Syllabus TECHNOLOGY AND THE BODY / / ASIM 3350 Professor Course Overview // Brittany Ransom :: Technology and the Body is an introductory course that allows students to build bransom@smu.edu electronic and code driven wearable interfaces for the body. Students will learn how to customize circuits and code to build sensor interfaces for the body using the Lilypad arduino and soft circuiting techniques. Students will be introduced to wearable art through viewing contemporary technology based artists, videos, readings, and hands on instruction. Students will specifically explore the intersection of material, interactivity, technology, the body (both human and non-human), and the conceptual potentials within the context of wearable art. Students will be introduced to introductory level programming through both the Lilypad arduino micro controllers as well as basic electronics. Students will will produce their own wearable prototypes both individually and collaboratively working through a Professor Bio // Brittany Ransom is an artist and educator who creates interactive installations, electronic art objects, and site specific interventions that strive to probe the line between human, animal, and environmental relations while exploring emergent technologies. Using technology as a material, Ransom’s work introduces concepts exploring the conflicted relationships between our culture, the concern for nature, and the way we interact with the natural world. She explores the paradoxical bond between human nature, its inhabitants and the coevolution between the living and budding technological innovation while questioning these technologies. Ransom’s work invites the viewer to question how technology can concurrently invent, destroy, enshroud, and expose itself within our shared environments. Ransom received her Master of Fine Arts Degree with a focus in New Media Arts (formerly known as Electronic Visualization) from the University of Illinois at Chicago in May of 2011. Ransom is currently serving as the Assistant Professor of Digital/Hybrid and is affiliated faculty in the Center for Creative Computation Meeting Plano Campus January 5-9 & January 12-14 9am - 12p & 1:00p - 4p series of four projects. This course is open to all majors. Students who would find this course the most interesting may include but is not limited to students studying at the Guildhall, Creative Computation, Engineering, Computer Science, Art, Design, and Theater / Costume design. How students will benefit from this course // - Exposure to a wide range of artists, designers, performers, and game designers that explore technological apparatus for the body. - Learn soft circuiting and basic electronic circuiting / components - Learn arduino code software and hardware interface - Artistic, aesthetic, and theoretical approach to creating various types of interfaces for the body (both human and non-human). - Hands on and individualized design and experimentation in designing your own projects Course Goals // Works created in this course are designed to draw inspiration from artists and designers who explore the genre of wearables that may involve real time data collection, sensor based systems, and expressive or performative “garments”. This course is designed to expand the creative process, the exploration of materials, the ever evolving discourse around technology and the body, and to implore the collaboration between various disciplines within art, design, and engineering. Students should leave this class with the dexterity to complete a series of electronic exercises and create experimental wearable devices of their own design while implementing electronic technology. Students will also be introduced to works addressing many of these issues by contemporary artists, designers, and technologists. Most importantly students should develop a basic vocabulary and the deductive skills necessary to comfortably engage in discussions addressing concepts of the body, technology, and wearable sculpture. Student Responsibilities and Requirements // Various excerpts from books (both in print and online), journals, articles, conferences, and videos will be assigned in class as reading assignments or posted to the course website when they are open source. You will be notified exactly where to access any online reading materials if it is from outside of the course packet. No programming experience necessary. Assignments // This course focuses on the imaginative use of electronic tools and materials in art making as well as surveying various wearable art projects and performances. A series of assignments can be found on the following pages that will support this focus and the course goals. Please visit the homework & assignments section of the class website for more information and updates throughout the semester. Reading & Physical Materials // All students are required to purchase the book: Make: Wearable Electronics: Design, prototype, and wear your own interactive garments http://www.amazon.com/Make-Electronics-prototype-interactiveTechnology/dp/1449336515/ref=sr_1_2?ie=UTF8&qid=undefined&sr=82&keywords=fashioning+technology Required Materials: Personal Laptop- If you do not have one please see course instructor Open Softwear by T. Olsson, D. Gaetano, J. Odhner and S. Wiklund. (Open Source Online) Lilypad Beginners Kit & Electronics (Provided) *Materials for in class workshops and electronics exercises will be provided. ** Other materials for student projects may be necessary and it is the students responsibility to purchase the materials they think they may need for the execution of their artistic vision. Page 2 Evaluation // Comprehension of concepts, integration of artistic goals, acquired technical skills, and imaginative ingenuity will be considered. More importantly, participation in class discussions, lab sessions, and the amount of effort put into each class and outside work will be evaluated as will the ability to apply the techniques introduced in class in an innovated and inventive mater for creative assignments. Personal initiative and artistic development over the length of the semester will also be considered. Grading // Class Participation 15% - Class participation includes attending scheduled class time, workshops, critiques, discussions, and an overall active engagement in class. Daily Exercises 15% - Technical electronic exercises will be given daily. You will be responsible for completing these assignments as they are given and demonstrating them in class. Failure to attempt and or complete these assignments will result in a lowered grade. Blog Responses 15% - Every day we will look at several new media artists and projects and you will be asked to submit a short one paragraph response about a specific topic to the course blog, topics will be announced at the end of each class and can also be found on the course website. Feel free to use the blog to also share other interesting projects or information that you might find useful to yourself and your classmates. The blog is a place meant for you to share your ideas about class topics, resources, collaborative ideas, and interesting projects that you might come across. Late blog responses will result in a lowered grade. Blog topics will be given on Wednesdays. Blog Responses are due every day that the course is held by 7:00pm. Assignments 1-4 (collectively) 55% - The specifics of these assignments can be found below. ** Extra credit can be earned in case by case bases when it is needed and deserved. ** Attendance // Page 3 Attendance is MANDATORY as there are lecture topics that cannot be made up outside of class. The instructor will NOT be available to personally re-teach a class if you are absent unless it was for an excused absence. Be considerate of other classmates and show up on time for class. Late arrivals are disruptive for everyone. Being late to class beyond the first 15 minutes will be considered as an unexcused absence. Though the instructor keeps attendance records, it is the student’s responsibility to also keep track of their absences and late arrivals. The instructor may, but is not obligated to, notify the student if their total number of absences is nearing critical. Students are expected to utilize work time during class productively. Work days are meant as research and production focus days with individualized instruction from the professor for specific projects. Because this course is during the J Term, absences from the course are not permissible except for emergencies. A PDF of each lecture will be posted to the course website after each class. This is not an open invitation to miss class, it is to offer you notes to refer to as we will be busy with hands on demos in class. Disclaimer // Projects created in this course may be used by the department and lab for purposes of promotion for students, the Department, or the University in general. The Department may also use these materials for instructional purposes in future courses. Students will be notified accordingly. First Day Login // You will be assigned a log in name and password to access the course website and blog. Please check on the first day to make sure you can log in and successfully make a test post. Academic Honesty and Misconduct // You are bound by the Honor Code and the SMU Student Code of Conduct. Page 4 For complete details, see: http://www.smu.edu/studentlife/PCL_01_ToC.asp Disability Accommodations // Students needing academic accommodations for a disability must first be registered with Disability Accommodations & Success Strategies (DASS) to verify the disability and to establish eligibility for accommodations. Students may call 214-768-1470 or visit http://www.smu.edu/alec/dass to begin the process. Once registered, students should then schedule an appointment with the professor to make appropriate arrangements. Religious Observance // Religiously observant students wishing to be absent on holidays that require missing class should notify their professors in writing at the beginning of the semester, and should discuss with them, in advance, acceptable ways of making up any work missed because of the absence. (See University Policy No. 1.9.) Excused Absences for University Extracurricular Activities // Students participating in an officially sanctioned, scheduled University extracurricular activity should be given the opportunity to make up class assignments or other graded assignments missed as a result of their participation. It is the responsibility of the student to make arrangements with the instructor prior to any missed scheduled examination or other missed assignment for making up the work. (University Undergraduate Catalogue) Assignments // Assignment #1: //// EXTENDING THE BODY Create a wearable that deals with extending the physical body. Use your own body as a starting point for the exploration of self, the implementation of learned technology and the body, and concepts / questions that may arise from these interventions and collaborations. Think beyond accessorizing your body, that is not the purpose of this assignment. This assignment asks that you interact with your new body extension in a way that alters your personal experience of self and the way your body and or body extension can affect the space in which you exist. Materials are completely up to your choosing. Requirements: Incorporation of Lilypad / Arduino interface Page 5 Deliverables: - Completion of Project for in class critique - Documentation: make a short (>5min) video documenting your tools, techniques, and outcomes (you may wish to use the application iShowU to collate video of your demonstration). Be Sure to take 1 minute to just show the piece or installation functioning. Incorporate video screen shots of the resultant data, etc. Upload your video to google video, youtube, or other online resource and send the link to the instructor - Please submit via email the completed arduino sketch (code) for your project. Assignment #2: /// SOCIAL GESTURES Consider common gestures (a handshake, a wink, walking, standing, sitting, waving, clapping hugging, making eye contact, etc.). Create a wearable that addresses a common gesture or activity by amplifying, subverting, or changing the way that it creates social conversation, changes social space, and or relationships. Examples: -See this Article: http://blog.makezine.com/archive/2011/06/is-the-rise-of-wearableelectronics-finally-here.html -The Jacket That Hugs You Back: http://www.newlaunches.com/archives/senseroid_the_jacket_that_hugs_you_back.php -Tounge Music: http://www.hynam.org/HY/sou.html Requirements: Must incorporate the Lilypad / Arduino interface Deliverables: - Completion of Project for in class critique - Documentation: make a short (>5min) video documenting your tools, techniques, and outcomes (you may wish to use the application iShowU to collate video of your demonstration). Be Sure to take 1 minute to just show the piece or installation functioning. Incorporate video screen shots of the resultant data, etc. Upload your video to google video, youtube, or other online resource and send the link to the instructor. - Please submit via email the completed arduino sketch (code) for your project. Assignment #3 /// SECOND SKIN Page 6 Think about your skin as an interface- an interface that you know and understand how to use, that can sense a multitude of changes in the environment that is constantly changing around it. Design a second skin that is capable of sensing the environment (the way it does this is up to you). Consider the way the way this second skin might be able to imprint the signature of the wearers body, evoking or revealing something about the wearer’s identity. Requirements: Must incorporate the Lilypad / Arduino interface Deliverables: - Completion of Project for in class critique - Documentation: make a short (>5min) video documenting your tools, techniques, and outcomes (you may wish to use the application iShowU to collate video of your demonstration). Be Sure to take 1 minute to just show the piece or installation functioning. Incorporate video screen shots of the resultant data, etc. Upload your video to google video, youtube, or other online resource and send the link to the instructor. - Please submit via email the completed arduino sketch (code) for your project. Assignment #4 /// FINAL PROJECT BODY ATTACHMENT CONCEPTUALIZATION Design your ideal technological apparatus for the body. The body can be that of a human or non-human. Consider the artists / designers that we have seen in class as well as as the technological interfaces and sensor based systems that you have learned. Using modeling software covered in class, design a hypothetical interface for the body. Create a 2 page typed proposal for your hypothetical project. Include in your project proposal a fully rendered 3D model, list of parts/materials, technical applications, and specifications and the conceptual reasoning behind creating this work. Deliverables-Completion of model for hypothetical design -2 page paper // Additional Resources // Page 7 Additional links to Arduino Resources, Safari Books for SMU students and Ken Rinaldo’s book can be accessed in the resources section of the course website. New Media & Interaction Design Sites Wemakemoneynotart : http://www.we-make-money-not-art.com/ Rhizome: http://rhizome.org/ Infosthetics: http://infosthetics.com/ Engadget: http://www.engadget.com/ Gizmodo: http://gizmodo.com/ Boing Boing: http://boingboing.net/ Visual Complexity: http://www.visualcomplexity.com/vc/ New Media Fix: http://newmediafix.net/ ISEA: http://www.isea2010ruhr.org/ Arts Electronica: http://www.aec.at/index_de.php SIGGRAPH: http://www.siggraph.org/ Sabrina Raaf’s Body + Tech Links: http://www.raaf.org/bodyandTech2.html Ken Rinaldo’s Links: http://kenrinaldo.com/frame_artist_links.html Beverly Tang’s Links: http://beverlytang.com/links.html Steve Wilson’s Links: http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks2.html Next Nature Blog (my personal favorite): http://www.nextnature.net/ DIY Resources Instructables: http://www.instructables.com/ Fashioning Technology Materials http://www.fashioningtech.com/page/materials-1 Craft Magazine http://craftzine.com/magazine/ Make Magazine: http://makezine.com/ i-hacked: http://www.i-hacked.com/ Electronics DIY: http://electronics-diy.com/ Craft Magazine: http://craftzine.com/ How Stuff Works: http://www.howstuffworks.com/ LifeHacker: http://lifehacker.com/ Metku: http://metku.net/ Hack A Day: http://hackaday.com/ Kitsrus: http://kitsrus.com/ Hacked Gadgets: http://hackedgadgets.com/ ITP Physical Computing: http://itp.nyu.edu/physcomp/Tutorials/ArduinoBreadboard Page 8 Online Tools How to use a multimeter: http://www.doctronics.co.uk/meter.htm Safety tips for multimeter use: http://www.allaboutcircuits.com/vol_1/chpt_3/9.html Graphical Resistance Calculator: http://www.dannyg.com/examples/res2/resistor.htm LED Series Designer: http://led.linear1.org/led.wiz Ohms Law Calculator: http://www.the12volt.com/ohm/page2.asp Battery Life Calculation: http://www.techlib.com/reference/batteries.htmls Stores Make Store: http://www.makershed.com/ Lady Ada: http://www.ladyada.net/ Sparkfun: http://www.sparkfun.com/ Jameco: http://www.jameco.com/ Electronic Goldmine: http://www.goldmine-elec.com/ Digi Key: http://www.goldmine-elec.com/ All Electronics: http://www.allelectronics.com/ Newark: http://www.newark.com/ Parallax: http://www.parallax.com/ MPJA: http://www.mpja.com/ Mouser: http://www.mouser.com/ Super Bright LEDs: http://www.superbrightleds.com/ Acroname Robotics: http://www.acroname.com/ Radio Shack (A good place to go if you need something basic in a hurry) http://radioshack.com/ American Science and Surplus: http://www.sciplus.com/ Miscellaneous Resources Basic Electronic Definitions: http://www.ziplink.net/~teachcte/defin-e1.html Electronic Components Definitions and Descriptions: http://www.kpsec.freeuk.com/compon.htm Electronic Symbols Chart: http://www.kpsec.freeuk.com/symbol.htm Basic Circuits: http://www.energyquest.ca.gov/story/chapter04.html Graphical Representation of Ohms Law: http://faculty.plattsburgh.edu/donald.slish/Basic.html Basic Electricity Tutorial- Switches: http://www.1728.com/project2.htm Basic Electricity Tutorial- MOSFET Transistor: http://www.youtube.com/watch?v=Te5YYVZiOKs Page 9 Basic Electricity Tutorial- Relays: http://www.1728.com/project3.htm Ken Rinaldo’s Tech Links: http://kenrinaldo.com/frame_technical_links.html Page 10