the challenge program - Destination Imagination

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FOSTERING CURIOSITY,
COURAGE AND CREATIVITY
TEACHING THE
CREATIVE PROCESS
FROM IMAGINATION
TO INNOVATION
THE
CHALLENGE
PROGRAM
OUR
IMPACT
CONTENT
PAGE 3
CHALLENGE
PROGRAM
OVERVIEW
PAGE 4
A SYSTEM OF
LEARNING
PAGE 6
TECHNICAL
CHALLENGE
7
IMPROVISATIONAL
CHALLENGE
11
SCIENTIFIC
CHALLENGE
8
SERVICE LEARNING
CHALLENGE
12
STRUCTURAL
CHALLENGE
9
EARLY LEARNING
CHALLENGE
14
FINE ARTS
CHALLENGE
10
INSTANT
CHALLENGE
17
OUR VISION To be the global leader in teaching the creative process from imagination to innovation.
THE CREATIVE
PROCESS
PAGE 15
THE FUTURE
OF WORK
ACADEMIC
COMPETITIONS
PAGE 21
PAGE 18
START A
TEAM
PAGE 22
SUCCESS
STORIES
OUR MISSION
PAGE 16
To develop opportunities that
nology, engineering, and math-
inspire the global community
ematics), the arts and service
of learners to utilize diverse ap-
learning. Our participants learn
proaches in applying 21st century
patience, flexibility, persistence,
skills and creativity. The Desti-
ethics, respect for others and
ABOUT TEAMWORK, COLLABORATION
nation Imagination (DI) program
their ideas, and the collaborative
encourages teams of learners to
problem solving process. Teams
AND LEARNING HOW TO THINK
have fun, take risks, focus and
may showcase their solutions at
frame challenges while incor-
a tournament.
porating STEM (science, tech-
“DI IS ALL ABOUT THE EXPERIENCE. IT’S
CREATIVELY AND CRITICALLY. ALL OF
THOSE THINGS ARE WHERE THE REAL
LEARNING HAPPENS.”
– GERALD FUSSELL, PRINCIPAL
DESTINATION IMAGINATION | 1
Teams that advance
past regional and state/
country tournaments
are invited to participate
in Global Finals—
the world’s largest
celebration of creativity.
“THE STUDENTS OF TODAY ARE
GOING TO HAVE MULTIPLE
CAREERS, AND SO THE SKILL
SETS THEY NEED ARE MUCH
DIFFERENT. IT’S NOT JUST
ABOUT MEMORIZATION AND
KNOWLEDGE. IT’S ABOUT
TEAMWORK, LEARNING AND DI’S
PRINCIPLES: COLLABORATION,
CRITICAL THINKING AND
PROBLEM SOLVING.”
– D.R. WIDDER, VICE
PRESIDENT OF INNOVATION AT
PHILADELPHIA UNIVERSITY
Every year, local volunteers help
run 200 Destination Imagination
tournaments around the world.
2 | DESTINATION IMAGINATION
OUR
IMPACT
EVERY YEAR, WE IMPACT MORE
THAN 150,000 STUDENTS IN 48
STATES AND 30 COUNTRIES
7 Challenges
Technical
Scientific
Engineering
Fine Arts
Improv
Service
Learning
Early
Learning
1,500,000+
Alumni
150,000
Participants
Annually
48 States &
30 Countries
38,000+
Volunteers
Programs For
5 Age Levels
Incorporated
in 1982
DESTINATION IMAGINATION | 3
WHY, WHAT, HOW & WHEN
PROGRAM OVERVIEW
Our programming complements
K-12 education by fostering
curiosity, courage and creativity.
“DI is the best thing you will ever do for your
child’s education, as well as for helping to shape
their future as an innovator and leader.” ­
– Melissa Dick, Parent & Team Manager
4 | DESTINATION IMAGINATION
WHY The exponential
Challenges stimulate curios-
growth in new technologies
ity so that kids develop an
and our 21st century global
interest in their world and
economy is outpacing K-12
can imagine opportunities to
education, and students and
improve it.
teachers need opportunities
¡¡ Courage is gained when
to bridge this widening
they learn their unique
gap. Through the Destina-
strengths and abilities and
tion Imagination Program,
then step outside their
students learn higher order
comfort zones to pursue
thinking, improve in creative
ideas, collaborate, and
and critical thinking, explore
develop presentations.
their curiosity, build on their
Creativity is increased when
unique strengths, and learn
they take a novel idea
the skills needed for the 21st
through to fruition.
century workforce.
HOW Annually, we provide
WHAT Our 21st century
seven fun and engaging
learning programming is
open-ended Challenges in
cross-curricular and com-
science, technology, engineer-
plements K-12 education by
ing, visual and performing arts,
fostering curiosity, courage
improvisation, service learning
and creativity.
and early learning. Each Chal-
¡¡ Our open-ended academic
lenge is designed to enable
students to apply knowledge
for the Center for Childhood
to novel opportunities.
Creativity, recently completed
WHEN During the school
a study measuring student
year, our participants select
engagement and creative
one of seven Challenges to
attitudes and values among
solve. At academic competi-
students who participate in DI
tions, solutions are presented
and students who do not.
to trained Appraisers. Partic-
According to the statistically
ipants with the top-scoring
significant results, students
Challenge solutions progress
who participate in DI were
from regional competitions to
found to be:
state or country competitions
¡¡ More imaginative when
to Global Finals, our annual
completing given tasks
celebration of creativity. With
¡¡ More creative than students
more than 17,000 attendees,
who have not participated in
Global Finals is the world’s
the DI Challenge program
largest celebration of creativity.
¡¡ More self-confident, tena-
PROVEN RESULTS
cious and collaborative
Dr. Mark A. Runco, Professor
¡¡ Able to elaborate on and
of Educational Psychology
carry more ideas through
for the Torrance Creativity
to fruition
“DI taught me how to think creatively. As a
scientist, I think differently than other people,
and it is certainly an advantage.”
– Lauren Zarzar, Ph.D. Harvard Graduate
Center at the University of
Georgia and Board Member
“Our public school system cannot provide
this type of creative problem solving outlet
for children and I want to help fill the gap.
Seeing the children on my team experience
personal growth through the fun process of
solving their Challenge affirms my belief of
how important DI is.”
– Colleen Bohlman, Team Manager
DESTINATION IMAGINATION | 5
A SYSTEM OF
LEARNING
TEAM
CHALLENGES
7 Challenges: Science, Technology,
Structural, Fine Arts, Improvisation,
Service Learning & Early Learning
Destination Imagination Team Challenges are
designed as a fun and engaging system of
learning. Each Challenge participant will gain
knowledge and experience in creative and
critical thinking, project management, team
building, conflict resolution, STEM, perseverance, and a completion mindset—the very
skills needed to thrive in any chosen career.
Students work together to create and develop
solutions on their own without interference
from Team Managers, parents or other
individuals who are not on their team. Instant
Challenge accounts for 25% of a team’s overall
score at tournaments. But no one starts off
being an Instant Challenge genius. For many,
the ability to think critically and creatively in a
short period of time takes a lot of practice.
UP TO 7 MEMBERS CAN BE ON A TEAM,
AND STUDENTS FROM KINDERGARTEN
THROUGH UNIVERSITY LEVEL PARTICIPATE.
TECHNICAL CHALLENGE
High school team, The Owl, the Portal, and the
Giraleon Hollis from Brookline, New Hampshire
TECHNICAL CHALLENGE
senting their team-created
OVERVIEW The Technical
technical designs and story to
Challenge is designed to
an audience.
introduce students to the en-
ONE TEAM’S SOLUTION
gineering design process and
One high school team from
have them apply real-world
Brookline, New Hampshire
STEM concepts to create an
built a robotic creature, made
innovative solution to the
of individual parts that helped
Challenge. Whether tasked to
it walk and stretch its neck, as
create a robot, vehicle or other
well as communicate through
technical device, students
eye expressions. During their
will research and explore
presentation, the robotic
how technical objects are
creature, which was the
constructed, and then work
main character in the team’s
together in teams to innovate
adventure story, hatched from
their own technical designs.
a 5-foot tall, Faberge-inspired
Teams will also explore their
golden egg. The creature en-
creative and artistic abilities
countered physical, cognitive
by developing an original
and emotional challenges
story, building props and
as it traveled through the
sets, and theatrically pre-
team-created world.
DESTINATION IMAGINATION | 7
SCIENTIFIC CHALLENGE
Elementary
school team,
The Cymatic
Fanatics, from
Crozet, Virginia
SCIENTIFIC CHALLENGE
Virginia, learned how to do
OVERVIEW The Scientific
some amazing things with
Challenge is a creative-think-
sounds for their solution to
ing springboard that blends
the Scientific Challenge. The
the research and curiosity of
team researched sound waves
science with the thrill and cre-
and used them in various
ativity of theater arts. Students
ways to create special effects
research various subjects in
for their original presentation
science, as well as technical
about an imaginary TV show
methods from fields including
in a haunted beach house.
computer science, physics
For their performance, the
and mechanical engineering,
students used sound waves
to create a solution to the
to move grains of sand for a
Challenge. Students showcase
spooky effect and they built
their creativity and artistic
electronic circuits to create
abilities by developing an
low-frequency sounds for ad-
original story, building props
ditional effects. Their innova-
and sets, and presenting their
tive solution helped them win
solutions to an audience.
first place in the Elementary
ONE TEAM’S SOLUTION
Level of the Scientific Chal-
Elementary school team, The
lenge at Global Finals.
Cymatic Fanatics from Crozet,
8 | DESTINATION IMAGINATION
STEAM
STEM education refers to the
areas of science, technology,
engineering and mathematics.
STEAM education incorporates
the “A” for the arts.
STRUCTURAL CHALLENGE
STRUCTURAL CHALLENGE OVERVIEW
The Structural Challenge allows students to
take risks in the world of structural engineering
and express their creativity through art and
performance. Teams build weight-bearing
structures—sometimes using only a designated
set of materials such as balsa wood, playing
cards and glue. In addition to designing,
building and testing the structure, teams
work together to write an original story, which
includes the structure they created, as well
as design props, costumes and set pieces.
ONE TEAM’S SOLUTION Team Magnum DI
from British Columbia built roughly 20 different prototypes for their Structural Challenge
solution before taking a chance on the wedge
system that earned them a fourth-place finish at
Global Finals. For this Structural Challenge, the
team had to create a structure out of specific
materials that could support the weight of a
15-pound pressure board while parts of their
structure were removed during their presentation. Team Magnum DI’s structure, made
only of playing cards, tape and wood, was the
lightest structure in the tournament. The team’s
performance reflected a consistent theme of
learning and revision.
High school team, Team Magnum, from British Columbia
DESTINATION IMAGINATION | 9
FINE ARTS CHALLENGE
FINE ARTS CHALLENGE
armor made by Jacob Halder,
OVERVIEW As the world
which inspired them to create
becomes more interconnect-
a story about a hippie dragon
ed through technology and
that used his flower power to
creativity, arts education is
subdue a dragon slayer. This
key to ensuring students’
team’s presentation included
success in school, careers,
a cave made from paper
and beyond. The Fine Arts
bags, and armor created from
Challenge is an opportunity
plastic utensils. By employing
for students to flex their
magnets and recycled iron
acting and artistic muscles.
filings, the team made words
As they experiment with
magically appear in their
different types of artistic
Sorceress’s “Book of Spells”
media and theater arts, teams
during their performance. To
write scripts, design and
top things off, they construct-
create innovative costumes,
ed a 7-foot tall, 10-foot long
sets and props, and perform
peace-loving, flower-breath-
in a front of a live audience.
ing dragon from aluminum
ONE TEAM’S SOLUTION
soda cans. The team’s inspi-
For their Fine Arts Challenge
rational and multidimensional
solution, high school team,
presentation entertained
That Team with a Dragon,
and inspired.
from Lynnfield, Massachusetts, researched a suit of
High school team, That Team with a Dragon,
from Lynnfield, Massachusetts
10 | DESTINATION IMAGINATION
The team researched a suit of armor made by
Jacob Halder, which inspired them to create
a story about a hippie dragon
Team FBI
(Federal Bureau
of Improvisation)
from Denver,
Colorado
IMPROVISATIONAL CHALLENGE
their solution—anything from
audiences with their quick and
international landmarks to
creative thinking skills. Their
artwork—are randomly select-
team had to perform three
ed right before they perform
separate sketches with only
one minute to prepare for
IMPROVISATIONAL
taneity and storytelling. For
in front of an audience. Teams
CHALLENGE OVERVIEW
this Challenge, students work
learn to work together quickly
each. Each of their sketch-
Improvisation helps students
on elements of their solution
and creatively to produce skits
es incorporated different
hone their research, commu-
for weeks, but they can’t be
right on the spot.
settings and situations that
nication and public speaking
sure what must actually be
ONE TEAM’S SOLUTION
were randomly selected for
skills, while it stimulates fast
included in their solutions
Team FBI (Federal Bureau of
them, ranging from miming to
thinking and engagement
until they are presenting
Improvisation) from Denver,
fortune telling to sharks losing
with ideas. The Improvisation-
at the tournament. Several
Colorado took first place at
their teeth.
elements they must include in
Global Finals after amazing
al Challenge is all about spon-
DESTINATION IMAGINATION | 11
SERVICE LEARNING CHALLENGE
2
1
Colorado team raises more than $7,000
for the Tyler Robinson Foundation
CHOOSE YOUR
CAUSE AND MAKE
A DIFFERENCE IN
LIVES WORLDWIDE.
DI teams across the
globe make the world
a better place.
Canadian team raises $25,000 to
provide clean water in Kenya
PROJECT OUTREACH
more than $7,000 for the
CHALLENGE OVERVIEW
Tyler Robinson Foundation to
The Project Outreach Service
support a local child, Cade
Learning Challenge at Desti-
Humphreys, in his battle
nation Imagination empowers
against cancer. The Tyler
youth to make a positive
Robinson Foundation, which
impact on their communi-
was founded by Grammy
ties. Students (kindergarten
Award winning band, Imagine
through university) form a
Dragons, and the Robinson
team, select a community
family, assists families in
need and then work together
battling the unseen costs of
to address that need. Not
childhood cancer. In addition
only do students have fun
to local and online fundrais-
and learn through Project
ing, the team held a “Clap for
Outreach, they get to make a
Cade” benefit in which they
difference, locally and global-
ran the games, emceed the
ly, while inspiring others to do
event, and managed the vol-
the same.
unteers. After being inspired
1: COLORADO STUDENTS
by the team’s passion and
JOIN IMAGINE DRAGONS
hard work, Imagine Dragons
IN THE FIGHT AGAINST
treated team T.B.D. to concert
CANCER Team T.B.D. from
tickets and invited the team
Boulder, Colorado raised
to deliver the check to the
band backstage.
12 | DESTINATION IMAGINATION
WISCONSIN TEAM RAISES
AWARENESS OF IMPAIRED
AND DISTRACTED DRIVING
The team set out to raise the $11,000
needed to purchase a driving simulator
that would mimic and display the handling
characteristics of real vehicles in order to
educate the public on safe driving habits.
3
4
2: CANADIAN TEAM
provide funding for health-
individuals on the dangers
Project and the project’s just
RAISES $25,000 TO
care and agriculture in the
of distracted driving. Team
grown and grown, way bigger
PROVIDE CLEAN WATER
Kenyan community.
Stevens Point went on to take
than we would ever expect
IN KENYA For team Got a
3: WISCONSIN TEAM
first place at Global Finals.
it would.”In December 2015,
Penny? from Calgary, Alberta,
RAISES AWARENESS OF
4: TEXAS STUDENTS ON
the students headed to the
their Project Outreach dream
DISTRACTED DRIVING
A MISSION TO CHANGE
Texas Capitol to discuss
started with a $5,000 goal to
For the Project Outreach
DATING VIOLENCE LEG-
amendments to a 2007 bill
provide clean water for the
Challenge, team Stevens
ISLATION For team Some-
that required students to be
village of Ngosuani in Kenya.
Point, from Stevens Point,
body’s Hot for Tone Tone from
educated about dating vio-
The team quickly realized,
Wisconsin, was compelled to
East Texas, the decision to
lence. Since the students’ day
however, that the community
raise awareness of impaired
help raise awareness of teen
at the Texas Capital, a new bill
also had an overwhelming
and distracted driving in
violence was an easy one.
has been filed to analyze the
need for better sanitation,
their community after losing
However, what started as a
policies and find a better way
irrigation, education and
a classmate to drunk driving.
project for their Destination
to implement dating violence
healthcare. Through penny
The group of high school
Imagination Project Outreach
programs in schools.
drives in businesses, schools,
seniors set out to raise the
Challenge has since grown
hospitals and service clubs,
$11,000 needed to purchase
into a courageous push for
the team collected more than
a driving simulator that would
policy change. “At first we just
300,000 pennies and raised
mimic and display the han-
wanted to spread the word
more than $25,000 in six
dling characteristics of real ve-
and educate people about
months. Through their efforts,
hicles in order to educate the
the problem and how big of
the team was able to help
public on safe driving habits.
a problem it was,” said team
build a well and a school, and
Within five months, they
member Ashlyn Ellgass.“ We
educated more than 1,100
joined with Texas Advocacy
DESTINATION IMAGINATION | 13
STEM &
LITERACY
PATHWAYS
EARLY LEARNING CHALLENGE
Designed for 3-6 year olds
Destination Imagination has developed a
unique approach to support educational
readiness in STEM and literacy concepts. While
these areas of education are not historically
associated with education at the pre-k and
kindergarten grade levels, a philosophical shift
in the U.S. is leading states to begin including
STEM content in early childhood learning
standards. To support this shift, DI created
STEM and Literacy Pathways for Early Learners
Early learners (preschool—2nd grade) are
naturally curious and can adapt well to learn
new STEAM (science, technology, engineering,
arts and mathematics) concepts. By appealing
to their natural curiosity and creativity through
a fun, hands-on learning environment, our
Rising Stars! Challenge allows early learners
to experience a range of invaluable concepts
simply and effectively. Each year, volunteer
“DI provides
opportunities for our
children to think, take
risks and work together
to solve common
problems that will get
building STEM and literacy skills. The activities,
transitions and feedback loop questions can
be linked to fulfillment of all key Common
Core domains.
– Raymond Simon,
Educator and
Former Deputy
Rising Stars! for Early Learners Challenge. They
Secretary, United
allow kids to be creative, learn simple building
fully engage students in creative learning while
them to rule the world.”
educators and industry experts develop a new
focus on creating play-based curricula that
to provide teachers with resources to meaning-
States Department of
Education
and construction, become comfortable working
in teams, and learn how to speak in front of an
audience. The Challenge is noncompetitive,
which helps ease pressure and lets kids play
and experiment with their solutions. “DI is truly making a difference in the lives of
kids. It’s helping develop them into amazing
adults who have a great ability to think critically,
use their imagination, and work together.”
– Tracy Hakenjos, Parent and Team Manager
14 | DESTINATION IMAGINATION
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THE CREATIVE
PROCESS
BELOW ARE THE COMPONENTS OF
THE CREATIVE PROCESS THAT OUR
PARTICIPANTS EXPERIENCE WHILE
SOLVING OUR CHALLENGES
Recognize
Becoming aware of the Challenge
Gaining an in-depth understanding of the Challenge
Imagine
Generating ideas with team members
Focusing on promising ideas
Creating a project timeline
Initiate & Collaborate
Researching, exploring and experimenting
Committing to options
Building and completing all requirements
Assess
Assessing progress
Reworking or reimagining ideas
Practicing presenting the solution
Evaluate & Celebrate
Presenting at a tournament
Reflecting on and celebrating the experience
DESTINATION IMAGINATION | 15
MAELLE
RICKER
KEVIN
HOBAN
RACHEL
HALE
CHRIS
COLFER
OLYMPIC
GOLD MEDALIST
TELEVISION
PRODUCER
SINGER &
SONGWRITTER
ACTOR &
AUTHOR
Kevin Hoban is a producer
Destination Imagination
Actor Chris Colfer, who plays
first Canadian woman to win
at Brian Catalina Entertain-
alumna, Rachael Hale, is a
Kurt Hummel on the hit TV
gold at home in the 2010
ment and has worked on a
singer and songwriter from
series “Glee,” got his start
Winter Olympics. She learned
variety of popular television
Prescott, Arkansas. She was
doing DI in Clovis, Califor-
competition, teamwork and
series including the National
a featured contestant on
nia. In addition to winning
goal setting at a young age
Geographic Channel’s “Ulti-
Season 12 of American Idol,
the 2011 Golden Globe for
as a DI team member from
mate Survival Alaska.“ “After
and was a Top 20 female fi-
Best Supporting Actor in a
British Columbia.
producing three seasons of
nalist competing in the “live”
Television Series, Colfer won
‘Ultimate Survival Alaska,’ I’m
shows. Billboard ranked her
the People’s Choice Award for
forever grateful that I went
performance of “Nothing but
Favorite Comedic TV Actor
through Destination Imagina-
the Water” as one of the Top
in 2012 and 2014. He is also a
tion,” said Hoban. He was a
12 Performances of the entire
“New York Times” best-sell-
DI participant for several years
season. Hale has opened for
ing author and publisher of
and continues to volunteer as
Tracy Byrd, Joe Nichols and
“Struck by Lightning” and
an Appraiser.
Chris Cagle, and appeared on
“The Land of Stories.”
DESTINATION IMAGINATION
ALUMNI SUCCESS STORIES
Maelle Ricker became the
16 | DESTINATION IMAGINATION
an episode of ABC’s Nashville.
Do you love DI and are an alum of the program?
Are you looking for ways to give back to DI locally,
nationally and internationally? Then the Alumni
Ambassador Program is for you! Learn more at
destinationimagination.org/aap
INSTANT
CHALLENGES
Require teams to engage in quick,
creative and critical thinking
At a tournament, a team will
face challenges with opti-
receive an Instant Challenge
mism and confidence. Instant
and the materials with which
Challenges are perfor-
to solve it. Team members
mance-based, task-based,
must think under pressure
or a combination of the
and apply appropriate skills
two. Although each Instant
to produce a solution to an
Challenge has different
Instant Challenge in a period
requirements, all Instant Chal-
of just 5 to 8 minutes. In a
lenges reward teams for their
world with growing cultural
teamwork. Instant Challenges
connections, increased levels
are kept confidential until the
and types of communication,
day of the tournament. Instant
and a new need for real-time
Challenge accounts for 25%
teamwork and problem
of a team’s overall score
solving, Instant Challenges
at tournaments.
enable our participants to
“DI is where you learn all the elements that school
does not teach you; life skills that will benefit any
human being for the rest of their life.”
– Marshall Rainey, DI Alum
“DI is teaching tomorrow’s workforce that
careers in engineering and technology are not
only fun, but also within their reach.”
– Matt Blakely, Motorola Solutions Foundation
DESTINATION IMAGINATION | 17
ACADEMIC
COMPETITIONS
THE TOURNAMENTS Teams
given Instant Challenges,
will solve two types of Chal-
where they must think on their
lenges: Team Challenges and
feet to produce a solution in
Instant Challenges. The Team
a period of just five to eight
Challenge is the combination
minutes. The following pie
of the Central Challenge and
chart is a breakdown of how
Team Choice Elements. Team
teams will be appraised at
Choice Elements are team-se-
the tournament.
lected elements that are
incorporated into the Central
Challenge to showcase
additional strengths, interests,
skills and talent. After solving
Team Challenges, teams
can attend tournaments to
showcase their solutions in
front of Appraisers and live
audiences. Teams are also
18 | DESTINATION IMAGINATION
Instant
Challenge
25%
Team Choice
Elements
15%
Central
Challenge
60%
GLOBAL FINALS Destina-
is one that involves teamwork,
provinces and 16 countries
chance to present their Chal-
tion Imagination teams that
creativity, perseverance,
gather in Knoxville, Tennessee
lenge solutions, interact with
advance past regional and
courage and talent. Global
to showcase their Challenge
DI teams from all around the
state/country tournaments
Finals is the culminating
solutions. More than 17,000
world, and enjoy an experi-
are invited to participate in
event of every Destination
people attend Global Finals
ence that is like no other.
Global Finals—the world’s
Imagination season. In May,
to celebrate creativity and
largest celebration of creativ-
more than 1,400 teams from
have fun. During the four-day
ity. The road to Global Finals
45 US states, 7 Canadian
event, participants have the
“If you create a good Challenge, which DI is
masterful at, you get remarkable results.”
– Gregg Maryniak, Co-Founder of the
XPRIZE Foundation
DESTINATION IMAGINATION | 19
WEB SERIES
CREATOR
PHARMACOKINETICS
RESEARCHER
BIOTECH
ENGINEER
EDUCATIONAL
GAME DESIGNER
MICRO
BLOGGER
ENVIRONMENTAL
SCIENTIST
PREPARING STUDENTS FOR EMERGING CAREERS
Committed to helping students find their passions
From computer coding to life
from today, Destination
potential. As an educator,
ing your students with the
sciences to aeronautics, the
Imagination is committed to
Team Manager or parent
skills necessary to succeed
exponential growth in the new
helping them find their pas-
who supports the Destination
in college, careers, and
digital and human eco-culture
sions and interests through
Imagination program, you
beyond. We are grateful for
is outpacing K-12 education.
our Challenge program,
are helping to bridge the
your support and wish your
The world our DI participants
giving them opportunities to
gap between the diverse,
students the best of luck in
will be facing out of school
explore emerging professions
emerging workforce and
their creative and innovative
will be significantly different
and achieve their highest
K-12 education while provid-
endeavors this season.
“DI allowed me to bring my interests in science
and performing together. While I started out as a
scriptwriter for my team, my team members got me
hooked on robotics and biomedical engineering.”
– Alex Doud, DI Alumnus & Biomedical Engineer
ALEX DOUD,
BIOMEDICAL ENGINEER
20 | DESTINATION IMAGINATION
THE FUTURE OF
WORK
A DECADE FROM NOW, JOBS
WILL NOT LOOK THE SAME
15.7
Million
new project management roles will
be created by 2020—with no one
available to fill them.
– The Project Management Institute
50 Billion
people, devices and
things will be
connected to the
Internet by 2020.
– Cisco
65%
of today’s school
kids will end up
doing jobs that
haven’t even been
invented yet.
– U.S. Department
of Labor
123
Million
The demand for highly-skilled
workers will hit 123 million by 2020,
but there will only be 50 million
qualified people to fill these jobs.
– AT&T
60%
of CEOs polled cited
creativity as the most
important leadership
quality, compared with
52% for integrity and 35%
for global thinking.
– IBM Global CEO Study
DESTINATION IMAGINATION | 21
START A
TEAM TODAY
1 FORM A TEAM
1 ADULT TEAM MANAGER + 2 TO 7 TEAM MEMBERS =
DESTINATION IMAGINATION TEAM
The adult Team Manager must be 18 years of age or older.
RISING STARS!: Preschool through 2nd Grade
ELEMENTARY LEVEL (EL): Kindergarten-5th Grade
MIDDLE LEVEL (ML): 6th-8th Grade
SECONDARY LEVEL (SL): 9th-12th Grade
COLLEGE & UNIVERSITY LEVEL: Full-time, post-secondary
students enrolled in college, university, trade, or technical school
or military college-bound. High school seniors who are taking
accredited courses offered by a college or university that will
qualify for course credit when entering higher education.
2 PURCHASE A TEAM NUMBER
Register through ShopDI.org, or Download the Start a Team
Application at DestinationImagination.org, fill out and fax, mail
or email it to us at AskDI@dihq.org. Visit DestinationImagination.
org/TeamPricing for pricing information.
After purchasing the first Team Number, organizations can purchase additional Team Numbers at a discounted price.
*Depending on the state or country in which you reside, you may
be required to pay additional Affiliate fees.
DESTINATIONIMAGINATION.ORG
1.888.321.1503
ASKDI@DIHQ.ORG
22 | DESTINATION IMAGINATION
START A
TEAM TODAY
3 REGISTER IN YOUR
LEARN MORE
1.888.321.1503
STATE OR COUNTRY
Registering with your state or country organization will
allow your team to attend a local tournament and possibly
qualify to attend Global Finals. If you purchase a Team
Number online, you will be prompted to select your Affiliate (state or country). If filling out the downloadable form,
choose your Affiliate.
4
CHOOSE YOUR
CHALLENGE
5 ATTEND A
TOURNAMENT
You will receive a hard copy of our Program Materials by
Most Regional and Affiliate Tournaments occur between
mail (if in the US, Canada or Mexico) or you can download
February and April. If you qualify at the Affiliate level,
the files online. After you review the materials, decide
you advance to Global Finals.
which Challenge is the best fit for your team. Your Challenge solution should take 6-12 weeks. Start by meeting
for 1-2 hour sessions.
DESTINATION IMAGINATION | 23
“THIS WORLD IS BUT
A CANVAS TO OUR
IMAGINATION.”
– HENRY DAVID THOREAU
24 | DESTINATION IMAGINATION
DESTINATION IMAGINATION | 25
“LOGIC WILL GET
YOU FROM A TO B.
IMAGINATION WILL
TAKE YOU
EVERYWHERE.”
– ALBERT EINSTEIN
1.888.321.1503
DESTINATIONIMAGINATION.ORG
ASKDI@DIHQ.ORG
DESTINATION IMAGINATION, INC.
1111 SOUTH UNION AVENUE
CHERRY HILL, NJ 08002
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