01-02-00 - basic physics - mechanics

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UCT EEE4106Z Introductory Nuclear Physics 2015
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UNIVERSITY OF CAPE TOWN
EEE4106Z
Introductory Nuclear Physics
01-02-00 Mechanics
February 2015
Emeritus Professor David Aschman
Room 4T7, Physics Department
University of Cape Town
mailto:david.aschman@uct.ac.za
http://www.phy.uct.ac.za/courses/eee4106z/current/ . *
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UCT EEE4106Z Introductory Nuclear Physics 2015
CT Gaunt
EEE4106Z Syllabus
UCT EEE4106Z 2015 Introductory nuclear physics and radiation for power supply
16 credits, NQF level 08
Course aims: To develop strong concepts of nuclear physics
and radiation in the context of nuclear power reactors.
Course outcomes: An understanding of nuclear fission process and ability to calculate reaction energy.
Course outline: Nuclear physics and radiation in the context
of nuclear power reactors: atomic nature of matter; binding energy; radioactive decay; nuclear fission; neutron efficiency; ionizing radiation; radiation detection and measurement; effects of
radiation on matter and biological systems.
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01-02-00 Mechanics
Kinematics - describes where a particle is and how it is moving
Kinetics - describes why a particle moves - Newton’s Laws; F =
ma
linear motion; 2-d motion (vectors); circular motion
acceleration, force
work done by a force. systems. matter and interaction energy:
kinetic energy, potential energy.
Conservative forces ( ∇ × F = 0) Potential F = −∇U
...
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Reading and references
EEE4106Z Reading list:
Reading list on course website
any good first year physics textbook
.
.
Cummings, Law, Redish and Cooney, Understanding Physics, Wiley.
Recommended:
Halliday, Resnick and Walker, Fundamentals of Physics, Wiley ¿= 6th
ed.
Young and Freedman, University Physics, Addison-Wesley, 10th ed.
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Serway, Physics for Scientists and Engineers, Thomson.
Other:
Halliday, Resnick and Krane, Physics, Wiley.
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Book for these mechanics notes
Cummings, Law, Redish & Cooney
Understanding Physics
(Wiley)
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Cummings, Law, Redish and Cooney
Chapters in CLRC Part 1
1) Measurement
2) Motion Along a Straight Line
3) Forces and Motion Along a Line
4) Vectors
5) Forces and Motion in Two Dimensions
6) Combined Forces
7) Translational Momentum
8) Extended Systems
9) Kinetic Energy and Work
10) Potential Energy and the Conservation of Energy
11) Rotation
12) Complex Rotations
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CLRC Ch 1
Ch 1: Measurement
. . . it doesn’t matter how beautiful your theory is,
it doesn’t matter how smart you are –
if it doesn’t agree with experiment, it’s wrong.
- R.P. Feynman
Physics is based on measurement and experiment.
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CLRC Ch 1
Units
Physics is based on measurement and experiment.
Units allow us to express these measurements in a standard
way.
Base units for basic quantities like distance, time and mass.
Derived units convenient combinations of base units.
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CLRC Ch 1
Base units
Length Sizes, lengths, distances are measured in metres (abbreviated m).
(L)
Time Time intervals and durations are measured in seconds
(abbreviated s).
(T)
Mass Masses are measured in kilograms (abbreviated kg).
(M)
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CLRC Ch 1
Base units: Length
The metre is defined as the distance light travels in vacuum in
1/299792458 seconds.
Note that the speed of light is now,
by definition, c = 299792458 ms−1 .
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CLRC Ch 1
Base units: Time
The second is defined using the characteristic frequency of a
particular kind of caesium atom in an atomic clock, as 9192631770
periods.
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CLRC Ch 1
Base units: Mass
The kilogram is defined as the mass of a certain platinum-iridium
alloy cylinder kept at the International Bureau of Weights and
Measures in France.
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CLRC Ch 1
Derived units
Derived units are convenient combinations of the base units.
Often they are given their own names.
The combinations of units are termed the dimensions of the unit:
the base units have dimensions of L, T and M.
The phrase [energy] can be read as “the dimensions of energy”.
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CLRC Ch 1
Derived units: example
For example, we have
[energy] =
[mass][length]2 ML2
= 2
[time]2
T
The unit of energy is the joule, abbreviated J. Note that we can
treat the combination of units algebraically.
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CLRC Ch 1
Use of units
All quantities in physics have units associated with them.
In some, the combinations of base units all cancel out; such
quantities are termed dimensionless. All quantities must thus be
given with their units; they are otherwise meaningless numbers.
For example, a distance might be expressed as 10.42 m.
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CLRC Ch 1
Use of units (2)
Two quantities can only be equated if they have the same units.
We can use this as a rough check on the consistency of our
equations:
F = ma
[F] = [m][a]
ML
L
=
M
T2
T2
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CLRC Ch 1
Units: important points
A number referring to a physical quantity is meaningless without units.
Both sides of an equation must have the same units.
Use powers of 10 and prefixes to scale units.
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CLRC Ch 1
Units: SI prefixes
Factor
24
10
1021
1018
1015
1012
109
106
103
102
101
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Prefix
yotta
zetta
exa
peta
tera
giga
mega
kilo
hecto
deka
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Symbol
Y
Z
E
P
T
G
M
k
h
da
Factor
−1
10
10−2
10−3
10−6
10−9
10−12
10−15
10−18
10−21
10−24
Prefix
deci
centi
milli
micro
nano
pico
femto
atto
zepto
yocto
Symbol
d
c
m
µ
n
p
f
a
z
y
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UCT EEE4106Z Introductory Nuclear Physics 2015
CLRC Ch 1
End 01
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CLRC 2
Ch 2: Motion along a straight line
Linear kinematics.
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CLRC 2-2
1-d Coordinate system
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CLRC 2-2
Position Vector
Position of a particle is given by position vector.
A vector is a quantity with length and direction.
We write a vector either as boldface
~x
or with arrow over it
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x
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CLRC 2-2
Position Vector in terms of unit vector
î is a unit vector in the +x direction.
x = x î
In general, position vector is called r
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CLRC 2-2
Unit vectors
The unit vectors have unit length.
In Cartesian coordinates, the unit vectors in the x, y and z directions are called
î, ĵ and k̂.
Sometimes they are called
x̂, ŷ and ẑ.
Occasionally they are called ê x , êy and êz
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CLRC 2-2
Displacement as a Vector
Change is difference between final state and initial state.
Displacement is the change in position of an object.
∆r = x2 − x1 = ∆x î
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CLRC 2-2
Displacement vector for three situations
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CLRC 2-2
Touchstone Example 2-1: Displacements
Three position pairs are shown. Which represent negative displacements?
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CLRC 2-3
Graph of x(t) for stationary object at x =
−2 m
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CLRC 2-3
Position-time graph for walking student
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CLRC 2-3
Graph of x(t) for walking student
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CLRC 2-3
Velocity as a vector
In 3-d a vector has three components, eg
v = v x î + vy ĵ + vz k̂
In 1-d a vector only can have one component
v = v x î
Sometimes in 1-d we drop the unnecessary subscript
v = v î
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CLRC 2-3
Average Velocity
hvi =
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∆x ∆x
x2 − x1
=
î =
î
∆t
∆t
t2 − t1
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CLRC 2-3
Getting average velocity from slope of graph
For t1 = 1.0 s, t2 = 1.5 s, average velocity hvi = 2.04 î ms−1
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CLRC 2-3
Average speed
hsi =
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total distance
∆t
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CLRC 2-3
Instantaneous velocity
Instantaneous velocity is the rate at which the position vector
changes with time, at a given instant.
∆x dx
=
∆t→0 ∆t
dt
v = lim
The derivative with of position vector with respect to time. (Calculus). Derivative of a vector? Easy.
v = v x î =
dx dx
î
=
dt
dt
So v x = dx/dt
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CLRC 2-3
Touchstone example 2-2: Out of gas
You drive at 70 km/h for 8.4 km along a road, then run out of gas. For
30 min you walk another 2.0 km to gas station. What is . . .
your average velocity from beginning of drive to arrival at gas station?
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CLRC 2-3
Touchstone example 2-2: Out of gas
You drive at 70 km/h for 8.4 km along a road, then run out of gas. For
30 min you walk another 2.0 km to gas station. What is your average
velocity from beginning of drive to arrival at gas station?
hv x i = ∆x/∆t = 10.4 km/0.62 h = 16.8 km h−1
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CLRC 2-4
Average acceleration
Acceleration is a change in velocity.
Average acceleration over time interval (t1 , t2 )
hai =
v2 − v1 ∆v
=
t2 − t1
∆t
For 1-d motion
hai =
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v2x − v1x
î
t2 − t1
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CLRC 2-4
Instantaneous acceleration
Instantaneous acceleration is the rate of change of the velocity
at that instant.
∆v dv
=
∆t→0 ∆t
dt
a = lim
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CLRC 2-4
An upward elevator journey
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CLRC 2-5
Constant acceleration
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CLRC 2-5
Kinematic equation (1) for constant acc.
a = a x î = hai
v2x − v1x
î
t2 − t1
v2x − v1x
ax =
t2 − t1
hai =
Solve for v2x
v2x = v1x + a x (t2 − t1 ) = v1x + a x ∆t
or
∆v x = a x ∆t
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CLRC 2-5
Kinematic equation (1): v = v0 + a x t
For constant acceleration, recall that
∆v x = a x ∆t
We can write velocity as a function of time.
Initially, at t = 0 let v = v0 ,
and at ANY later time t let v = v(t)
v(t) = v0 + a x t
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CLRC 2-5
Constant acceleration: x as function of t
hvi = hv x i î =
∆x
x2 − x1
î =
î
∆t
t2 − t1
The x-component of average velocity is
hv x i =
x2 − x1
t2 − t1
and solving for x2 gives
x2 = x1 + hv x i(t2 − t1 )
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CLRC 2-5
Constant acc.: average velocity
Velocity increases linearly with time. Reasonable to assume
that average velocity is average of initial and final instantaneous
velocity
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CLRC 2-5
Kinematic equation (2) for constant acc.
Recall x2 = x1 + hv x i(t2 − t1 ) and hv x i = (v1x + v2x )/2
substitute v2x = v1x + a x (t2 − t1 ) to get
hv x i = (1/2)([v1x + v1x + a x (t2 − t1 )] = v1x + (1/2)a x (t2 − t1 )
x2 − x1 = v1x (t2 − t1 ) + (1/2)a x (t2 − t1 )2
or
∆x = v1,x ∆t + (1/2)a x (∆t)2
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CLRC 2-5
Kinematic equation (2): x = x0 +v0 t+(1/2)a x t2
Initially at t = 0 let x = x0 and v = v0
Consider interval (0, t) of duration ∆t = t − 0 = t.
Express position as a function of time x = x(t)
x = x0 + v0 t + (1/2)a x t2
x has quadratic dependence on t. Parabolic graph.
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CLRC 2-5
Kinematic equation (3): v2 −v20 = 2a x (x− x0 )
v − v0 = at
(v + v0 )/2 = (x − x0 )/(t − 0)
Eliminate t by multiplying
v2 − v20 = 2a x (x − x0 )
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CLRC 2-5
Fan on low-friction cart
Cart at rest. Fan turns on at t = 1.2 s. Fan up to full thrust at
t = 1.4 s. Parabolic graph as cart slows, turns around, speeds
up.
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ConcepTest: Truck on track
Graph shows position of truck as function of time.
PINK: Truck speeds up
all the time
GREEN: Truck slows
down all the time
YELLOW: Truck speeds
up, then slows down
BLUE: Truck travels at
constant velocity
Answer:
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ConcepTest: Trains A and B
Graph shows position of two trains as function of time.
PINK: At tB both have same velocity
GREEN: Both trains speed up all
the time
YELLOW: Both trains have same
velocity some time before tB
BLUE: Somewhere on graph, both
have same acceleration
WHITE: A is always ahead of B
Answer:
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ConcepTest: Throwing a ball upwards
A ball is at rest in your
hand(1).
You swing your arm up,
and let go (2).
The ball flies up to its
highest point (3),
then comes back to the
ground (4).
Which is the correct
velocity-time graph?
Answer:
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Chapter 02: Problems
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Ex: Acceleration of head of rattlesnake
The head of a rattlesnake has acceleration 50 ms−2 . If a car
could have this acceleration, how long would it take from rest to
reach velocity of 100 km/hr?
Find car final speed in SI units
km
v = 100 km/hr = 100
hr
!
1000 m
1 km
!
!
1 hr
= 27.8 m/s
3600 s
v = v0 + a x t gives t = (v − v0 )/a x . Use v0 = 0
t=
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(27.8 − 0) m s−1
= 0.55 s
50 m s−2
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Ex: constant acceleration
A body has uniform acceleration. Its velocity is 12.0 cm/s when
x coordinate is 3.00 cm. If 2.00 s later x = −5.00 cm, what is
acceleration?
1-d motion: x = x î
v = v î
a = a î
At t = 0.00 s, x0 = +3.00 cm, v0 = +12.0 cm/s
At t = 2.00 s, x = −5.00 cm
x = x0 + v0 t + (1/2)at2
So
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→
(1/2)at2 = x − x0 − v0 t
a = 2(x − x0 )/t2 − 2v0 /t
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Example: (continued)
a = 2(x − x0 )/t2 − 2v0 /t
a=2
(−5.00 − 3.00) cm
12.0 cm s−1
−
2
= −16.00 cm s−2
(2.00)2 s2
2.00 s
So a = −16.00 î cm s−2
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UCT EEE4106Z Introductory Nuclear Physics 2015
CLRC p44
Niagra Falls plunge
CLRC p 44
Height of Niagra is
48 m.
How long to fall?
Velocity at bottom?
Assume 1-d motion
g
=
9.8 m s−2
DOWN
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CLRC p44
Niagra Falls (2)
Choice of origin? Choose origin x = 0 at bottom.
Positive direction? Choose positive upwards.
THEN x1 = 48 m and x2 = 0 m
AND acceleration a x = −9.8 î m s−2
r
∆t = t2 − t1 =
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2(x2 − x1 )
=
ax
r
2(−48) m
= 3.1 s
−9.8 m s−2
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Ratio of distances like odd integers
Prove the famous result due to Galileo, that for an object released from rest, undergoing constant acceleration, the ratio of
distances traveled in successive time intervals are in the ratio of
the odd integers, eg 1, 3, 5, . . . , 2n − 1
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Proof
Time interval ∆t. Time after nth interval is tn = n∆t
Distance xn = 21 atn2
Distance traveled in nth interval is (∆x)n = xn − xn−1
(∆x)n = 12 a(∆t)2 [(n2 − (n − 1)2 ] = 12 a(∆t)2 (2n − 1)
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CLRC 3
Ch 3: Forces, motion in straight line
Linear dynamics.
A force causes an acceleration.
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CLRC 3-2
Newton’s First Law
If no force acts on a body at rest, it remains at rest, or
if it is moving, it continues moving with constant velocity.
Question: In which cases is there no force acting:
a book on a table
a book sliding across a table
a puck sliding on the ice
a dropped ball
a ball thrown by an astronaut in a satellite
the moon
an electron moving in an atom?
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CLRC 3-4
Measuring forces
Subject a given mass to force, measure acceleration.
SI unit of force is the Newton. A force of 1 N will give a mass of
1 kg an acceleration of 1 m s−2 .
Use extension of a spring (Hooke’s law)
Use a transducer (eg. piezoelectric crystal)
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CLRC 3-5
Defining and measuring mass
Gravitational mass: use a balance to compare against a known
mass.
Inertial mass: the constant of proportionality between force and
acceleration.
Gravitational and inertial masses the same to within 1 part in
1012 (Eötvos experiment)
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CLRC 3-6
Newton’s Second Law for a single force
F = ma
When a single force acts on an object, it causes the object to accelerate in the direction of the force. The amount of acceleration
is given by the force divided by the mass of the object.
If force of gravity on an object is proportional to its gravitational
mass, and its inertial mass is equal to its gravitational mass,
then all objects, whatever their (nonzero mass), have the same
acceleration due to gravity. (Galileo’s dropped balls (at Pisa?))
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CLRC 3-7
Combining forces along a line
Forces are vectors.
Total force is the vector sum of the individual forces.
Add them like vectors. In 1-d, this is algebraic (easy).
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CLRC 3-9
Gravitational forces; free-fall motion
F = mg where g = 9.81 m s−2 DOWN
YOU choose the positive direction. That sets the sign of g.
g = g î.
If you choose positive x UP,
then g = −9.81 m s−2
If you choose positive x DOWN, then g = +9.81 m s−2
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CLRC 3-10
Newton’s third law
If object A exerts a force on object B, then object B exerts a
force back on object A. The forces have equal magnitude but
act in opposite directions.
FB→A = −FA→B
(Action-reaction pair). Horse and cart.
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CLRC 3-10
End 03
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CLRC 4
Ch 4: Vectors
Vectors needed to describe motion in 2-d and 3-d.
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HRW 3
Motion in 2-d and 3-d
We can extend the previous coordinate-based treatment.
However, it is useful to introduce other objects to represent the
various physical quantities.
SCALAR: Quantity that is represented at a point by one number.
Ordinary rules of algebra apply. e.g. temperature, energy,
mass.
VECTOR: Quantity with magnitude and direction.
e.g. velocity, acceleration, momentum, electric field.
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HRW 3.1
Vectors: notation
An arrow is used to depict the vector in drawings, with the arrow
giving the direction, and the length the magnitude.
Note that the magnitude is always a = |a| ≥ 0.
The information is in the direction and length of the vector — we
can shift it around if we don’t change these.
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Vectors: notation
Usually, in print, vectors are denoted by bold Roman type, e.g.
a is a vector.
The magnitude is denoted by the same symbol, in non-bold italic
type, e.g. a is the magnitude of a.
HRW6 uses an arrow over an italic symbol to denote a vector:
~a.
In script, we may denote a vector as:
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HRW 3.2
Vectors: addition
Adding vectors geometrically, eg by scale drawing.
s=a+b
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Vectors: addition is commutative
Use geometry to show some properties of vectors.
For instance, vector addition is commutative:
s=a+b=b+a
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Vector addition — properties
a+b=b+a
(commutative)
(a + b) + c = a + (b + c)
(associative)
For each b there is −b:
b + (−b) = 0
a − b = a + (−b)
(subtraction)
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HRW 3.2
Vectors: multiplication by a scalar
q = pa
magnitude: q = pa.
direction of q is direction of a.
units: [q] = [p] [a].
p(a + b) = pa + pb
(distributive)
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HRW 3.3
Components of vectors
Manipulating vectors geometrically is tedious.
Using a (rectangular) coordinate system, we can use components to manipulate vectors algebraically.
A component is the projection of a vector on an axis of the coordinate system.
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Components of vectors (2)
We project a onto the axes.
a x and ay are the components of a.
(We say we have resolved the vector).
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Components — notes
The components depend on the coordinate system — this can
be chosen to suite the problem.
The components are signed (“head-tail”).
Components have units !
3 components in 3-d (e.g. a x , ay , az ).
The components are unchanged by a translation of the axes
(but are changed by a rotation).
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Polar coordinates
The direction of a can be measured by the angle from the x-axis:
Obviously,
a x = a cos θ
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ay = a sin θ
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Polar coordinates (2)
Also,
a=
tan θ =
q
a2x + a2y
ay
ax
i.e. given components in one coordinate system, we can transform them to components in the other.
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Projecting vectors
We can use similar methods to project vectors onto any direction.
If we have a coordinate axis parallel to this direction, the components of the original vector and the projected vector are the
same.
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Unit vectors
Components are most useful when used with unit vector notation.
A unit vector is a vector with magnitude 1:
Only the direction is important.
The unit vector has no units.(!)
Notation: the unit vector in the direction a is â.
It follows that â = a/a or a = a â.
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Unit vectors and components
We denote the unit vectors along the x, y, z axes by î, ĵ, k̂
Suppose a has components a x , ay , az .
Then a x î is a vector along the x-axis, etc.
Then a = a x î + ay ĵ + az k̂
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HRW 3.5
Adding vectors (once more . . . )
Suppose s = a + b.
Then: [
a + b = a x î + ay ĵ + az k̂ + b x î + by ĵ + bz k̂
= (a x + b x )î + (ay + by )ĵ + (az + bz )k̂
=s
So, s x = a x + b x , etc:
we can add vectors by adding their components.
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HRW 3.5
Adding vectors by components
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HRW 3.7
Multiplication and Vectors
We have seen that we can multiply a vector by a scalar. In unit
vector notation this becomes:
pa = pa x î + pay ĵ + paz k̂
There are two ways of “multiplying” two vectors:
the scalar product or dot product
the vector product or cross product
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The scalar product
We define p = a · b = ab cos θ.
Pronounced “a dot b”.
The product is a scalar.
For a parallel to b, a · b = ab
For a perpendicular to b, a · b = 0
a·b=b·a
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Scalar product in unit vector form
The scalar product can easily be calculated using the component form of vectors.
a · b = (a x î + ay ĵ + az k̂) · (b x î + by ĵ + bz k̂)
= a x b x î · î + a x by î · ĵ + a x bz î · k̂ + . . .
= a x b x 1 + a x by 0 + a x bz 0 + . . .
Thus,
a · b = a x b x + ay by + az bz
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Scalar product in unit vector form (2)
a · a = a x a x + ay ay + az az
= a2x + a2y + a2z
= a2
i.e.,
a=
√
a·a
p
= a x a x + ay ay + az az
(Pythagorus!)
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Scalar product in unit vector form (3)
a · b = ab cos θ
a·b
cos θ =
ab
a·b
= √
√
a·a b·b
Note: this is the way to determine the angle between two vectors.
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Vector product
This is also known as the cross product.
This is a vector (pronounced “a cross b”):
c=a×b
with
magnitude: c = ab sin θ
direction: perpendicular to plane containing a and b, and given
by a right hand rule.
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Vector product — right hand rule
The direction of a × b is given by a right-hand rule.
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Properties of vector product
|a × b| = ab if a ⊥ b
|a × b| = 0 if a k b
c = a × b given by right hand rule
c0 = b × a has opposite direction.
i.e. a × b = −b × a
The vector product is NOT commutative!
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Evaluation of vector product
The definition of the cross product yields:
î × ĵ = k̂
ĵ × î = −k̂
ĵ × k̂ = î
k̂ × ĵ = −î
k̂ × î = ĵ
î × k̂ = −ĵ
î × î = ĵ × ĵ = k̂ × k̂ = 0
Then:
â × b̂ = (ay bz − by az )î + (az b x − bz a x )ĵ + (a x by − b x ay )k̂
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End 04
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Ch 5: Net force and 2-d motion
We apply vectors to the study of motion in two and three dimensions.
How does the position of a body change with time?
What will happen to a body is determined by the acceleration,
and depends on the initial velocity and initial position.
We use vectors to represent these directional quantities.
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Position as a vector
A position vector gives the position of a point with respect to the
origin at time t.
Suppose the point has coordinates (x, y, z). These coordinates
are functions of the time; as time varies the point moves along
a path or trajectory.
Then the position vector of the point is
r(t) = x(t) î + y(t) ĵ + z(t) k̂
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Position and displacement vectors
Position vector tells you where a particle is.
Displacement describes a change in position.
The position vector is given by a displacement, from the origin,
to the position of the particle.
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Displacement
At some time t1 the point is at r1 , and at t2 is at r2 .
The displacement ∆r of the point during the time interval ∆t =
t2 − t1 is the change in position:
∆r = r2 − r1
= (x2 − x1 ) î + (y2 − y1 ) ĵ + (z2 − z1 ) k̂
= ∆x î + ∆y ĵ + ∆z k̂
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Displacement vector as a function of time
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Change in displacement
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Average velocity
The average velocity v̄ over the time interval ∆t gives us a measure of how fast displacement is changing:
v̄ =
=
∆r r2 − r1
=
∆t
∆t
∆x
∆y
∆z
î +
ĵ +
k̂
∆t
∆t
∆t
Note that this average will depend on ∆t, so we must specify the
time interval.
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Velocity
As ∆t gets smaller and approaches zero (∆t → 0),
the average velocity approaches a definite value, the velocity
(also called the instantaneous velocity) :
∆r dr
≡
∆t→0 ∆t
dt
v = lim
We call this the derivative of the position vector with respect to
time.
Note that it is independent of ∆t.
The velocity is tangent to the path.
Python: avgvel.py
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Velocity — notation
v=
dr dx
dy
dz
=
î +
ĵ + k̂
dt
dt
dt
dt
= v x î + vy ĵ + vz k̂
Velocity is a vector.
The components of v are given by the derivatives of the coordinates x, y and z with respect to time.
The magnitude of v is called the speed.
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Velocity vector
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Acceleration
The velocity can, of course, change with time.
What is its rate of change?
We can define the average acceleration in much the same way
as we defined the average velocity.
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Average acceleration
We define the average acceleration ~ā over the time interval ∆t
as
~
~ ~
~ā = ∆v = v2 − v1
∆t
∆t
=
∆vy
∆v x
∆vz
î +
ĵ +
k̂
∆t
∆t
∆t
Note that this is defined using the instantaneous velocity, not the
average velocity.
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Acceleration
As ∆t gets smaller and approaches 0 (∆t → 0), the average
acceleration approaches a finite value, the acceleration (also
called the instantaneous acceleration) :
~
∆v
∆t→0 ∆t
~a = lim
≡
d~v
dt
=
dvy
dv x
dvz
î +
ĵ +
k̂
dt
dt
dt
= a x î + ay ĵ + az k̂
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Acceleration — notes
Acceleration is a vector.
~v2 and ~v1 can have the same direction even though ~a is nonzero. (how?)
~v can still change if ~a = 0 instantaneously. (how?)
Units of m/s2 .
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Special cases — constant ~v
Then ~a = 0 so ~v = ~v̄ for all ∆t.
Then,
~
~r1 − ~r0
∆r
=
= const ≡ ~v0
∆t
∆t
i.e., the displacement ~r1 − ~r0 = ~v0 ∆t or
~r1 = ~r0 + ~v0 ∆t
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Motion at constant ~v
Take t0 = 0, rename ~r1 → ~r, t1 → t
Then:
~r = ~r0 + ~v0 t
This gives the path (or trajectory) for constant ~v:
a straight line.
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Special cases — constant ~a
If ~a is constant, then ~a = ~ā for all ∆t.
i.e, in some time interval,
~
~v1 − ~v0
∆v
=
= const ≡ ~a0
∆t
∆t
so
~v1 = ~v0 + ~a0 ∆t
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Motion at constant ~a (2)
We can then show
~r1 = ~r0 + ~v0 ∆t + 12 ~a0 (∆t)2
Take t0 = 0, t1 = t, rename ~r1 → ~r
Then:
~r(t) = ~r0 + ~v0 t + 12 ~a0 t2
~v(t) = ~v0 + ~a0 t
The position varies quadratically in time.
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Note — constant ~a
We can always write the vector equation
1
~r(t) = ~r0 + ~v0 t + ~a0 t2
2
in component form, once we have introduced coordinates:
x = x0 + v x0 t + 12 a x0 t2
y = y0 + vy0 t + 12 ay0 t2
z = z0 + vz0 t + 12 az0 t2
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Pop and drop
Strobe photo of two projectiles. Horizontal and vertical components of velocity are independent.
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HRW6 4.5,4.6
Special case — projectile motion
Now specialise to constant acceleration due to gravity
— also known as free fall.
Take the y-axis as “up”. Then, in the absence of other forces
such as air resistance,
~a = −g ĵ
where g = 9.81 ms−2
(near the surface of the Earth).
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Projectile motion — initial condition
At time t = 0, the velocity is ~v0 at position ~r0 .
y
v
0
j
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θ
x
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Projectile motion — initial condition
ĵ and ~v0 define a plane.
The acceleration lies only in this plane.
Thus the motion is only in the plane.
Thus we can reduce it to 2-d by choosing x-axis in the plane.
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What is the position at time t?
Strategy: resolve ~v into x and y (horizontal and vertical) components; then solve!
y
x = x0 + (v0 cos θ) t
v x = v0 cos θ
v0 sin θ
y = y0 + (v0 sin θ) t − 12 g t2
vy = v0 sin θ − gt
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v
0
θ
x
v0 cos θ
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What is the trajectory?
Eliminating t from the previous component equation:
y − y0 = (x − x0 ) tan θ −
g (x − x0 )2
2v20 cos2 θ
— the trajectory is a parabola.
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The range
The position at which the projectile returns to its initial height is
the range.
i.e. R = x − x0 for y − y0 = 0: Thus, R = 0 (trivially), or:
2v20
2v20
2
R=
cos θ tan θ =
cos θ sin θ
g
g
=
v20
sin 2θ
g
This is maximum for θ = 45◦ (sin 2θ = 1).
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Example: projectile motion
A projectile has launch speed of 20 m s−1 . What is maximum
range? Calculate the launch angle needed to hit target 39 m
downrange and clear a 3 m high wall that is 35 m downrange.
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HRW6 4.9
Relative motion
Observer floating in river sees boat sailing south.
Observer on shore sees boat sailing south-east.
Motion depends on coordinate frame.
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HRW6 4.9
Relative motion (2)
boat
rBR
rBS
river
R RS
shore
The velocity of the river observed from the shore vRS is constant.
(From shore): rBS (t) = RRS (t) + rBR (t)
(Velocity): vBS (t) = VRS + vBR (t)
(Acceleration): aBS = aBR
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Single or double cricket throw?
A cricket fielder can throw a ball a maximum range of 50 m.
Neglect air resistance. If he needs to throw a range R < 50 m,
for which R is it quicker to make
a single throw of range R; or
a double throw of range R/2, using a second fielder who has a
time lag of 0.4 s to catch and throw.
What is speed of throw v0 ?
R = (v20 /g) sin 2θ. For θ = π/4 max range Rmax = v20 /g
v0 = (gRmax )1/2
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Single throw: Choose v0 , and θ s given by
R = (v20 /g) sin 2θ s
sin 2θ s = R/Rmax
Get . . . θ s
R = v0 cos θ s t s so
ts =
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R
v0 cos θ s
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Double throw: Choose v0 , and θd given by
R/2 = (v20 /g) sin 2θd
sin 2θd = R/2Rmax
Get . . . θd
td =
R/2
R/2
+ tlag +
v0 cos θd
v0 cos θd
Investigate for what (if any) R is td < t s .
Use computer.
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End 05
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Dynamics: force and motion
Why does a body accelerate?
Newton (1642-1727) showed that this arose from an interaction
between the body and its surroundings.
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Newton’s Laws
Newton put his ideas in the form of three laws, paraphrased
below:
1. A body will move with constant velocity unless a (net) force
is impressed on it.
2. The acceleration is related to the force, a = F/m.
3. Force is an interaction.
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Inertia
The first law (N1) implies that bodies possess the property of
inertia, i.e. a resistance to acceleration.
The motion of the body will persist unless a force acts on it.
This persistence implies there is no “natural state of rest” of a
body (i.e.no absolute rest).
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Inertial reference frames
Suppose a body is moving at a constant velocity, with no external force acting on it.
Then we can change the velocity by viewing it from another reference frame, moving at some other constant velocity. This is
called an inertial reference frame.
There is no natural state of rest, so both reference frames are
“correct”: all inertial reference frames are equivalent.
(This is the Galilean principle of relativity).
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Inertial reference frames
If a frame is not inertial:
Bodies will accelerate.
Experiments can show if frame is inertial.
Is the surface of the Earth an inertial frame?
Not for vertical motion (acceleration due to gravity).
Approximately for horizontal motion (over small areas).
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CLRC 5, HRW6 5.3
Force
Force is the agency which produces an acceleration and changes
the state of motion of a body.
We can compare forces by comparing the acceleration of different bodies.
Acceleration is a vector — is force? This has to be established
experimentally — it is.
The acceleration must then depend on the net or resultant force
— the vector sum of the forces acting on the body.
(Principle of superposition of forces).
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Inertial mass
Inertia is a property of an object: we use mass to measure inertia.
We can use a given force to calibrate the mass of a body in
terms of its acceleration, i.e. for the same force
m1 a2
=
m2 a1
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Newton’s second law
The net force on a body is equal to the product of mass and
acceleration.
X
Fi = Fnet = ma
Note that Fnet is the (vector) sum of the forces acting on the
body.
The unit newton is introduced for force: 1 N = 1 kg m s−2 .
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Newton’s second law
The law F = ma can be decomposed into components in a coordinate system:
F x = ma x
Fy = may
Fz = maz
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Newton’s second law
If the net force acting on a body is 0, the acceleration of the
body is zero.
The body is then said to be in equilibrium.
The net force involves the external force acting on a body.
Internal forces do not affect the body as a whole.
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Newton’s third law
Force is an interaction between two bodies.
If A exerts a force on B, then B exerts a force on A, and
FA on B = −FB on A
Note that these forces act on different bodies (and so don’t “cancel”).
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Some common forces — force fields
There are only a few fundamental forces, which we can regard
as fields, i.e. they are defined at all points in space.
e.g. the gravitational field,
F = −G
m1 m2
r̂
r2
where G = 6.67 × 10−11 N m2 kg−2 .
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Some common forces — weight
We call the magnitude of the force due to gravity acting on a
body its weight.
The force acting on a body on (or near) the surface of the Earth
is
F = −mgĵ
where the y-axis has been chosen as “up”, and g = 9.81 m s−2 .
Thus its weight is W = mg.
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The normal force
If we stand on the floor we do not accelerate towards the centre
of the Earth.
This is because the floor pushes back. This force is called a normal force (because it is normal or perpendicular to the surface).
When a body presses against any solid surface, the surface exerts a normal force N on the body.
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Some common forces — normal force (2)
For a body on a horizontal surface we have:
N − mg = may
If the system is in equilibrium
N − mg = 0
N
Fg
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so
N = mg
y
N
x
Fg
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Free body diagram
For problem solving, it is often useful to draw a free body diagram. We can then introduce a coordinate system and solve the
equations using components.
y
N
F1
N
F1
θ
F2
x
F2
θ
W
W
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Some common forces — tension
If a cord/rope/string attached to a body is pulled, the cord exerts
a force called a tension on the body. The tension is directed
along the cord.
T
T’
F
T2
T1
W2
W1
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Some common forces — the spring
A spring exerts a force with component F = −kx.
This is known as Hooke’s law.
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Some common forces — friction
If a body slides (or attempts to slide) along a surface, there may
be a force of friction acting along the surface, in the direction
opposite to the direction of (intended) motion.
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Friction
There are two types of frictional force:
For a stationary body, a static frictional force fS acts in equilibrium with an applied force F parallel to the surface.
If F is large enough, the body moves, and experiences a kinetic frictional force fK .
a=0
N
N
F
fS
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F’
fK
W
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a
W
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Friction — notes
The magnitude of the static frictional force has a maximum
value fS ,max = µS N . This defines the coefficient of static friction µS .
If the magnitude of the external force parallel to fS is greater
than fS ,max , the body will slide.
If the body slides, the kinetic frictional force has the magnitude
fK = µK N . This defines the coefficient of kinetic friction µK
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Coefficients of friction
µS and µK :
depend on both body and surface;
are dimensionless;
must be determined by experiment.
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Coefficients of friction — examples
Rubber on concrete
Steel on steel
Metal on metal (lubricated)
Teflon on Teflon
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µS
µK
1.0
0.74
0.15
0.04
0.8
0.57
0.06
0.04
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Drag forces
A body moving in a fluid (air, liquid) experiences a drag force D
which opposes the relative motion.
The force is in the direction of fluid flow relative to the body.
Over some range of velocity, the force acting on a body in air is
D = 21 C ρ A v2
(C is the drag coefficient, ρ the air density, A the effective crosssectional area).
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Falling body with drag
D
increases with v
X
W
F = D + W = ma
independent ofv
Body accelerates until D = W = mg ie mg = 12 CρA v2t
where the magnitude of the terminal velocity is
s
vt =
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2mg
CρA
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Coin sliding on book - free body diagram
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Initial velocity of braking car
Car brakes from v0 to a stop in distance 290 m. Coefficient of
friction of tyres on road µk = 0.60. Calculate v0 .
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Initial velocity of braking car (2)
V: N ĵ − mgĵ = 0 or N = mg
H: − fk î = ma x î or a x = − fk /m
but fk = µk N = µk mg
So a x = −µk g = −(0.60)(10) = −6 m s−2
1-d motion with constant acceleration:
v2 − v20 = 2a x (x − x0 ) with v = 0 and (x − x0 ) = 290 m.
v20 = −2a x (x − x0 ) = −(2)(−6)(290) = 3480
v0 = 59.0 m s−1
(note: 3 sig. fig.)
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Circular motion: centripetal acceleration
Circular motion at uniform speed, but velocity changes.
Acceleration a = (v2 /R)(−r̂) ie towards centre (centripetal)
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Derivation of a = −(v2 /R)r̂
Circle of radius r = R. Arc length is s.
Angle (in radians) θ = s/R
Speed v = ds/dt = d(Rθ)/dt = Rω.
Speed constant ⇒ ds/dt constant ⇒ dθ/dt = ω constant.
Angular velocity ω is a vector. If motion is in (x, y)-plane, anticlockwise looking down onto plane, the Right Hand rule gives
ω = ωk̂. Remember î × ĵ = k̂.
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Derivation of a = −(v2 /R)r̂
(2)
Particle going in circle (of radius R in (x, y)-plane) has position
described by (x, y) or (r, φ). Note r = R and x2 + y2 = r2 .
Variables x, y and φ change with time. φ = ωt and
x = r cos φ = r cos ωt,
y = r sin φ = r sin ωt
Useful unit vectors:
r̂ = cos φî + sin φĵ.
φ̂ = − sin φî + cos φĵ
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(note cos2 φ + sin2 φ = 1 )
(Check r̂ · φ̂ = 0)
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Derivation of a = −(v2 /R)r̂
(3)
Velocity v changes direction, but has constant magnitude.
v =
=
a =
=
=
vφ̂ = Rωφ̂
Rω(− sin φî + cos φĵ)
dv/dt
Rω(− cos φωî − sin φωĵ)
−Rω2 r̂
v2
= − r̂
[v = ωR]
R
[dφ/dt = ω]
Centripetal acceleration towards centre of circle.
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Centripetal force
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Centripetal force: friction from tyres
Skidding starts at f = µN
V: N − mg = 0
H: −µN = −mv2 /R
N = mg
µ = v2 /gR
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Centripetal force: banking
No friction µ = 0.
Bank road at angle θ.
v = Max speed to go round.
V: N cos θ − mg = 0
H: −N sin θ = −mv2 /R
N = mg/(cos θ)
v2 = gR tan θ
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End 06
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Energy
Often, we don’t have enough information to solve Newton’s laws
of motion, or the solution is very complicated.
The concept of energy leads to useful techniques to solve problems.
One of the most profound observations of physics is that the
total energy of an isolated system remains constant.
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Energy is a familiar concept
Vague idea: kinetic energy plus potential energy is constant
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What is energy
Energy is a number (a scalar) which can be associated with a
system of objects — it labels the state of the system.
There are many “kinds” of energy.
We start with the state of motion of an object. The form of energy in this case is kinetic energy,
1
K = mv2
2
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Kinetic energy
The faster an object moves, the more kinetic energy it has; the
more massive an object is, the more kinetic energy it has.
The unit of kinetic energy is the joule. Symbol J.
1 J = 1 kg m2 s−2 .
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Work
We can make an object accelerate, or decelerate, by exerting
an external force on it.
This increases or decreases the kinetic energy of the object.
We can say that kinetic energy is transferred to, or from, the
object by the agency of the force.
This transfer of energy is referred to as work.
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Work and kinetic energy
v0
v
F
d
Consider a body sliding on a horizontal surface, under action of
a constant force, no friction.
After displacement d
v2x = v2x0 + 2a x d
Fx
= v2x0 + 2
d
m
1
mv2x − 12 mv2x0 = F x d
2
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Work and kinetic energy
We can thus identify the work as W = F x d = F cos θ d.
i.e. the work is given by the scalar product,
~ · ~d
W=F
Thus forces which are perpendicular to the direction of motion
do no work.
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HRW6 Sample Problem 7-2: Sliding the
safe
Safe m = 225 kg. Floor µ = 0. Displacement d = 8.50 m.
Spy one pushes F1 = 12.0 N, 30◦ below horizontal.
Spy two pulls F2 = 10.0 N, 40◦ above horizontal.
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a) Calculate net work on safe by F1 and F2 .
W1 =
=
=
W2 =
=
=
W =
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F1 · d = F1 d cos φ1
(12.0 N)(8.5 m) cos 30◦
88.33 J
F2 · d = F2 d cos 400
(10.0 N)(8.5 m) cos 40◦
65.11 J
W1 + W2 = 153 J
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b) What is work done on safe by weight, and by normal force?
Wg = Fg · d = mg d cos π/2 = 0
WN = N · d = N d cos π/2 = 0
If force is orthogonal to the displacement, it does no work.
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Work-kinetic energy theorem
For a body moving horizontally, even with a varying acceleration
(or force):
W = 21 mv2x − 12 mv2x0
= K f − Ki
= ∆K
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Work and kinetic energy with friction
Same system, now with friction and a constant applied force.
v0
v
F
fk
d
After displacement d
F x d = 12 mv2x − 21 mv2x0 + fk d
= ∆K + fk d
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Work and kinetic energy with friction
Part of the net work done on the system by the external work
is dissipated into thermal energy by the action of the frictional
force:
∆Eth = fk d
and so
W = ∆ K + ∆Eth
in this case.
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Work done by the gravitational force
Body projected upwards. The weight is a constant, external,
force acting on the body.
f
yf
∆r
yi
φ
i
mg
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Work done by gravity is:
Wg = mg ∆y cos φ
= −mg ∆y
= K f − Ki
= 21 m(v2f − v2i )
<0
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Work done by the gravitational force (2)
Body in free fall.
yi
φ
i
mg
∆r
yf
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f
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Work done by gravity is:
Wg = mg ∆y cos φ
= mg ∆y
= K f − Ki
= 21 m(v2f − v2i )
>0
For a “round trip” (up and down to same spot) Wg = 0.
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Lifting an object
~ to lift an object.
Apply a force F
Take the object at rest before and after.
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F
mg
~v f = ~vi = 0
∆K = K f − Ki = 0
=W
= Wa + Wg
i.e. Wa = −Wg : (work done by the applied force) = - (work done
by the weight).
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Work done by a variable force
In one dimension,
W=
xf
Z
F x (x)dx
xi
In 3-d In one dimension,
W=
f
Z
~ r) · d~r
F(~
i
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Force of a spring
For an ideal spring, the force is proportional to the displacement
of the free end of the spring from a relaxed state
~ = −k ~d
F
or, with an x axis along the spring axis,
F = −k ∆x
This is known as Hooke’s law.
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Work done by a spring
What is the work done by a spring force on some system, as the
spring changes its extension from xi to x f ?
Since the force varies with x, the work has to be evaluated by
integration,
Z xf
Ws =
F dx
xi
=−
xf
Z
kx dx
xi
= 12 kxi2 − 12 kx2f
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Work and springs
Special case (spring initially relaxed):take xi = 0, x f = x.
work done by the spring is W s = − 21 kx2 .
work done by an applied force on the spring is
Wa = −W s = 12 kx2 .
the work done in compression ( x < 0) and extension
( x > 0) for the same magnitude of displacement is the same.
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Work and power
It is often of interest to know “how fast” work is done.
The rate at which work is done is measured by power.
The average power developed by a force in a time interval ∆t is
defined as
P̄ =
W
∆t
Power is measured in watts: 1 W = 1 J/s.
Alternately, energy, especially electrical energy, is sometimes
measured in Ws (or, e.g. kWh).
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Power
The instantaneous power is defined as
P=
dW
dt
For a constant force over an infinitesimal time interval dt,
P=
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~ · d~r
F
~ · d~r = F
~ · ~v
=F
dt
dt
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Potential energy
Potential energy is associated with the configuration of a system
of objects exerting forces on one another. e.g.
gravitational potential energy: state of separation of gravitating bodies.
elastic potential energy: state of compression or extension of
a spring.
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Potential energy
A force does work and transfers, e.g., energy to part of a system
and increases its kinetic energy,
W = ∆K = K f − Ki
We now argue that energy is transferred from part of the system
which decreases its potential energy:
W = −∆U = −(U f − Ui )
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Kinetic and potential energy
The forces within a system can transfer energy between kinetic
and potential forms.
We will see that we can define a mechanical energy Emec .
For a system with no external forces acting (an isolated system)
∆Emec = ∆U + ∆K
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Work done by gravitational force
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Gravitational potential energy
Gravitational force: change in gravitational potential energy.
Take ĵ vertically up. Particle m, initially thrown up, is slowed
down and stops, then falls. It rises distance ∆y
∆U == −Wg = −Fg · ∆y ĵ = −(−mgĵ) · ∆y ĵ
= +mg ∆y
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Work done by spring force
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Elastic potential energy of compressed
spring
Spring force: change in elastic potential energy.
A moving mass hits a spring, and gets slowed down
∆U = −W s = −
xf
Z
(−kx) dx
xi
= 12 k x2f − 12 k xi2
Take origin at point where spring is uncompressed:
At x = 0, Ui = 0
∆U = U f − 0 = 12 k x2f
U(x) = 12 k x2
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Defining a potential energy
Only changes in potential energy are meaningful.
Still, we can define a potential energy relative to some arbitrary
reference point.
Gravitational force (y up). Take U = 0 at yi = 0
Then
U(y) = mgy
Spring force. Take U = 0 for the relaxed state, xi = 0
Then
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U(x) = 21 k x2
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Recognising a potential energy
Take a system of two or more objects, interacting via forces.
Change the configuration: forces do work W1 ; energy is transferred between kinetic energy and another form.
If the change is reversed: forces do work W2 to reverse the
energy change.
If the system is reversible, and W1 = −W2 , the force is conservative and the other form of energy is potential energy.
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Potential energy and forces
In order to define a potential energy in a system, changes must
be reversible.
Conservative force W1 = −W2
Non-conservative force e.g friction:
kinetic energy transferred to thermal energy
— many degrees of freedom. Dissipation of energy.
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Conservative forces
Net work done by a conservative force on a body moving on
a closed path is zero.
Work done by a conservative force between two points A and
B does not depend on the path.
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Mechanical energy
We define a mechanical energy
Emec = U + K
For a system with no external forces acting
(an isolated system)
∆Emec = ∆U + ∆K
=0
i.e.
∆K = −∆U
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Conservation of mechanical energy
∆K = −∆U
Rearranging this:
K1 + U1 = K2 + U2
i.e. the mechanical energy is the same for all states of the system
— mechanical energy is conserved.
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Kinetic and potential energy in oscillator
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Force from potential energy
For 1-d motion, and small ∆x:
∆U(x) = −W = F(x)∆x
Thus force can be obtained from potential energy:
F(x) = −
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dU(x)
dx
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Potential energy curve
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External forces
For external force acting on a mechanical system, work W done
by the external force is
W = ∆U + ∆K
= ∆Emec
If there are frictional forces acting,
W = ∆Emec + ∆Ethermal
= ∆Emec + fk d
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Conservation of energy
The total energy of an isolated system cannot change.
The total energy of a system can only be changed by transferring energy to or from the system, by e.g. work or heat.
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Particle slides on hemispherical dome
Starting at top, a particle slides down a frictionless hemispherical dome. Where does it leave the surface?
FBD: in radial direction: N − mg cos θ = −mv2 /R
As v increases, cos θ decreases, so N must decrease.
When N = 0, particle leaves surface. At this point
v2 = Rg cos θ
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Conservation of energy
0 + mgR = (1/2)mv2 + mgR cos θ
gR = gR cos θ( 21 + 1)
cos θ = 2/3
Height is 2R/3
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End 08
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HRW6 Ch 09 Systems of particles
9-1 A special point
9-2 The centre of mass
9-3 Newton’s 2nd law for a system of particles
9-4 Linear momentum
9-5 Linear momentum of a system of particles
9-6 Conservation of linear momentum
9-7 Systems with varying mass: rocket
9-8 External forces and internal energy changes
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HRW6 Ch 10 Collisions
10-1 What is a collision
10-2 Impulse and linear momentum
10-3 Momentum and kinetic energy in collisions
10-4 Inelastic collisions in one dimension
10-5 Elastic collisions in one dimension
10-6 Collisions in two dimensions
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CLRC Ch 07 Translational Momentum
7-1 Collisions and explosions
7-2 Translational momentum of a particle
7-3 Isolated systems of particles
7-4 Impulse and momentum change
7-5 Newton’s laws and momentum conservation
7-6 Simple collisions and conservation of momentum
7-8 Conservation of momentum in two dimensions
7-8 System with mass exchange: rocket and ejected fuel
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CLRC Ch 08 Extended systems
8-1 The motion of complex objects
8-2 Defining the position of a complex object
8-3 The effective position - centre of mass
8-4 Locating a system’s centre of mass
8-5 Newton’s laws for a system of particles
8-6 The momentum of a particle system
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CLRC 7-1, HRW6 9-1
Systems of Particles
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CLRC 7, HRW6 9.2
Centre of mass
System consists of two masses which collide
(and conserve momentum). How do we interpret Newton 1 in
this context?
initial
p 1i
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p 2i=0
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final
p 1f
p 2f
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Centre of mass
Define the centre of mass as the weighted mean position of the
system’s mass:
xcm =
m1 x1 + m2 x2
m1 + m2
x
x1
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x cm x 2
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Centre of mass
In general, for many particles::
xcm
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P
mi xi
= P
mi
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CLRC 7, HRW6 9.2
Centre of mass
In 3-d:
xcm
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P
mi x i
= P
mi
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~rcm
P
mi~ri
= P
mi
ycm
P
mi yi
= P
mi
zcm
P
mi zi
= P
mi
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CLRC 8-1, HRW6 9.2
Using symmetry to estimate centre of mass
HRW6 §9-2 CP9-1
Where is CM? :
a) originally
b) after removal of 1
c) after removal of 1
d) after removal of 1
e) after removal of 1
f) after removal of all
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and 2
, 2 & 3
and 3
i
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CLRC 8-1, HRW6 9.2
Centre of mass of 3 point masses
HRW6 §9-2 SP9-1
CLRC §8-1 TE8-1
m1 = 1.2 kg, m2 = 2.5 kg, m3 = 3.4 kg
equilat. triangle, a = 140 cm
xcm = (1/M)(m1 x1 + m2 x2 + m3 x3 )
xcm = (1/7.1)((1.2)(0) + (2.5)(140) + (3.4)(70))
ycm = . . . = 58 cm
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CLRC 7, HRW6 9.2
Motion of the centre of mass
Take derivative of ~rcm , use M =
~vcm =
P
mi :
d~rcm
1 X d~ri
1 X
=
mi
=
mi~vi
dt
M
dt
M
or, (looking ahead) use momentum p = mv
M~vcm =
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X
mi~vi =
X
~pi = ~ptot
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CLRC 7, HRW6 9.2
Force on centre of mass
Take derivative of ~vcm :
M~acm =
Hence
X
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X
mi~ai =
X
~i
F
~ ext = M~acm = d~ptot
F
dt
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CLRC 7, HRW6 9.2
Ballet grand jeté
Centre-of-mass moves in parabola. Arm, leg movement lifts cm
in body. Head travels nearly horizontally, appears to float.
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CLRC 7, HRW6 9
Momentum
Momentum is another conserved quantity in isolated systems.
It is especially useful for dealing with systems of several particles.
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CLRC 7, HRW6 9
Linear momentum
The linear momentum of a body of mass m moving with a velocity ~v is defined as
~p = m~v
Momentum is a vector.
The units of momentum are kg m/s.
(Despite its importance, momentum does not have a special
name for its unit).
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CLRC 7, HRW6 9.4
Linear momentum and force
Newton’s second law can be restated using momentum:
X
~ = d~p = d(m~v)
F
dt
dt
If the particle is isolated,
time.
(= m~a)
P~
F = 0 and hence ~p is constant in
This restates Newton’s first law;
we can (trivially) say also that ~p is conserved in this case.
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CLRC 7, HRW6 9.5
Linear momentum: two particles
Two isolated particles, interacting via some force.
X
~ 21 = d~p1
F
dt
and
X
~ 12 = d~p2
F
dt
p2
F12
m2
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F21
p1
m1
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CLRC 7, HRW6 9.5
Linear momentum: two particles
By Newton’s third law,
X
and so
~ 21 +
F
X
~ 12 = 0
F
d~p1 d~p2
d
+
= (~p1 + ~p2 ) = 0
dt
dt
dt
so that ~p1 + ~p2 is conserved.
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CLRC 7, HRW6 9.6
Linear momentum: conservation
The total momentum of an isolated system of two (or more) particles is conserved.
~ptot = ~p1 + ~p2 = constant
or equivalently,
~p1i + ~p2i = ~p1 f + ~p2 f
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CLRC 7-8, HRW6 9-7
Systems with varying mass: rocket
Rocket works by throwing away
mass.
F=
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d
(mv)
dt
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CLRC 7-8, HRW6 9-7
Rocket equation
Rocket of mass M travels at velocity v. Velocity of exhaust gas
is U . In time dt, mass of rocket increases by dM . Notice dM < 0
pi = Mv
No external forces
so momentum conserved
pi = p f
p f = −dM U + (M + dM)(v + dv)
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CLRC 7-8, HRW6 9-7
Rocket equation: thrust
Mv = −dM U + Mv + dM v + M dv + dM dv
vrel is velocity of rocket relative to exhaust gas.
Relative velocities: (v + dv) = vrel + U or U = v + dv − vvel
Mv = −dM v − dM dv + dM vrel
+Mv + dM v + M dv + dM dv
−dM vrel = M dv
dM
dv
−
vrel = M
dt
dt
Rvrel = Ma
where R = −dM/dt > 0 is positive burn rate, Rvrel is thrust.
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CLRC 7-8, HRW6 9-7
Rocket equation: velocity
−dM vrel = M dv
dM
dv = −vrel
M
Z vf
Z Mf
dM
dv = −vrel
M
vi
Mi
Mi
v f − vi = vrel ln
Mf
To get high v f requires high exhaust velocity vrel , or M f → 0, ie
high fuel/payload ratio.
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End 09
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CLRC 7, HRW6 9,10
Collisions
Collision involves an interactions between two particles. Forces
may be large, but time of interaction is short.
Concept of impulse is needed.
Impulse is related to change of momentum.
Interaction causes an action-reaction pair of forces.
Momentum is always conserved (no acceleration of centre of
mass)
Energy may be conserved; it is in elastic collisions
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CLRC 7, HRW6 9
Linear momentum
The linear momentum of a body of mass m moving with a velocity ~v is defined as
~p = m~v
Momentum is a vector.
The units of momentum are kg m/s.
(Despite its importance, momentum does not have a special
name for its unit).
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241
UCT EEE4106Z Introductory Nuclear Physics 2015
CLRC 7, HRW6 9.4
Linear momentum and force
Newton’s second law can be restated using momentum:
X
~ = d~p = d(m~v)
F
dt
dt
If the particle is isolated,
time.
(= m~a)
P~
F = 0 and hence ~p is constant in
This restates Newton’s first law;
we can (trivially) say also that ~p is conserved in this case.
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CLRC 7, HRW6 10.2
Impulse
Over some small time interval ∆t
~ = ∆~p
F
∆t
Then
~ ∆t
∆~p = F
~ ∆t is known as the impulse.
The term F
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243
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CLRC 7, HRW6 9.5
Linear momentum: two particles
Two isolated particles, interacting via some force.
X
~ 21 = d~p1
F
dt
X
and
~ 12 = d~p2
F
dt
p2
F12
m2
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F21
p1
m1
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CLRC 7, HRW6 9.5
Linear momentum: two particles
By Newton’s third law,
X
and so
~ 21 +
F
X
~ 12 = 0
F
d~p1 d~p2
d
+
= (~p1 + ~p2 ) = 0
dt
dt
dt
so that ~p1 + ~p2 is conserved.
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245
UCT EEE4106Z Introductory Nuclear Physics 2015
CLRC 7, HRW6 9.6
Linear momentum: conservation
The total momentum of an isolated system of two (or more) particles is conserved.
~ptot = ~p1 + ~p2 = constant
or equivalently,
~p1i + ~p2i = ~p1 f + ~p2 f
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CLRC 7, HRW6 10.2
Impulse - momentum theorem
~ dt. Then
Over some small time interval dt, d~p = F
∆~p = ~p f − ~pi =
Z
tf
~ dt
F
ti
The impulse is defined by
I=
Z
tf
~ dt = ∆~p
F
ti
F
ti
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tf
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t
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CLRC 7, HRW6 10.2
Impulse - momentum theorem
Treat force as an average over time:
~¯ = ∆~p
I = F∆t
F
F
ti
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tf
t
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CLRC 7, HRW6 9.6
Collisions
Particle 2 exerts a force on particle 1:
∆~p1 =
Z
tf
~ 21 dt
F
ti
At the same time particle 1 exerts a force on particle 2:
∆~p2 =
Z
tf
~ 12 dt
F
ti
F
F12
t
F21
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CLRC 7, HRW6 9.6
Momentum in collisions
~ 12 = −F
~ 21
By Newton’s third law, F
Hence
∆~p1 = −∆~p2
∆~p1 + ∆~p2 = 0
i.e.
~ptot = ~p1 + ~p2 = constant
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250
UCT EEE4106Z Introductory Nuclear Physics 2015
CLRC 7, HRW6 10.3
Types of collisions
Is energy conserved in collisions?
Elastic collisions Kinetic energy is conserved during the collision
Inelastic collisions Kinetic energy is not conserved during the
collision
Fully inelastic collisions No relative motion of particles after
collision
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CLRC 7, HRW6 10.3
Inelastic collisions
After, m1 and m2 move together with ~v f .
Then
m1~v1i + m2~v2i = (m1 + m2 )~v f
~v f =
m1~v1i + m2~v2i
m1 + m2
1-d, m2 initially at rest:
vf =
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m1
v1i
m1 + m2
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CLRC 7, HRW6 10.3
Elastic collisions
Momentum and kinetic energy are constant in the collision:
m1~v1i + m2~v2i = m1~v1 f + m2~v2 f
1
m v2
2 1 1i
+ 21 m2 v22i = 21 m1 v21 f + 12 m2 v22 f
Best solved individually for each case.
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253
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CLRC 7, HRW6 10.3
Elastic collisions — 1d
Special case: m2 initially at rest.
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v1 f =
m1 − m2
v1i
m1 + m2
v2 f =
2m1
v1i
m1 + m2
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CLRC 7, HRW6 10.3
Elastic collisions — 1d
General case:
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v1 f =
m1 − m2
2m2
v1i +
v2i
m1 + m2
m1 + m2
v2 f =
m2 − m1
2m1
v1i +
v2i
m1 + m2
m1 + m2
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255
UCT EEE4106Z Introductory Nuclear Physics 2015
CLRC 7, HRW6 9.2
Centre of mass
System consists of two masses which collide and conserve momentum.
initial
p 1i
p 2i=0
final
p 1f
p 2f
How do we interpret Newton 1 in this context?
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UCT EEE4106Z Introductory Nuclear Physics 2015
.
Review of introductory mechanics
Velocity v = dx/dt. Acceleration a = dv/dt = d2 x/dt2
If non-relativistic v c, Newton’s law F = ma = dp/dt where
momentum p = mv
Momentum conserved: P =
pi . For isolated system dP/dt = 0
R
WorkR W = F · dx R In 1-d: W = F dx R
W = m(dv/dt) dx = m(dv/dx)(dx/dt)dx = mv dv
"
#v
Z vf
1 2 f 1 2 1 2
W=
mv dv = mv
= mv f − mvi
2
2
2
vi
vi
P
R
Kinetic energy Ek = mv2 /2
If conservative: Total energy E = Ek + U where
R
potential energy U is integral of force. U = − F·dx or F = −∇U
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.
Collisions
A collision is a (rapid) interaction between two (or more) bodies.
No external forces act during collision.
Momentum always conserved in a collision.
Energy always conserved in a collision.
Kinetic energy may or may not be conserved
In elastic collisions kinetic energy is conserved. (eg billiard ball
collision).
In inelastic collisions kinetic energy is not conserved. (eg two
lumps of putty)
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HRW7 §9-10
Elastic collisions: 1-d
Momentum and kinetic energy are conserved in the collision:
m1~v1i + m2~v2i = m1~v1 f + m2~v2 f
1
m v2
2 1 1i
+ 21 m2 v22i = 21 m1 v21 f + 12 m2 v22 f
Best solved individually for each case.
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HRW7 §9-10
UCT EEE4106Z Introductory Nuclear Physics 2015
Elastic collisions: 1-d, v2 = 0
Special case: m2 initially at rest.
v1 f =
m1 − m2
v1i
m1 + m2
v2 f =
2m1
v1i
m1 + m2
Equal masses m1 = m2 :
Maasive target m2 m1 :
v1 f = 0 and v2 f = v1i
v1 f ' −v1i and v2 f ' (2m1 /m2 )v1i
Massive projectile m1 m2 :
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v1 f ' v1i and v2 f ' 2v1i
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UCT EEE4106Z Introductory Nuclear Physics 2015
HRW7 §9-10
Elastic collisions: 1-d, general case
General case: Algebra . . . gives . . .
v1 f =
m1 − m2
2m2
v1i +
v2i
m1 + m2
m1 + m2
v2 f =
2m1
m2 − m1
v1i +
v2i
m1 + m2
m1 + m2
OR view from centre of mass frame.
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.
Elastic collisions: 1-d, general case (1)
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.
Elastic collisions: 1-d, general case (2)
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.
Elastic collisions: 1-d, general case (3)
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UCT EEE4106Z Introductory Nuclear Physics 2015
.
Elastic collisions: 1-d, general case (4)
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UCT EEE4106Z Introductory Nuclear Physics 2015
.
Elastic collisions: 1-d, general case (5)
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.
Elastic collisions: 1-d, general case (6)
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.
Elastic collisions: 1-d, general case (7)
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UCT EEE4106Z Introductory Nuclear Physics 2015
.
Proton proton elastic collisions
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*
End EEE4106Z 01-02-00 Mechanics
*
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