultz and Slevin (1975) create a model that gives a forecast on the development of the a significant connection between the user attitudes (or observations) and the use of the system. Perceived Usefulness External Variables Attitude Intention to use Actual to use Perceived Ease of Use Figure 1: The Original Technology Acceptance Model (Source: Davis, 1989, p.985) 12 Fishbein (1967) multi-attribute model indicates that the attitude of the sum of cognitive beliefs indicates, if the positions are determined by the relevant cognitive beliefs and evaluation of those beliefs. Fishbein and Middletown City (1995), suggest that the use of cognitive factors that are inappropriate or incorrectly measured, only non-cognitive factors can influence the attitude. Schwartz (1997) considers other feelings, such as mood and cognitive actually serve as sources of information, just as beliefs were assessed and evaluated in the model of Fishbein's. Fishbein and Ajzen (1975) developed an adaptive behavioral theory and model called the Theory of Reasoned Action (TRA). It extends Fishbein's multi-attribute model by clarifying the relationship between attitudes and behavior. Two new contributions to the model are Fisbein attitude toward behavior and subjective norms that influence the intention to perform a behavior. The model links individual beliefs, attitudes, intentions and behavior to the psychological process that the observed relationship between attitudes and behavior (Fishbein & Ajzen, 1975) mediates describe. TRA can predict consumer’s behavior to perform or not perform in a situation where the customer is solely and directly responsible for his own behavior, and he is considerate. The relationship between the attitude and the behavior in regard to mobile services and advertising can be studied using Fishbein and Ajzen (1975) theory of reasoned action (TRA). Theory of Acceptance Model (TAM) is related to the Theory of Reasoned Action (Fishbein & Ajzen, 1975) and Theory of Planned Behavior (Ajzen, 1991). TAM was originally developed by Davis (1989) to play for the user acceptance of information technology and use at work. TAM is based on intention to use technology and defines two important concepts, "perceived usefulness" and "perceived ease of use" (Davis, 1989). TAM has been used in studies focus on users. Studies on adoption of mobile services, the results met the central factors in TAM: perceived ease of use and perceived utility. In a comparison with TAM and TPB conducted by Mathieson (1991), he found TAM easier to implementate and have a slight empirical advantage over TPB, but distributed only general information information on user’s opinion about a system. On the other hand, TPB provides more detailed information that can be to promote the on user’s opinion about a system. Usefulness and ease of mobile service can be studied by technology accepted model . Based on technology accepted model , it is expected that consumers with more experience and a positive attitude towards mobile phone technology should have more positive attitudes towards mobile application. 13 2.2 Factors that affecting attitude In order to carry out the research purpose, factors that affecting the consumer attitude toward mobile application is described. Factors that effecting consumer attitude presented by [Davis et al., 1989] and factors that presented by Nysveen et al [2005a; Karahanna et al 1999; Barnes and Huff, 2003] will be considered as main factors that play a role in attitude formation. To better predict adoption of mobile services, and suggest several extensions that may be relevant in explaining customer’s intention to use mobile services. 2.2.1 Perceived Enjoyment According to researcher they view perceived enjoyment as an intrinsic source of motivation, referring to the performance of an activity for no apparent reason other than the process of performance itself van der Heijden [2003] and Moon and Kim [2001]. Their research demonstrates that perceived enjoyment has an effect on both attitude and consumers’ behavioral intention toward using application on a mobile phone. According to Kumar and Bruner II [2005] and Van der Heijden [2003] they incorporate a nice factor TAM and treated as an endogenous variable for a more predictive. The correlation provides significant validation of the extended TAM. Scientist on the use of cellular devices and internet sites to find them both useful and enjoyable for users. According to Van der Heijden [2003] he explicitly building the role of intrinsic motivation in TAM, announced the concept of experienced pleasure to explain how consumers should make use of the websites. The observation may be indicated to the extent to which consumers seductive pleasure is perceived by the activity of using a particular product or service, rather than being distracted by one of his own performance implications. Similar to the definition of perceived playfulness, experience pleasure, or fun, is also treated as a major factor hedonistic ahead of consumers' attitudes towards the use of a system [Bruner and Kumar II, 2005, Moon and Kim, 2001]. Previous studies of WWW and mobile commerce to take pleasure in the view of the TAM for a more accurate prediction of acceptance toward a specific source to get, especially because a product or service and is associated with pleasure, it contributes to the causal relationship [(Bruner II and Kumar, 2005, Moon and Kim, 2001, van der Heijden, 2003]. According to [Davis, 1989, Igbaria, 14 Schiffman and Wieckowski, 1994] an individual can experience immediate enjoyment or pleasure of using a particular system, and observe any active involvement in the use of new technologies to remember in its own right 2.2.2 Perceived Ease to Use According to [Davis et al., 1989] Perceived ease of use is the degree to which a user believes that using a technology will be free of effort. The Technology Acceptance Model (TAM) suggests that perceived ease of use has a direct effect on positive attitude. The perceived ease-of-use it is the evaluation of the user of how easy for him or her to interact with technology or particular information system [Zhiping, 2009]. Perceived ease of use, in contrast, refers to "the degree to which a person believes that using a particular system would be free of effort" [Davis, et al, 1989]. It is also claimed by Davis, 1989 easier applications have bigger potential to be accepted by users. 2.2.3 Compatibility Compatibility is the degree to which the innovation fits with the potential adopter’s existing values, previous experiences and current needs [Rogers 1983]. In the context of WAP-enabled mobile phone, a person’s lifestyle will strongly infuenced his/her decision to adopt the technology. Mobile device must work well with the user’ s already existing computing environment like for example the possibility to synchronize the mobile device to the user’ s stationary computer. 2.2.4 Image Image can be defined as the degree to which the use of an innovation is perceived to enhance one’s image or status in one’s social system [Rogers 1983]. It is likely that mobile phone may be, at present, more of a lifestyle product than a product of necessity. Given the TAM concept that Davis [1989] develops to predict and explain consumers’ intentions toward adopting information systems, we incorporate three underlying constructs of perceived 15 enjoyment, compatibility and image into the original TAM model in an attempt to add our knowledge by undertaking an in-depth conceptual and empirical examination. These constructs may significantly affect consumers’ attitudes or behaviors, and may provide a more effective means to predict consumer intentions when adopting mobile application. 2.2.5 Perceived Usefulness According to TAM, perceived usefulness is expected to have a direct effect on positive attitude. The perceived usefulness is defined by Davis, 1989 as "The degree to which a person believes that using a particular system would enhance his or her job performance." (p.319-339). There is a positive correlation between perceived usefulness of mobile services and consumer satisfaction in mobile services environment [Lee et al., 2007,]. According to Soura-Koury et al., (2010) the study conducted by also found that perceived usefulness is one of the key variable for prediction consumer attitude toward using mobile application. 2.2.6 Attitude and Intention to use The Atiitude –Behavarioral intention relationship represented in TAM implies that, all else being equal, people form intentions to perform behaviors toward which they have positive affect. Furthermore based on [Davis, 1989] the technology acceptance model posits that actual use of a specified system will be determined by an individual’s behavioral intention, which is jointly determined by an individual’s attitude toward using a system. Previous empirical studies show that an individual’s attitude is influenced by various antecedent factors or external variables, which may be system features, training, documentation, compatibility, and user support [Davis, 1989; Lucas and Spitler, 1999; Vijayasarathy, 2004]. According to the Theory of Reasoned Action, a person’s behavioral intention, which is the strength of one’s intention to perform a specific behavior, is a function of two basic determinants, one personal in nature and the other reflecting social influence. Personal factor is the individual’s negative or positive evaluation of performing the behavior, this factor is termed attitude toward the behavior. Secondly the 16 determinant of intention is the person’s perception of the social pressures put on him to perform the behavior in question. This factor is termed subjective norm (Ajzen and Fishbein, 1980). The technology accepted model TAM posits that the actual usage of a technology is determined by behavioral intention (BI), which is jointly affected by an individual’s attitude (AT). The application features on the mobile phone can be viewed as a hybrid of TV and computer technologies. The people’s who frequently watch live TV and video discs easily form a favorable attitude toward using them. According to [Lederer, Maupin, Sena, and Zhuang, 2000; Moon and Kim, 2001; O’Css and Fenech, 2003; van der Heijden, 2003] a stronger relationship occurs between attitude and behavior on the evaluation of an innovative technology in similar situations. Attitude is defined as an individual’s favorable or unfavorable feeling on using a given technology [Ajzen and Fishbein, 1980], and it is suggested that attitude has positive effect on behavioral intention. 2.3 The Research model and hypotheses Given the TAM concept that Davis [1989] develops to predict and explain consumers’ intentions toward adopting information systems, we incorporate three underlying constructs of perceived enjoyment, compatibility and image into the original TAM model in an attempt to add our knowledge by undertaking depth conceptual and empirical examination. These constructs significantly affect consumers’ attitudes or behaviors, and may provide effective means to predict consumer intentions when adopting application on the mobile phone. 2.3.1 Perceived enjoyment Perceived enjoyment defined "the degree to which an individual believes that the activity of using a product or service is perceived as pleasant in its own right, apart from any performance consequences that can be predicted" [Davis, Bagozzi, & Warshaw, 1992 ]. [Rössler & Hoflich 2001] declaring that include enjoying an important factor that affects the attitude toward mobile messaging. The main idea behind this linkage is that when the mobile service leads to an intrinsic reward will encourage fun, and so there will be more likely that the person will use this application. This claim is also confirmed by the empirical results of the study of Nysveen et al [2005a], which experienced that enjoyment was expressed as a significant history of use and 17 attitudes had a significant effect on all applications that were examined (SMS, contact contact the application, payment application and gaming application). Thus it is reasonable to assume: H1. Perceived enjoyment has a positive effect on Attitude towards using mobile application 2.3.2 Perceived ease of use Perceived ease of use is described as the degree to which a person believes that using a particular system would be free of effort [Davis 1989]. Based on the definition of the perceived ease of use, a person will have a service / application as easy to use if no additional effort is required of him. Davis [1989] indicates that complexity, defined by Rogers and Shoemaker [1971] as "the degree to which an innovation is perceived as relatively difficult to understand and use 'parallels perceived ease somewhat closely. This is the reason that the less complex innovation is, the easier it will be to use. In addition to this, Davis [1989] claims that an application that is perceived to be easier to use than the other is more likely to be accepted by users. it follows that the less complex system or application, the easier it will be for the user to an application, the less effort it requires, and thus the greater the chance for the user to run the program. observed ease of use, in addition to an antecedent of perceived to be useful, predicts the end of faith in a technology it has been established and therefore his attitude toward the technology, which in turn accepting it has been established [eg Ma & Liu 2004, Davis et al 1989, Venkatesh & Davis, 2000]. Hung et al [2003] showed that perceived ease of use influences attitudes to positive use mobile application. Therefore, I postulate the following hypothesis. H2. Peceived Ease to use has a positive effect on Attitude towards using mobile application 2.3.3 Compatibility Compatibility is define as the degree to which an innovation is perceived as consistent with the existing values, past experiences and needs of potential adopters [Rogers 1983]. According to Rogers (1983), he splits the compatibility into the three following categories: Compatibility with 18 values and beliefs, compatibility with previously introduced ideas, and compatibility with needs. The compatibility was meant to be measured by each of these components. However, a problem concerned this was encountered. It became clear that it will not be possible to test the effect of all three compatibility variables. From here, it would use notion of compatibility with life style as the approach in this study. Rogers [1983], he considers compatibility to be one of the determinants which influence the adoption of innovations, such as for example new mobile application. He claims that the idea that is more compatible is less uncertain to the potential adopter. Incongruence or dissonance in the mind of a consumer, which can occur when ideas are incompatible, would be smaller and thus the probability to use a service would be higher. Therefore the direct link between compatibility and attitude to use mobile services is positive. H3. Compatibility has a positive effect on Attitude towards using mobile application 2.3.4 Image [Karahanna et al 1999; Barnes and Huff, 2003] defined Image as the degree to which the use of an innovation is perceived to enhance one’s image or status in one’s social system. It is likely that mobile phone may be, at present, more of a lifestyle product than a product of necessity. This fact has not been lost to mobile manufacturers. For example, HTC has identifed some user groups when designing its mobile phones. This group they are the trend-setters, the time manager, the technology enthusiasts and the social connectors [Dawson 2003] . The company Nokia, in the same capacity, has phones that target either young users or fashion- and image-conscious users.The use of application on mobile phone is often associated with certain social image. It is believed that early adopters of application on mobile phone are either trendy . Thus, if one wants to be associated with the above groups, the following hypothesis will apply: H4. Image has a positive effect on Attitude towards using mobile application 2.3.5 Perceived usefulness Perceived usefulness defined as the degree to which a person believes that using a particular system would enhance his or her job performance [Davis 1989]. These follows from the definition of perceived usefulness that people will consider a system to be useful when it 19 enhances their job performance. According to [Davis 1989] a system high in perceived usefulness, in turn, is one for which a user believes in the existence of a positive useperformance relationship. Within an organizational context, people are generally reinforced for good performance by raises, promotions, bonuses, and other rewards [Pfeffer, 1982; Schein, 1980; Vroom, 1964]. According to Davis [1989] the hypothesis empower that perceived usefulness is a direct determinant of customers who 'intention to use technology. The rationale behind this is that if the system or application is to promote one's work that will be seen as useful and will incentive a person more to use the system or application as it helps to use a positive relationship to gain performance . The argument for the direct effect of the perceived benefits of using intentions for non-work related situations can be summarized as follows: While the system, or mobile applications, contributes to achieving the consumer of a particular purpose, or if the customer feels to perform the same task, the system or service will give a higher value or satisfaction, then the system or service construed for being useful. In this way, a person will have a higher ambition for the system or application to use as it helps to task and to achieve positive value and satisfaction . Hence, the observed ease of use influences positive attitude to mobile application . In accordance with TAM, I postulate the following: H5. Perceived usefulness has a positive effect on Attitude towards using mobile application 2.3.6 Attitude The Attitude is defined as “an individual’s positive or negative feelings about performing the target behaviour” [Fishbein & Ajzen 1975: 216]. Pavlou and Fygenson [2006], Chen et al. (2007), and Kim et al. (2009) believed user’s attitude towards mobile devices was that the devices are good and entertaining, thus affecting their intention of use. Chang et al. [2008] and Lu and Ling (2009) believed that attitude is important when participating in activities and that it brings about the intention of use in regard to its users. Thus, this study presents Hypothesis 6: H6. Attitude has a positive effect on Intention towards using mobile application 20 2.3.7 The Conceptual Framework and Hypotheses Perceived Enjoyment H1 Perceived Ease of Use H2 H3 Compatibility H6 Attitude Intention toUse Mobile Apllication H4 Image H5 Perceived Usefulness Figure 2 shows the hypothesized model for the current study. Hypotheses H1. Perceived enjoyment has a positive effect on Attitude towards using mobile application H2. Perceived Ease to use has a positive effect on Attitude towards using mobile application H3. Compatibility has a positive effect on Attitude towards using mobile application H4. Image has a positive effect on Attitude towards using mobile application H5. Perceived usefulness has a positive effect on Attitude towards using mobile application H6. Attitude has a positive effect on Intention towards using mobile application Table 1. Overview of hypotheses 21 Chapter 3 3.1 Methodology Introduction In this chapter, even more depth to the nature of survey research and the manner in which the method in this study shape. This will come to the fore how the assumptions, formulated in the previous chapter, in the light will be in practice. In the first paragraph, the methodology will be explained. Finally, in the last paragraph the establishment of the questionnaire explained and the Validity and Reliability. 3.2 Questionnaire Design This research was accomplished by conducting a questionnaire survey. The questionnaire consists of two distinct parts. The first part focused on gathering demographic information from the respondents. Age, gender, education level are the variables that helped us to identify the users participating to our study. The age groups were five and chosen to be 0-18, 19-25, 26-34,35-49 and over 50 years old. For the highest education level, the respondents had to choose between lower technical degree, more expanded degree, high general degree, secondary vocational degree, high school degree, and university degree In the same part, we tried to get a picture of the users usage and their mobile device because the use of mobile application is depended by the compatibility of the device. The respondent were asked how many hours a day you use your mobile phone and how many hours a day you use your mobile application. The respondents had to choose for the last question between “less than a hour:, “1 hour to 2 hours”, “2 to 3 hours”, “3 to 4 years” and “more than 5 hours”. To whom have you recommended the application, you use?” also included. Lastly, a helpful question for understanding the second part of the questionnaire was, “how important are the following factors (image, compatibility, enjoyment, usefulness, attitude, intention for using mobile application. The second part asked questions relating to customers’ perceptions and attitude towards using 22 mobile application. Respondents were asked to express their agreement or disagreement with a statement on a five-point Likert-type scale with anchors ranging from “1 = “strongly disagree” to “5 = “strongly agree”. This scale has been used in previous TAM related researches [ Igbaria et. al., 1995; Teo et al., 1999]. However, for all of these constructs, items was adopted in the context of use of mobile application for the sake of simplicity to measure appropriately, which was developed by the previous researchers. For all of these variables, the previous researchers had used 5 points Likert scale starting from 1 for strongly disagree to 5 for strongly agree. Therefore, the researcher of present study also used 5 point Likert scale to measure all these variables. 3.3 Data collection For this study we use two type of surveys . The first one, pilot-test, this means that you must test it out to see if it is obtaining the result you require. The second survey was meant to test the specific hypotheses suggested in the chapter 2. 3.3.1 Pilot test On behalf of Cooper and Schindler [2003] a pilot test was done to identify weaknesses in the design and instrument and proxy data for selection of probability samples. The researchers will do a pre-test to re-checken all aspects of this questionnaire , including clarity, question content, order, form, layout, ambiguous question, difficulty and relevance of the question for this study variable. Through the pre-test, the researcher can also examine the reliability and validity of the questionnaires. According to the researcher he intended to conduct a pretest to evaluate the questionnaire for clarity, bias, ambiguous and relevance to the use of application on the mobile phone. A group size of pilot testing may vary from 5-50 respondents Burns and Bush [1998]. Therefore, the researcher selected 8 users from a convenient way to conduct the pilot survey. For this study the researcher employed only 8 respondents in the pilot survey because of time limitations. 23 3.3.2 Main survey The data for the main research of this study were collected through a questionnaire. The questionnaire consisted of two parts. The first part of the questionnaire shall be used to the question of how adoption may be encouraged to answer. It sets out the values of the different variables in the new model tested. In the second part, some general questions, which can provide background information for the marketer. The application were measured against the 25 items that measured the variables used in this study (i.e. usefulness, ease of use, image, enjoyment, compatibility, attitude and intention to use). Participants indicated the agreement towards the items using a 5-point Likert- type scale that ranged from strongly disagree to strongly agree. The questionnaire was distributed personally and on e-mail in Dutch language to insure as high number of respondents as possible. After a two-week survey period, a total of 148 respondents had filled out the questionnaire. Of these 148 samples, 132 were valid and 16 were rejected due to missing data or found to have declared fake and impossible to happen information. Questionnaires were filled in different places, at universities classes of Suriname, at the high school, at secondary school, at company of Telesur and at several department. This variety of places, strengthen the validity of our results, since the respondents do not belong to a specific environment in which they can be influenced by each other. 3.4 Measures used in this study To gather data, the researcher used questionnaires. The questionnaire survey was the most effective method for this study to collect the data for the following reasons- Respondents anonymity could be maintained - The researcher conducted survey on 132 respondents. Therefore, a questionnaire survey was the most appropriate one for the current study. - The data gathered through questionnaire was easy to put in quantitative analysis. - It takes less time to fill up a questionnaire. Therefore, the customers were not reluctant in providing accurate data. 24 A Structured questionnaire was used in this study to collect data from customers. The researcher utilized 25 different type of question to measure the variables. In the questionnaire, there were 7 variable, which was perceived usefulness, perceived ease of use, perceived enjoyment, compatibility, attitude, image and finally intention to use mobile application. Items used to operalitionalize the constructs were adopted from relevant previous researches. The adopted items were validated, and the changes in wording were made to tailor the instrument for this research. The questionnaire items were selected from previous research and the results of focus group sessions, and were rephrased to suit the context of the study and to represent the variables in the research model. The Items measured on a scale for perceived usefulness, perceived ease of use, attitude and intention to use were adapted from the original TAM instrument (Davis, 1989) and their subsequent applications on mobile banking or other technology applications (Luarn & Lin, 2004; Davis et al., 1989; Agarwal & Prasad, 1997; Taylor and Todd et al.,1995; Lederer et al., 2000; Tan & Teo, 2000; Venkatesh & Davis, 2000; Wang et al., 2003). Items for Image were adapted from prior studies [Moore and Benbasat ,2001; Agarwal & Prasad, 1997; Plouffe et al, 2001; Tan & Teo, 2000] and the focus group discussions. The Items for perceived enjoyment were adapted from the original instrument (Nysveen et al [2005a] and from other studies on mobile banking or other technology applications (Luarn & Lin, 2004; Tan & Teo, 2000; Wang et al., 2003). Items for compatibility were adapted from the studies of, Slyke at al [2004] Taylor and Todd (1995), Moore and Benbasat (2001), and Agarwal and Prasad (1997).According to them a high compatibility will lead to more desirable adoption. A five-point Likert scale, with anchors ranging from “strongly disagree” to “strongly agree”, was used for all questions except the demographic ones. Results of confirmatory factor analysis indicated that a priory assumption was substantiated with a 8-factor solution, and the loading of the ten components are presented in Table 1. Based on the extensive examination of the psychometric properties of the scales, the study concludes that each variable represents a reliable and valid construct. All developed items were relevantly matched to the use of mobile application (Appendix F and Table 2). 25 Variable Item Perceived Usefulness (PU) Q8= PU1 ïƒ Using the mobile application on the mobile phone is for me time-saving Q9= PU2ïƒ Using the mobile application on the mobile phone is an efficient for me Q10 PU3ïƒ The mobile application on mobile phone is useful to me Peceived Ease of use (PEU) Q11 = PEU1 ïƒ Learning to use the mobile application on the mobile phone is easy to me Q12 = PUE2 ïƒ it is easy to make the mobile application on the mobile do what I want it do Q13 = PEU3ïƒ My interaction with the mobile application on the mobile phone is clear and understandable Q14 = PEU4ïƒ It is easy to use the mobile application on the mobile phone Perceived Enjoyment (PENJ) Compatibility (COMP) Image (IM) Behavioral intention (BI) Q15 = PENJ1 ïƒ I find the mobile application on the mobile phone entertaining Q16 = PUNJ2ïƒ I find the mobile application on the mobile phone pleasant Q17 = PENJ3ïƒ I find the mobile application on the mobile phone exciting Q18 = PENJ4ïƒ I find the mobile application on the mobile phone fun Q19 = COMP1ïƒ I think that using the mobile application on the mobile phone, fits the way I would like Q20 = COMP2ïƒ Using the mobile application on the mobile phone fits my style Q21 = COMP3ïƒ Using the mobile application on the phone fits the way I like to do things Q22 = IM1 ïƒ Only young people use mobile application on the mobile phone Q23 = IM2ïƒ Using a mobile application on my mobile phone i distinguish from others Q24 = IM3ïƒ People who use mobile application on the mobile phone are trendy Q25 = IM4ïƒ Using mobile application on the mobile phone improves my image Q26 = BI1ïƒ I think the chances are that within 6 months i will use another type of mobile application on my mobile phone Q27 = BI2ïƒ I think the chances are that within 12 months I will use Source Davis [1989] Davis [1989] Nysveen et al [2005a] Slyke et al [2004] Moore and Benbasat et al [1991] Taylor and Todd et al [1995] 26 another type of mobile application on my mobile phone Q28 = BI3ïƒ I think the chances are that within 18 months I will use another type of mobile application on my mobile phone Attitude (ATT) Q29 = ATT1ïƒ The idea for using a mobile application on a mobile phone makes sense Q30 = ATT2ïƒ The idea of a mobile application on a mobile phone appeals to me. Q31 = ATT3ïƒ I like the idea of using a mobile application on the mobile phone Q32 = ATT4ïƒ Using a mobile application on a mobile phone has its advantages Taylor and Todd et al [1995] Table 2: Variable list with prior studies 3.5 Data analysis procedure The data collected from the questionnaires is completely summarized and analyzed by using Statistical Package for Social Science (SPSS) version 18.0. SPSS enables accuracy and makes it relatively easy to interpret data. The following analysis statistics were undertaken in SPSS for further analysis: Descriptive: 1. Frequencies; 2. Descriptives Associative: 1. Reliability; 2. Regression; 3. Correlations Firstly, frequencies and descriptive statistics summarize some main data of respondents to get an overview and to provide guidance for conducting further analysis. Secondly, regression and correlations amongst dependent and independent variables are carried out to identify the possible relationships. 27 3.6 Reliability and validity Each questionnaire must be reliable and valid results for the right to use for further action. Reliability is the consistency of your measurement. It is the ability of an instrument measured the same way and on behalf of the same conditions with the same subject. In short, it is the repeatability of the measurement. A measure is considered to be as reliable as a person's score on the same test twice in a similar state performs, and can demonstrate that the findings are equal and reliable [Cooper and Schindler, 2003]. Reliability is assessed by looking at Cronbach's alpha. This measure of reliability refers to the consistency with which each item represents the construct of interest, as described in chapter 2. We found the following Cronbach’s alpha’s for all scales in our research, as can be seen in Table 3. Cronbach's Cronbach's Alpha if Alpha Item Deleted PU 0.674 0.754 PEU 0,838 0.760 PENJ 0,836 0.722 COMP 0,761 0.719 IM 0.716 0.810 BI 0,886 0.790 ATT 0,819 0.740 Table 3: Cronbach’s alpha We also tested whether Crobach’s alpha would go up when an item was deleted from a scale. With all scales Cronbach’s alpha went down if an item was deleted [see appendix C], so one items PU1 had to be deleted to increase reliability of the scale. In conclusion we can state that all scales have a very high internal consistency reliability. The concept of validity or internal validity represents how accurately the questions measure corresponding components. Validity refers to how well a measurement truly represents characteristics that exist in the phenomenon being investigated [ Malhotra & Birks, 2006 p. 737]. In order to guarantee external validity, measures were taken to collect a sample that is as representative as possible. 28 Chapter 4 Findings 4.1 Introduction This chapter illustrates the results of the data collected. Section 4.1 is the introduction to the chapter, while section 4.2 describes how the data is prepared for analysis. Section 4.3 illustrates a demographic profile of the respondent data, where after section 4.4 and 4.5 outlines this data profile by respectively descriptive, correlation and regression. These results are obtained after transfer and edit of the data in SPSS. 4.2 Preparation of the data In order to make all the collected data suitable for the analysis, all questionnaires are screened to be complete. All returned incomplete questionnaires are therefore considered as errors and removed from the survey data. Out of the 148 distributed questionnaires, 16 are incomplete. Hence, in total 132 of the 148 complete questionnaires are being used for this research. Each question and possible answer of the questionnaire has a code, since coding of data is necessary for transferring and editing data in SPSS. The questions and possible answers are corresponded in the order of the actual questionnaire. 4.3 Demographic profile of respondents Table 4 and 5 provides data about participants’ demographic profiles. The data shows that the number of female respondents is slightly higher than the number of male respondents, with female accounting for 57.6% and male 42.4% of the responses. One possible explanation for more female respondents could be that female are more likely to be interested in the usage and adoption of technology such as mobile phones; Singh [2000] found that more females used mobile phone than males. 29 Number of Respondents 56 Percent 42.4 Cumulative Percent 42.4 female 76 57.6 57.6 0-18 years 19-25 years 26 19.7 19.7 54 40.9 60.6 26-34 years 18 13.6 74.2 35-49 years 24 18.2 92.4 > 50 years LTO 10 7.6 100 10 7.6 7.6 MULO 19 14.4 22 HAVO 13 9.8 31.8 VWO 8 6.1 37.9 MBO 9 6.8 44.7 HBO 19 14.4 59.1 University 54 40.9 100 male 1 Gender 2 3 AGE Education *Note: N=132 (sample size) Table 4: Frequency table of respondents’ profile / source developed from survey data It is striking that a large majority of respondents a age has Under the 25 years. This has perhaps to do with the scope of the Internet. The survey is by something more female completed, 57,6%. The level of training of the respondents is fairly distributed within the secondary education and dhigher education. It is striking that almost 65% of the respondents higher trained. At the gender side there were 57% women and 42% men. 49,2% of the respondents use Mobile application and 46,2 % of the respondent use mobile phone. While 40% no one recommend to use the mobile application. More detail about the respondent frequency profile see appendix E 30 Valid Most used mobile application using your mobile phone using your mobile application Recommended the mobile service Number of Respondents 30 Percent 22.7 Cumulative Percent 22.7 SMS 65 49.2 72 Game 10 7.6 79.5 Facebook 14 10.6 90.2 other 13 9.8 100 < 1 hour 15 11.4 11.4 1-2 hours 30 22.7 34.1 email, web, browsing 2-3 hours 8 6.1 40.2 3-4 hours 18 13.6 53.8 > 5 hours 61 46.2 100 < 1 hour 39 29.5 29.5 1-2 hours 29 22 51.5 2-3 hours 20 15.2 66.7 3-4 hours 11 8.3 75 > 5 hours 33 25 100 parents 28 21.2 21.2 colleague's 14 10.6 31.8 friends 36 27.3 59.1 school 8 6.1 65.2 children 6 4.5 69.7 no one 40 30.3 100 *Note: N=132 (sample size) Table 5: Frequency table of respondents’ profile 4.4 / source developed from survey data Descriptive statistics This section shows the results from the independent variables perceived usefulness, perceived ease of use, perceived enjoyment, compatibility, image and the mediating variable attitude and the dependent variable intention to use mobile application. The results of the factors which possibly influence the attitude toward using mobile application, are also part of this section. 31 Question 8 till 32 of the questionnaire are related to these variables. Table 6 shows the results of the reliability, alpha, the mean, the standard deviation of for all these variables. The Confirmatory factor should be > 0.5 and ideal 0.7: Hair et al (2005). The reliability values based on Cronbach’s alpha are all greater than the recommended minimum of 0.5 (Hair et al. 2006). Perceived usefulness (PU) Perceived ease of use (PEU) Perceived enjoyment (PENJ) Comptability (COMP) Image (IM) Behavorial Intention (BI) Attitude (ATT) Cronbach's alpha N 132 Minimum 1.00 Maximum 5.00 Mean 3.7121 Std. Deviation .89979 N of Items 3 132 1.00 5.00 3.8125 .78474 4 .760 132 1.00 5.00 3.5511 .78920 4 .722 132 1.00 5.00 3.5000 .80341 3 .719 132 1.00 4.25 2.3864 .73578 4 .810 132 1.00 5.00 2.9545 1.02287 3 .790 132 1.00 5.00 3.8390 .68318 4 .740 .754 Table 6: Descriptive results of the reliability alpha, mean and std deviation of all variables Source: developed from survey data Minimum and maximum values show that all the variables are consistently within the points on the scale that they had been measured on (from 1 to 5). Out of all variables, IMAGE had the lowest mean score (2,95) and ATTITUDE scored highest (3,83). The mean of the variables is between 2.38 and 3.83 that’s mean that the respondents neutral scored on all variable. For more detail about the variables reliability, mean and std deviation see Appendix C. 4.4.1 Substantive analysis of the questionnaire In this section of the chapter we elaborate on the answers given on the various propositions. The emphasis is on the average responses for each variable from the model. The specific responses for each statement are not included in the analysis but are found in Annex C. This will be a picture of the views of respondents on the various propositions. apparently, will be examined to what extent there are differences between different age groups, educational levels, use of mobile application, mobile application most commonly used, use of mobile phone or gender. All items are measured on a five point scale. The first point on the scale is assigned a value of one, the 32 highest score a five. The averages vary between here and the extent to which respondents indicate whether or not to agree with the statements. The extensive tables can be found in Appendix C. Attitude The average position amounts to 3.83. On average, respondents scored neutral on the whole variable. Remarkable is the small difference between men and women. Men and women scored an average of 3.82/ 3.85. Women and men have a slightly positive attitude towards mobile application. The age groups between 35-49 years are enthusiastic than the younger age groups. In education there are few striking differences as the average 3.6944. The most commonly used mobile application games with an average of 4.12 while the attitude to the use of mobile phone between 1-2 hours has an average of 3.95. The attitude used to create mobile application from 34 hour is the most common and has an average of 4.02. To whom is recommended mobile service have parents and children an average of 3.91 and repectievelijk 4.10. See Appendix C Intention to use mobile application Use Intention consisted of three statements where the respondent had to indicate how big he thought the chances that in 6, 12 or 18 months would make use of mobile application. Average of all respondents considered the likelihood that they make use of mobile application within one of these three terms 'small' to 'very small' Table 7A and 7B. The chance will sometime increase as the periods increase, the average was 3.05 at 18 months. Nevertheless, based on these figures it be said that there is no shortage of intention to use at this time and that there is enthusiasm for mobile applications. For all three periods Of course, the chance of using slightly larger in males an average of 3.2143, women consider the likelihood that they will soon use mobile application on their mobile phone has a smaller average of 2.7632. Higher education (HBO, WO) score averaged 3.4386 and 3.2083 for all three positions slightly higher than the respondents with a different level of education. The differences are not so large (see Appendix C). The age groups over 50 years are slightly more enthusiastic than the younger age groups. The most commonly used mobile application is Email, Web browsing with an average of 3.4444 33 while the use of mobile phone between 3-4 hours has an average of 3.2778. The use of mobile application <1 hour is the most common and has an average of 2.99. To whom is recommended mobile service have children and friends repectievelijk an average of 3.38 and 3.22. N Chances are within 6 months I will use another type Minimum Maximum Mean Std. Deviation 132 1 5 2.91 1.108 132 1 5 2.90 1.152 132 1 5 3.05 1.141 of mobile application Chances are within 12 months I will use another type of mobile application Chances are within 18 months I will use another type of mobile application Valid N (listwise) Table 7A 132 Mean of intension to use mobile application Demographic variables High score group Gender Men Mean score on intention to use 3.2143  50 year Age 3.3000 Education HBO and VWO 3.4386 and 3.2083 Most used mobile application email, web, browsing 3.4444 Using your mobile phone 3-4 hours 3.2778 Using your mobile application < 1 hour 2.9915 Recommended the mobile service children and friends 3.38 and 3.22 Table 7B high score group on intention to use mobile application Perceived Ease to Use Where many were expected to ease of use of mobile services would pose an obstacle, it appears that the respondents have no problems seeing. In statements like: "Using mobile application seems not difficult 'respondents scored relatively high (3.81). The lowest was scored by the fifties, but with a score of 3.42 would be for them to constitute a threat device operation. Men score averaged 3.84. This they score again a few tenths higher than the women. 34 Imago Mobile application that would carry the image of the respondents in this survey is not confirmed by them. The average total score on the variable is 2.31. Interestingly, the two youngest age groups the lowest scores. They are generally disagreed with the statements that mobile application is good for the image and that they are able to distinguish them from others. These results go against the theoretical expectations and this should therefore be considered a distortion due to socially desirable answers. See Appendix C Perceived Usefulness The total variable relative benefit is valued at an average of 3.712. Again, this is against the neutral score of three seated. The lowest is scored on the statements that imply that life would be more pleasant mobile application and the use of mobile application could have a relaxing effect. The age of 50 years scored on average slightly higher than 4.2. They appreciate the benefits set slightly higher. Again notice that men scored higher on average 3.75 against 3.67 of the female respondents. Higher education (HBO, WO) 4.1 and 3.8 scored a few tenths lower than the other educational levels. See Appendix C Perceived Enjoyment The average position amounts to 3.55. On average, respondents scored neutral on the whole variable. Remarkable is the small difference between men and women. Men and women scored an average of 3.62 and 3.50. Women and men have a slightly positive attitude towards mobile application. The age groups between 35-49 years are enthusiastic than the younger age groups. In education there are few striking differences as the average 3.72 for VWO group. The most commonly used mobile application games with an average of 3.80 while the attitude to the use of mobile phone between 1-2 hours has an average of 3.65. The attitude used to create mobile application from 2-3 hour is the most common and has an average of 3.72. To whom is recommended mobile service have children and friends an average of 3.70 and repectievely 3.62. See Appendix C 35 4.5 Inferential statistics This section tests the relationships between the different dependent and independent variable(s) in order to get an answer to the research questions. The hypotheses of the research (section 2.2) form the basis. In order to know to what extent there is a relationship between the different variables, the correlation coefficient is examined. This coefficient is a measure which indicates the strength and direction of a linear relationship between two random variables. It can vary from -1 (perfect negative correlation) through 0 (no correlation) to +1 (perfect positive correlation) and is also known as the Pearson Correlation Coefficient (r-value). In other words, if the correlation coefficient value is close to either -1.0 or 1.0, it means that there is a strong negative or a strong positive relationship between the two variables. Generally the strengths of the correlations are determined on the basis of the following standard: Correlation range Small Medium Large Size of correlation .10 - .29 .30 - .49 .50 – 1.0 Table 8: Correlation size on the basis of the range Source: J. Pallant (2007). SPSS Survival Manual (3rd ed.). England: Open University Press. The Sig. (1-tailed/ 2-tailed) value expresses a value to accept or reject the (nul) hypotheses. It is also called the p-value. The p-value is the probability that the correlation is one just by chance. Therefore the smaller the p-value, the better. Generally the rule is: reject H0 if p ≤ .05 and accept H0 if p ≥ .05. J. Pallant [2007]. The descriptive of these 7 variables are shown in appendix se table 8. The variables perceived usefulness, perceived ease of use, perceived enjoyment, compatibility, image, attitude and intention to use mobile application are carried out through correlations to identify the relationships. 36 4.5.1 Hypotheses Testing with Regression analysis In this Chapter we will perform 3 different regression analyses, based on our conceptual framework. The first regression analysis will be with Intention to use as the dependent variable (include the mediator attitude), the second will be with Attitude (mediator) as the dependent variable (without the intention to use variable), and the last one will be with Intention as the dependent variable (without the mediator). The regression analysis is used to see how far the dependent variable can be explained from the various independent variables. To test our hypotheses set in the conceptual framework, we want to find out if the independent variables are significant predictors of the dependent variables. To test these relationships and in that way our hypotheses, the regression analysis will be used in this chapter. The regression analysis is a statistical technique that can be used to analyze the relationship between several independent variables and a single dependent variable. According to [Hair et al., 2006] the objective of regression analysis is to use the independent variables whose values are known to predict the single dependent value selected by the researcher. Also with a regression analysis you can determine whether the independent variables explain a significant variation in the dependent variable, whether a relationship exists. Also you can determine how much of the variation in the dependent variable can be explained by the independent variables: the strength of the relationship [Malhotra and Peterson, 2006]. In regression analysis this is measured by Adjusted R Square, R², for example if R² is 0,73 then the independent variables explain 73% of the variation in the dependent variable. 4.5.2 Regression analysis for intention to use The regression coefficients, known as the beta coefficients, range from -1 to 1. There is a measured influence of various independent variables on a dependent variable. The used α significance level that has been set at 0,05. By significant relationships the size of the impact be gauged from the beta coefficients. To check whether this hypothesis may be approved, the usage intent is taken as dependent variable and the other variables as independent informed. 37 Perceived Enjoyment Attitude H1 H6 Perceived Ease of Use H2 H3 Compatibility Intention to use Mobile application H4 Image H5 Perceived Usefulness Figure 3 Regression analysis for intention to use as dependent variable. With this regression analysis hypotheses H1, H2, H3, H4, H5 and H6 will be tested see figure 3. The R² of this regression model is 0,193, which means that 19,3% of variance in Intention to use is explained by this model. In Table 9 the coefficients of this regression, and their significance can be found. Table 9 Regression Coefficients for intention Unstandardized Coefficients Variables Significance. B (Constant) .552 .324 GPENJ .351 .016 GPEU -.208 .114 GCOMP .112 .459 GIM .288 .013 GPU .201 .071 GATT .031 .851 a. Dependent Variable: GBI b. Adjusted R Square 0.193 As we can see in Table 9, three variables have a direct significant positive influence on Intention to use, respectively perceived enjoyment (B = 0,351, p= 0,016), image (B = 0,288, p = 0,013). 38 Perceived usefulness also has a positive significant influence on Intention to use (B = 0,201, p = 0,071). This means that hypothesis H1, H4 and H5 are supported. It is also found that compatibility not have significant direct influence on Intention to use (B = - 0,208, p=0,114), which leads to the rejection hypothesis H3. The Ease of Use does has a negative effect on Intention to use, but this effect was not significant (B= - 0,208, p=0,114), so hypothesis H2, where we stated that the perceived Ease to use has a positive effect on Attitude towards using mobile application, should be rejected. We also found that Attitude not have significant direct influence on Intention to use (B = 0,031, p=0,8815), which leads to the rejection hypothesis H6. As the model is correct, would the only independent variable attitudes (GATT) which are significant advancing rapidly in the test on usage intent (GBI). For more details of the result see Appendix D. 4.5.3 Regression analysis for attitude When we apply the regression analysis on the front part of the model, with attitudes as dependent variables, we see the following significant results (see Figure 4 and table 10). More detail regarding the regression analysis see Appendix D Perceived Enjoyment H1 Perceived Ease of Use H2 H3 Compatibility Attitude H4 Image H5 Perceived Usefulness Figure 4 Regression analysis for attitude as dependent variable With this regression analysis hypotheses H1, H2, H3, H4, and H5 will be tested see figure 4. The R² of this regression model is 0,473, which means that 47,3% of variance in Attitude is explained by this model. In Table 10 the coefficients of this regression, and their significance can be found. 39 Table 10 Regression Coefficients for attitude Unstandardized Coefficients Model 1 Significance B (Constant) 1.337 0.000 GPENJ 0.250 0.001 GPEU 0.095 0.175 GCOMP 0.234 0.004 GIM - 0.060 0.334 GPU 0.155 0.009 a. Dependent Variable: GATT b. Adjusted R Square 0. 473 As can be seen from Table 10, Perceived enjoyment has a significant positive influence (B=0,250, p=0,001) on Attitude, while perceived Ease of Use did not have a significant influence (B= 0,095, p=0,175). So, H2 is rejected, while H1 is supported. Hypothesis H3 is also supported, since Compatibility had a positive significant influence on Attitude (B=0,234, p= 0,004). We can see from table 10 that the Image has a negative effect on Attitude (B= -0,060, p= 0,334), so hypothesis H4 should be rejected. We can also see that Perceived usefulness has a significant positive influence (B=0,155, p= 0,009) on Attitude. So , H5 should be supported. More detail regarding the regression analysis see Appendix D. 4.5.4 Regression analysis for all independent variables with intention to use as dependent variables With this regression analysis hypotheses H1, H2, H3, H4, and H5 will be tested see figure 5. The R² of this regression model is 0,200, which means that 20% of variance in Intention to use isexplained by this model. In Table 9 the coefficients of this regression, and their significance can be found. 40 Perceived Enjoyment H1 Perceived Ease of Use H2 H3 Intention to use Mobile application Compatibility H4 Image H5 Perceived Usefulness Figure 5 Regression analysis for all independent variables with intention to use as dependent variable As can be seen from Table 11, Perceived enjoyment has a significant positive influence (B=0,359, p=0,010) on Attitude, while compatibility did not have a significant influence (B= 0,119, p=0,413). So, H3 is rejected, while H1 is supported. Hypothesis H4 is also supported, since Image had a positive significant influence on Attitude (B=0,287, p= 0,013). We can see from table 8 that the perceived Ease of Use has a negative effect on Attitude (B= -0,205, p= 0,115), so hypothesis H2 should be rejected. We can also see that Perceived usefulness did not have a significant influence (B=0,206, p= 0,057) on Attitude. So , H5 should be rejected. More detail regarding the regression analysis see Appendix D. Table 11 Regression Coefficients for intention with all variables Unstandardized Coefficients Model 1 Significance B (Constant) .593 .247 GPENJ .359 .010 GPEU -.205 .115 GCOMP .119 .413 GIM .287 .013 GPU .206 .057 a. Dependent Variable: GBI b. Adjusted R Square 0.200 41 4.5.5 Summary of Results on Hypotheses Testing In the above regression analyses we tested our hypotheses and found several variables that had a direct or indirect effect on Intention to use. In table 12 and 13 the direct and nodirect effects are summarized. In table 14 an overview of the results of the hypotheses tested can be found Variable Effect Direct nodirect Perceived enjoyment (PENJ) Perceived ease of use (PEU) 0.351 -0.208 X Compatibility (COMP) Image (IM) 0.112 0.288 X Perceived usefulness (PU) 0.201 x Attitude (ATT) 0.031 X X X Table 12. : Direct and nodirect effects in Intention to Use mobile application Variable Effect Direct nodirect Perceived enjoyment (PENJ) Perceived ease of use (PEU) Compatibility (COMP) Image (IM) 0.250 0.095 0.234 - 0.060 X Perceived usefulness (PU) 0.155 x X X X Table 13. : Direct and nodirect effects in attitude to Use mobile application 42 Hypotheses Result H1. Perceived enjoyment has a positive effect on Attitude towards using mobile application Supported H2. Peceived Ease to use has a positive effect on Attitude towards using mobile application Rejected H3. Compatibility has a positive effect on Attitude towards using mobile application Supported H4. Image has a positive effect on Attitude towards using mobile application Rejected H5. Perceived usefulness has a positive effect on Attitude towards using mobile application Supported H6. Attitude has a positive effect on Intention towards using mobile application Rejected Table 14: Results for Hypotheses The result of the test in section 4.5.2 and 4.5.3 are shown in figure 6 Perceived Enjoyment 0.250 (0.001) Perceived Ease of Use 0.095 (0.175) 0.031(0.851) Compatibility 0.234 (0.004) Attitude Intention toUse Mobile Apllication - 0.060 (0.334) Image Perceived Usefulness 0.155 (0.009) Figure 6 Regression analysis of the entire model Note: All solid-line arrows indicate positive relationships; the dashed-line arrows indicate no relationships are fond in the regression analysis 43 Chapter 5 Conclusion This study sought an answer to the question of how the user adoption of mobile applicatie can be promoted. For this purpose we first looked at the useful theories of user adoption, and a theoretical model has been prepared containing a possible course of the adoption process and the main determinants. To the research question must therefore be first looked at the results of the investigation regarding the model. Therefore, this chapter first the theoretical conclusions and the implications for broader theoretical debate discussed. Hereafter on the basis of these conclusions are passed to the main question, What are the main determinants of the attitude towards mobile apps and how does this attitude impact the use of mobile apps? 5.1 Answer the Research question To draw conclusions we need to answer our main research questions based on the results of our research. What are the main determinants of the attitude towards mobile apps and how does this attitude impact the use of mobile apps? The results show that the factors perceived enjoyment, compatibility and perceived usefulness has a positive effect on Attitude towards using mobile application. Respondents who see more useful, very nice and relaxed and who claim that mobile application well fit with existing values and previous experience of mobile application have a more positive attitude towards mobile application. While perceived enjoyment, image and perceived usefulness has a positive direct relationship with the intention to use mobile application. Overall the attitude has not a positive impact on intention towards using mobile application. [Rössler & Hoflich 2001] declaring that include enjoying an important factor that affects the attitude toward mobile messaging. The main idea behind this linkage is that when the mobile service leads to an intrinsic reward will encourage fun, and so there will be more likely that the person will use this application. Rogers 44 [1983], he considers compatibility to be one of the determinants which influence the adoption of innovations, such as for example new mobile application. We summary and we can conclude that intention to use mobile application is directly influenced by three independent variables, perceived usefulness, Image and perceived enjoyment. All these three independent variables these have a positive influence on intention use mobile appliaction. Compatibility, perceived ease of use, did not have a direct influence on intention to use mobile application, but compatibility have a positive direct influence through Attitude. Outside of our conceptual framework it was found that age not significant to influence on intention to use mobile application. We also found that gender is significant to influence on intention to use mobile application Of the six hypotheses that have been put together three finally were accepted. A causal relationship between Perceived ease-to-use and attitudes to-use mobile application is acceptable, but very small 9.5%. It can be assumed that respondents who expect more difficulty in using mobile application hence the negative attitude towards the use of mobile application. The image and attitude are causally linked. So whether much or little choice for a particular phone, but for a particular service on that phone, can help create a certain image. Imago has a negative impact so for - 6% caused the attitude to the use of mobile application The other assumed relationships in the research model (and assumptions) are assumed to be partial cause - effect relationships. The attitude of people towards mobile application and the intention to buy it seems to be a cause - effect relationship. A positive attitude towards mobile application contributes to the degree to which one is inclined to purchase mobile application. What one finds on the use of mobile application is partly responsible for how far you want to use the application. More positive about the use of the mobile application is more positive for the purchase of the application. The other assumed relationships in the research model and the Perceived Usefulness is partly responsible for the intention to accept. What significant others think about mobile application is partly responsible for what they ultimately decide on the intention to accept. The opinion of 45 family and friends is important when accepting new applications for mobile phones. To what extent they will match the mobile application with all known application is partly responsible for the extent to which they consider the product as usefulness (the benefits of the application) and how easy to use, the product estimate. There is also a plausible cause - effect relationship to establish between the variables Usefulness and attitude. The easier one to estimate the mobile application using the more benefits we see in the application. There is a plausible causal relationship between perceived Enjoyment and attitude, compatibility and attitude as well as between perceived Enjoyment and attitude. Positive attitude towards the product increases with the advantages of the application recognizes the usefulness. Or something easy to use will be partly the cause of a positive or negative attitude towards the new mobile application. There is also a mediating effect on all independent variable to find the relationship between Attitude and Intention to use. Perceived usefulness does have direct influence on intention but on the Attitude. Compatibility is partly responsible for trust in mobile applications. The cause of the confidence people have in the application is due to the enjoyment assessment that one has of the product. 5.2 Theoretical implication Remarkable is the difference between the model that has emerged from this study and adoption models as discussed in the theoretical framework. In almost all models the concept 'attitude' accures. Roger already underlined that the perceived usefulness was a major factor in mobile services, it appears that this factor is inextricably linked to the attitude towards the application. The same goes for compatibility. When a consumer indicates that mobile application fits in his daily activities more can be said about his attitude than expected. The effect of mobile entertainment application, hosted by comparative advantage, can have the same measurement as the attitude. People who find mobile application unentertaining, also indicate that they do not like the application. Although there are certainly nuances between the various statements, it is not clear from the results. 46 The factors in the model Nysveen which has focused on mobile services, are therefore only partially reflected in the TAM for mobile service. The importance of comparative advantage was very large indeed. The expected ease of use has no significant impact and the averages revealed that this in that case has not the expected negative impact. Note also that both Rogers and Nysveen in their models failed to take into account the perception of image. This study has shown that image is directly related to the use intention and thus a fairly large impact on the success of the adoption process. Already in the theoretical framework has been said that the model of Rogers is very broad and covers innovations in the broadest sense. Nevertheless there are some things in his model that must be observed. The diffusion model of Rogers, which focuses on social groups as opposed to the TAM, which focuses on individuals, begins with 'knowledge'. Also in the TAM for mobile service the knowhow for using the product seems to be a favorable condition for the adoption process to complete, particularly since the adoption this largely depends on the knowledge of the product itself. For a proper assessment of the product, the consumer must be well aware of mobile application. Knowing that the adoption process largely depends on the perceived usefulness, entertainment and the joining daily needs, must also be referred back to the domestication theory, mainly focusing on these factors. There Has been said that domestication of a products involves the gradual integration into everyday practices, the symbolic meanings may be more important than the functional applicability. That this symbolic image are important for the functional applicability of this research is not proven. The emphasis is precisely to the applicability, both on the functional application, but even more on the applicability in daily practice and the benefit to be derived. 5.3 Consequences for the practice Finally we come to how the situation with the intention use and how it could enhance. The survey of 132 respondents showed that the probability within 18 months for using mobile application are small to very small. For shorter periods, the chance is even smaller. This is mainly due to the cost, which they expected to be high, and neutral attitudes towards using mobile application. People are not convinced of the benefits the product brings and despite the importance of the mobile phone in the lives of many, respondents are not convinced that mobile 47 application would constitute a part of their daily lives because the product would fit well into their lifestyle. It should be mentioned that men are generally more positive than women, but that they are not overflowing with enthusiasm. What could be done to this neutral Attitude for the intention to use to increase? Of all the "bottlenecks" image are probably the easiest to influence. 95 percent of respondents are not familiar with mobile application and when the image is low in the eyes of the consumer this percentage will not increase. In addition, the score on the perception of the product will be raised. This means that consumers have come to see mobile application as something fun, something useful and something that will would fit their daily activities. These perceptions are difficult to control, but it is quite possible that the neutral perceptions are measured due to a lack of knowledge. Respondents have difficulty form an idea of what mobile application in the future will bring and how the operating environment will look like. Furthermore, these perceptions are based on mobile application as it looks now, same content on mobile phone. And although the more practical questions showed that respondents preferred this content, they do not seem very enthusiastic about it. 48 Chapter 6 6.1 Discussion & Recommendation Chapter overview In this chapter we will discusses the results presented in Chapter 4 and identifies differences and similarities with prior studies and literature. Some of the findings support previous results, while some contradict prior findings. The findings of the study are reported in this chapter. 6.2 Research progress and issues Results from the demographic profile of the respondents summarize the characteristics of the participants in this particular sample. Both males and females have used mobile application. However, more females responded to this survey than male (57.6.4% females and 42.4% male), which means that the proportion of female users is slightly higher than that of male users in this sample. This differs from previous findings that more males use mobile application than females (Singh, 2004), however the difference between males and females in this sample is not high so the issue may need be further investigated. People in the younger age group are more likely to use mobile application with 40.9% in the 1925 year age group as indicated in the data described in Chapter 4. This suggests that young Surinamese could easily handle and accept new technologies and applications; they are one of the first consumer groups to attempt to use these technologies. In addition, they are normally well educated and possess the knowledge to learn and master new technology quickly and easily. The more experience the user has with SMS and the use of mobile phones or applications, the more likely the user is to adopt a application on mobile phone. Not only would current mobile application users like to continue to use application on mobile phone, non users also express their interest and intention to adopt this new technology application - mobile banking. One possible reason is that the sample population are mostly students and young people; they are more inclined to accept new technology regardless of how well the technology actually works. A lot of rich feedback was received from them. This is 49 valuable to researchers as it could be used to explore social issues in regard to how new technologies are accepted in society. A number of hypotheses for the use of mobile application were formulated based on a literature review. The results obtained after testing the hypotheses by using regression analysis are displayed in Table 6.1 along with results from previous studies. The reliability values base on cronbach’s alfa are all greater than the recommended minimum of 0.7[Hair et al. 2005] Variables Hypothesis Dependent This study Reference Attitude Supported Nysveen et al [2005a] Peceived Ease of use (PEU) Compatibility (COMP) Image (IM) Attitude Rejected Attitude Supported Attitude Rejected Perceived Usefulness (PU) Attitude (ATT) Attitude Supported Intension Rejected variable H1 Perceived Enjoyment (PENJ) H2 H3 H4 H5 H6 Davis [1989] Slyke et al [2004 Moore and Benbasat et al [1991] Davis [1989] Taylor and Todd et al [1995] Table 6.1: Result of hypothesis testing with previous researches Another issue is the value and use of regression analysis. Overall, the explanation of the method is stated that this analysis almost always knows how to find a connection, but the task of the researcher is to theoretically explain this link. There are several ways by regression analysis experiments, as seen in chapter 4. Nevertheless, choices could be explained by mergers and substantiated based on the above point, the overlap of the constructs within the relevant variables. Then there is the question whether the substantive results yet to be explained by other factors. The questionnaire and the study of the perceptions of respondents based mobile application, as it 50 currently looks like. This happened for two reasons. First, because this situation is closest to reality, but also because this type of mobile application is easiest to imagine for the respondent. When the representations of what is mobile application by the respondents would walk widely differ, the results say little about the product. The result, however, that if the product properties change in the future, these results are outdated. On the other hand, information obtained in this way that can be integrated into the development of future products, because the positive and negative points of the current form came into light. Analysis one figure 3 includes five independent variables identified as (Perceived Enjoyment, Perceived Ease to use, Compatibility, Image, Perceived Usefulness), and Attitude. The results of the linear regression analysis in Chapter 4 shows that only Perceived Enjoyment, Image and Perceived Usefulness are found to have a significant positive effect on Intention, which in turn has a positive influence on intention to use mobile application. Perceived Enjoyment, Image and Perceived Usefulness have an indirect influence on intention to use mobile application through their effect on attitude. This result supports the summary from the consumer discussion the more use of mobile application are posted in the public, the more knowledge and information is provided to the consumers, using mobile application can perform the simple task easily and quickly. The variable Perceived Enjoyment, Image and Perceived Usefulness implies that users seek a simple, easier, faster performance process and environment for mobile application. They prefer to use mobile application, because it could provide a useful, pleasant service. Users are more likely to complete a simple task using more complex technology than more complex tasks, regardless of their level of education. When new technologies emerge, people may not feel like utilizing them because they only have limited time to learn how to use them. The results in Analysis two figure 4 show that Perceived Enjoyment, compatibility and Perceived Usefulness have a significant positive effect on Attitude, which in turn has a positive influence on intention to use mobile application. Some supporting studies find that computer Perceived Enjoyment, compatibility and Perceived Usefulness would influence Attitude (Agarwal et al., 2000; Hong et al., 2001; Igbaria&Iivari, 1995; Venkatesh, 2000, Roger at al). As shown by 51 Goldsmith and Bridges (2000), life compatibility might affect the consumer’s opinion of other ecommerce purchases. In addition, Perceived Enjoyment, compatibility and Perceived Usefulness are also significant factors which indirectly influence the attitude to use mobile application. 6.3 Theoretical Recommendations There's so much research on user adoption. Several models were built and a lot of the determinants mentioned which shall have use intention or attitude towards the application would affect. This study has shown that generic models are only partially applicable to specific application. This study showed that the intention to use depends on the perception of the application. It is expected that this characteristic could be gadget-like products. This is not necessarily a good or a necessity of life, but an additional option of a device that a large proportion of the population already owns. Application perception in this study is formed, based on variables that also took place in the original model. More research is needed to determine whether there are more items where the product of perception could exist. Another question that remains unanswered is whether the role of application perception can indeed be explained by the nature of the innovation and whether this new variable plays an important role in the adoption of similar "application" where the consumer makes a less deliberate decisions. In addition, it might be interesting to follow-up studies to go deeper into the role of domestication theory in the adoption of mobile application to see which factors play a role in the mainstreaming of mobile application in everyday practice. Perhaps this perspective can also bring opportunities to the scores of the new variable, application perception and improve them 6.4 Managerial Recommendations Much of the practical recommendations has already emerged in the discussion of the results of the practical part, the mean scores on the variables. This research has focused on the perception of users. To change scores on some points this perception must be affected. The importance of this knowledge is very large. It is important to inform consumers about product content. What can one expect from the use of application on mobile phone? What information or content do the consumer have? What is the benefit of these opportunities? The 52 transfer of this information can be used for the knowledge gained in the practical part of the study. It can thus be emphasized that mobile application can be use properly in public transport and a good way to get the latest news, weather and traffic monitor. By indicating the potential for use in different user environments and a picture of the contents of the application, the consumer's attention to opportunities that he could not envisioned. Another possibility to influence the consumers opinion is possibility for him to become familiar with the application through economical test packages. This study has shown that negative image are a great barrier to the intention to use. Due to the moderate attitude towards the use of mobile appliaction at the moment and very low use intention it is not expected that consumers will soon e.g. opt for a paid subscription. Perhaps the offer of very cheap or even free trial periods will attract users. This gives suppliers the opportunity to acquaint users with mobile application with the rationale that if the product appeals to them, they could engage in the purchase packages. 53 Bibliography Adipat, D. Z. (2005). Challenges, Methodologies, and Issues in the Usability testing of Mobile Applications. 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Met dit onderzoek wil ik nagaan wat de voornaamste factoren zijn die het gebruik van een applicatie op een mobiele telefoon beïnvloeden, en de vragen uit deze enquête hebben betrekking op dit onderwerp. Voor dit onderzoek zou ik graag uw mening willen meenemen middels deze vragenlijst. Het invullen van de vragenlijst duurt maximaal 15 minuten. Uw antwoorden zullen strikt vertrouwelijk worden behandeld en zullen uitsluitend worden gebruikt voor het doel van dit onderzoek. Ik wil u vragen om de enquête volledig in te vullen. Er zijn geen goede of foute antwoorden, het gaat om uw persoonlijke mening. Uw medewerking hierin wordt bijzonder gewaardeerd. Een voorbeeld van een vraag is: De game applicatie op de mobiele telefoon is nuttig voor mijGeef uw beoordeling op de schaal van 1 tot en met 5 aan met een X, onder het cijfer, dat u kiest: 1. 2. 3. 4. 5. Helemaal oneens Oneens Oneens noch eens (Neutraal) Eens Helemaal eens Deze vragenlijst bestaat uit 32 vragen. Vult u a.u.b. alle vragen in. Ik waardeer uw tijd en medewerking bij dit onderzoek. Ik heb graag dat u de vragenlijst voor 10 oktober 2011 ingevuld terugstuurt. Voor eventuele vragen t.a.v de vragenlijst kunt u contact met mij opnemen op het nummer 8500018 of e-mailen naar lloyd.banda@telesur.sr Met vriendelijke groet, Banda lloyd 57 Persoonlijke informatie (Vul uw antwoord met een (X) in het desbetreffende vak) 1. Hoe oud bent u? 0-18 y 19-25 y 26-34 y 35-49y > 50 y 2. Wat is uw geslacht? man vrouw 3. Wat is uw opleidingsniveau? LTO Mulo Havo VWO MBO HBO Univer 4. Wat voor type mobiele applicatie gebruik U het meest? Gelieve één type te kiezen: slechts één antwoord is mogelijk. Email, Web browsing sms game Facebook Andere type 5. Hoeveel uren per dag maakt u gebruikt van uw mobiele telefoon? < 1 uur 1-2 uren 2 -3 uren 3-4 uren > 5 uren 6. Hoeveel uren per dag maakt u gebruikt van een mobiele applicatie ? < 1 uur 1-2 uren 2 -3 uren 3-4 uren > 5 uren 7. Aan wie heeft u een mobiele applicatie voor gebruik aanbevolen ? Meerdere antwoorden zijn mogelijk . Ouders Collega’s Vrienden School Kinderen Niemand 58 Gebruikspatronen Ik wil u vragen onderstaande vragen in te vullen voor de mobiele applicatie die u het meest gebruikt. Als u bijvoorbeeld bij vraag 4 heeft aangegeven dat u facebook het meest gebruikt, dan vult u onderstaande vragen in voor de facebook applicatie. Voor de zekerheid vraag ik u om nogmaals aan te geven voor welke applicatie u de vragenlijst invult. Type Mobiele applicatie_____________________________ 8 9 10 11 12 13 14 15 16 17 18 19 20 21 In hoeverre ben u het eens met de volgende stellingen? Het gebruik van de mobiele applicatie op de mobiele telefoon is voor mij tijd-besparend Het gebruik van de mobiele applicatie op de mobiele telefoon is voor mij efficiënt De mobiele applicatie op de mobiele telefoon is nuttig voor mij Het gebruik van de mobiele applicatie op de mobiele telefoon is gemakkelijk te leren Het is gemakkelijk de mobiele applicatie op de mobiele telefoon in te stellen naar mij behoeftes Mijn interactie met de mobiele applicatie op de mobiele telefoon is duidelijk en begrijpelijk Het is gemakkelijk om een mobiele applicatie op de mobiele telefoon te gebruiken Ik vind dat de mobiele applicatie op de mobiele telefoon mij amusement biedt Ik vind de mobiele applicatie op de mobiele telefoon aangenaam Ik vind de mobiele applicatie op de mobiele telefoon spannend Ik vind de mobiele applicatie op de mobiele telefoon leuk Ik denk dat de manier waarop ik de mobiele applicatie op de mobiele telefoon gebruik, goed past bij de manier waarop ik dat graag wil Gebruik van de mobiele applicatie op de mobiele telefoon past bij mijn stijl Gebruik van de mobiele aplicatie op de telefoon past bij de manier waarop ik graag dingen wil doen Helemaal oneens 1 Oneens Neutraal Eens Helemaal eens 2 3 4 5 59 Gebruikspatronen (vervolg) 22 23 24 25 26 27 28 29 30 31 32 Helemaal In hoeverre ben u het eens met de volgende oneens stellingen? 1 Alleen jonge mensen gebruiken mobiele applicaties op de mobiele telefoon Met het gebruik van een mobiele applicatie op mijn mobiele telefoon onderscheid ik mij van anderen Mensen met een mobiele applicatie op hun mobiele telefoon zijn trendy Het gebruik van een mobiele applicatie op mijn mobiele telefoon is goed voor mijn imago Ik acht de kans groot dat ik binnen 6 maanden gebruik zal maken van een andere type mobiele applicatie op mijn mobiele telefoon Ik acht de kans groot dat ik binnen 12 maanden gebruik zal maken van een andere type mobiele applicatie op mijn mobiele telefoon Ik acht de kans groot dat ik binnen 18 maanden gebruik zal maken van een andere type mobiele applicatie op mijn mobiele telefoon Het idee voor het gebruik van een mobiele applicatie op een mobiele telefoon is verstandig Het idee van een mobiele applicatie op een mobiele telefoon spreekt mij aan. Het is prettig om een mobiele applicatie op een mobiele telefoon te gebruiken. Het gebruik van een mobiele applicatie op een mobiele telefoon heeft zijn voordelen Oneens Neutraal Eens Helemaal eens 2 3 4 5 Hartelijk dank voor uw medewerking! 60 Appendix B. Main questionnaire- English language Dear Colleague/Students, I'm Lloyd Banda, a student at the FHR Lim A Po Institute for Social Studies in Paramaribo. To complete a Masters of Business Administration (MBA) I am doing a research on the use of applications on mobile phones. Some of such applications include applications for Facebook, gaming, texting, chatting with "WhatsApp" mobile application and the BlackBerry Messenger application to ping each other. With this research I consider the main reasons what the use of an application on a mobile phone influence, and the questions from this survey relate to this subject. For this study I would like to include your views via the questionnaire. Completing the questionnaire takes up to 15 minutes. Your answers will be kept confidential and will only be used for the purpose of this study. I would ask you to complete the survey form. There are no right or wrong answers, it's about your personal opinion. Your cooperation in this is greatly appreciated. An example of a question: The game application on the mobile phone is useful for me Give your rating on a scale of 1 to 5 with an X below the number that you choose: 1. totally disagree 2. disagree 3. Agree nor disagree (neutral) 4. once 5. totally agree This questionnaire contains 32 questions. Can you please fill in all the questions. I appreciate your time and cooperation in this investigation. I like the questionnaire to be completed returned on October 10 2011. For any questions regarding the questionnaire, please contact me by phone 8500018 or e-mail to lloyd.banda @ telesur.sr Sincerely, Banda lloyd 61 Personal information (Enter your answer with an (X) in the appropriate box) 1. How old are you? 0-18 y 19-25 y 26-34 y 35-49y > 50 y 2. What is your gender? man vrouw 3. What is your education level? Lower more higher pursued secondary technical education expanded lower education general Formative education scientific education vocational education LTO MULO HAVO VWO MBO University High school HBO 4. What type of mobile application you use most? Please select a type: only one answer is possible. Internet, Web browsing sms game Facebook Andere type 5. How many hours a day you use your mobile phone? < 1 uur 1-2 uren 2 -3 uren 3-4 uren > 5 uren 6. How many hours a day, you use a mobile application? < 1 uur 1-2 uren 2 -3 uren 3-4 uren > 5 uren 7. To whom have you recommended the mobile services, you use ? Parents Colleagues Friends School Children No one 62 Gebruikspatronen Ik wil u vragen onderstaande vragen in te vullen voor de mobiele applicatie die u het meest gebruikt. Als u bijvoorbeeld bij vraag 4 heeft aangegeven dat u facebook het meest gebruikt, dan vult u onderstaande vragen in voor de facebook applicatie. Voor de zekerheid vraag ik u om nogmaals aan te geven voor welke applicatie u de vragenlijst invult. Type of Mobile application_____________________________ In hoeverre ben u het eens met de volgende stellingen? 8 9 10 11 12 13 14 15 16 17 18 totally disagree 1 disagree Neutral 2 3 Agree Totally agree 5 4 Using the mobile application on the mobile phone is for me time-saving Using the mobile application on the mobile phone is an efficient for me The mobile application on mobile phone is useful to me Learning to use the mobile application on the mobile phone is easy to me it is easy to make the mobile application on the mobile do what I want it do My interaction with the mobile application on the mobile phone is clear and understandable It is easy to use the mobile application on the mobile phone I find the mobile application on the mobile phone entertaining I find the mobile application on the mobile phone pleasant I find the mobile application on the mobile phone exciting I find the mobile application on the mobile phone fun 19 I think that using the mobile application on the mobile phone, fits the way I would like 20 Using the mobile application on the mobile phone fits my style 21 Using the mobile application on the phone fits the way I like to do things 63 Gebruikspatronen (vervolg) In hoeverre ben u het eens met de volgende stellingen? 22 23 24 25 26 totally disagree disagree Neutral 1 2 3 Agree Totally agree 5 4 Only young people use mobile application on the mobile phone Using a mobile application on my mobile phone i distinguish from others People who use mobile application on the mobile phone are trendy Using mobile application on the mobile phone improves my image I think the chances are that within 6 months i will use another type of mobile application on my mobile phone 27 I think the chances are that within 12 months I will use another type of mobile application on my mobile phone 28 I think the chances are that within 18 months I will use another type of mobile application on my mobile phone 29 The idea for using a mobile application on a mobile phone makes sense 30 The idea of a mobile application on a mobile phone appeals to me. 31 I like the idea of using a mobile application on the mobile phone 32 Using a mobile application on a mobile phone has its advantages Hartelijk dank voor uw medewerking! 64 APPENDIX C: Substantive analysis of the determinants Mean of Intention to use mobile application GBI * Age GBI Age Mean N Std. Deviation Maximum Minimum 0-18 years 2.8205 26 1.01206 5.00 1.00 19-25 years 2.8765 54 1.06063 5.00 1.00 26-34 years 2.9815 18 1.14602 5.00 1.00 35-49 years 3.1111 24 .67148 4.67 1.67 > 50 years 3.3000 10 1.35583 5.00 1.00 Total 2.9545 132 1.02287 5.00 1.00 GBI * Gender GBI Gender Mean N Std. Deviation Maximum Minimum male 3.2143 56 1.06445 5.00 1.00 female 2.7632 76 .95346 5.00 1.00 Total 2.9545 132 1.02287 5.00 1.00 GBI * Education GBI Education Mean N Std. Deviation Maximum Minimum LTO 2.6333 10 1.04763 4.00 1.33 MULO 2.9123 19 1.01131 5.00 1.00 HAVO 2.7692 13 .78628 4.00 1.67 VWO 3.2083 8 .77536 4.00 2.00 MBO 2.9259 9 1.35173 5.00 1.00 HBO 3.4386 19 1.16562 5.00 1.00 University 2.8704 54 .98291 5.00 1.00 Total 2.9545 132 1.02287 5.00 1.00 65 GBI * Most used mobile application GBI Most used mobile application Mean N Std. Deviation Maximum Minimum email, web, browsing 3.4444 30 1.06614 5.00 1.00 SMS 2.7795 65 .92848 5.00 1.00 Game 2.9000 10 1.15523 5.00 1.33 Facebook 3.3571 14 .76755 5.00 2.00 other 2.3077 13 1.01344 3.67 1.00 Total 2.9545 132 1.02287 5.00 1.00 GBI * Usage of mobile phone GBI Usage of mobile phone Mean N Std. Deviation Maximum Minimum < 1 hour 2.9556 15 1.09012 5.00 1.00 1-2 hours 3.0444 30 1.04215 5.00 1.00 2-3 hours 2.9583 8 1.25277 5.00 1.33 3-4 hours 3.2778 18 1.09813 5.00 1.00 > 5 hours 2.8142 61 .94971 5.00 1.00 Total 2.9545 132 1.02287 5.00 1.00 GBI * Usage of mobile application GBI Usage of mobile application Mean N Std. Deviation Maximum Minimum < 1 hour 2.9915 39 1.17101 5.00 1.00 1-2 hours 2.9080 29 .95492 5.00 1.00 2-3 hours 2.9667 20 1.23260 5.00 1.00 3-4 hours 2.9091 11 .39696 3.33 2.00 > 5 hours 2.9596 33 .94926 5.00 1.00 Total 2.9545 132 1.02287 5.00 1.00 66 GBI * Mobile services are recommended to GBI Mobile services are recommended to Mean N Std. Deviation Maximum Minimum parents 2.7619 28 1.22006 5.00 1.00 colleague's 3.0238 14 1.08182 4.67 1.00 friends 3.2222 36 .94281 5.00 1.33 school 3.1667 8 .77664 4.33 2.00 children 3.3889 6 1.02017 5.00 2.00 no one 2.7167 40 .92926 5.00 1.00 Total 2.9545 132 1.02287 5.00 1.00 Mean of Attitude Report GATT Mean N 3.8390 Std. Deviation 132 Maximum .68318 Minimum 5.00 1.00 GATT * Age GATT Age Mean N Std. Deviation Maximum Minimum 0-18 years 3.5192 26 .89979 5.00 1.25 19-25 years 3.8056 54 .65637 5.00 1.00 26-34 years 4.0000 18 .45374 5.00 3.25 35-49 years 4.0625 24 .53796 5.00 3.00 > 50 years 4.0250 10 .59454 5.00 3.25 Total 3.8390 132 .68318 5.00 1.00 GATT * Gender GATT Gender Mean N Std. Deviation Maximum Minimum male 3.8214 56 .66694 5.00 2.25 female 3.8520 76 .69902 5.00 1.00 67 GATT * Gender GATT Gender Mean N Std. Deviation Maximum Minimum male 3.8214 56 .66694 5.00 2.25 female 3.8520 76 .69902 5.00 1.00 Total 3.8390 132 .68318 5.00 1.00 GATT * Education GATT Education Mean N Std. Deviation Maximum Minimum LTO 3.8000 10 .68516 5.00 2.50 MULO 3.5789 19 .96124 5.00 1.25 HAVO 3.7500 13 .52042 4.50 2.50 VWO 3.9375 8 .72887 5.00 3.00 MBO 3.6944 9 1.20402 5.00 1.00 HBO 4.0395 19 .50182 5.00 3.00 University 3.8981 54 .52422 5.00 2.75 Total 3.8390 132 .68318 5.00 1.00 GATT * Most used mobile application GATT Most used mobile application Mean N Std. Deviation Maximum Minimum email, web, browsing 3.9417 30 .54410 5.00 3.00 SMS 3.7385 65 .77740 5.00 1.00 Game 4.1250 10 .41248 5.00 3.75 Facebook 3.7321 14 .49482 4.25 2.25 other 4.0000 13 .75691 5.00 2.25 Total 3.8390 132 .68318 5.00 1.00 GATT * Usage of mobile phone GATT Usage of mobile phone Mean N Std. Deviation Maximum Minimum < 1 hour 3.5500 15 1.00089 5.00 1.25 1-2 hours 3.9500 30 .66760 5.00 2.25 2-3 hours 3.9375 8 .81009 5.00 2.50 3-4 hours 3.8611 18 .45554 4.50 2.75 68 > 5 hours 3.8361 61 .63719 5.00 1.00 Total 3.8390 132 .68318 5.00 1.00 GATT * Usage of mobile application GATT Usage of mobile application Mean N Std. Deviation Maximum Minimum < 1 hour 3.6218 39 .89198 5.00 1.00 1-2 hours 3.9483 29 .65595 5.00 2.50 2-3 hours 4.0500 20 .61022 5.00 2.75 3-4 hours 4.0227 11 .36150 4.75 3.50 > 5 hours 3.8106 33 .46783 5.00 3.00 Total 3.8390 132 .68318 5.00 1.00 GATT * Mobile services are recommended to GATT Mobile services are recommended to Mean N Std. Deviation Maximum Minimum parents 3.9107 28 .78237 5.00 1.00 colleague's 3.8393 14 .55128 5.00 2.75 friends 3.9028 36 .71783 5.00 1.25 school 3.9687 8 .28150 4.25 3.50 children 4.1667 6 .70119 5.00 3.25 no one 3.6562 40 .66431 5.00 2.25 Total 3.8390 132 .68318 5.00 1.00 69 Mean of Perceived enjoyment GPENJ * Age GPENJ Age Mean N Std. Deviation 0-18 years 3.3365 26 .82445 19-25 years 3.6204 54 .89250 26-34 years 3.4444 18 .61570 35-49 years 3.7292 24 .69905 > 50 years 3.5000 10 .50000 Total 3.5511 132 .78920 GPENJ * Gender GPENJ Gender Mean N Std. Deviation male 3.6205 56 .69575 female 3.5000 76 .85245 Total 3.5511 132 .78920 GPENJ * Education GPENJ Education Mean N Std. Deviation LTO 3.4250 10 .86643 MULO 3.5658 19 .79862 HAVO 3.4423 13 .69338 VWO 3.7500 8 .62678 MBO 3.4722 9 1.25277 HBO 3.4342 19 .74462 University 3.6204 54 .76593 Total 3.5511 132 .78920 GPENJ * Most used mobile application GPENJ 70 Most used mobile application Mean N Std. Deviation email, web, browsing 3.6917 30 .64555 SMS 3.4423 65 .80619 Game 3.8000 10 .93393 Facebook 3.5714 14 .85726 other 3.5577 13 .84258 Total 3.5511 132 .78920 GPENJ * Usage of mobile application GPENJ Usage of mobile application Mean N Std. Deviation < 1 hour 3.3910 39 .92087 1-2 hours 3.5259 29 .71447 2-3 hours 3.7250 20 .66836 3-4 hours 3.7045 11 .65017 > 5 hours 3.6061 33 .79802 Total 3.5511 132 .78920 GPENJ * Mobile services are recommended to GPENJ Mobile services are recommended to Mean N Std. Deviation parents 3.5893 28 .96995 colleague's 3.6250 14 .45731 friends 3.6528 36 .82001 school 3.6250 8 1.20268 children 3.7083 6 1.00519 no one 3.3688 40 .57174 Total 3.5511 132 .78920 Mean of Perceived Usefulness 71 GPU * Age GPU Age Mean N Std. Deviation 0-18 years 3.2115 26 .87376 19-25 years 3.6944 54 .86010 26-34 years 4.1389 18 .65989 35-49 years 3.7500 24 1.03209 > 50 years 4.2500 10 .58926 Total 3.7121 132 .89979 GPU * Gender GPU Gender Mean N Std. Deviation male 3.7589 56 .94864 female 3.6776 76 .86681 Total 3.7121 132 .89979 GPU * Education GPU Education Mean N Std. Deviation LTO 3.6000 10 .90676 MULO 3.4737 19 .92005 HAVO 3.5769 13 .75955 VWO 3.8125 8 .65124 MBO 3.1667 9 1.71391 HBO 4.1053 19 .67862 University 3.7870 54 .80448 Total 3.7121 132 .89979 GPU * Most used mobile application GPU Most used mobile application Mean N Std. Deviation email, web, browsing 4.0500 30 .76957 SMS 3.6385 65 .92495 Game 3.4500 10 1.01242 72 Facebook 3.4286 14 .70321 other 3.8077 13 1.03155 Total 3.7121 132 .89979 GPU * Usage of mobile phone GPU Usage of mobile phone Mean N Std. Deviation < 1 hour 3.1000 15 1.16803 1-2 hours 3.5500 30 .90354 2-3 hours 4.0000 8 .70711 3-4 hours 3.9444 18 .61570 > 5 hours 3.8361 61 .85985 Total 3.7121 132 .89979 GPU * Usage of mobile application GPU Usage of mobile application Mean N Std. Deviation < 1 hour 3.3462 39 1.10116 1-2 hours 3.7931 29 .82934 2-3 hours 4.1250 20 .79265 3-4 hours 3.4091 11 .66401 > 5 hours 3.9242 33 .63886 Total 3.7121 132 .89979 GPU * Mobile services are recommended to GPU Mobile services are recommended to Mean N Std. Deviation parents 3.6786 28 1.05597 colleague's 3.8571 14 .79490 friends 3.7361 36 .75106 school 4.5000 8 .53452 children 4.5833 6 .66458 no one 3.3750 40 .86787 73 GPU * Mobile services are recommended to GPU Mobile services are recommended to Mean N Std. Deviation parents 3.6786 28 1.05597 colleague's 3.8571 14 .79490 friends 3.7361 36 .75106 school 4.5000 8 .53452 children 4.5833 6 .66458 no one 3.3750 40 .86787 Total 3.7121 132 .89979 Mean of Image GIM * Age GIM Age Mean N Std. Deviation 0-18 years 2.7692 26 .70683 19-25 years 2.2546 54 .70626 26-34 years 2.3333 18 .87447 35-49 years 2.2500 24 .72607 > 50 years 2.5250 10 .39878 Total 2.3864 132 .73578 GIM * Gender GIM Gender Mean N Std. Deviation male 2.4598 56 .76985 female 2.3322 76 .70992 Total 2.3864 132 .73578 GIM * Education GIM Education Mean N Std. Deviation 74 LTO 2.7750 10 .72121 MULO 2.8553 19 .68878 HAVO 2.5769 13 .58971 VWO 2.0000 8 .42258 MBO 1.9444 9 .82706 HBO 2.2105 19 .82606 University 2.2963 54 .67829 Total 2.3864 132 .73578 GIM * Most used mobile application GIM Most used mobile application Mean N Std. Deviation email, web, browsing 2.4583 30 .54172 SMS 2.3231 65 .80492 Game 2.8500 10 .63683 Facebook 2.6250 14 .64859 other 1.9231 13 .68757 Total 2.3864 132 .73578 GIM * Usage of mobile phone GIM Usage of mobile phone Mean N Std. Deviation < 1 hour 2.2333 15 .88372 1-2 hours 2.3417 30 .61407 2-3 hours 2.6563 8 .53348 3-4 hours 2.5694 18 .85666 > 5 hours 2.3566 61 .74086 Total 2.3864 132 .73578 GIM * Usage of mobile application GIM Usage of mobile application < 1 hour Mean 2.2885 N Std. Deviation 39 .67992 75 1-2 hours 2.3017 29 .85664 2-3 hours 2.5125 20 .73213 3-4 hours 2.7727 11 .34378 > 5 hours 2.3712 33 .76832 Total 2.3864 132 .73578 GIM * Mobile services are recommended to GIM Mobile services are recommended to Mean N Std. Deviation parents 2.2589 28 .89877 colleague's 2.4821 14 .64647 friends 2.4653 36 .62436 school 2.4688 8 .97685 children 2.1667 6 .60553 no one 2.3875 40 .72269 Total 2.3864 132 .73578 Mean of Perceived Ease of Use GPEU * Age GPEU Age Mean N Std. Deviation 0-18 years 3.5962 26 .79397 19-25 years 3.9398 54 .75068 26-34 years 4.0694 18 .78500 35-49 years 3.7292 24 .82065 > 50 years 3.4250 10 .67752 Total 3.8125 132 .78474 GPEU * Gender GPEU Gender Mean N Std. Deviation male 3.7723 56 .71554 female 3.8421 76 .83551 76 GPEU * Gender GPEU Gender Mean N Std. Deviation male 3.7723 56 .71554 female 3.8421 76 .83551 Total 3.8125 132 .78474 GPEU * Education GPEU Education Mean N Std. Deviation LTO 4.0500 10 .63246 MULO 3.5263 19 .85348 HAVO 3.7500 13 .58630 VWO 4.0938 8 .89580 MBO 2.8056 9 1.14413 HBO 3.8684 19 .83070 University 3.9907 54 .57659 Total 3.8125 132 .78474 GPEU * Most used mobile application GPEU Most used mobile application Mean N Std. Deviation email, web, browsing 3.7833 30 .62537 SMS 3.8192 65 .77876 Game 4.0000 10 .75462 Facebook 3.6250 14 .96451 other 3.9038 13 1.01313 Total 3.8125 132 .78474 GPEU * Usage of mobile phone GPEU Usage of mobile phone Mean N Std. Deviation < 1 hour 3.8500 15 1.00800 1-2 hours 3.6583 30 .74995 77 2-3 hours 3.7813 8 .87052 3-4 hours 3.9583 18 .43933 > 5 hours 3.8402 61 .82036 Total 3.8125 132 .78474 GPEU * Usage of mobile application GPEU Usage of mobile application Mean N Std. Deviation < 1 hour 3.6154 39 .98816 1-2 hours 3.7586 29 .51963 2-3 hours 4.0625 20 .64825 3-4 hours 3.7045 11 .74009 > 5 hours 3.9773 33 .76384 Total 3.8125 132 .78474 GPEU * Mobile services are recommended to GPEU Mobile services are recommended to Mean N Std. Deviation parents 4.0000 28 .79640 colleague's 3.7321 14 .84617 friends 3.7083 36 .78717 school 3.8125 8 .97055 children 3.5000 6 .65192 no one 3.8500 40 .74636 Total 3.8125 132 .78474 78 APPENDIX D: Regression analysis 1. Linear regressions for relationships between all independent and mediator (attitude) as dependent variable Variables Entered/Removed Variables Variables Entered Removed Model 1 GIM, GPEU, b Method . Enter GPU, GPENJ, GCOMP a. All requested variables entered. b. Dependent Variable: GATT Model Summary Model R 1 .702 R Square a .493 Adjusted R Std. Error of the Square Estimate .473 .49605 a. Predictors: (Constant), GIM, GPEU, GPU, GPENJ, GCOMP Coefficients a Standardized Unstandardized Coefficients Model 1 B (Constant) Std. Error 1.337 .276 GPU .155 .058 GPEU .095 GPENJ GCOMP GIM Coefficients Beta t Sig. 4.841 .000 .204 2.662 .009 .070 .110 1.364 .175 .250 .075 .289 3.344 .001 .234 .079 .275 2.973 .004 -.060 .062 -.065 -.970 .334 a. Dependent Variable: GATT 79 2. Linear regressions for relationships between all independent and (intention) as dependent variable Variables Entered/Removed Variables Variables Entered Removed Model 1 GIM, GPEU, b Method . Enter GPU, GPENJ, GCOMP a. All requested variables entered. b. Dependent Variable: GBI Model Summary Model R 1 .480 R Square a .230 Adjusted R Std. Error of the Square Estimate .200 .91513 a. Predictors: (Constant), GIM, GPEU, GPU, GPENJ, GCOMP Coefficients a Standardized Unstandardized Coefficients Model 1 B Std. Error (Constant) .593 .510 GPU .206 .107 GPEU -.205 GPENJ Coefficients Beta t Sig. 1.164 .247 .181 1.923 .057 .129 -.157 -1.587 .115 .359 .138 .277 2.603 .010 GCOMP .119 .145 .094 .821 .413 GIM .287 .114 .206 2.514 .013 a. Dependent Variable: GBI 80 3. Linear regressions for relationships between all independent, mediator variable (attitude) and dependent variable (intention) Variables Entered/Removed Variables Variables Entered Removed Model 1 GATT, GIM, b Method . Enter GPEU, GPU, GPENJ, GCOMP a. All requested variables entered. b. Dependent Variable: GBI Model Summary Model R 1 .480 R Square a .230 Adjusted R Std. Error of the Square Estimate .193 .91865 a. Predictors: (Constant), GATT, GIM, GPEU, GPU, GPENJ, GCOMP Coefficients a Standardized Unstandardized Coefficients Model 1 B Std. Error (Constant) .552 .557 GPU .201 .111 GPEU -.208 GPENJ Coefficients Beta t Sig. .990 .324 .177 1.820 .071 .130 -.159 -1.592 .114 .351 .144 .271 2.432 .016 GCOMP .112 .151 .088 .743 .459 GIM .288 .115 .207 2.511 .013 GATT .031 .165 .021 .188 .851 81 Coefficients a Standardized Unstandardized Coefficients Model 1 B Std. Error (Constant) .552 .557 GPU .201 .111 GPEU -.208 GPENJ Coefficients Beta t Sig. .990 .324 .177 1.820 .071 .130 -.159 -1.592 .114 .351 .144 .271 2.432 .016 GCOMP .112 .151 .088 .743 .459 GIM .288 .115 .207 2.511 .013 GATT .031 .165 .021 .188 .851 a. Dependent Variable: GBI 82 APPENDIX E. Reliability of all variables Scale: ALL VARIABLES Case Processing Summary N Cases % Valid 132 100.0 0 .0 132 100.0 a Excluded Total a. Listwise deletion based on all variables in the procedure. Reliability Statistics Cronbach's Alpha N of Items .786 7 Item Statistics Mean Std. Deviation N GPU 3.7121 .89979 132 GPEU 3.8125 .78474 132 GPENJ 3.5511 .78920 132 GCOMP 3.5000 .80341 132 GIM 2.3864 .73578 132 GBI 2.9545 1.02287 132 GATT 3.8390 .68318 132 Item-Total Statistics Corrected Item- Cronbach's Scale Mean if Scale Variance Total Alpha if Item Item Deleted if Item Deleted Correlation Deleted GPU 20.0436 10.595 .535 .754 GPEU 19.9432 11.268 .503 .760 GPENJ 20.2045 10.358 .700 .722 GCOMP 20.2557 10.235 .711 .719 GIM 21.3693 12.945 .198 .810 GBI 20.8011 10.847 .392 .790 GATT 19.9167 11.179 .633 .740 83 APPENDIX F: Respondent frequency profile Breakdown by Age Age Cumulative Frequency Valid Percent Valid Percent Percent 0-18 years 26 19.7 19.7 19.7 19-25 years 54 40.9 40.9 60.6 26-34 years 18 13.6 13.6 74.2 35-49 years 24 18.2 18.2 92.4 > 50 years 10 7.6 7.6 100.0 132 100.0 100.0 Total Breakdown by Gender Gender Cumulative Frequency Valid Percent Valid Percent Percent male 56 42.4 42.4 42.4 female 76 57.6 57.6 100.0 132 100.0 100.0 Total Breakdown by Education Education Cumulative Frequency Valid Percent Valid Percent Percent LTO 10 7.6 7.6 7.6 MULO 19 14.4 14.4 22.0 HAVO 13 9.8 9.8 31.8 VWO 8 6.1 6.1 37.9 MBO 9 6.8 6.8 44.7 HBO 19 14.4 14.4 59.1 University 54 40.9 40.9 100.0 132 100.0 100.0 Total Breakdown by Most used mobile application 84 Most used mobile application Cumulative Frequency Valid Percent Valid Percent Percent email, web, browsing 30 22.7 22.7 22.7 SMS 65 49.2 49.2 72.0 Game 10 7.6 7.6 79.5 Facebook 14 10.6 10.6 90.2 other 13 9.8 9.8 100.0 Total 132 100.0 100.0 Breakdown by Usage of mobile phone Usage of mobile phone Cumulative Frequency Valid Percent Valid Percent Percent < 1 hour 15 11.4 11.4 11.4 1-2 hours 30 22.7 22.7 34.1 2-3 hours 8 6.1 6.1 40.2 3-4 hours 18 13.6 13.6 53.8 > 5 hours 61 46.2 46.2 100.0 132 100.0 100.0 Total Breakdown by Usage of mobile application Usage of mobile application Cumulative Frequency Valid Percent Valid Percent Percent < 1 hour 39 29.5 29.5 29.5 1-2 hours 29 22.0 22.0 51.5 2-3 hours 20 15.2 15.2 66.7 3-4 hours 11 8.3 8.3 75.0 > 5 hours 33 25.0 25.0 100.0 132 100.0 100.0 Total 85 APPENDIX G: Regression analysis all variables on intention to use, including demographics Coefficients a Standardized Unstandardized Coefficients Model 1 B (Constant) Std. Error .494 .622 .168 -.173 -2.127 .035 .060 .041 .128 1.472 .144 -.001 .000 -.179 -2.227 .028 -.087 .072 -.129 -1.200 .233 .009 .071 .014 .133 .895 -.020 .044 -.037 -.449 .654 .216 .114 .190 1.901 .060 GPEU -.153 .133 -.117 -1.151 .252 GPENJ .336 .141 .259 2.378 .019 GCOMP .013 .151 .010 .086 .932 GIM .297 .121 .214 2.457 .015 GATT .053 .165 .036 .323 .747 Most used mobile .073 -.357 Sig. .043 Education .036 t .097 Gender .703 Beta 1.672 Age 1.176 Coefficients application Usage of mobile phone Usage of mobile application Mobile services are recommended to GPU a. Dependent Variable: GBI 86