Chapter 3 Kinematics in Two Dimensions; Vectors • Vectors and Scalars • Addition of Vectors – Graphical Methods (One and TwoDimension) • Multiplication of a Vector by a Scalar • Subtraction of Vectors – Graphical Methods • Adding Vectors by Components • Projectile Motion • Projectile Motion Is Parabolic • Relative Velocity Adding Vectors by Components Any vector can be expressed as the sum of two other vectors, which are called its components. Usually the other vectors are chosen so that they are perpendicular to each other. Vx Vy In the figure above, the vector points at an angle of 300 with respect to the +x direction (in fact, it can point at any direction θ). The component is called the projection of on the x axis with magnitude Vx given by the line 0C, while the component is the projection of on the y axis with magnitude Vy given by the line 0B. Using the parallelogram method for vector addition: (3.4) Adding Vectors by Components From now on, we will denote the magnitude of a vector by the following expression: (3.5) (3.6) Where the symbol | | represents the module of the vector magnitude. We can also write Note that the eq. 3.6 follows from the Pythagorean theorem. , or, in other words, its , and Vx Vy Vy Vx Adding Vectors by Components Example 3.4: Using the figure below, show that if and are two vectors in a plane defined by two perpendicular axes x and y, and is the resultant of the addition of these two vectors, then: y (3.7) x Solution developed on the blackboard Equation 3.7 states that the resultant of the sum of two vectors in a two dimensional plane is equivalent to the sum of their components on each of the x and y axes. Adding Vectors by Components Equation 3.7 also applies when both vectors start away from the origin of the coordinate system: Adding Vectors by Components If the components are perpendicular, they can be found using trigonometric functions. In the figure, the vector makes and angle θ with the x axis. Note: We define (by convention) θ with respect to the +x and +y (first quadrant) directions: θ -θ (3.8) sin θ = sine of theta = (3.9) cos θ = cosine of theta = tan θ = tangent of theta = (3.10) Adding Vectors by Components You can use your calculator to compute sin, cos and tan. If you want to find the angle, you can use the functions sin-1 , cos-1 and tan-1 for equations 3.8, 3.9 and 3.10, respectively. We write: If you calculator does not have these functions, it should have a key called “invert” or “inv” or something similar. Trigonometric functions can be added, multiplied, etc when needed. You can find several functions and identities in Appendix A of the text book. Three very important trigonometric identities are the following: (3.8) (3.9) (3.10) Adding Vectors by Components Using equations 3.8 – 3.10, we can write the components of the vector as: (3.11) (3.12) (3.8) (3.9) (3.10) Adding Vectors by Components Problem 3.10 (textbook): Three vectors are shown in Fig. 3–32. Their magnitudes are given in arbitrary units. Determine the sum of the three vectors. Give the resultant in terms of (a) components, (b) magnitude and angle with the x axis. Fig. 3-32 10. Three vectors are shown in Fig. 3–32. Their magnitudes are given in arbitrary units. Determine the sum of the three vectors. Give the resultant in terms of (a) components, (b) magnitude and angle with the x axis. Ax = 44.0 cos 28.0 o = 38.85 Ay = 44.0 sin 28.0 o = 20.66 Bx = −26.5 cos 56.0 o = −14.82 B y = 26.5 sin 56.0 o = 21.97 C x = 31.0 cos 270 o = 0.0 C y = 31.0 sin 270 o = −31.0 (a) r r r ( A + B + C ) x = 38.85 + ( −14.82 ) + 0.0 = 24.03 = 24.0 r r r ( A + B + C ) y = 20.66 + 21.97 + ( −31.0 ) = 11.63 = 11.6 (b) r r r A+B+C = θ = tan −1 11.63 24.03 ( 24.03 ) 2 = 25.8 o + (11.63 ) = 26.7 2 Adding Vectors by Components Problem 3.13 (textbook): For the vectors given in Fig. 3–32, determine (b) r r r A − B + C, r r r A + B − C, (c) r r r C − A − B. (a) Fig. 3-32 r r r r r r 13. For the vectors given in Fig. 3–32, determine (a) A − B + C, (b) A + B − C, and (c) r r r C − A − B. (a) Ax = 44.0 cos 28.0 o = 38.85 Ay = 44.0 sin 28.0 o = 20.66 Bx = −26.5 cos 56.0 o = −14.82 B y = 26.5 sin 56.0 o = 21.97 C x = 31.0 cos 270 o = 0.0 C y = 31.0 sin 270 o = −31.0 r r r A ( − B + C ) x = 38.85 − ( −14.82 ) + 0.0 = 53.67 r r r ( A − B + C ) y = 20.66 − 21.97 + ( −31.0 ) = −32.31 Note that since the x component is positive and the y component is negative, the vector is in the 4th quadrant. r r r A−B+C = ( 53.67 ) + ( −32.31) = 62.6 2 2 θ = tan −1 −32.31 53.67 = 31.0 o below + x axis (b) r r r ( A + B − C ) x = 38.85 + ( −14.82 ) − 0.0 = 24.03 r r r ( A + B − C ) y = 20.66 + 21.97 − ( −31.0 ) = 73.63 r r r A+B−C = ( 24.03) 2 + ( 73.63 ) = 77.5 2 θ = tan −1 73.63 24.03 = 71.9 o (c) r r r ( C − A − B ) x = 0.0 − 38.85 − ( −14.82 ) = −24.03 r r r ( C − A − B ) y = −31.0 − 20.66 − 21.97 = −73.63 Note that since both components are negative, the vector is in the 3rd quadrant. r r r C−A−B = ( −24.03 ) + ( −73.63 ) = 77.5 2 2 θ = tan −1 −73.63 −24.03 = 71.9 o below − x axis Note that the answer to (c) is the exact opposite of the answer to (b). Projectile Motion Projectile motion is a generalization of purely vertical motion (falling objects) we studied in chapter 2. Now we will consider the motion in two dimensions (can be easily generalized to three dimensions). An example of projectile motion is that of a tennis ball, speeding bullets, etc.. In this chapter, we will not consider how an object is set in motion, but only its motion after it start moving and before it lands or is caught. Projectile Motion Projectile motions can be approached using the method of vector components as described before. We can analyze the motion by studying its vertical and horizontal components separately (Galileo was the first to describe projectile motion using this method). Example: In this figure, a ball rolls off the end of a table with an initial velocity Vx0 at an instant of time t = 0 in the horizontal direction. Furthermore, its velocity points in the direction of the motion at any instant of time t, and is tangent to its path. Projectile Motion We can then analyze the motion in the x and y direction separately using the equations of motion we obtained in chapter 2: (2.10) horizontal motion (2.13) (2.14) (2.16) vertical motion (2.17) (2.18) Projectile Motion y direction We want to find the position and velocity (in the y-direction) at a given instant of time “t”. In the vertical direction, we have the acceleration, g, of gravity. The initial velocity is zero (Vy0 = 0). The coordinate y is chosen to be positive upward and zero at the origin selected as where the point the ball start experiencing vertical motion as depicted in the figure. Then, at t = 0 we have: y0 = 0 Vy0 = 0 a = –g (“a” points downward) Using equation 2.17 we have: (3.13) Using eq. 2.16: (3.14) Projectile Motion x direction In the horizontal direction, there is no acceleration. The initial velocity is Vx0. The coordinate x is chosen to be eastward and zero at the origin selected as the point where the ball start experiencing vertical motion as depicted in the figure. Then, at t = 0 we have: x0 = 0 initial velocity = Vx0 a = 0 Using equation 2.13 we have: (3.15) Using eq. 2.10: (3.16) The velocity is constant in the horizontal direction. Projectile Motion Example 3.5: Show that an object projected horizontally will reach the ground in the same time as an object dropped vertically from the same height (use the figure below). The only motion that matters here is the vertical (displacement in the y-direction to reach the ground). Equation 3.13 gives the y displacement for both balls since they are subject to similar initial conditions, namely: y0 = 0 Vy0 = 0 a = –g (a points downward) Therefore applies in both cases at any instant of time. Thus, the two ball reach the ground together. Projectile Motion If an object is launched at an initial angle of θ0 with the horizontal, the analysis is similar except that the initial velocity has a vertical component. You can use equations 3.11 and 3.12 and then develop the problem in the very same way as on the previous slides. Projectile Motion Problem 3.21 (textbook) : A ball is thrown horizontally from the roof of a building 45.0 m tall and lands 24.0 m from the base. What was the ball’s initial speed? Solution developed on the blackboard Problem 3.21 (textbook) : A ball is thrown horizontally from the roof of a building 45.0 m tall and lands 24.0 m from the base. What was the ball’s initial speed? Choose downward to be the positive y direction. The origin will be at the point where the ball is thrown from the roof of the building. In the vertical direction, vy 0 = 0 a y = 9.80 m s 2 . y0 = 0 and the displacement is 45.0 m. The time of flight is found from applying Eq. 2.17 to the vertical motion. y = y0 + v y 0 t + 12 a y t 2 → 45.0 m = 1 2 ( ) 9.80 m s 2 t 2 → t= 2 ( 45.0 m ) 9.80 m s 2 = 3.03 sec The horizontal speed (which is the initial speed) is found from the horizontal motion at constant velocity: ∆x = v x t → v x = ∆x t = 24.0 m 3.03 s = 7.92 m s Projectile Motion Problem 3.31 (textbook) : A projectile is shot from the edge of a cliff 125 m above ground level with an initial speed of 65.0 m/s at an angle of 37.0º with the horizontal, as shown in Fig. 3–35. (a) Determine the time taken by the projectile to hit point P at ground level. (b) Determine the range X of the projectile as measured from the base of the cliff. At the instant just before the projectile hits point P: (c) Find the horizontal and the vertical components of its velocity (d) Find the magnitude of the velocity (e) Find the angle made by the velocity vector with the horizontal. (f ) Find the maximum height above the cliff top reached by the projectile. Solution developed on the blackboard Choose the origin to be at ground level, under the place where the projectile is launched, and upwards to be the positive y direction. For the projectile, v0 = 65.0 m s θ 0 = 37.0o ay = − g y 0 = 125 v y 0 = v0 sin θ 0 (a) The time taken to reach the ground is found from Eq. 2.17, with a final height of 0. y = y0 + v y 0 t + 12 a y t 2 t= → 0 = 125 + v0 sin θ 0 t − 12 gt 2 − v0 sin θ 0 ± v02 sin 2 θ 0 − 4 ( − 12 g ) (125 ) 2(− g ) 1 2 = → −39.1 ± 63.1 −9.8 = 10.4 s , − 2.45 s = 10.4 s Choose the positive sign since the projectile was launched at time t = 0. Choose the origin to be at ground level, under the place where the projectile is launched, and upwards to be the positive y direction. For the projectile, v0 = 65.0 m s θ 0 = 37.0o ay = − g y 0 = 125 v y 0 = v0 sin θ 0 (b) The horizontal range is found from the horizontal motion at constant velocity. ∆x = vx t = ( v0 cos θ 0 ) t = ( 65.0 m s ) cos 37.0 o (10.4 s ) = 541 m Choose the origin to be at ground level, under the place where the projectile is launched, and upwards to be the positive y direction. For the projectile, v0 = 65.0 m s θ 0 = 37.0o ay = − g y 0 = 125 v y 0 = v0 sin θ 0 (c) At the instant just before the particle reaches the ground, the horizontal component of its velocity is the constant vx = v0 cos θ 0 = ( 65.0 m s ) cos 37.0o = 51.9 m s The vertical component is found from Eq. 2.16: ( v y = v y 0 + at = v0 sin θ 0 − gt = ( 65.0 m s ) sin 37.0 o − 9.80 m s 2 = −63.1m s ) (10.4 s ) Choose the origin to be at ground level, under the place where the projectile is launched, and upwards to be the positive y direction. For the projectile, v0 = 65.0 m s θ 0 = 37.0o ay = − g y 0 = 125 v y 0 = v0 sin θ 0 (d) The magnitude of the velocity is found from the x and y components calculated in part c) above. v= v x2 + v y2 = ( 51.9 m s )2 + ( −63.1m s )2 = 81.7 m s Choose the origin to be at ground level, under the place where the projectile is launched, and upwards to be the positive y direction. For the projectile, v0 = 65.0 m s θ 0 = 37.0o ay = − g y 0 = 125 v y 0 = v0 sin θ 0 (e) The direction of the velocity is (see slide number 7 of this lecture) θ = tan −1 vy vx = tan and so the object is moving . −1 − 63.1 51.9 = − 50.6 o 50.6o below the horizon Choose the origin to be at ground level, under the place where the projectile is launched, and upwards to be the positive y direction. For the projectile, v0 = 65.0 m s θ 0 = 37.0o ay = − g y 0 = 125 v y 0 = v0 sin θ 0 (f) The maximum height above the cliff top reached by the projectile will occur when the yvelocity is 0, and is found from Eq. 2.18. v y2 = v y2 0 + 2 a y y m ax = (y − v 02 sin 2 θ 0 2g = y0 ) → 0 = v 02 sin 2 θ 0 − 2 g y m ax ( 6 5 .0 m s )2 sin 2 3 7 .0 o ( 2 9 .8 0 m s 2 ) = 7 8 .1 m Assignment 1 Deadline changed to Tuesday, Sept. 29