Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 1. Outline • Initial Considerations • Simulation Environment • MDNEXT and MDELFEXT Models, Frequency Response • Crosstalk Worst Case Analysis • Worst case 15 m cable assembly simulation results - Simulation environment for crosstalk impact - Vertical eye reduction due to crosstalk - Jitter increase due to crosstalk • Worst case 0 m cable assembly simulation results - Simulation environment for crosstalk impact - Vertical eye reduction due to crosstalk - Jitter increase due to crosstalk • Driver Output Level Variation Impact • Conclusions and Recommendations 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 1/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 2. Initial Considerations - For drivers and input comparators, including package, models for the actual blocks will be used. - Two pattern generators will be used for simulation, PRBS 27-1 and 1010.. continuous signal. - For Near-End (NEXT) crosstalk, a model based on the power sum loss between a receive channel and the four transmit channels, MDNEXT Eq. 54.6, will be used. - For Far-End (FEXT) crosstalk, a model based on the power sum loss between a duplex channel and the three adjacent disturbers, MDELFEXT Eq. 54.9, will be used. - The transmitter jitter, maximum 0.35 UI_pp, was not included in the simulation. - The random jitter added by the simulation environment will be very small, such that the random jitter at the receiver input will be equal to the transmitter random jitter. - The total deterministic jitter, at the receiver input, will be the sum of the transmitter deterministic jitter and the jitter introduced by the simulation environment. - The additional degradations due to impedance variation was not included. 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 2/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 3. Simulation Environment Figure 1. Simulation Models PRBS 27-1 Generator Mask Signal 2 Package 2 Model Generator Upper/Lower (Clause 54) Driver 500/240 (nominal) 2 2 (Quake XAUI/10G IC) Connector 2 Model (Clause 54) 2 2 2 2 2” FR4 TL 2 Model Cable (XFP 3.0) 2 Model (15 m) (Clause 54) (1.2 dB package, FR4 TL, and connector added) 500mV (550/450) 240mV (264/216) 2 MDNEXT Model 240mV 2 (Clause 54) 500mV Pulse Width (320ps) 110 ps > tr,tf > 60 ps 2 MDELFEXT Model 2 (Clause 54) 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 3/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 4. MDNEXT and MDELFEXT Models, Frequency Response Figure 2. Frequency Response MDELFEXT MDNEXT 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 4/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 5. Crosstalk Worst Case Analysis Figure 3. MDNEXT Disturber PRBS (27-1) and 1010.. Pattern Comparison ..10100100.. 1010.. Pattern PRBS (27-1) Pattern Worst case disturber amplitude, using PRBS pattern, is the same as the disturber generated using a 1010.. pattern. The advantage of the 1010.. pattern is that the disturber is active every bit time. Using 1010.. pattern, will generate the worst possible case for every bit. Using a PRBS pattern, the probability of a worst case disturber, for a given bit, is much lower. 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 5/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 4. MDELFEXT Disturber PRBS (27-1) and 1010.. Pattern Comparison (0 m cable) ..10100100.. 1010.. Pattern PRBS (27-1) Pattern Worst case disturber amplitude, using PRBS pattern, is the same as the disturber generated using a 1010.. pattern. The advantage of the 1010.. pattern is that the disturber is active every bit time. Using 1010.. pattern, will generate the worst possible case for every bit. Using a PRBS pattern, the probability of a worst case disturber, for a given bit, is much lower. 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 6/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 5. MDELFEXT Disturber PRBS (27-1) and 1010.. Pattern Comparison (15 m cable) 1010.. Pattern PRBS (27-1) Pattern Worst case disturber amplitude, using PRBS pattern, is the same as the disturber generated using a 1010.. pattern. The advantage of the 1010.. pattern is that the disturber is active every bit time. Using 1010.. pattern, will generate the worst possible case for every bit. Using a PRBS pattern, the probability of a worst case disturber, for a given bit, is much lower. 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 7/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Crosstalk Worst Case Definition • case 1: Vertical Eye Opening Reduction due to Crosstalk - MDNEXT and MDELFEXT (101010.. pattern) signals are aligned in phase - MDNEXT and MDELFEXT peak signal aligned with the received eye centre MDELFEXT MDNEXT • case2: Jitter Increase due to Crosstalk - MDNEXT and MDELFEXT (101010.. pattern) signals are aligned in phase - MDNEXT and MDELFEXT peak signal aligned with the received eye crossings MDNEXT crossing MDELFEXT 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 8/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 6. Simulation Environment for Crosstalk Impact (15 m cable assembly) TP2 TP3 TP1 PRBS 27-1 Generator 2 Driver 2 500/240 (nominal) 2” FR4 TL 2 Model Cable Connector 2 Model Model (15 m) (including package) 010101 2 Generator Driver 2 500/240 (nominal) TP4 2” FR4 TL 2 MDNEXT 2 Model Model Generator 2 Driver 2 2 500/240 (nominal) 2” FR4 TL 2 Model MDELFEXT 2” FR4 TL Model (including package) 010101 2 TP5 2 Model 2 TP6 Input Comp. 2 and Equalizer (including package) Cable Connector Model Model (15 m) (including package) 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 9/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 7. Vertical Eye Opening Reduction due to Crosstalk (worst case 15 m cable) TP5 No crosstalk present, 0.1 UI_pp added Vertical eye opening, 142 mV_pp TP5 Crosstalk present, 0.15 UI_pp added Vertical eye opening, 50 mV_pp 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 10/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 8. Jitter Increase due to Crosstalk (worst case 15 m cable, equal transmit levels) TP5 No crosstalk present, 0.1 UI_pp added TP5 Crosstalk present, 0.35 UI_pp added 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 11/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 9. Jitter Increase and Vertical Eye Opening Reduction due to Crosstalk (worst case 15 m cable) TP5 TP5 No crosstalk present, 0.1 UI_pp jitter added Vertical eye opening, 143 mV_pp Crosstalk present (mid point between crossing and centre) 0.35 UI_pp added jitter Vertical eye opening, 128 mV_pp 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 12/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 10. Simulation Environment for Crosstalk Impact (0 m cable assembly) TP2 TP3 TP1 PRBS 27-1 Generator 2 Driver 500/240 500/240 (nominal) 2 Connector Connector 2” FR4 TL 2 Model Model Model (including package) 010101 2 Generator Driver 2 500/240 (nominal) Generator 2 Driver 2” FR4 TL 2 Model 2 500/240 (nominal) TP5 TP4 MDNEXT 2 2 2” FR4 TL Model Model (including package) 010101 2 2 TP6 Input Comp. 2 and Equalizer (including package) 2” FR4 TL 2 Model MDELFEXT 2 Model (including package) 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 13/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 11. Vertical Eye Opening Reduction due to Crosstalk (worst case 0 m cable) TP5 Eye opening reduced to 210 mVpp (differential) TP5 Eye opening (no crosstalk) 440 mVpp (differential) Small (1.3 ps) increase in jitter. 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 14/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 12. Jitter Increase due to Crosstalk (worst case 0 m cable) TP5 TP5 No crosstalk present, 0.06 UI_pp added Crosstalk present, 0.14 UI_pp added jitter 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 15/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 6. Driver Output Level Variation Impact - 802.3ak D4.0 specification 800 to 1600 mVpp (1200 mV +/- 33%) will not work. - Restrict the output level variation to +/- 10%. - Include output level variation in worst case definition: - assume victim driver output level - 10%, - assume all other drivers (NEXT and FEXT) + 10%, - simulate worst case crosstalk impact (jitter and vertical eye closure) for +/- 10% output level variation, - include receiver equalizer contribution. 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 16/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 13. Worst Case (1000 mV_pp +/- 10%) Crosstalk Impact TP5 Worst case vertical eye closure Vertical eye opening, 26.69 mV_pp TP5 Worst case horizontal eye closure 119 ps (0.37 UI_pp) added jitter 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 17/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 14. Worst Case (1000 mV_pp +/- 10%) Received Vertical Eye Opening Assuming First Order Equalizer TP6 TP6 Worst case vertical eye closure, equal levels Vertical eye opening, 400 mV_pp, 0.14 UI_pp jitter added. Worst case vertical eye closure, worst case levels Vertical eye opening 320 mV_pp, 0.16 UI_pp added jitter 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 18/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation Figure 15. Worst Case (1000 mV_pp +/- 10%) Received Horizontal Eye Opening Assuming First Order Equalizer TP6 Worst case horizontal eye closure, equal levels Vertical eye opening, 460 mV_pp, 0.34 UI_pp jitter added. TP6 Worst case horizontal eye closure, worst case levels Vertical eye opening 450 mV_pp, 0.38 UI_pp added jitter 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 19/20 Quake Technologies, 10GBASE-CX4 Crosstalk Impact on System Performance Simulation 7. Conclusions and Recommendations - The receiver input eye degradation (vertical and horizontal eye opening) will increase with the cable length. - The assumption, that the receive signal and MDELFEXT disturber are coherent, is valid. - The main contributor to signal degradation for long cables is MDNEXT. - Driver differential peak amplitude at TP2 (Table 54-6) allows for +/- 33% and needs to be changed. For driver differential peak amplitude1000 mV_pp +/- 10%, the worst case simulation results are: - minimum differential vertical eye opening at TP5 is 26.69 mV_pp and can be improved using a first order equalizer (TP6), - worst case total jitter contribution of the cable assembly (TP4) is 0.37 UI_pp (Table 54-9 allows for 0.18 UI_pp), the equalizer (TP6) may reduce the jitter by a small amount (nominal 0.1 UI_pp, worst case 0.05 UI_pp). - We recommend the following changes: - Driver differential peak amplitude at TP2 (Table 54-6), maximum 1000 mV_pp and minimum 800 mV_pp, - Cable assembly total jitter contribution at TP4 (Table 54-9), maximum 0.37 UI_pp, - Total jitter at TP4 (Table 54-9), maximum 0.84 UI_pp. 802.3ak 10GBASE-CX4 Petre Popescu, Portsmouth, May 20-21, 2003 20/20