C2C for Digital Technologies How is the Australian Curriculum Technologies – Digital Technologies structured? key ideas to organise teaching, learning and assessment in each unit while maintaining maximum flexibility for schools to decide when and how to teach and assess. A Topic overview features: the name of the unit and an introductory statement topics within the unit including assessment, connections between learning and assessment and topics related to computational design and thinking subject specific advice on designing a sequence of teaching and learning a topic map organised according to topics and key ideas. Digital Technologies helps students to become innovative creators of digital solutions, effective users of digital systems and critical consumers of information conveyed by digital systems. The Australian Curriculum: Digital Technologies (F–10) comprises two related strands: Digital Technologies Knowledge and Understanding – the information system components of data, and digital systems (hardware, software and networks) Digital Technologies Processes and Production skills – using digital systems to create ideas and information, and to define, design and implement digital solutions, and evaluate these solutions and existing information systems against specified criteria. What are the features of the C2C Topic outlines? What C2C materials have been developed to support implementation of Digital Technologies? How are students assessed in Digital Technologies? C2C materials for Digital Technologies include: Band plans for Kindergarten – Year 10, written for the following bands Unit plans assessment materials - tasks, model responses, Guides to making judgments (GTMJs) and implementing the assessment advice topic overviews topic outlines and linked resources mapping documents. What are the features of the C2C Topic overview? The C2C Topic overview foregrounds topics and their Topic outlines expand on the information in the Topic overview. Topic outlines include: topics and their key ideas learning opportunities teacher resources student resources helpful information. Each C2C: Digital Technologies unit contains a summative assessment task. In most units assessment takes the form of a project involving the creation of a digital solution. The knowledge and skills required in the assessment are taught through learning activities that involve the application of one or more skills. How are key Digital Technologies concepts reflected in the C2C materials? Key concepts in the Digital Technologies are: abstraction, which underpins all concepts data collection, representation and interpretation specification algorithms and implementation © C2C materials are used with the approval of the State of Queensland (Department of Education Training and Employment) 2014 digital systems interactions and impacts. Learning in Digital Technologies focuses on students developing understanding and skills in computational thinking (a problem solving method using digital technologies) and Systems thinking (understanding the components of a system—such as people, data and digital systems—and how they interact). Concepts and thinking skills are aligned to content in learning opportunities and resources in the C2C materials. How does Digital Technologies differ from the ICT capability in the Australian Curriculum, and how is this reflected in the C2C materials? The difference between Digital Technologies and the ICT general capability is that Digital Technologies helps students to become confident developers of digital solutions and the capability helps students to become effective users of digital technologies. C2C materials focus on developing digital solutions. What digital solutions will students create using the C2C materials? Students are provided with the opportunity to create a range of digital solutions. Band Examples of digital solutions P-2 using a robotic toy to navigate a map, a digital data display such as a class profile, recording data with software applications. interactive adventures, simple guessing games, an interactive learning object that delivers information. game or interactive story or animations, a simple expert system that assesses user input. interactive simulation that models a real-world system, improving a web page for a target audience, designing a data collection strategy, designing a search engine to find specific information. database-driven website app, interactive expert systems. 3-4 5-6 7-8 9 - 10 How have C2C units for Digital Technologies been structured? C2C Digital Technologies units have been developed as independent units. Links to C2C units from other learning areas/subjects (partner units) are identified from Kindergarten to Year 8. Where links to partner units are developed, they reflect the interdisciplinary nature of digital technologies. Linking Digital Technologies units with partner units can provide authentic and real-world contexts and information systems for students to explore and evaluate. When linking to partner units teachers need to maintain the integrity and character of each subject’s knowledge, understanding and skills, and assess and report on each subject separately. Further information about curriculum connections is provided in the Australian Curriculum: Technologies. Will C2C Technologies specify particular software, hardware or resources? While many of the skills and concepts are initially investigated using unplugged examples, which are activities not involving a computer, access to computing hardware will be required, particularly to support the implementing skill and creation of digital solutions. Tablets can be used in the early years but desktop or laptop computers currently provide a range of software that better fulfils the requirements to use programming languages in later years. Software choice is the discretion of the teacher and school. The digital solutions students develop in the unit projects can be created using a range of freely available software. Schools also have the option of purchasing commercial software. Some units will include alternative project ideas as a supporting learning resource (SLR) attached to the unit, to support classes creating solutions using different resources, such as robotics equipment. © C2C materials are used with the approval of the State of Queensland (Department of Education Training and Employment) 2014 What is the place of coding or programming in the C2C units? Programming is widely recognised as the most authentic and suited technique through which students can develop and apply computational thinking skills. The curriculum identifies the type of programs to be used when implementing digital solutions, and these are reflected in the C2C materials: Years 3-6: visual programs Years 7-8: general purpose programming language Years 9-10: object-orientated programming language. Where can I obtain support for teaching technical elements of Digital Technologies? The C2C materials contain a range of resources including sheets, slideshows and videos that will support students to develop proficiency in applying Digital Technologies processes and skills. Resources will also be provided to help students and teachers develop an understanding of the concepts and thinking skills. How can schools implement Digital Technologies? It remains a school-based decision when and how Digital Technologies will be taught. What support is available for teachers to teach Digital Technologies? Teachers can access the Digital Technologies curriculum on the Australian Curriculum website at: http://www.australiancurriculum.edu.au/technologies /digital-technologies/curriculum/f-10?layout=1 © C2C materials are used with the approval of the State of Queensland (Department of Education Training and Employment) 2014