Applying Gregorc Learning Styles to Your Students Concrete Sequential – order, logical sequence, premise-conclusion, step-by–step directions, linear • • • • • • • • • • • • • • • • • • • • Demonstration and examples Outline/handouts/study guides that cover the major points Structured lecture Programmed instruction/ computer work and programs Starting with a set of concrete goals/presentation of objectives Drill and practice/worksheets, workbooks, manuals Modeling/concrete models Graphics and overlays Step-by-step, clear instructions Guest speakers Emphasize process Summaries Hands-on activities Focused discussion Formulas Objective tests Time lines Directed projects Structured reports with specific criteria Well organized field trips Concrete Random – trial and error, experimental attitude and behavior, intuitive, some structure • • • • • • • • • • • • • • • • • • • • • • • • • • • Lab work and experiments/handson, trial and error Present problem, do not reveal answers, allow multiple/alternative solutions Demonstrations/presentation Student presentation Brainstorming (with some direction and focus) Allowing revision Class discussion with some structure Interactive activities and materials Focused group work Analogy Field trips Puzzles, games, simulations Problem-solving worksheets and situations Independent studies/projects with direction Paraphrasing Giving choices Writing across the curriculum/writing projects Inductive strategies Emphasize process Role modeling Making sense of data Flow charts Flexible scheduling of information for presentation Computer programs Individual and group contracts Survey Optional reading assignments Abstract Sequential – excellent decoding abilities, conceptual mind picture, symbols, pictures • • • • • • • • • • • • • • • • • • • • • Visual: charts, overheads, graphs, slides, pictures, models, cartoons Student presentations; creative/writing/term/research projects/debate/oral reports Audiovisuals, e.g. video, recordings Computer interactive activities and graphics Reading and critical discussion/analysis Field trips Solving problems and puzzles/games Group work System analysis (macro to micro theory -- > individual behavior) Guest speaker Visualization Demonstration/ concrete simulation Analogy Charting/graphing Laboratory work Frequent classroom discussions Use of chalkboard Making associations Mind/conceptual mapping Making models Case studies Abstract Random – attuned to behavior, interpretive, unstructured, multi-sensory, web-like thinking • • • • • • • • • • • • • • • • • • • • • • • Group work/problem solving Acting out/simulation activities: drama, role play, dance, charades, debate Audiovisuals: video, movies, interactive videodisc; responding to images Exploratory field trips Discussion: in groups, unstructured, panel Creative student projects and presentation: writing and research, expressive, science exhibits Art activities: bulletin board, murals, model making Unstructured activities/ open ended Brain storming Modeling Interpretive activities Emphasis on the big picture Creative writing Making objects anthropomorphic Feedback from students is used as a basis for determining the course of action Chaining Chaos theory Micro - - > macro; non linear dynamics Outdoor observations and activities Cooperative groups Hands-on Learning kits Show and tell