Exp Brain Res (2013) 227:477–486 DOI 10.1007/s00221-013-3524-2 RESEARCH ARTICLE The organization of digit contact timing during grasping L. F. Schettino · A. Pallottie · C. Borland · S. Nessa · A. Nawroj · Y.‑C. Yu Received: 25 February 2013 / Accepted: 9 April 2013 / Published online: 30 April 2013 © Springer-Verlag Berlin Heidelberg 2013 Abstract While the process of hand preshaping during grasping has been studied for over a decade, there is relatively little information regarding the organization of digit contact timing (DCT). This dearth of information may be due to the assumption that DCT while grasping exhibits few regularities or to the difficulty in obtaining information through traditional movement recording techniques. In this study, we employed a novel technique to determine the time of digit contacts with the target object at a high precision rate in normal healthy participants. Our results indicate that, under our task conditions, subjects tend to employ a radial to ulnar pattern of DCT which may be modulated by the shape of the target object. Moreover, a number of parameters, such as the total contact time, the frequency of first contacts by the thumb and index fingers and the number of simultaneous contacts, are affected by the relative complexity of the target object. Our data support the notion that a great deal of information about the object’s physical features is obtained during the early moments of the grasp. Keywords Grasping · Digits · Motor control · Hand Introduction Until relatively recently, the study of prehension has involved mostly the analysis of thumb and index control. L. F. Schettino (*) · A. Pallottie · C. Borland · S. Nessa Department of Psychology and Neuroscience Program, Lafayette College, 309 Oechsle Hall, Easton, PA 18042, USA e-mail: schettil@lafayette.edu A. Nawroj · Y.-C. Yu Department of Electrical and Computer Engineering, Lafayette College, Easton, PA 18042, USA In the last 15 years, however, studies have begun to look at the pattern of whole-hand grasping. Research on hand preshaping during the grasp has illuminated the role that object parameters such as shape play on finger position and placement as well as the effects of sensory constraints on handshape (Santello and Soechting 1998; Schettino et al. 2003). Furthermore, the coordination and deployment of digit forces following object purchase has been extensively studied (Zatsiorsky and Latash 2008). Interestingly, the process of finger contact during object acquisition, which bridges hand preshaping and object purchase, has garnered little attention. A study by Reilmann and colleagues focusing on the initiation of fingertip forces during grasping provided some early evidence of the patterns observed during this process (Reilmann et al. 2001). Their results indicated that human adult subjects produce stereotyped movements that show a strong within-subject consistency but also a considerable amount of betweensubject variability. In their conclusions, the authors suggested that the necessary adjustments that subjects undergo while grasping objects of different shapes, sizes and orientations result in a lack of uniform contact patterns across subjects. Unfortunately, their experimental setup did not produce evidence to that effect as subjects were constrained in their digit placement. More recently, a work by Wong and Whishaw (2004) looked at the precision grasps of individuals of different ages while grasping beads of different sizes. Their results suggested, once again, the existence of pronounced individual differences between subjects’ purchase patterns which the authors suggested may be attributable to central factors, such as learned control of individual digits. While this study provided some interesting ethological observations, the open nature of the tasks involved resulted in a large number of individual grasping behaviors which complicate 13 478 between-subject comparisons. Furthermore, the size of the target objects, the largest of which was 16 mm in diameter, impeded the use of more than a couple of digits during the grasp. There may be a few reasons why digit contact timing (DCT) has not attracted more attention from researchers. One of these reasons is precisely the notion that the pattern of DCT may be the direct result of subject-specific motor programs which would obscure the existence of more elementary patterns should they exist. On the other hand, it is generally (and reasonably) assumed that the order in which the digits come into contact with the target object is directly related to hand preshaping. That is, as the hand conforms to the shape of the target object, the digits are brought increasingly closer to the object surface until contact occurs. It is well established that hand preshaping exhibits similar patterns across subjects when grasping objects of similar shapes (Santello and Soechting 1998; Schettino et al. 2003). While it is not yet clear whether grasping objects of different shapes results in different DCT patterns, it seems reasonable to think that common, discernible patterns may be observed under such conditions which could provide valuable information regarding the selection and implementation of finger coordination processes. A second possibility for the dearth of studies on DCT is that given the large number of degrees of freedom allowed by the human hand, there could be a similarly large number of grasping and DCT patterns even when taking into account the system’s anatomical and functional constraints (Schieber and Santello 2004). This would seem to suggest that DCT could occur in an almost haphazard fashion. If this were the case, then DCT patterns should, given enough instances, tend to produce an equal number of cases of each possible digit contact permutation. However, it has been observed that in spite of the relatively high dimensionality of the space of possible movements afforded by the human hand, most of the variability across subjects and tasks can be captured by a small number of basic postures (Ingram et al. 2008). Also, Reilmann et al. (2001) indicated that subjects, on average, contacted the apparatus first with the thumb, the index or the little finger, suggesting a broad but defined pattern for DCT. The authors went on to suggest that a possible function for such patterning could include the prevention of object destabilization. Other possible functions for particular DCTs could be obtaining feedback related to implicit assumptions regarding object weight and the location of the center of mass, as well as preparing the hand for efficient object transport. Perhaps the strongest critique regarding DCT is that, during a grasp, object lift is the result of fingertip forces that occur in the 250 ms subsequent to digit contact (Reilmann 13 Exp Brain Res (2013) 227:477–486 et al. 2001). This means that by the onset of object lift, all the necessary digit forces are in place, and the object has been successfully grasped. This would suggest that DCT is not relevant for object lift and that whatever rules govern it, their functional importance is limited to the lapse between contact and force development. While it is possible that the functional relevance of DCT may be limited to the early moments of object acquisition, describing the patterns that guide it could allow us to determine the underlying patterns that may result from basic coordinative processes determined by central and peripheral anatomical and functional organization of the prehension system. Furthermore, the coordination of DCT may provide us with critical information for the determination of what represents a successful grasp. This information could prove useful when assessing progress in patient rehabilitation and in the design of artificial systems. The precise timing of object-digit contact has been difficult to study using traditional motion tracking techniques. In this study, we employed a novel technique to determine the DCT at a high sampling rate in a naturalistic grasping task, allowing for a fine-grained determination of the moment in which each one of the digits comes into contact with the target object. Subjects grasped objects of different shapes with minimal constraints on the choice of finger placement under two visual feedback conditions. Our results suggest that a number of timing parameters are affected by target object shape and its relative complexity. Furthermore, our results offer evidence for the organization patterns of finger control while grasping. Methods Subjects Fifteen young adults (ages 19–22, 8 women, 7 men) participated in the study. All subjects were informed about the nature of the study and signed consent forms approved by the IRB of Lafayette College. All subjects were righthanded and without history of any neurological disorder or impairment. Apparatus Our digit contact system consists of a glove with metal fingertips that close an electrical circuit as the digits contact a target object holding a fixed voltage. Digit contacts with the objects were recorded individually at a sampling rate of 1,000 Hz to a data acquisition system (National Instrument PCI-3036E) through five A/D channels. The fingertips of a black cotton glove were wrapped in copper foil tape (5 mm wide). Small ovals of thin copper flashing were glued to the 479 Exp Brain Res (2013) 227:477–486 back of each glove finger and were used to make contact between the foil tape and the wires conducting the signal to the computer, which were soldered to the flashing. The portion of the copper foil (including the sides) and flashing that does not make contact with the object was covered with black vinyl paint. Wires were connected to a comparator circuit to improve the quality of the voltage signals. The comparator circuit consists of five independently operating comparators implemented by using two LM324 quadruple operational amplifier chips. When the voltage signal at a fingertip goes beyond the preset threshold of 2 V in the comparator, the output voltage of the comparator to the data acquisition system is 5 V. Otherwise, the comparator output is 0 V. The threshold voltage was determined empirically to overcome the environmental noise yet preserve the initial contact voltage bounces produced by circuit closure of digit contact with the object. Data capture was implemented with QuaRC (Quanser, inc.) and controlled through a Simulink model (The Mathworks, Inc.). commonly encountered regular shape. Both the SQ and the OB objects are grasped with a prismatic grasp (Cutkosky and Howe 1990) though the OB object requires a rotation of the wrist and the placement of digits at two different distances from the thumb. Finally, the CX object normally elicits a circular grasp (Schettino et al. 2003) including the abduction of the fingers. The index and middle fingers generally make contact at the top angle of the right-hand side of the object and the ring and little finger contact the bottom angle. In order to hold the voltage provided by the system, each object had a thin electrical cable (24 gauge) attached to the back using self-adhesive copper foil tape. The contact areas of the objects (left and right faces) were covered with lightly wrinkled aluminum foil which ensured the presence of the voltage and increased friction during the grasp. The objects’ front faces were painted with a light-green fluorescent paint (Seal-Krete) in order to remain visible in complete darkness. Procedure Objects A set of three objects was used in the study. All objects were approximately the same size. The objects were constructed of solid wood and measured 9.5 cm in height and 2.8 cm in thickness (average weight 80 g). The width and shapes of the objects varied as follows: a “square” object (SQ) of rectangular prism shape (width was 5 cm). An “oblique” object (OB) whose width tapered from the base upwards in two steps. A “convex” object (CX) exhibiting a triangular protrusion extending from the half point of its width to a central point 3.5 cm from it (Fig. 1). During the experiment, both the oblique and the convex objects were presented with the straight edge on the left side. The object shapes can be thought of as a continuum in complexity as a function of geometrical regularity (which facilitates finger placement and the localization of the center of mass of the object) and similarity to commonly grasped objects (which presumably elicit the selection of well-learned motor programs). The SQ object has a Fig. 1 Object shapes used in the study from left: a CX, convex; b OB, oblique; c SQ, square Each trial started with the subject’s hand in a preset initial position (hand naturally pronated on the table at 20 cm from object). During the experiment, objects were presented in blocks of ten trials on a black presentation platform consisting of a 6.2 cm wide board at a height of 6 cm. Presentation of object blocks was randomized across conditions. In all conditions, subjects were given sufficient time (>2 s) to view adequately the objects before trial initiation. The subjects were instructed to maintain the initial position until they heard a tone signaling the start of the trial. Once the tone sounded, the subjects were to reach to and grasp the object at a comfortable speed. A successful grasp was defined as the thumb being positioned on the left vertical surface opposing the other four fingers in a precision grip. Subjects were instructed to lift the object 10 cm vertically after grasping and to put it back on the presentation platform. Total reaches per experiment were 60 (3 shapes × 2 conditions × 10 trials). Subjects practiced grasping the objects before the experiment for 5–10 trials. Trials in which the object was not grasped as indicated were replaced. Object vision condition: The grasping procedure was essentially the same as in the full vision condition. The main differences were as follows: the overhead lights were turned off, and the experimental room fully darkened, so that only the fluorescent objects were visible. This manipulation eliminated visual feedback of the subject’s moving arm during the experiment. After each trial, the lights were switched on for approximately 1–2 s in order to prevent dark adaptation. 13 480 Exp Brain Res (2013) 227:477–486 Data analysis The data were loaded into MATLAB (The Mathworks, Inc.), and custom software was employed to calculate the relative contact timing between the five digits for each trial. Visual inspection of finger contacts per trial was employed to eliminate bad trials (grasps in which the 5 digits did not make full and continuous contact with the object). Measurements Total contact time (TCT) was defined as the latency between first and last digit contact. Digit contact order (DCO) was defined as the sequence of contacts by the digits. The digits can touch the object at any of 5 different consecutive times (first through fifth), which results in 120 (5!) possible permutations. The digits were numbered as follows: 1: thumb, 2: index, 3: middle, 4: ring, 5: little. Inter-digit latencies (IDL) are the four latencies occurring between digit contacts: first-second, second-third, third-fourth and fourth-fifth. Statistical analyses Repeated-measures ANOVAs were run to determine the existence of statistically significant differences between experimental conditions. Post hoc analyses with Bonferroni correction were employed to run pair-wise comparisons. Chi-square tests were used to determine the relative frequency of occurrences where sample sizes and distribution did not permit the use of parametric methods. Mann–Whitney U tests were conducted to look for statistical differences between the distributions of trial counts per DCO permutations. Statistical significance was set at p < 0.05. Fig. 2 Total contact time per object shape and visual condition. The time between the first and last digit contacts increases as a function of object complexity and visual constraints (OV, object vision; FV, full vision). Error bars represent ±1 SEM Table 1 Final trial counts per condition and object shape CX OB SQ Totals per condition Full vision Object vision 127 128 131 116 125 129 383 373 Totals per shape 255 247 254 756 The minimum average number of trials per subject was 8.4 per visual condition/object shape with a standard deviation of 1.5. Total number of trials analyzed was 756 2003). These results indicate that besides the typical deceleration profile of the wrist observed during a reachto-grasp movement, at least part of the increased movement time is due to the time required to place the digits on the object. Also, the results suggest that TCT increases as a function of object complexity (see “Methods”) (Fig. 2; Table 1). Simultaneous digit contacts Results Total contact time A repeated-measures ANOVA revealed main effects of both vision condition (F1,14 = 6.9, p = 0.02) and object shape (F2,28 = 12.32, p < 0.0001) on TCT. There were no significant interactions. Subsequent post hoc tests for object shape indicated that TCT was significantly different for all object shapes (mean TCT in ms: SQ = 94.6, OB = 122.7, CX = 146.6). Similarly, TCT was longer for object vision (mean = 133.4 ms) than for full vision (mean = 109.2 ms). We have reported longer movement times from movement onset to object lift for the CX object versus the SQ object previously (Schettino et al. 13 In spite of the high sampling rate of our system, 62/756 trials showed simultaneous digit contacts. We defined a simultaneous digit contact as any two digits contacting the object with the same latency. Most of these occurrences involved two digits (57/62). The remainder involved three digits. There were no cases in which more than three digits contacted the target object simultaneously. The breakdown per object was CX (12 trials), OB (19 trials) and SQ (31 trials). A Chi-square test on the number of trials in which simultaneous contacts occurred per object shape revealed a significant difference between the frequencies X2 (2, N = 62) = 8.96, p < 0.02. This is interesting in that the more complex shapes resulted in fewer simultaneous contacts. Exp Brain Res (2013) 227:477–486 Digit contact order There were 694 trials across object shapes and visual conditions in which no simultaneous digit contacts were observed. Trial counts per object shape were CX = 243, OB = 228 and SQ = 223. All analyses below involving digit contact order (DCO) were conducted on these trials. Digits 2‑5 Figure 3 shows the total number of trials in which each of the 120 possible digit permutations occurred. Analysis of the eight tallest peaks in the graph indicated that they corresponded to three digit sequences involving digits 2 through 5 with different translocations of the thumb (digit 1). First, a 2-3-4-5 radial to ulnar (RtoU) ordering including permutations: 2-3-1-4-5 (28 trials), 1-2-3-4-5 (25 trials), 2-1-3-4-5 (25 trials) and 2-3-4-1-5 (23 trials). Second, the sequence 2-4-3-5 including permutations 2-4-3-1-5 (24 trials) and 2-1-4-3-5 (19 trials). Lastly, the sequence 2-45-3 including permutations 2-1-4-5-3 (16 trials) and 2-4-15-3 (15 trials). These data indicate that there are particular digit sequences that are produced more commonly while grasping. Given the data described and the design of our objects, which isolates the thumb from the fingers, we decided to look at the thumb and digits 2-5 separately. In order to find out if visual condition made a difference in DCO, we compared the trial counts for each of the possible 24 permutations for digits 2-5 for the full vision versus the object vision conditions. A Mann–Whitney U test showed no significant difference between the distributions (z = −0.63, p = 0.5289). This indicates that under reduced 481 visual feedback conditions, our subjects did not modify their DCO patterns relative to their performance under full visual input. This result is parallel to the observation that hand preshaping patterns in normal subjects are not affected by decreased visual input (Schettino et al. 2003). All subsequent analyses were conducted on the pooled data from both conditions. Figure 4 shows the permutation distributions for objects CX, OB and SQ for digits 2-5. It is apparent that subjects favored the use of the index finger as the first digit to touch the objects (top six permutations). The first DCO permutation (2-3-4-5) had the most cases (114/694 trials) in all object shapes indicating a strong tendency to use an RtoU digit order sequence. In the case of the CX object, a 4-23-5 sequence is also observed that does not appear in the OB and SQ objects, suggesting a shape-specific pattern. Another interesting observation is that the CX object elicited the use of relatively fewer permutations than the other two objects in spite of having a greater trial count. In order to assess the strength of the tendency to use RtoU DCOs, we calculated the timing relationship between each pair of fingers. For this, we calculated the proportion of trials per object shape in which each of digits 2-5 was followed by the other digits. Figure 5 shows the resulting matrices. Each matrix is composed of an upper and a lower triangular matrix where each element represents the proportion of trials in which a digit (first digit) contacted the object earlier than any other digit (second digit).The main diagonal represents each digit’s relationship to itself and is therefore equal to zero. For example, in the CX object matrix, the top row represents the proportion of trials in which digit 2 contacted the object before digit 2 (itself, therefore equal to zero), before digit 3 (about 70 % Fig. 3 The distribution of DCO patterns for all trials for each of the 120 possible permutations of 5 digits, starting with 1-2-34-5 and ending with 5-4-3-2-1. Letters a-h mark the permutations with the highest trial counts (defined in the inset). As can be observed, there are clear preferences for a reduced number of permutations containing an even smaller number of fourdigit patterns. The dashed line represents chance level 13 482 Exp Brain Res (2013) 227:477–486 Fig. 4 Trial distributions for the three object shapes pooled across visual conditions. The bar graphs on the right correspond to the trial counts for each of the 24 possible permutations of digits 2-5 per object shape (CX, OB, SQ). The left panel is a representation of Contact Order Timing for each permutation starting at the top with the RtoU pattern: index (red), middle (green), ring (orange) and little (yellow) and ending with the UtoR pattern at the bottom. A clear RtoU preference is observed for all object shapes. Observe the relatively few DCO patterns deployed during CX grasps (color figure online) Fig. 5 Timing relationships between pairs of digits 2-5 during grasps to the CX, OB and SQ objects, respectively, in terms of the percentage of trials in which each occurred. The upper triangular matrices correspond to RtoU patterns while the lower triangular matrices correspond to UtoR patters. The main diagonals represent each digit versus itself and are therefore zero. The values of complementary squares (e.g., 2 → 5 and 5 → 2) add to 100 % of trials), before digit 4 (about 60 % of trials) and before digit 5 (about 75 % of trials). Given that the upper triangular matrix represents the proportion of trials in sequence 2 → 3 → 4 → 5, it shows the proportions in an RtoU fashion. The lower triangular matrix has the opposite arrangement and therefore shows the data in an UtoR fashion. The sum of each component of the upper triangular matrix (e.g., 2 → 3) added to its corresponding component of the lower triangular matrix (3 → 2) equals 100 %. Figure 5a shows that for the most part, the CX object resulted in a strong RtoU timing organization of digit contacts for all fingers with the sole exception of the relationship between digits 3 and 4 (3 → 4 ≈ 40 %, 4 → 3 ≈ 60 %). Interestingly, this relationship is not observed in other object shapes and corresponds to the shape-specific permutation pattern observed in Fig. 4 (permutation 4-2-3-5) but also to the second highest trial count for the CX object (permutation 2-4-3-5). Objects OB and SQ resulted in detectable yet weakening RtoU DCO patterns. The type of permutations observed in Fig. 4 for these objects also shows a number of trials initiated by a contact of the little finger including more than 10 trials per object in pure UtoR sequence (last permutation). 13 First contact Reilmann et al. (2001) reported that their subjects tended to use the thumb, index or little finger as their first contact with their apparatus. Our data mostly support their findings but with some interesting differences between object 483 Exp Brain Res (2013) 227:477–486 require such careful digit placement, allowing for a more pronounced use of the thumb early during the grasp. Inter‑digit contact latencies Fig. 6 Total trial counts per object shape in which each digit was first to contact the object. The index finger made contact more often with the objects with less familiar shapes shapes (Fig. 4). Both the CX and the OB objects produced a large number of trials in which the index finger made contact with the object first. This was not the case for the SQ shape in which the thumb had the most first contacts, followed by the index (Fig. 6). It is generally accepted that as digits come into contact with the target object, information is gathered in the form of haptic feedback, which is presumably contrasted with an internal model of the action in order to correct for perturbations (Iberall and MacKenzie 1990).This, together with our data, suggests that digit selection for first contact may have a particular functional significance. Thumb contact order Our object shapes were originally chosen in part due to the fact that using a precision grasp isolates the thumb from the other four digits (Schettino et al. 2003). This may be the reason for the apparent independence between the thumb contact timing relative to the rest of the digits. We decided to test the thumb contact order separately from that of digits 2-5. A repeated-measures ANOVA on the number of trials per contact timing of the thumb (first through fifth) for each object shape (SQ, OB, CX) revealed a significant main effect of object shape (F2,28 = 18.4, p < 0.001) and an interaction of object shape X contact timing (F8,112 = 2.24, p = 0.03). Post hoc tests indicated that the distribution of thumb contact order trial counts for the SQ object (1 = 81, 2 = 36, 3 = 29, 4 = 36, 5 = 41) was different from that of the CX object (1 = 39, 2 = 53, 3 = 69, 4 = 59, 5 = 23). Our interpretation of these data is that subjects may have directed their attention to the right-hand side of the CX object in order to ensure an efficient grasp, thereby delaying the contact by the thumb which tended to be the third digit to touch the object, generally behind the index and ring fingers. The OB and particularly the SQ object did not An interesting result of Reilmann et al. (2001) was that the relative latencies between digits as they made contact with the target object, regardless of the digits involved, exhibited a typical pattern. The authors reported that the latencies between the first and second as well as that between the fourth and fifth digit contacts were longer than those of the second-third and third-fourth latencies. Our results showed a similar pattern in all object shapes (Fig. 7). A repeated-measures ANOVA with object shape and inter-digit contact latency (ICL) as main factors produced no significant effects of object shape, but there was a significant effect of ICL (F3,42 = 5.19, p = 0.004). The interaction of shape X contact latency was not significant. Post hoc tests revealed a significant difference between the first-second latency and the second-third latency. Also, the fourth-fifth digit contact latency was different from both the second-third and third-fourth contacts. This indicates that while grasping, subjects organize the timing of their contacts in a particular pattern regardless of digits involved or the shape of the object they are interacting with. Discussion Our study looked at the organization of digit contact patterns during reach-to-grasp movements directed to objects of different shapes under two different visual feedback conditions. Our results indicate that while some parameters in the pattern of digit contacts are affected by a reduced Fig. 7 Inter-digit latencies during the grasp per object shape. The columns represent the mean latency between each pair of subsequent contacts, regardless of digit identity. Error bars represent ±1 SEM 13 484 amount of visual input and by object shape (e.g., TCT), other parameters are only affected by object shape (e.g., SDCs, DCO). Interestingly, there are also parameters that are not affected by either modulation of visual input or target object shape (IDL). Digit latencies Our results show that the time elapsed between the first and last digit contact (total contact time, TCT) is inversely related to the amount of visual information available, but directly related to the object complexity. Interestingly, the latencies between digits conform to an inverted U pattern where the second to third and third to fourth digit contacts occur quicker than the first to second and fourth to fifth regardless of digit contact order. While the longer fourth-fifth digit contact latency may be explained by Reilmann and colleagues’ observation that in a small percentage of their trials, subjects would initiate global load force before all digits made contact with the apparatus (2001), suggesting that the long latency between digit contacts 4 and 5 could be due to the low functional importance of the last digit to reach the object, the difference between the 1-2 and the 2-3 ICLs could represent a mechanism by which the hand may ensure a quick succession of digit contacts in order to maintain control of the target object. According to our data, the selection of a given digit as first contact with the object is shape-dependent. Early work looking at haptic feedback has suggested that a grasp is the first approach to obtaining initial information about an object (Lederman and Klatzky 1987). Subjects, unknowingly, may obtain relevant information from an object such as weight, texture and center of mass (CoM) location as they grasp. Recent work by Brouwer et al. (2009) has described the tendency of subjects to look toward their index finger while grasping. This was particularly so when grasping objects with higher precision constraints, suggesting that subjects deploy higher attentional processes when interacting with objects that are either more complex and/or with which they are less familiar. In our results, the relative use of the index finger as first contact followed that of object complexity/familiarity, with higher numbers occurring in the CX object, followed by the OB and finally the SQ shape. While we did not track gaze position, the longer TCTs and fewer simultaneous digit contacts for the CX object grasps indicate that our subjects may have used an information-seeking strategy while grasping this novel object shape. The frequency of the thumb as first contact also suggests a difference in the level of attentional focus between the CX and the SQ object grasps. 13 Exp Brain Res (2013) 227:477–486 Digit contact order Regarding digit contact order (DCO), our results indicate that subjects’ DCO patterns cluster into a few sequences, commonly favoring an RtoU sequence even in cases in which shape-specific patterns are also present. A possible way to interpret our data is through the virtual finger (VF) hypothesis proposed by Arbib et al. (1985). Given the orientation and shapes of our objects, a small number of digits would be sufficient to produce the forces for a successful lift. For example, a successful lift of the SQ object can be accomplished with only two digits (the thumb plus one of the fingers in opposition). In the case of the OB object, while it is possible to lift the object using two digits (selecting either of the oblique “steps” as the location for the opposing finger), a tripod grasp involving both “steps” is more efficient. Finally, the CX object requires a tripod grasp for a successful lift. Since our subjects were required by the task to use all of their digits, there was a level of redundancy which would favor the “fusing” of real fingers into one or two VFs. Therefore, the central nervous system (CNS) would need to (1) determine which real fingers should form part of each VF and (2) coordinate their behavior to produce a single force in the appropriate direction and place (Arbib et al. 1985). Work carried out by Zatsiorsky et al. (1998), Martin et al. (2009) has shown that during multi-finger tasks, a particular finger, taking the function of “master,” may enslave adjacent fingers during force production. While their work has not focused on more than a single VF, it is reasonable to suppose that each VF may have its own distribution of a master and one or more slave digits. Since the SQ object may be manipulated with only two VFs, digits 2-5 would all belong to the same VF and would be more or less interchangeable. The larger number of simultaneous digit contacts for the SQ object plus the wider spread of DCO patterns observed in the data support this idea. A second interesting observation is that the relative use of the digits as first contact in the SQ object corresponds quite strikingly to the measures of digit individuation reported by previous studies (Häger-Ross and Scheiber 2000; Ingram et al. 2008). This suggests to us that in the absence of strong task constraints, digit coordination (and VF determination and constitution) may be only limited by the relative independence of the digits, which, in turn, may be due to mechanical factors. This brings up the intriguing possibility that the pattern of first contacts used by our subjects for each object shape may provide clues as to which fingers were commonly selected as VF masters by our subjects. Further support for this idea comes from the use of digit 4 in grasps to the CX object. The CX object elicited a large number of DCOs involving digit 4 as first contact. 485 Exp Brain Res (2013) 227:477–486 Also, digit 4 was employed earlier than digit 5 and 3 in about 85 and 65 % of CX trials, respectively (Fig. 5a). This behavior is very interesting taking into account the fact that digit 4 is thought to be the least independent of the digits (Ingram et al. 2008), which suggests that it would rarely be selected as VF master unless the task requirements made it necessary. Neural bases Earlier studies regarding DCO have noted that, while grasping, subjects employed highly similar intra-subject DCOs, but that inter-subject variability was relatively high (Reilmann et al. 2001; Wong and Whishaw 2004). While these results may have been partially due to task constraints, particularly the fact that object shape was held constant in both studies, it would also be expected that developmental processes would tend to optimize an individual’s grasping patterns (Wong and Whishaw 2004). The RtoU digit sequence observed in our experiment suggests the existence of a background pattern that the CNS may employ as an early coordination program that is sculpted by experience under the constraints of hand geometry and mechanics. Evidence for this notion comes from infant grasping studies (Lantz et al. 1996) which have reported that children younger than 7 months of age show an RtoU digit preference while grasping. While early studies looking at digit fractionation in non-human primates suggested that independent finger movements and their development depended largely on corticospinal (CS) pathways (Lawrence an Kuypers 1968a, b; Lawrence and Hopkins 1976), more recent work has shown that skilled forelimb movements are possible following CS tract lesions (Whishaw et al. 1998; Pettersson et al. 2007). It has since been suggested that coordination of the digits, hand preshaping and forearm orientation during a grasping motion may be a process that involves all descending pathways working in concert (Iwaniuk and Whishaw 2000). Importantly, lesion studies have suggested that functional loss following CS pathway damage, may recover in time, though a number of sensory deficits remain, including light touch, tactile placing and “the orienting response to a surface following light contact” (Schwartzman 1978). It has also been described that damage to sensory regions, including somatosensory cortex and its afferents (the dorsal column) results in a loss of individual finger motion (Asanuma and Arissian 1984). These findings underscore the importance of continuous and immediate sensory feedback provided by the digits during grasping. Early work on hand preshaping conceived of the process as the fingers organizing themselves according to target object shape (Santello and Soechting 1998; Schettino et al. 2003). Subsequent work has shown that the location of object CoM (Lukos et al. 2007) and task end goal have a strong influence on preshaping (Sartori et al. 2011; Craje et al. 2011). We propose that preshaping may not be a control strategy to mold the fingers to the contours of the object, but to ensure finger placement where useful feedback may be obtained. For example, Lukos et al. (2007) reported the use of a “generalized” grasp when subjects could not predict the CoM location of their target object. We suggest that the functional significance of such “average” grasps, besides ensuring some form of force control, as the authors suggest, may be a search for sensory feedback that may improve the efficiency of subsequent grasps to the same type of object. Based on our results, the neurological evidence and previous studies on the hand preshaping deficits observed in Parkinson’s disease (Schettino et al. 2004) and stroke patients (Sangole and Levin 2009), we may predict that in these groups abnormal DCT patterns will be observed. Particularly in the case of Parkinson’s disease, where sensory integration is compromised, reduced fractionation would result in shorter TCTs (in spite of longer movement times) due to abnormal coordination. 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