Clap-a-Sound Congratulations on your purchase of Really Good Literacy Center-in-a-Bag™ Clap-a-Sound, a kinesthetic activity for practicing phoneme segmentation. Objective The student will identify and count the number of sounds in picture cues. This Really Good Stuff® product includes: • 52 Really Good Learning Deck Cards™ • Game Board • 4 Game Markers • Center Task Card • This Really Good Stuff® Activity Guide Phoneme segmentation is a vital part of developing early literacy skills. Children become automatic at hearing the individual sounds in words when they play Clap-a-Sound. Isolating the individual sounds in words strengthens phonological awareness, a necessary component in early reading skills. You’ll be amazed at how naturally students transfer their segmentation skills from Clap-a-Sound to reading and writing! Managing the Center-in-a-Bag Ways To Use Clap-a-Sound • Display the Center Task Card. • Copy and laminate the answer key and store it in the bag. • Demonstrate how to tidy the center when the activity is complete. • Store the center materials in the bag and hang it alongside other Centers-in-a-Bag. • Differentiate Clap-a-Sound by using three-, four- and fivephoneme Cards for more fluent students, and use two- and three-phoneme Cards for students who need more support and practice segmenting words. • Sort the pictures by the number of phonemes. Create column header cards for Categories 2 through 5. Introducing Clap-a-Sound Follow-up Clap-a-Sound is an engaging activity for children to segment sounds they hear in words with two to five phonemes. Taking turns, students say a pictured word and segment the sounds, clapping for each sound they hear and moving their Game Marker that number of spaces along the trail. The first player to reach the Finish is the winner. Refer to the answer key for a quick check on the number of phonemes. Use every opportunity to practice segmenting words with your students. In transition, lining up, and waiting for buses, students can practice phonological awareness. • Students with three (or any number) sounds in their names line up. • Say a word and have students hold up the correct number of fingers for the sounds. • Robot Teacher Talk: Speak in phonemes to capture students’ attention on word parts. For example, “/T/ /i/ /m/ /t/ /o/ /p/ /a/ /ck/ /y/ /o/ /r/ /b/ /a/ /g/.” (“Time to pack your bag.”) Or, segment a word and call on students to translate it, blending the phonemes into a word. Model the Activity Begin by modeling the activity, discussing every step with students. Explain that this is a busy game, with lots for each player to do. Model drawing a Card and saying the pictured word. Next, segment the word into its parts, exaggerating the sounds with big claps. Example: “Dog: /d/ /o/ /g/.” Simultaneously clap for each of the three sounds. “I will move my Game Marker three spaces because dog has three sounds. That’s the end of my turn. Now it’s your turn.” Center Task Card Post this at the literacy center in a visible position. The student or helper can refer to the Center Task Card for instructions. Refer to the shaded section at the top of the Card for center preparation, including needed materials. Summarize your demonstration: “Clapping helps me to segment the sounds in my word, so I can easily count them. I know that noticing the sounds will help me when I read and write words. Now it’s your turn to play Clap-a-Sound.” Meeting State Standards This type of practice in phoneme segmentation helps |students meet grade-level expectations and builds a strong phonological-awareness foundation. All activity guides can be found online: Helping Teachers Make A Difference® © 2010 Really Good Stuff ® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #304200 Clap-a-Sound Clap-a-Sound Game Two to four students Object: Count the sounds in pictured words Materials: Learning Deck Cards, Game Board, Game Markers 1. Place picture Cards face down in a stack next to the Game Board. 2. Players place their Game Markers at the Start. 3. Player 1 draws a Card, says the word, and claps the number of sounds he or she hears in the word. 4. The player moves his or her Game Marker one space for each sound in the word. 5. Players take turns. The first player to reach the Finish wins. Variations: • Robot: Taking turns, without showing the Cards, Player 1 looks at a Card and segments the pictured word for Player 2 to hear. Player 2 blends the sounds, saying the whole word. Player 1 shows the Card. If Player 2 is correct, he or she moves that number of spaces on the Board. If incorrect, Player 1 moves that many spaces on the Board. • Sort the picture Cards into columns according to the number of phonemes. Clap the sounds. Related Really Good Stuff® Products: Sound Sort (#304201) Really Good Learning Deck Cards™ 2 3 4 5 ape ax band curtain cow apple braid garden egg ball bump mitten ice bat crab plant key beak dress racoon knee bib drip skunk oar boat elbow stamp pie cap fence wagon shoe chair flag toy dog flake house hand hug lamp jug mask leaf rest map stop phone swing thumb turtle Helping Teachers Make A Difference® © 2010 Really Good Stuff® 1-800-366-1920 www.reallygoodstuff.com Made in Guangzhou, China #304200