Training Module 1: Destination ImagiNation, Inc. Community of Programs & An Introduction to Destination ImagiNation® Audience: • Anyone with an interest in young people and their future – everyboDI! Goals: To Acquaint Workshop Participants with • • • • • Destination ImagiNation, Inc.’s Community of Programs Destination ImagiNation® Flagship program The Destination ImagiNation, Inc. Mission Statement The Destination ImagiNation, Inc. Educational Goals applied to the Flagship program The components of the Destination ImagiNation® Equation Methods: • • • • • Presentation Discussion Video/DVD Activities Debrief Materials: • • Destination ImagiNation, Inc. Global Finals Highlights Video/DVD Handouts: o Appendix A: Destination ImagiNation® Program Information o Appendix B: Educational Goals and Challenges of Destination ImagiNation® o Appendix C: Side Trip Specialties Inventory o Selected Training Challenge o Appendix D: Character DI-Bate Instant Challenge ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 Topics & Talking Points: 1 Materials Talking Points Global Final Highlights Video/DVD Slide: Destination ImagiNation, Inc.; Slide: Sponsors Logos Video/DVD – have the Global Finals Video/DVD playing softly as participants arrive 2 Slide: Mission Statement 3 Slides: What is Destination ImagiNation®? Estimated Time 15 min What is Destination ImagiNation, Inc.? In 2007-08, celebrating 25 years of creative problem solving A. A 501c3 Non Profit Corporation 1. Sponsor of Destination ImagiNation® AND a. Rising Stars!® b. Tech Effects® c. DI eXtreme® d. ImagiNation-4-Life™ e. projectOUTREACH® f. DInamic Classrooms™ g. DIcor® h. loveLife in South Africa 2. Corporate Sponsorship – identify current sponsors and general types of support a. Cash support b. Value-In-Kind Mission Statement – Destination ImagiNation, Inc. dedicates itself to enriching the global community and the lives of all those touched by our programs by providing opportunities to explore and discover unlimited creative potential through teamwork, cooperation and mutual respect. 10 min What is Destination ImagiNation®? 1. Our “Flagship” program a. Community-based, school friendly program that builds participants’ creativity, problem solving and teamwork in enjoyable and meaningful ways. b. Destination ImagiNation® is: 1. the world’s largest “Membership-Based” creative problem-solving, process-oriented, International Program. 2. has over 13,000 teams of kids (over 100,000 participants) annually. 3. currently exists in 50 states and 40+ countries and Canadian provinces. 4. conducts over 350 Destination ImagiNation® Tournaments each year. Each tournament utilizes at least 100 volunteers and officials (35,000 volunteers in total). 5. Destination ImagiNation, Inc. conducts an annual 10 min ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 5 min Materials 4 5 Handout: Appendix A, Destination ImagiNation Program Information; Handout: Appendix B, Educational Goals and Challenges of Destination ImagiNation® Talking Points Global Finals event which drew over 20,000 participants, officials and support personnel in May 2007. The Destination ImagiNation® Program A. The Destination ImagiNation® program has two major Components: 1. Team Challenge (comprised of the Central Challenge and Side Trips) and 2. Instant Challenge. B. Both Components are designed to promote a single set of Educational Goals, 1. Educational Goals are met in nearly identical ways. 2. In other words, Instant Challenge and the Team Challenges are much more alike than they are different. 3. Review Handout. C. The primary difference between the two is simply in the way teams’ solutions are produced: 1. The Team Challenge is designed to allow teams a lengthy preparation and development time, usually several months, to produce their solutions. 2. Instant Challenge is designed to force teams to create their solution in a very compressed time frame, usually only a few minutes. Both require the teams to do essentially the same thing, but using different strategies. Team Challenge: participants work in teams of 2-7 for several months to solve their Team Challenge. Refer to what was seen in the Global Finals Video/DVD. The two components of the Team Challenge are: A. Central Challenge: 1. Purpose: Creative Problem Solving techniques and teamwork developed over a long period of time (several months). 2. Educational Focus of Challenge: The Challenges undertaken by the team are academically based and focused on one or more of the following areas: Technical Design and Construction, Science and Theater Arts, Playwriting, Architectural Design and Structural Engineering, Improvisational Acting. a. Review Challenge synopsis for current year 3. Each of the six Central Challenges involves a research component. 4. Any of the six Central Challenges may involve an improvisational component. 5. One or more of the six Challenges involves an ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 Estimated Time 10 min 25 min Materials Talking Points international and/or intercultural theme. 6. All Challenges include a focus on TEAMWORK! B. Show selected portion of Video/DVD that shows a Central Challenge C. SIDE TRIPS 1. Purpose: To encourage participants to discover and showcase their collective interests, strengths, abilities as a team and as individuals, and allows them to develop that showcase over a long period of time. 2. Educational Focus of Side Trips: Based on the educational theory of multiple intelligences. 3. Allows teams total freedom to develop elements of their own choosing. 4. Allows teams to highlight areas of strength that are not brought forth in the Central Challenge requirements. 5. Allows/Encourages teams to recognize and make the most of each individual’s abilities/interests. Estimated Time 6 Handout: Appendix C, Side Trip Specialties Inventory Activity: Side Trips Inventory Have participants complete the Side Trip Specialties Inventory A. Give them 5 min to complete B. Ask 3-4 participants to share what they learned about themselves C. If participants are seated in table teams, or there is room for gathering into small groups, and if time permits, have the participants complete the Inventory for their “team” and discuss the team results amongst themselves 15+ min 7 Handout: selected Training Challenge Activity: Training Challenge If time permits, divide the group into teams of 5-7. Give each team a copy of the selected Training Challenge. Follow directions in the Challenge. 40 min Instant Challenge: the third part of the Equation 1. Purpose: To put team’s creative problem solving abilities, creativity, and teamwork to the test in a short, time-driven Challenge. 2. Educational Focus of Instant Challenge: The team’s use of creative problem solving strategies, assessment and use of available materials, and teamwork in an impromptu situation. 3. Encourages teams to develop creative problem solving and time management strategies, performance and improvisational techniques. 4. Develops the ability to quickly assess properties of 10 min 8 ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 Materials Talking Points provided materials, and learn how to creatively manipulate materials for a unique solution. 9 10 Handout: Appendix D Character DIBate Instant Challenge Estimated Time Activity: Instant Challenge Have the participants do an Instant Challenge such as Character DI-Bate A. Divide into teams – quickest way is for presenter to select teams 1. If more suited – ask for volunteers from the audience to do this for the group B. Set the scene as though this were in an IC room at a tournament C. After completion of the IC, have teams or volunteers discuss the experience 15 min The Destination ImagiNation® Equation adds up to a complete educational package A. Restate the equation Central Challenge: Academically-based; process-driven project emphasizing teamwork, creative problem solving, creativity, improvisation; extended development time 5 min + Side Trips: Multiple Intelligence-based; allows teams total creative freedom to showcase additional strengths; extended development time. + Instant Challenge: Development of solution in an impromptu situation that showcases teamwork, creative problem solving techniques, performance, and material manipulation strategies; time management. = Destination ImagiNation ! ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 Training Tips: • Refer participants to the www.destinationimagination.org website for more information on DI, Inc.’s Community of Programs. Refer participants to www.idodi.org website for more information on the DI Flagship program, including the download of the entire current Program Guide. • Use this Module for various audiences and purposes: Awareness session or Parent Orientation Community program Conference session PTA meeting Meeting with potential sponsor Recruitment of volunteers, team members, potential site hosts, etc. Assessment: • • What is the difference between Destination ImagiNation, Inc. and Destination ImagiNation®? Can you name and give facts about the nine other DI, Inc. sponsored programs? ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 APPENDIX A ! " # $ % & ' ( ) * + % ) , -. 1 /0- 2 2 ( 3/1 % $ $ & 4 2 $ $ 51& %67$)&& & 6 % $ 1 %67$)&& " ( & 1 1 ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 ( 8 ( 7 " % 9 $ $ ! ' " -::- 6 & ; < .6 & ;% = ( % $ ' > & 16 # ) $ ) ? " )$5( # % $ ? " =@ 2 $ ( ' @A $ B 2 ) " > ) ) B 6 $ $ ( % D ( = C E $%& E E %&%' ( <# $%& ( % 1 ( 6 3 % ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 2 B 2 2 )( -: 2 & 7 2 2 $ D )( $ ( $ ( ( ) * +,# - $ % 7 C C $ ' H I&1 F 1 # !? G@& 2 I 2A1 B) ) = ( )( $ & ) D A " A I ?@ ? @ ( H)D ! * H)D + $ ;$ ' > . /' & 1 & 2 < -3J: ? @ ! # # $ ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 $ # # #0 ) $ $ ? 1 @ # $ $ $ ( 6 & 8 ; $ $ $ !) ) $ " 1 % ) 1 7 1$ ! $ & $ % % & & ' + ! & 1 $ $ $ *( + $ * ! $ $ $ $ * + $ & ) 1 $ $ C )12D76=; # ) % !) ) & " > !A 1 1 ' 1 C ) $ > $ C $ $ % ! $ ) $ " ) ' ' ' ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 ! $ # 1 # - '' .! 0 )" 1 4 > 4 A ! 4 4 # ) 4 2 ' !# # 4 - '' 3 1$ % ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 ; ) ! " #$ ' %# & $ " % 2 )( 1 " ( ( ) & , ;7 $ $ ; K *" + ' "& 1 ! ,7I; ,6 & " ( 6 ( > & 5 # ? ( 2 L L2 5 LA 2 ;& 2 ; " ' ) & L @ "% . / 0 1 * $ 1 $ & & % + 7 % " ( D & ( L ) & ;A , > > ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 D LD " ' LD M & 1 " ; & 1 & " ( ( ) & , ; D ' ( 7 2" 1( "1 ' ;7 ; $ - ' +& & ) $ 6 % 2 1 " ( ( ) & L$ K M&D $5;, L ;, & , &D $5 B ;& ;, & &D $5)& ; NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN 3 ' " 1 % & & 6 ;D 5& 76, ! & L ;, ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 + 5 B -& & % $ ; D APPENDIX B Educational Goals and Challenges of Destination ImagiNation® Destination ImagiNation® is a community-based, school-friendly program that builds participants’ creativity, problem solving, and teamwork in enjoyable and meaningful ways. The Program’s goals are displayed below. Team Challenge meets this goal? Yes Yes Yes Yes Yes Yes Yes Destination ImagiNation® Educational Goals Foster creative and critical thinking among all participants Learn and apply Creative Problem Solving method and tools Develop teamwork, collaboration, and leadership skills Nurture research and inquiry skills, involving both creative exploration and attention to detail Enhance and apply written and verbal communication and presentation skills (both impromptu and sustained) Promote the recognition, use, and development of many and varied strengths and talents Encourage competence in, enthusiasm for, and commitment to real-life problem solving Instant Challenge meets this goal? Yes Yes Yes Yes Yes Yes Yes These Educational Goals are met through the two Components of the Program, the Team and Instant Challenges, by requiring teams to develop and learn many useful lifelong skills. The major difference between the two Components is not so much the nature of the Challenge itself but rather HOW MUCH TIME is available in which to craft a solution. The Team Challenge, developed over months, allows for greater depth and detail. Team Challenge Yes Yes Yes Yes Yes Yes Yes Yes Yes: Sustained time allowed, usually months, to prepare polished solution Yes Yes Yes What must teams do to solve this type of Challenge? Develop Creative Problem Solving techniques and use them in the creative process to produce novel and unique solutions Develop their Teamwork to a high degree; learn to collaborate effectively and cooperatively with a minimum of conflict Learn Improvisation Techniques Learn to analyze the properties of materials that might be available for a solution Learn to use materials in ways other than their original purpose Discover their collective interests, strengths, and abilities as a team and as individuals and showcase them effectively Learn to read and understand the Challenge and make sure that the solution fulfills the requirements Research and seek out information needed to solve the Challenge Manage time effectively Be able to think on their feet and improvise on the spot Learn Performance and Theatrical techniques Learn basic design and construction skills ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 Instant Challenge Yes Yes Yes Yes Yes Yes Yes Yes Yes: Very short time allowed, only minutes, to prepare impromptu solution Yes Yes Yes Appendix C Side Trip Specialties Inventory STEP ONE: Individual Specialties Inventory To all Team Members: Would you like to know what YOUR Specialties are? Would you like to know what your TEAM’s Specialties are? If you have ever wondered what special skills, talents, and strengths you and your teammates possess, this questionnaire might help you find out! There are three steps to this process. STEP ONE: STEP TWO: STEP THREE: Fill in the Individual Specialties Inventory. Add up your score on the Individual Specialties Tally sheet. Combine the scores of all team members on the Team Specialties Tally sheet and find out what kinds of Specialties your team possesses. Your team can use that information to help decide what to create for Side Trips. A copy of this form should be provided to EACH team member, and each team member should fill it out independently. Read the following statements and rate each one using the scale below as to how accurately it applies to you! Explanation of Scale: 0 Not applicable 1 Rarely 2 Occasionally 3 Frequently 4 Usually 5 Almost Always # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 STATEMENTS I like to make up puns, rhymes and jokes. When given the opportunity, I love to play brainteaser games that require logical thinking. Whenever I can, I listen to music on the radio or on CDs and cassettes. I work best when I can get up and move around. I love to do mazes, hidden object and jigsaw puzzles. I’m the kind of person who people come to with problems and to discuss important issues. I write in a journal or diary to record things that I think and care about. I love to be outdoors whenever I can. In my artwork, I use lots of patterns using colors and shapes. I like to get involved, so I join groups or clubs. I like finding just the right word when I write. I would like to study about how different people have used certain plants for medicine. I like sports and most physical activities. I remember most TV jingles and can recall songs after only hearing them once or twice. Before I begin a project, I have figured out a step-by-step procedure for myself. I love spending time alone pursuing some personal hobbies and interests. When I give directions, I draw a picture to explain it better. I have strong opinions and tend not to follow the crowd. Math and science are my favorite subjects in school. I find the reading and writing part of school easier than the math and science parts. I love to help others learn new skills. I would have lots of pets, if my parents would let me! When I do a presentation, I always include music. I enjoy doing things with my hands such as model building, crafts, art, or carpentry. ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 SCALE 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 # 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 STEP TWO: Individual Specialties Tally Sheet Individual Score Sheet Instructions for Specialty Inventory Add your rating of each statement as grouped below to determine your OWN individual Specialties. The highest totals most likely indicate the areas of your greatest interests or strengths. These results may also indicate the ways in which you best learn! A. INTERPERSONAL _____ + _____ + _____ = ______ #6 #10 #21 B. INTRAPERSONAL _____ + _____ + _____ = ______ #7 #16 #18 C. LOGIC AND MATHEMATICS _____ + _____ + _____ = ______ #2 #15 #19 D. MUSICAL _____ + _____ + _____ = ______ #3 #14 #23 E. NATURE AND ENVIRONMENT _____ + _____ + _____ = ______ #8 #12 #22 F. PHYSICAL MOVEMENT _____ + _____ + _____ = ______ #4 #13 #24 G. WORDS AND LANGUAGE _____ + _____ + _____ = ______ #1 #11 #20 H. VISUAL AND SPATIAL _____ + _____ + _____ = ______ #5 #9 #17 If this page is printed on the back of STEP ONE, fold over the page to transfer your numbers. ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 STEP THREE: Team Specialties Tally Sheet To determine the strengths of your team, add the total of each team member in each of the eight areas. The team’s highest scoring categories should indicate your team’s areas of Specialty. 1. 2. 3. 4. 5. 6. 7. Team Member A B C D E F G H TOTAL A. Interpersonal E. Nature and Environment B. Intrapersonal F. Physical Movement C. Logic and Mathematics G. Words and Language D. Musical H. Visual and Spatial How to Interpret the Scores when there are not clear-cut Specialties: What if there are MANY clear-cut Specialties indicated? It can happen that a team’s areas of strength are spread evenly across the entire list of Specialties. For example, there may be approximately equal scores in the areas of Logic and Mathematics, Music, Physical Movement, Visual and Spatial, and Words and Language. This does NOT mean that the team has no clear-cut Specialties, but rather the team has SEVERAL areas of Specialty. In that case, the team has even more options for its Side Trip creations!! What if the team only seems to have ONE clear-cut Specialty? This does not mean that the team members do not have many and diverse areas of strength, but rather, that many team members lean toward a specific type of interest or skill area. In that case, the team should look closely at some of the individual team member’s Specialties and see if there are any areas that are clear Specialties for one or more team members, and brainstorm Side Trip options from those areas of Specialties. Remember: Teams do NOT have to base their Side Trips on the Specialties indicated in this Inventory. Teams may choose to create Side Trips from ANY area of Specialty they choose. ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 STEP FOUR: Side Trip Specialties Chart When the team has determined what their Specialties are using the completed Side Trip Specialties Inventory, they can use the chart below to give them some samples of Specialties and ways teams can show them off. These are JUST SOME IDEAS. Teams are not limited to these options. Specialty For Team Members who are interested in: Some Side Trip Ideas Some ways to Showcase this might include: Interpersonal: Working in groups; Demonstration of teamwork well beyond what is communicating; socializing; caring for others; necessary to solve the Challenge; group harmony; showing concern; cooperation; etc. teamwork in manipulation of props; group communication system; extreme collaboration; cooperative project; etc. Intrapersonal: Exploring their feelings; knowing Developing one or more characters who explore or understanding themselves and why they do the their feelings/thinking/moods/emotions, or assess things they do; understanding their place in the themselves; writing poetry or music that expresses universe; self-awareness; autobiographies; etc. deep feelings or emotions; etc. Logic and Mathematics: Logic, mathematics; Use of patterns such as tessellations, codes, mazes, principles of physics; analyzing, comparing and puzzles; use of surveys, tabulations, graphs in contrasting; identifying patterns; deciphering codes; Performance; use of mathematical principles such reasoning; collecting data; etc. as fractions or multiplication; application of principles of physics (machines, technology); use of data, formulas, calculations; etc. Musical: Singing; playing instruments; listening to Composing original music; singing and/or music; composing music; music appreciation; etc. harmonizing; creating instruments; playing instruments; use of rhythm and/or percussion; creating vocal sounds or tones, etc. Nature and Environment: understanding and Use of ecological issues in Performance; depiction learning about the natural world; categorizing of authentic natural environment, animals, insects, plants, rocks, animals, etc.; ecology and/or wildlife plants, natural habitats, constellations; use of studies; learning about atmosphere, weather, and/or natural resources in Challenge solution; depiction of constellations; etc. natural phenomena; etc. Physical Movement: dancing; physical exercise; An original dance; physical or gymnastic acting; working with their hands; martial arts; demonstration; acting out roles; pantomime; use of sports; games involving physical ability; hands on dramatic bodily movement; construction and/or learning; manipulating puppets; etc. manipulation of props; etc. Visual and Spatial: creating visual art; designing; Sculptures, paintings, posters, mosaics, or other creating pictures, illustrations, drawings, maps; physical works of art; set, scenery, and/or costume inventing; sculpting; building models; working with design; creating unique and innovative props; color schemes; construction; engineering; creating creative use of color; innovative uses for ordinary gadgets; etc. materials; technical design; construction; etc. Words and Language: working with words, both Use of puns, rhymes, poems; use of imagery and written and spoken; creative writing; poetry; colorful words; creating unique and memorable dramatic readings; debating; telling jokes and characters; writing and reporting news stories; stories; playing word games and solving word broadcasts; use of accents; storytelling; presenting a puzzles; reading and writing plays; etc. debate on an issue; use of humor; script writing; etc. ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007 APPENDIX D Destination ImagiNation® Instant Challenge Advanced Level Character DI-Bate Challenge: Present a PERFORMANCE in which two of your team members pretend that they are well-known CHARACTERS and participate in a debate and the rest of your team acts as “judges” deciding who won the debate. For the purpose of this Challenge, a debate is defined as two individuals responding to a yes/no question that has no clear answer. One person presents reasons the answer is “yes;” the other presents reasons the answer is “no.” Time: You will have up to 3 minutes to use your IMAGINATION to choose 2 CHARACTERS and plan your debate and up to 4 minutes to present your PERFORMANCE, in which each CHARACTER has 1 minute to present arguments and the rest of the team acting as “judges” has 2 minutes to decide which CHARACTER won the debate. The Scene: For this Challenge, two of your team members are to become different well known CHARACTERS, either real or made-up. Your team should then choose ONE of the three questions on the table in front of you and prepare for these two CHARACTERS to debate whether the answer to the question is “yes” or “no.” After 3 minutes, each of the CHARACTERS will tell who they are and then each will be given 1 minute to present a PERFORMANCE, where they try to convince the other team members that their answer is correct. When debating, the two team members must stay in CHARACTER! The rest of the team will then have 2 minutes to continue the PERFORMANCE, acting as “judges” and deciding who won the debate. Five folding chairs will be available for your team. In addition, two pieces of paper and two pencils will be available for your team to use as you prepare your PERFORMANCE. Scoring: You will receive up to A. 15 points each (30 points maximum) for the creativity of the PERFORMANCE of each of your CHARACTERS. B. 40 points for the creativity of the PERFORMANCE of the judges. C. 10 points for how convincing the “yes” and “no” arguments are. D. 20 points for how well your team works together. ©Destination Imagination, Inc. 2005 Module: DI, Inc./Intro to Program Revised August 2007