Mobile TV Bryan Copeland IUJ Platform 07 – The Impact of Mobile Technologies on Markets and Societies (Supervised by Dr. Philip Sugai, Associate Dean - GSIM) “What is Mobile TV”? No one has really answered this question. ¾ TV Shows Downloaded from P2P (BitTorrent) ¾ iPods (40GB of data, video playback), iTube? ¾ Content on a server accessed remotely (YouTube) ¾ Pre-recorded Programs on DVR ¾ Screen displaying TV signal on a Bus or Train ¾ Ad-space or Billboard on a truck ¾ RFID-controlled Displays Mobile TV ‐ Definition TV - Mobile - Any telecommunication system used for broadcasting and receiving moving pictures and sound over a distance An object having the ability of motion, but not necessarily being in motion. Mobility can be summarized by 2 qualities: ¾ ¾ portability variability Mobile TV? Any television signal transmitted to a portable device (possibly, but not necessarily while on the go). Japan’s Mobile TV Business‐Model OneSeg (Broadcast via terrestrial) Their’s is the most secure link in the Content Aggregators will be any relevant “value chain” of OneSeg content technologies formed to enable the Content distribution… most of the risks related to Broadcasters have thedo most Providers to offer the features and OneSeg not pressure apply to them as they of all, despite the fact that they have functionality for viewing content on this simply continue to improve handsets, less to lose than Carriers. Their platform adding features & functionality must remain competitive (i.e. Media-streaming service,programs Media-player) closely tied to consumer demand in an age of user-generated content. Content Providers will be any subsidiary group other than the users, who collectively push content onto the platform (i.e. Content Creator, People, Fan Group, Company) They stand to gain/lose the most from OneSeg. How does it afffect/redefine their core business? I believe they should reward content providers greatly, as per MyNews model Relevant Content & Advertisements Content Aggregator 1 2 Content Provider The appeal of their products to 4 3 8 The effectiveness of their ads determines their Their value-exchange customer service and consumer/viewer determines their value-exchange Advertiser Broadcaster Handsets Manufacturers 9 sales capacity will decide their success in exchanging value w/ users Retailer Content Flow Money Flow Advertising Agency Mobile Carriers Their ability to create, exchange, and utilize the information available through the OneSeg network will determine their status (and possibly level of rewards) within the network 5 7 EndAd-linker Useris just a touch-point that helps to route the ad for the ad agency + advertiser, the retailer might be able to exert some control as well depending on stock, sales, etc 6 Interacts with Ad linker Bridging the Gap Between Broadcasters & Viewers Profit-sharing to reward users uploading the most popular web content (featured) Could be based on a number of metrics; from traffic, to user rating, to number of forwards Would encourage both submission & sharing of content; Network Externality Increases data traffic (> revenues for carrier in non-flat plan) Web 2.0 – User‐Generated Revolution User-generated content – “If they build it, they will come” Non-traditional entertainment content broadcasters: (designed to share user-generated content, also used for copyrighted) (act like video-only search engines for entire web) (mostly for Social Networking, but built on video/image sharing) (Social Networking, image sharing, experimental blog, vod & podcasts) (Social Networking & Image-Sharing respectively) (Interactive user content, games, flash videos & shorts) Traditional Content providers: Television Broadcasters Movie Studios Internet TV & Video-on-Demand PPV Subscription Fee Ads Ad-free Free Web 2.0 – Mash‐ups Go Mobile Mashup – merging information from multiple sources Wiki’s are in many way the original mash-up Make content available in standard wiki format, can talk to other wikis Wikipedia increasingly accessible via mobile HousingMaps = GoogleEarth + Craig’s List FlickerMaps = TeleAtlas + Flickr Amazon ¾ ¾ DVDAficionado = IMDB + Amazon musicovery = Podcasts + Amazon Perpetual Beta – release crap; continually improve/update based on real, observed consumer needs How Do We Sort All This Data? World Doesn’t Always Agree Tags are just the beginning Web 3.0 – Defining the Disorder What the web was originally meant to be WWW = Web of information Metadata – – Data about data Can be understood by machines Web of Metadata = Semantic Web Examples: (Product ratings & recommendations engine) (Music-finding & recognition service) (XMLTV powered EPG with ratings system) Semantic Web Semantic Web is happening already, as we upload content, information, ideas “We Become the Web” To understand concepts, we (humans) need: – language (a formal way to communicate concepts in visual cues, writing, or speech) – meaning (widely accepted definition of language symbols, or unique approximation) – order (sequential, alphabetic, reverse-chronological, categories) Web 2.0 Web 3.0 A Basic Mobile TV Ontology Semantic Web for Mobile TV Purposes Intelligent Program Recommendations ¾ ¾ Smart Advertising ¾ ¾ Collaborative Filtering Comprehensive Parental Controls Product Placements Ad Relevancy Integrated Contextual Search ¾ ¾ Search-Result Relevancy Agent-based (automated) search & retrieval Proposal Mobile community needs to work together towards a commonly accepted software standard A matter of standards: ¾ Open Source standard – each company provides its own unique, value-added services atop free software ¾ De Facto standard – one major company champions software ¾ Hybridization of standards – one company develops / releases to public for improvements, sells a non-public version also