FOSTERING CURIOSITY, COURAGE AND CREATIVITY TEACHING THE CREATIVE PROCESS FROM IMAGINATION TO INNOVATION THE CHALLENGE PROGRAM OUR IMPACT CONTENT PAGE 3 CHALLENGE PROGRAM OVERVIEW PAGE 4 A SYSTEM OF LEARNING PAGE 6 TECHNICAL CHALLENGE 7 IMPROVISATIONAL CHALLENGE 11 SCIENTIFIC CHALLENGE 8 SERVICE LEARNING CHALLENGE 12 STRUCTURAL CHALLENGE 9 EARLY LEARNING CHALLENGE 14 FINE ARTS CHALLENGE 10 INSTANT CHALLENGE 17 OUR VISION To be the global leader in teaching the creative process from imagination to innovation. THE CREATIVE PROCESS PAGE 15 THE FUTURE OF WORK ACADEMIC COMPETITIONS PAGE 21 PAGE 18 START A TEAM PAGE 22 SUCCESS STORIES OUR MISSION PAGE 16 To develop opportunities that nology, engineering, and math- inspire the global community ematics), the arts and service of learners to utilize diverse ap- learning. Our participants learn proaches in applying 21st century patience, flexibility, persistence, skills and creativity. The Desti- ethics, respect for others and ABOUT TEAMWORK, COLLABORATION nation Imagination (DI) program their ideas, and the collaborative encourages teams of learners to problem solving process. Teams AND LEARNING HOW TO THINK have fun, take risks, focus and may showcase their solutions at frame challenges while incor- a tournament. porating STEM (science, tech- “DI IS ALL ABOUT THE EXPERIENCE. IT’S CREATIVELY AND CRITICALLY. ALL OF THOSE THINGS ARE WHERE THE REAL LEARNING HAPPENS.” – GERALD FUSSELL, PRINCIPAL DESTINATION IMAGINATION | 1 Teams that advance past regional and state/ country tournaments are invited to participate in Global Finals— the world’s largest celebration of creativity. “THE STUDENTS OF TODAY ARE GOING TO HAVE MULTIPLE CAREERS, AND SO THE SKILL SETS THEY NEED ARE MUCH DIFFERENT. IT’S NOT JUST ABOUT MEMORIZATION AND KNOWLEDGE. IT’S ABOUT TEAMWORK, LEARNING AND DI’S PRINCIPLES: COLLABORATION, CRITICAL THINKING AND PROBLEM SOLVING.” – D.R. WIDDER, VICE PRESIDENT OF INNOVATION AT PHILADELPHIA UNIVERSITY Every year, local volunteers help run 200 Destination Imagination tournaments around the world. 2 | DESTINATION IMAGINATION OUR IMPACT EVERY YEAR, WE IMPACT MORE THAN 150,000 STUDENTS IN 48 STATES AND 30 COUNTRIES 7 Challenges Technical Scientific Engineering Fine Arts Improv Service Learning Early Learning 1,500,000+ Alumni 150,000 Participants Annually 48 States & 30 Countries 38,000+ Volunteers Programs For 5 Age Levels Incorporated in 1982 DESTINATION IMAGINATION | 3 WHY, WHAT, HOW & WHEN PROGRAM OVERVIEW Our programming complements K-12 education by fostering curiosity, courage and creativity. “DI is the best thing you will ever do for your child’s education, as well as for helping to shape their future as an innovator and leader.” ­ – Melissa Dick, Parent & Team Manager 4 | DESTINATION IMAGINATION WHY The exponential Challenges stimulate curios- growth in new technologies ity so that kids develop an and our 21st century global interest in their world and economy is outpacing K-12 can imagine opportunities to education, and students and improve it. teachers need opportunities ¡¡ Courage is gained when to bridge this widening they learn their unique gap. Through the Destina- strengths and abilities and tion Imagination Program, then step outside their students learn higher order comfort zones to pursue thinking, improve in creative ideas, collaborate, and and critical thinking, explore develop presentations. their curiosity, build on their Creativity is increased when unique strengths, and learn they take a novel idea the skills needed for the 21st through to fruition. century workforce. HOW Annually, we provide WHAT Our 21st century seven fun and engaging learning programming is open-ended Challenges in cross-curricular and com- science, technology, engineer- plements K-12 education by ing, visual and performing arts, fostering curiosity, courage improvisation, service learning and creativity. and early learning. Each Chal- ¡¡ Our open-ended academic lenge is designed to enable students to apply knowledge for the Center for Childhood to novel opportunities. Creativity, recently completed WHEN During the school a study measuring student year, our participants select engagement and creative one of seven Challenges to attitudes and values among solve. At academic competi- students who participate in DI tions, solutions are presented and students who do not. to trained Appraisers. Partic- According to the statistically ipants with the top-scoring significant results, students Challenge solutions progress who participate in DI were from regional competitions to found to be: state or country competitions ¡¡ More imaginative when to Global Finals, our annual completing given tasks celebration of creativity. With ¡¡ More creative than students more than 17,000 attendees, who have not participated in Global Finals is the world’s the DI Challenge program largest celebration of creativity. ¡¡ More self-confident, tena- PROVEN RESULTS cious and collaborative Dr. Mark A. Runco, Professor ¡¡ Able to elaborate on and of Educational Psychology carry more ideas through for the Torrance Creativity to fruition “DI taught me how to think creatively. As a scientist, I think differently than other people, and it is certainly an advantage.” – Lauren Zarzar, Ph.D. Harvard Graduate Center at the University of Georgia and Board Member “Our public school system cannot provide this type of creative problem solving outlet for children and I want to help fill the gap. Seeing the children on my team experience personal growth through the fun process of solving their Challenge affirms my belief of how important DI is.” – Colleen Bohlman, Team Manager DESTINATION IMAGINATION | 5 A SYSTEM OF LEARNING TEAM CHALLENGES 7 Challenges: Science, Technology, Structural, Fine Arts, Improvisation, Service Learning & Early Learning Destination Imagination Team Challenges are designed as a fun and engaging system of learning. Each Challenge participant will gain knowledge and experience in creative and critical thinking, project management, team building, conflict resolution, STEM, perseverance, and a completion mindset—the very skills needed to thrive in any chosen career. Students work together to create and develop solutions on their own without interference from Team Managers, parents or other individuals who are not on their team. Instant Challenge accounts for 25% of a team’s overall score at tournaments. But no one starts off being an Instant Challenge genius. For many, the ability to think critically and creatively in a short period of time takes a lot of practice. UP TO 7 MEMBERS CAN BE ON A TEAM, AND STUDENTS FROM KINDERGARTEN THROUGH UNIVERSITY LEVEL PARTICIPATE. TECHNICAL CHALLENGE High school team, The Owl, the Portal, and the Giraleon Hollis from Brookline, New Hampshire TECHNICAL CHALLENGE senting their team-created OVERVIEW The Technical technical designs and story to Challenge is designed to an audience. introduce students to the en- ONE TEAM’S SOLUTION gineering design process and One high school team from have them apply real-world Brookline, New Hampshire STEM concepts to create an built a robotic creature, made innovative solution to the of individual parts that helped Challenge. Whether tasked to it walk and stretch its neck, as create a robot, vehicle or other well as communicate through technical device, students eye expressions. During their will research and explore presentation, the robotic how technical objects are creature, which was the constructed, and then work main character in the team’s together in teams to innovate adventure story, hatched from their own technical designs. a 5-foot tall, Faberge-inspired Teams will also explore their golden egg. The creature en- creative and artistic abilities countered physical, cognitive by developing an original and emotional challenges story, building props and as it traveled through the sets, and theatrically pre- team-created world. DESTINATION IMAGINATION | 7 SCIENTIFIC CHALLENGE Elementary school team, The Cymatic Fanatics, from Crozet, Virginia SCIENTIFIC CHALLENGE Virginia, learned how to do OVERVIEW The Scientific some amazing things with Challenge is a creative-think- sounds for their solution to ing springboard that blends the Scientific Challenge. The the research and curiosity of team researched sound waves science with the thrill and cre- and used them in various ativity of theater arts. Students ways to create special effects research various subjects in for their original presentation science, as well as technical about an imaginary TV show methods from fields including in a haunted beach house. computer science, physics For their performance, the and mechanical engineering, students used sound waves to create a solution to the to move grains of sand for a Challenge. Students showcase spooky effect and they built their creativity and artistic electronic circuits to create abilities by developing an low-frequency sounds for ad- original story, building props ditional effects. Their innova- and sets, and presenting their tive solution helped them win solutions to an audience. first place in the Elementary ONE TEAM’S SOLUTION Level of the Scientific Chal- Elementary school team, The lenge at Global Finals. Cymatic Fanatics from Crozet, 8 | DESTINATION IMAGINATION STEAM STEM education refers to the areas of science, technology, engineering and mathematics. STEAM education incorporates the “A” for the arts. STRUCTURAL CHALLENGE STRUCTURAL CHALLENGE OVERVIEW The Structural Challenge allows students to take risks in the world of structural engineering and express their creativity through art and performance. Teams build weight-bearing structures—sometimes using only a designated set of materials such as balsa wood, playing cards and glue. In addition to designing, building and testing the structure, teams work together to write an original story, which includes the structure they created, as well as design props, costumes and set pieces. ONE TEAM’S SOLUTION Team Magnum DI from British Columbia built roughly 20 different prototypes for their Structural Challenge solution before taking a chance on the wedge system that earned them a fourth-place finish at Global Finals. For this Structural Challenge, the team had to create a structure out of specific materials that could support the weight of a 15-pound pressure board while parts of their structure were removed during their presentation. Team Magnum DI’s structure, made only of playing cards, tape and wood, was the lightest structure in the tournament. The team’s performance reflected a consistent theme of learning and revision. High school team, Team Magnum, from British Columbia DESTINATION IMAGINATION | 9 FINE ARTS CHALLENGE FINE ARTS CHALLENGE armor made by Jacob Halder, OVERVIEW As the world which inspired them to create becomes more interconnect- a story about a hippie dragon ed through technology and that used his flower power to creativity, arts education is subdue a dragon slayer. This key to ensuring students’ team’s presentation included success in school, careers, a cave made from paper and beyond. The Fine Arts bags, and armor created from Challenge is an opportunity plastic utensils. By employing for students to flex their magnets and recycled iron acting and artistic muscles. filings, the team made words As they experiment with magically appear in their different types of artistic Sorceress’s “Book of Spells” media and theater arts, teams during their performance. To write scripts, design and top things off, they construct- create innovative costumes, ed a 7-foot tall, 10-foot long sets and props, and perform peace-loving, flower-breath- in a front of a live audience. ing dragon from aluminum ONE TEAM’S SOLUTION soda cans. The team’s inspi- For their Fine Arts Challenge rational and multidimensional solution, high school team, presentation entertained That Team with a Dragon, and inspired. from Lynnfield, Massachusetts, researched a suit of High school team, That Team with a Dragon, from Lynnfield, Massachusetts 10 | DESTINATION IMAGINATION The team researched a suit of armor made by Jacob Halder, which inspired them to create a story about a hippie dragon Team FBI (Federal Bureau of Improvisation) from Denver, Colorado IMPROVISATIONAL CHALLENGE their solution—anything from audiences with their quick and international landmarks to creative thinking skills. Their artwork—are randomly select- team had to perform three ed right before they perform separate sketches with only one minute to prepare for IMPROVISATIONAL taneity and storytelling. For in front of an audience. Teams CHALLENGE OVERVIEW this Challenge, students work learn to work together quickly each. Each of their sketch- Improvisation helps students on elements of their solution and creatively to produce skits es incorporated different hone their research, commu- for weeks, but they can’t be right on the spot. settings and situations that nication and public speaking sure what must actually be ONE TEAM’S SOLUTION were randomly selected for skills, while it stimulates fast included in their solutions Team FBI (Federal Bureau of them, ranging from miming to thinking and engagement until they are presenting Improvisation) from Denver, fortune telling to sharks losing with ideas. The Improvisation- at the tournament. Several Colorado took first place at their teeth. elements they must include in Global Finals after amazing al Challenge is all about spon- DESTINATION IMAGINATION | 11 SERVICE LEARNING CHALLENGE 2 1 Colorado team raises more than $7,000 for the Tyler Robinson Foundation CHOOSE YOUR CAUSE AND MAKE A DIFFERENCE IN LIVES WORLDWIDE. DI teams across the globe make the world a better place. Canadian team raises $25,000 to provide clean water in Kenya PROJECT OUTREACH more than $7,000 for the CHALLENGE OVERVIEW Tyler Robinson Foundation to The Project Outreach Service support a local child, Cade Learning Challenge at Desti- Humphreys, in his battle nation Imagination empowers against cancer. The Tyler youth to make a positive Robinson Foundation, which impact on their communi- was founded by Grammy ties. Students (kindergarten Award winning band, Imagine through university) form a Dragons, and the Robinson team, select a community family, assists families in need and then work together battling the unseen costs of to address that need. Not childhood cancer. In addition only do students have fun to local and online fundrais- and learn through Project ing, the team held a “Clap for Outreach, they get to make a Cade” benefit in which they difference, locally and global- ran the games, emceed the ly, while inspiring others to do event, and managed the vol- the same. unteers. After being inspired 1: COLORADO STUDENTS by the team’s passion and JOIN IMAGINE DRAGONS hard work, Imagine Dragons IN THE FIGHT AGAINST treated team T.B.D. to concert CANCER Team T.B.D. from tickets and invited the team Boulder, Colorado raised to deliver the check to the band backstage. 12 | DESTINATION IMAGINATION WISCONSIN TEAM RAISES AWARENESS OF IMPAIRED AND DISTRACTED DRIVING The team set out to raise the $11,000 needed to purchase a driving simulator that would mimic and display the handling characteristics of real vehicles in order to educate the public on safe driving habits. 3 4 2: CANADIAN TEAM provide funding for health- individuals on the dangers Project and the project’s just RAISES $25,000 TO care and agriculture in the of distracted driving. Team grown and grown, way bigger PROVIDE CLEAN WATER Kenyan community. Stevens Point went on to take than we would ever expect IN KENYA For team Got a 3: WISCONSIN TEAM first place at Global Finals. it would.”In December 2015, Penny? from Calgary, Alberta, RAISES AWARENESS OF 4: TEXAS STUDENTS ON the students headed to the their Project Outreach dream DISTRACTED DRIVING A MISSION TO CHANGE Texas Capitol to discuss started with a $5,000 goal to For the Project Outreach DATING VIOLENCE LEG- amendments to a 2007 bill provide clean water for the Challenge, team Stevens ISLATION For team Some- that required students to be village of Ngosuani in Kenya. Point, from Stevens Point, body’s Hot for Tone Tone from educated about dating vio- The team quickly realized, Wisconsin, was compelled to East Texas, the decision to lence. Since the students’ day however, that the community raise awareness of impaired help raise awareness of teen at the Texas Capital, a new bill also had an overwhelming and distracted driving in violence was an easy one. has been filed to analyze the need for better sanitation, their community after losing However, what started as a policies and find a better way irrigation, education and a classmate to drunk driving. project for their Destination to implement dating violence healthcare. Through penny The group of high school Imagination Project Outreach programs in schools. drives in businesses, schools, seniors set out to raise the Challenge has since grown hospitals and service clubs, $11,000 needed to purchase into a courageous push for the team collected more than a driving simulator that would policy change. “At first we just 300,000 pennies and raised mimic and display the han- wanted to spread the word more than $25,000 in six dling characteristics of real ve- and educate people about months. Through their efforts, hicles in order to educate the the problem and how big of the team was able to help public on safe driving habits. a problem it was,” said team build a well and a school, and Within five months, they member Ashlyn Ellgass.“ We educated more than 1,100 joined with Texas Advocacy DESTINATION IMAGINATION | 13 STEM & LITERACY PATHWAYS EARLY LEARNING CHALLENGE Designed for 3-6 year olds Destination Imagination has developed a unique approach to support educational readiness in STEM and literacy concepts. While these areas of education are not historically associated with education at the pre-k and kindergarten grade levels, a philosophical shift in the U.S. is leading states to begin including STEM content in early childhood learning standards. To support this shift, DI created STEM and Literacy Pathways for Early Learners Early learners (preschool—2nd grade) are naturally curious and can adapt well to learn new STEAM (science, technology, engineering, arts and mathematics) concepts. By appealing to their natural curiosity and creativity through a fun, hands-on learning environment, our Rising Stars! Challenge allows early learners to experience a range of invaluable concepts simply and effectively. Each year, volunteer “DI provides opportunities for our children to think, take risks and work together to solve common problems that will get building STEM and literacy skills. The activities, transitions and feedback loop questions can be linked to fulfillment of all key Common Core domains. – Raymond Simon, Educator and Former Deputy Rising Stars! for Early Learners Challenge. They Secretary, United allow kids to be creative, learn simple building fully engage students in creative learning while them to rule the world.” educators and industry experts develop a new focus on creating play-based curricula that to provide teachers with resources to meaning- States Department of Education and construction, become comfortable working in teams, and learn how to speak in front of an audience. The Challenge is noncompetitive, which helps ease pressure and lets kids play and experiment with their solutions. “DI is truly making a difference in the lives of kids. It’s helping develop them into amazing adults who have a great ability to think critically, use their imagination, and work together.” – Tracy Hakenjos, Parent and Team Manager 14 | DESTINATION IMAGINATION Purchase the English or Spanish Versions on ShopDI.org $199 THE CREATIVE PROCESS BELOW ARE THE COMPONENTS OF THE CREATIVE PROCESS THAT OUR PARTICIPANTS EXPERIENCE WHILE SOLVING OUR CHALLENGES Recognize Becoming aware of the Challenge Gaining an in-depth understanding of the Challenge Imagine Generating ideas with team members Focusing on promising ideas Creating a project timeline Initiate & Collaborate Researching, exploring and experimenting Committing to options Building and completing all requirements Assess Assessing progress Reworking or reimagining ideas Practicing presenting the solution Evaluate & Celebrate Presenting at a tournament Reflecting on and celebrating the experience DESTINATION IMAGINATION | 15 MAELLE RICKER KEVIN HOBAN RACHEL HALE CHRIS COLFER OLYMPIC GOLD MEDALIST TELEVISION PRODUCER SINGER & SONGWRITTER ACTOR & AUTHOR Kevin Hoban is a producer Destination Imagination Actor Chris Colfer, who plays first Canadian woman to win at Brian Catalina Entertain- alumna, Rachael Hale, is a Kurt Hummel on the hit TV gold at home in the 2010 ment and has worked on a singer and songwriter from series “Glee,” got his start Winter Olympics. She learned variety of popular television Prescott, Arkansas. She was doing DI in Clovis, Califor- competition, teamwork and series including the National a featured contestant on nia. In addition to winning goal setting at a young age Geographic Channel’s “Ulti- Season 12 of American Idol, the 2011 Golden Globe for as a DI team member from mate Survival Alaska.“ “After and was a Top 20 female fi- Best Supporting Actor in a British Columbia. producing three seasons of nalist competing in the “live” Television Series, Colfer won ‘Ultimate Survival Alaska,’ I’m shows. Billboard ranked her the People’s Choice Award for forever grateful that I went performance of “Nothing but Favorite Comedic TV Actor through Destination Imagina- the Water” as one of the Top in 2012 and 2014. He is also a tion,” said Hoban. He was a 12 Performances of the entire “New York Times” best-sell- DI participant for several years season. Hale has opened for ing author and publisher of and continues to volunteer as Tracy Byrd, Joe Nichols and “Struck by Lightning” and an Appraiser. Chris Cagle, and appeared on “The Land of Stories.” DESTINATION IMAGINATION ALUMNI SUCCESS STORIES Maelle Ricker became the 16 | DESTINATION IMAGINATION an episode of ABC’s Nashville. Do you love DI and are an alum of the program? Are you looking for ways to give back to DI locally, nationally and internationally? Then the Alumni Ambassador Program is for you! Learn more at destinationimagination.org/aap INSTANT CHALLENGES Require teams to engage in quick, creative and critical thinking At a tournament, a team will face challenges with opti- receive an Instant Challenge mism and confidence. Instant and the materials with which Challenges are perfor- to solve it. Team members mance-based, task-based, must think under pressure or a combination of the and apply appropriate skills two. Although each Instant to produce a solution to an Challenge has different Instant Challenge in a period requirements, all Instant Chal- of just 5 to 8 minutes. In a lenges reward teams for their world with growing cultural teamwork. Instant Challenges connections, increased levels are kept confidential until the and types of communication, day of the tournament. Instant and a new need for real-time Challenge accounts for 25% teamwork and problem of a team’s overall score solving, Instant Challenges at tournaments. enable our participants to “DI is where you learn all the elements that school does not teach you; life skills that will benefit any human being for the rest of their life.” – Marshall Rainey, DI Alum “DI is teaching tomorrow’s workforce that careers in engineering and technology are not only fun, but also within their reach.” – Matt Blakely, Motorola Solutions Foundation DESTINATION IMAGINATION | 17 ACADEMIC COMPETITIONS THE TOURNAMENTS Teams given Instant Challenges, will solve two types of Chal- where they must think on their lenges: Team Challenges and feet to produce a solution in Instant Challenges. The Team a period of just five to eight Challenge is the combination minutes. The following pie of the Central Challenge and chart is a breakdown of how Team Choice Elements. Team teams will be appraised at Choice Elements are team-se- the tournament. lected elements that are incorporated into the Central Challenge to showcase additional strengths, interests, skills and talent. After solving Team Challenges, teams can attend tournaments to showcase their solutions in front of Appraisers and live audiences. Teams are also 18 | DESTINATION IMAGINATION Instant Challenge 25% Team Choice Elements 15% Central Challenge 60% GLOBAL FINALS Destina- is one that involves teamwork, provinces and 16 countries chance to present their Chal- tion Imagination teams that creativity, perseverance, gather in Knoxville, Tennessee lenge solutions, interact with advance past regional and courage and talent. Global to showcase their Challenge DI teams from all around the state/country tournaments Finals is the culminating solutions. More than 17,000 world, and enjoy an experi- are invited to participate in event of every Destination people attend Global Finals ence that is like no other. Global Finals—the world’s Imagination season. In May, to celebrate creativity and largest celebration of creativ- more than 1,400 teams from have fun. During the four-day ity. The road to Global Finals 45 US states, 7 Canadian event, participants have the “If you create a good Challenge, which DI is masterful at, you get remarkable results.” – Gregg Maryniak, Co-Founder of the XPRIZE Foundation DESTINATION IMAGINATION | 19 WEB SERIES CREATOR PHARMACOKINETICS RESEARCHER BIOTECH ENGINEER EDUCATIONAL GAME DESIGNER MICRO BLOGGER ENVIRONMENTAL SCIENTIST PREPARING STUDENTS FOR EMERGING CAREERS Committed to helping students find their passions From computer coding to life from today, Destination potential. As an educator, ing your students with the sciences to aeronautics, the Imagination is committed to Team Manager or parent skills necessary to succeed exponential growth in the new helping them find their pas- who supports the Destination in college, careers, and digital and human eco-culture sions and interests through Imagination program, you beyond. We are grateful for is outpacing K-12 education. our Challenge program, are helping to bridge the your support and wish your The world our DI participants giving them opportunities to gap between the diverse, students the best of luck in will be facing out of school explore emerging professions emerging workforce and their creative and innovative will be significantly different and achieve their highest K-12 education while provid- endeavors this season. “DI allowed me to bring my interests in science and performing together. While I started out as a scriptwriter for my team, my team members got me hooked on robotics and biomedical engineering.” – Alex Doud, DI Alumnus & Biomedical Engineer ALEX DOUD, BIOMEDICAL ENGINEER 20 | DESTINATION IMAGINATION THE FUTURE OF WORK A DECADE FROM NOW, JOBS WILL NOT LOOK THE SAME 15.7 Million new project management roles will be created by 2020—with no one available to fill them. – The Project Management Institute 50 Billion people, devices and things will be connected to the Internet by 2020. – Cisco 65% of today’s school kids will end up doing jobs that haven’t even been invented yet. – U.S. Department of Labor 123 Million The demand for highly-skilled workers will hit 123 million by 2020, but there will only be 50 million qualified people to fill these jobs. – AT&T 60% of CEOs polled cited creativity as the most important leadership quality, compared with 52% for integrity and 35% for global thinking. – IBM Global CEO Study DESTINATION IMAGINATION | 21 START A TEAM TODAY 1 FORM A TEAM 1 ADULT TEAM MANAGER + 2 TO 7 TEAM MEMBERS = DESTINATION IMAGINATION TEAM The adult Team Manager must be 18 years of age or older. RISING STARS!: Preschool through 2nd Grade ELEMENTARY LEVEL (EL): Kindergarten-5th Grade MIDDLE LEVEL (ML): 6th-8th Grade SECONDARY LEVEL (SL): 9th-12th Grade COLLEGE & UNIVERSITY LEVEL: Full-time, post-secondary students enrolled in college, university, trade, or technical school or military college-bound. High school seniors who are taking accredited courses offered by a college or university that will qualify for course credit when entering higher education. 2 PURCHASE A TEAM NUMBER Register through ShopDI.org, or Download the Start a Team Application at DestinationImagination.org, fill out and fax, mail or email it to us at AskDI@dihq.org. Visit DestinationImagination. org/TeamPricing for pricing information. After purchasing the first Team Number, organizations can purchase additional Team Numbers at a discounted price. *Depending on the state or country in which you reside, you may be required to pay additional Affiliate fees. DESTINATIONIMAGINATION.ORG 1.888.321.1503 ASKDI@DIHQ.ORG 22 | DESTINATION IMAGINATION START A TEAM TODAY 3 REGISTER IN YOUR LEARN MORE 1.888.321.1503 STATE OR COUNTRY Registering with your state or country organization will allow your team to attend a local tournament and possibly qualify to attend Global Finals. If you purchase a Team Number online, you will be prompted to select your Affiliate (state or country). If filling out the downloadable form, choose your Affiliate. 4 CHOOSE YOUR CHALLENGE 5 ATTEND A TOURNAMENT You will receive a hard copy of our Program Materials by Most Regional and Affiliate Tournaments occur between mail (if in the US, Canada or Mexico) or you can download February and April. If you qualify at the Affiliate level, the files online. After you review the materials, decide you advance to Global Finals. which Challenge is the best fit for your team. Your Challenge solution should take 6-12 weeks. Start by meeting for 1-2 hour sessions. DESTINATION IMAGINATION | 23 “THIS WORLD IS BUT A CANVAS TO OUR IMAGINATION.” – HENRY DAVID THOREAU 24 | DESTINATION IMAGINATION DESTINATION IMAGINATION | 25 “LOGIC WILL GET YOU FROM A TO B. IMAGINATION WILL TAKE YOU EVERYWHERE.” – ALBERT EINSTEIN 1.888.321.1503 DESTINATIONIMAGINATION.ORG ASKDI@DIHQ.ORG DESTINATION IMAGINATION, INC. 1111 SOUTH UNION AVENUE CHERRY HILL, NJ 08002