P r o b l e m S o l v i n g TRAINING STANDARD PROBLEM SOLVING table of contents 1 | FRAMEWORK ............................................................................................................................................................................ 3 2 | TARGET GROUP .................................................................................................................................................................... 3 3 | LEARNING OBJECTIVES/OUTCOMES .............................................................................................. 3 4 | LEARNING CONTENT .................................................................................................................................................. 3 5 | LEARNING METHODOLOGY .......................................................................................................................... 4 5.1 | Learning methodology ............................................................................................................................. 4 5.2 | Organisation ........................................................................................................................................................... 4 5.3 | Optimal number of participants ................................................................................................... 5 5.4 | Learning materials ........................................................................................................................................... 5 5.5 | Assessment and certification ............................................................................................................ 5 5.6 | Equipment ................................................................................................................................................................. 5 6 | TRAINING PLANNING (RECOMMENDATIONS) ................................................................ 5 7 | THEORETICAL BACKGROUND ..................................................................................................................... 7 8 | TRAINING TOOL BOX ................................................................................................................................................... 7 8.1 | Ice breaker .................................................................................................................................................................. 8 8.2 | Problem solving self-assessment exercise ....................................................................... 8 8.3 | Role play 1 | Brainstorming session ...................................................................................... 17 8.4 | Role play 2 | Decision making meeting ........................................................................... 18 8.5 | Work in groups 1 | First problem challenge ................................................................ 18 8.6 | Work in groups 2 | Identifying key-questions and setting criteria ..... 18 8.7 | Work in groups 3 | Best practice and knowledge management ..... 19 8.8 | Work in pairs 1 | Writing problem statement ............................................................ 19 8.9 | Individual exercises ................................................................................................................................... 20 This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 1. Framework • Use four different problem definition tools This document is the training standard for the module “Problem Solving” within the context of the project AdValue – Training and Validation of Adults’ Transferable Skills (Project № 510853-LLP-1-20101-BG-GRUNDTVIG-GMP). • Write concrete problem statements • Use idea generating tools, such as affinity diagrams, word chaining, the box method, the six thinking hats, and the blink method • Evaluate potential solutions against criteria, including cost/benefit analysis and group voting • Perform a final analysis to select a solution The document is structured according to the usual rules of training standards design. • Understand the roles that fact and intuition play in selecting a solution 2. Target group • This standard is to be used by trainers involved in vocational education and training of adults to develop skills in problem solving at a basic level. Learn the why’s and how’s of refining and rerefining the shortlist. • Learn how to identify the tasks and resources necessary to implement solutions • Evaluate and adapt solutions to reality • Follow up with solution implementation to celebrate successes and identify improvements The standard was developed by the Portuguese partner of the project: • Re-Start Consulting 3. Learning objectives/ outcomes For trainers At the hand of the training, participants will be able to: • • Organize effectively the training module for adult learners; Prepare learning materials suited to the module’s learning objectives for adult learners. For adult learners At the hand of the training, participants will be able to: • Understand problems and the creative problem solving process • Identify types of information to gather and key questions to ask in problem solving 4. Learning content For adult learners 1. The Problem-Solving Method 1.1 Introduction to Six-Step Process 1.2 Problem Definition 1.3 Information Gathering 1.4 Generating Possible Solutions 1.5 Analysing the Solutions 1.6 Selecting the Best Solution(s) 2. Problem Definition 2.1 Identifying the Problem This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 2.2 Determining the Scope 8.1 Doing a Final Analysis 2.3 Writing the problem statement 8.2 Facts vs. Intuition 3. Information Gathering 8.3 Refining and Re-Refining the Shortlist 3.1 Understanding Types of Information 9. Planning your Next Steps 3.2 Identifying Key Questions 9.1 Identifying Tasks 3.3 Developing Criteria 9.2 Identifying Resources 4. Brainstorming Basics 9.3 Evaluating and Adapting 4.1 Creating a Creative Space 10. Recording Lessons Learned 4.2 Setting the Ground Rules 10.1 Planning the Follow-up Meetings 4.3 Generating Ideas 10.2 Celebrating Successes 5. Generating Solutions - Part One 5.1 Logistical Solutions 5.2 Using Affinity Diagrams 5.3 Word Chaining 10.3 Identifying Improvements FULL LENGTH: 25 HOURS (For adult learners) 5. Learning methodology 5.1 Learning methodology 6. Generating Solutions - Part Two 6.1 Using the Box Method 6.2 Using the Six Thinking Hats 6.3 Using the Blink Method 7. Evaluating Solutions 7.1 Developing Criteria 7.2 Using Cost/Benefit Analysis 7.3 Group Voting 8. Selecting a Solution For adult learners Active and practical learning methodologies will be used in accordance with adult learning principles. Affirmative methodologies will be kept to minimum levels and in coherence with the learning outcomes. The module will be organized in a problem-solving approach from its start to finish with the trainer facilitating the identification of a “problem” that will be used as an example of demonstration of the applicability of the course content. 5.2 Organisation Indoor. This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 5.3 Optimal number of participants From 8 to 12 trainers/adult learners. 5.4 Learning materials Each participant will receive a Learning Kit containing: • Course folder, notebook, pen; • Course standard; • Course documentation (manual, slides, etc.) 5.5 Assessment and certification Each training provider using this standard will define its evaluation and certification criteria. In the case of the pilots conducted in Portugal, we opted for formative evaluation with no quantitative scoring and the following certification criterion: at least 90% of attendance of the 25 hours of training. Self-assessment was conducted using the Selfassement Tool #4 - How Good Are You at Solving Problems? At the beginning and end of the training to help adult learners understand their own learning throughout the course. Course certificates were delivered to all the trainees which complied the criterion. The format and content of the certificates comply with the Portuguese legislation (see Annex). 5.6 Equipment Video projector | Flip Chart | White board | Internet connection | Video camera | TV 6. Training planning (recommendations) According to the learning outcomes and content, some recommendations on how to conduct the training module are now presented. The tools to be used by the trainers are part of the Training Tool Box. Subtopic Approaches, methods, tools Duration 1. The Problem-Solving Method - Ice breaker 3 hours - Presentations - Expectations, objectives and expected results (Lecture + ppt) - Self-assessment exercise (According to each training group characteristics, the trainer will chose one of the exercises in the Tool Box) - First problem challenge (Work in groups) - Problem solving method (Lecture + ppt) This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 2. Problem Definition - Identifying and determining the scope of the problem (to be used until the end of the training) (Lecture + ppt) 2 hours - Writing of the problem statement 3. Information Gathering (Work in pairs) - Identifying key-questions and setting criteria 2 hours (Work in groups) 4. Brainstorming Basics Role Play (Brainstorming session) 4 hours - Affinity diagrams 5./6. Generating Solutions - Word chaining 4 hours - Box Method - Six thinking hats - Blink method (Individual exercises + Lecture/ppt) - Cost/benefit analysis 7. Evaluating Solutions - Reformulating selection criteria 3 hours - Decision process (Individual exercises + Lecture/ppt) 8. Selecting a Solution Role Play (decision making meeting) 2 hours - Tasks and Resources 9. Planning your Next Steps - Evaluation process 2 hours (Lecture + ppt) 10. Recording Lessons Learned - Best practice and knowledge management (Work in groups) Total length This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 3 hours 25 hours http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 7. Theoretical background The Creative Problem Solving Process (CPS), also known as the Osborn-Parnes CPS process, was developed by Alex Osborn and Dr. Sidney J. Process Stage Parnes in the 1950s. CPS is a structured method for generating novel and useful solutions to problems. CPS follows three process stages, which match a person’s natural creative process, and six explicit steps: Steps Objective Finding (identify the goal, wish or challenge) Explore the Challenge Fact Finding (gather the relevant data) Problem Finding (clarify the problems that need to be solved in order to achieve the goal) Generate Ideas Prepare for Action Idea Finding (generate ideas to solve the identified problem) Solution Finding (move from idea to implementable solution) Acceptance Finding (plan for action) CPS is flexible, and its use depends on the situation. The steps can be (and often are) used in a linear fashion, from start to finish, but it is not necessary to use all the steps. For example, if one already has a clearly defined problem, the process would begin at Idea Finding. What distinguishes the Osborn-Parnes CPS process from other “creative problem solving” methods is the use of both divergent and convergent thinking during each process step, and not just when generating ideas to solve the problem. Each step begins with divergent thinking, a broad search for many alternatives. This is followed by convergent thinking, the process of evaluating and selecting. 3. “ICSC Course Descriptions”. International Center for Studies in Creativity. 4. “Creative Problem Solving Institute”. Creative Education Foundation. 5. “Programs”. CREA Conference. European Association. Creativity 8. Training tool box This standard includes the following tools for the trainers: • Ice-breaker • Problem solving self-assessment exercise 1. “Creative Problem Solving: Resources for CPS Practitioners”. OmniSkills, LLC. • Powerpoint template 2. What is CPS?. Creative Education Foundation, 2010. • Role play 1 • Role play 2 References This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING • Work in groups 1 • Work in groups 2 • Work in groups 3 • Work in pairs 1 • Individual exercises with personal “things” he or she likes to do in life in general. Then each participant goes around to every other trainee and checks for matches between each other’s interests. As soon as any participant fills in a row of its card (equivalent to three matches), he or she shouts “Bingo”. The same whenever any trainee completes a row of matches (four similar interests). AdValue Bingo (Ice breaker) 8.1 Ice breaker Each trainer will chose an appropriate ice-breaker according to its experience and the scope of the training module. The exercise should occupy no more than 20 minutes. A good example of this kind of exercise was undertaken within the AdValue project in one of the partnership meetings and was called the AdValue Bingo. Using A5 cards like the ones described below, the trainer asks each adult learner to fill in the 12 squares 4 MATCHES 3 M A T C H E S The exercise is very simple to conduct and allows the trainer to establish a nice and open atmosphere between the adult learners and himself. 8.2 Problem solving self-assessment exercise disagree 4 3 2 1 I usually recognize when I have a problem 2 I know when I have solved a problem 3 I can usually see more than one possible solution to a problem 4 I always check that I fully understand the problem 5 People usually ask my advice about solving problems 6 I can usually work out resources needs to solve problems This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP strongly disagree agree strongly agree Problem solving basics (level 1) 1 http://advalue-project.eu agree disagree 7 I usually suggest ways of solving problems 8 I usually ask other people for advice when I’m stuck in a problem 9 I usually avoid jumping at the first solution to a problem I come up with 10 I listen to other people’s suggestions and take note of them 11 I can weigh up different options to find the best solution to a problem 12 I do think about how I will know that I can find out a problem has been solved 13 I can find out about risks involved in tackling problems 14 I can work with other people to solve problems 15 I stay calm when people don’t accept my solution 16 If my solution doesn’t work, I work out why strongly disagree strongly agree TRAINING STANDARD PROBLEM SOLVING Score Interpretation (Problem Solving basics - Level 1) The higher you score, the better. Minimum score: 16 points | Maximum score: 64 points Score Comments 16-28 Poor results 39-40 Negative results 41-52 Average results 53-64 Good results This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING agree disagree 1.3 When I have a problem to solve, I can use my experience from similar situations 1.4 I sometimes try to do everything at once, rather than setting myself targets 1.5 I don’t believe in making plans. I would rather just get on with it 2.1 I am prepared to compromise to get a job done 2.2 Sometimes I let deadlines go by without worrying too much about them strongly disagree strongly agree Problem solving – Level 2 1. Defining a problem and planning 1.1 I am usually clear about what is required from a task 1.2 I know what needs to be done first and what can be left until later 2. Constraints 2.3 If you have come up with a good solution, it is right to ignore the demands of a client 2.4 I am happy to work within constraints and limits, such as a budget 2.5 It can be helpful to work backwards when planning, especially when planning time 3. Evaluation 3.1 It is a waste of time looking for more than one solution to a problem 3.2 The purpose of evaluation is to give you a chance to improve your ideas 3.3 It is better to evaluate results at the end rather than to check as you go 3.4 It is best to keep quiet about any disadvantages you see in your solution 3.5 It is important to look at the process of problem solving, not just the results This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 10 http://advalue-project.eu strongly disagree disagree agree strongly agree TRAINING STANDARD PROBLEM SOLVING 4. Working through a task 4.1 I can track my progress through a complicated task by comparing my performance with my goals 4.2 I believe that other people’s experience can be valuable when I am asked to solve a problem 4.3 Careful research is essential if you are to find a solution which will work 4.4 Things usually become clearer as you go along. It is a waste of time to try to sort everything out in advance 4.5 Things usually work out alright in the end Score Interpretation (Problem Solving - Level 2) No direct scoring interpretation. Trainer must analyse each section and question independently. 2. When faced with a problem, I try to look at it from different angles in order to come up with the best solution. 3. I have complete faith in my capabilities/skills. 4. If I could, I’d prefer to let other people make difficult decisions for me. 5. Change in general makes me uneasy. 6. Making snap or “on the spot” decisions makes me uncomfortable. 7. When others get stuck, I am able to think of new solutions to problems. This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP strongly disagree disagree 1. The fear of making a mistake effects many of the decisions I make. strongly agree agree Creative Problem solving 11 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 8. I don’t think it’s necessary to come up with new solutions to a problem if the one I’ve used in the past was successful. 9. I believe that no matter what life throws at me, I’ll be able to handle it. 10. Asking for other people’s ideas about how to solve a problem is a sign of a lack of skill on my part. 11. Once I’ve found a solution that I believe will work, I see no point in coming up with more. 12. I like learning new things. 13. I get really nervous when I have to make an important decision. 14. I’m the type of person who thinks “outside the box”. 15. When faced with a difficult problem I tend to get discouraged easily. 16. I’m not sure if I’ve done a good job unless someone else points it out. 17. After I’ve made a decision, I find myself wishing I had chosen differently. 18. I enjoy trying new things. 19. Your company needs to come up with a new ad campaign to sell your latest product and your superior chooses you as project manager. During a brainstorming meeting, your youngest team member (who just got hired and is fresh out of school) comes up with an idea that, although really whacky, could end up being really successful. Unfortunately, the veterans on your team who’ve had years of experience in marketing don’t seem to be too enthusiastic about it. You yourself don’t seem to be completely sold on it either, and actually had something completely different in mind. However, this new ad campaign is geared towards a younger audience – just about the same age as the newest rookie – and he/she really seems to be on top of what’s hot these days. What do you do? a. I thank him/her for his/her idea, but turn it down. I’d rather go with a plan that has proven successful in the past. b. I give him/her a chance to explain his/her idea just to be fair, but I’d probably turn it down. c. I run it through the rest of the team and try to determine the pros and the cons of going with it. Unless the majority of the team supports it however, I won’t use it. d. I decide to give his/her idea a try, even if the rest of the team is a little unsure. I’m always open to trying something new. This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 12 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 20. Your work team has recently encountered a problem similar to one you confronted in the past with another company. The solution you came up with at your previous job ended up working out really well. However, while brainstorming together with your current team, they end up coming up with a completely different solution, one that you’ve never thought of before – and aren’t sure will work. How do you react? a. I insist that they use my old solution instead, since it was successful before. b. I ask my team members to seriously consider solving the problem the way my team did in the past. c. I’m concerned about the possibility of failure of their new solution, but I accept that there may be more than one way to solve the problem. d. I feel good about this new idea and look forward to seeing how it will turn out. Score Interpretation (Creative Problem Solving) No direct scoring interpretation. Trainer must analyse each section and question independently. How Good Are You at Solving Problems? Statement 1 Once I choose a solution, I develop an implementation plan with the sequence of events necessary for completion. 2 After a solution has been implemented, I immediately look for ways to improve the idea and avoid future problems. 3 To avoid asking the wrong question, I take care to define each problem carefully before trying to solve it. 4 I strive to look at problems from different perspectives and generate multiple solutions. 5 I try to address the political issues and other consequences of the change I’m proposing so that others will understand and support my solution. 6 I evaluate potential solutions carefully and thoroughly against a predefined standard. 7 I systematically search for issues that may become problems in the future. Not at all (1) Rarely 2) This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP Some times (3) Often (4) Very Often (5) 13 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 8 When I decide on a solution, I make it happen – no matter what opposition I may face. 9 I find that small problems often become much bigger in scope, and thus very difficult to solve. 10 I ask myself lots of different questions about the nature of the problem. 11 After my solution is implemented, I relax and focus again on my regular duties. 12 I focus on keeping current operations running smoothly and hope that problems don’t appear. 13 I evaluate potential solutions as I think of them. 14 When I need to find a solution to a problem, I usually have all of the information I need to solve it. 15 When evaluating solutions, I take time to think about how I should choose between options. 16 Making a decision is the end of my problem-solving process. Total = 0 Score Interpretation (How Good Are You at Solving Problems?) Score Comment 16-36 You probably tend to view problems as negative, instead of seeing them as opportunities to make exciting and necessary change. Your approach to problem solving is more intuitive than systematic, and this may have led to some poor experiences in the past. With more practice, and by following a more structured approach, you’ll be able to develop this important skill and start solving problems more effectively right away. 37-58 Your approach to problem solving is a little “hit-and-miss.” Sometimes your solutions work really well, and other times they don’t. You understand what you should do, and you recognize that having a structured problem-solving process is important. However, you don’t always follow that process. By working on your consistency and committing to the process, you’ll see significant improvements. 59-80 You are a confident problem solver. You take time to understand the problem, understand the criteria for a good decision, and generate some good options. Because you approach problems systematically, you cover the essentials each time – and your decisions are well though out, well planned, and well executed. You can continue to perfect your problem-solving skills and use them for continuous improvement initiatives within your organization. This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 14 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING Theoretical background This quiz is based on Min Basadur’s Simplex problem-solving model. This eight-step process follows the circular pattern shown below, within which current problems are solved and new problems are identified on an ongoing basis. • Risk Analysis helps you identify significant business risks. • Failure Modes and Effects Analysis helps you identify possible points of failure in your business process, so that you can fix these before problems arise. • After Action Reviews help you scan recent performance to identify things that can be done better in the future. Step 2: Find the Facts (Questions 10, 14) After identifying a potential problem, you need information. What factors contribute to the problem? Who is involved with it? What solutions have been tried before? What do others think about the problem? Below, we outline the tools and strategies you can use for each stage of the problem-solving process. Step 1: Find the Problem (Questions 7, 12) If you move forward to find a solution too quickly, you risk relying on imperfect information that’s based on assumptions and limited perspectives, so make sure that you research the problem thoroughly. Step 3: Define the Problem Some problems are very obvious, however others are not so easily identified. As part of an effective problem-solving process, you need to look actively for problems – even when things seem to be running fine. Proactive problem solving helps you avoid emergencies and allows you to be calm and in control when issues arise. (Questions 3, 9) These techniques can help you do this: A great tool to use at this stage is CATWOE. With this process, you analyze potential problems by looking at them from six perspectives, those of its Customers; Actors (people within the organization); the Transformation, or business process; the Worldview, or top-down view of what’s going on; the Owner; and the wider organizational Environment. • PEST Analysis helps you pick up changes to your environment that you should be paying attention to. Make sure too that you’re watching changes in customer needs and market dynamics, and that you’re monitoring trends that are relevant to your industry. Now that you understand the problem, define it clearly and completely. Writing a clear problem definition forces you to establish specific boundaries for the problem. This keeps the scope from growing too large, and it helps you stay focused on the main issues. This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 15 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING By looking at a situation from these perspectives, you can open your mind and come to a much sharper and more comprehensive definition of the problem. Cause and Effect Analysis is another good tool to use here, as it helps you think about the many different factors that can contribute to a problem. This helps you separate the symptoms of a problem from its fundamental causes. Step 4: Find Ideas (Questions 4, 13) With a clear problem definition, start generating ideas for a solution. The key here is to be flexible in the way you approach a problem. You want to be able to see it from as many perspectives as possible. Looking for patterns or common elements in different parts of the problem can sometimes help. You can also use metaphors and analogies to help analyze the problem, discover similarities to other issues, and think of solutions based on those similarities. Tpraditional brainstorming and reverse brainstorming are very useful here. By taking the time to generate a range of creative solutions to the problem, you’ll significantly increase the likelihood that you’ll find the best possible solution, not just a semi-adequate one. Where appropriate, involve people with different viewpoints to expand the volume of ideas generated. Step 5: Select and Evaluate (Questions 6, 15) After finding ideas, you’ll have many options that must be evaluated. It’s tempting at this stage to charge in and start discarding ideas immediately. However, if you do this without first determining the criteria for a good solution, you risk rejecting an alternative that has real potential. Decide what elements are needed for a realistic and practical solution, and think about the criteria you’ll use to choose between potential solutions. Paired Comparison Analysis, Grid Analysis and Risk Analysis are useful techniques here. Step 6: Plan (Questions 1, 16) You might think that choosing a solution is the end of a problem-solving process. In fact, it’s simply the start of the next phase in problem solving: implementation. This involves lots of planning and preparation. If you haven’t already developed a full Risk Analysis in the evaluation phase, do so now. It’s important to know what to be prepared for as you begin to roll out your proposed solution. The type of planning that you need to do depends on the size of the implementation project that you need to set up. For small projects, all you’ll often need are Action Plans that outline who will do what, when, and how. Step 7: Sell the Idea (Questions 5, 8) As part of the planning process, you must convince other stakeholders that your solution is the best one. You’ll likely meet with resistance, so before you try to “sell” your idea, make sure you’ve considered all the consequences. As you begin communicating your plan, listen to what people say, and make changes as necessary. The better the overall solution meets everyone’s needs, the greater its positive impact will be! Step 8: Act (Questions 2, 11) This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 16 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING Finally, once you’ve convinced your key stakeholders that your proposed solution is worth running with, you can move on to the implementation stage. This is the exciting and rewarding part of problem solving, which makes the whole process seem worthwhile. This action stage is an end, but it’s also a beginning: once you’ve completed your implementation, it’s time to move into the next cycle of problem solving by returning to the scanning stage. By doing this, you’ll continue improving your organization as you move into the future. Key Points Problem solving is an exceptionally important workplace skill. Being a competent and confident problem solver will create many opportunities for you. By using a welldeveloped model like Simplex for solving problems, you can approach the process systematically, and be comfortable that the decisions you make are solid. Given the unpredictable nature of problems, it’s very reassuring to know that, by following a structured plan, you’ve done everything you can to resolve the problem to the best of your ability. 8.3 Role play 1 | Brainstorming session Instructions Resources Time 1. Setting up the role play Presenting rules Defining roles Time management rules Logistics (scenario + equipment) Powerpoint or flipchart 10 minutes Flipchart 2. Animation Post-its (big size and Brainstorm of ideas according to the problem previously identified coloured) Video camera Break Reorganize post its, if necessary 3. Selection of ideas Flipchart Organising and categorising ideas Video camera Selecting and retaining ideas (criteria) 4. Conclusions Flipchart Verifying agreement on ideas retained Video camera Mobilizing for future action Break Setting up of the debriefing Video camera TV 5. Debriefing Observation of the recording (most relevant parts) Groups discussion Feedback of the trainer Video camera TV 50 minutes 15 minutes 30 minutes 15 minutes 15 minutes Remaining Flipchart This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 17 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 8.4 Role play 2 | Decision making meeting Instructions Resources Time Powerpoint or flipchart 5 minutes 1. Setting up the role play Presenting rules Defining roles Time management rules Logistics (scenario + equipment) 2. Animation Conduction of the meeting Meeting agenda Meeting materials 40 minutes Flipchart 3. Debriefing Groups discussion Flipchart Feedback of the trainer Remaining 8.5 Work in groups 1 | First problem challenge Instructions Resources Time 1. Setting up the work Presenting rules Creating two groups Time management rules 2. Animation Flipchart 10 minutes Flipchart Listing problems 3. Debriefing Post-Its (Big size) Group discussion Flipchart Feedback of the trainer 20 minutes 15 minutes 8.6 Work in groups 2 | Identifying key-questions and setting criteria Instructions Resources Time 1. Setting up the work Presenting rules Creating two groups: Key-questions & Criteria Time management rules Flipchart Post-Its (Big size) 10 minutes This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 18 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 2. Animation Conducting the work Flipchart Post-Its (Big size) 40 minutes 3. Debriefing Group discussion Feedback of the trainer Flipchart Remaining 8.7 Work in groups 3 | Best practice and knowledge management Instructions Resources Time Powerpoint or flipchart 5 minutes 1. Setting up the role play Presenting rules Defining roles Time management rules Logistics (scenario + equipment) 2. Animation Conduction of the meeting Meeting agenda Meeting materials 40 minutes Flipchart 3. Debriefing Groups discussion Flipchart Remaining Resources Time Feedback of the trainer 8.8 Work in pairs 1 | Writing problem statement Instructions 1. Setting up the work Presenting rules Flipchart Time management rules Post-its (big size) 5 minutes Assigning pairs 2. Animation Conducting the work Presentation and explanation of the statements by each pair Post-its (big size) White board This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 20 minutes 19 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 3. Debriefing Group discussion Feedback of the trainer Flipchart Remaining 8.9 Individual exercises improvement in profit.” #1 – Six thinking hats Exercise (1) Set up for the session (for more than 6 people) • Set up areas with tables and chairs that will enable 3 to 5 people to work closely together and to focus on one member of the group writing on a pad. • Set the areas up with enough space between groups to allow each group to fully concentrate on their own thinking without being unduly disturbed by the other groups. However, it is important to set all the areas up in the one vicinity because the groups will be sharing their thinking. This also helps to create a sense of energy and interest. • At each area place a writing pad and 2 pens. • Ask participants to break into groups of 3 to 5 people and to move to the set up areas. • Ask one participant to act as “scribe/writer” for the group. • Make sure the descriptions of the different hats are clearly visible to everyone. It is helpful to have the descriptions on pre-prepared slides and at least one copy for each group. The introduction to the Six Thinking Hats tool can be supported by a pre-prepared slide presentation. However whether or not a slide presentation is used the following aspects should be covered: • “We will be using Edward de Bono’s Six Thinking Hats tool to help us to think about what we’ve experienced and achieved, and to think about opportunities for further accelerating rates of • “The Six Thinking Hats tool helps us to use six different modes of thinking, and to think in parallel. That is, we all use the same mode of thinking at the same time, and we also get the chance to use each mode.” • “We’ll move through the hats quite quickly spending no more than 3 minutes per hat.” • “We’ll also be using the hats in a particular sequence that has been specifically designed to support thinking about achieving accelerating rates of improvement in profit”. When everything is set and people have gone through the warm-up exercise on the previous page you are ready for the “serious” focus. Use the steps below to conduct the session. Spending 6 Months in Hospital “Our focus is: spending six months in hospital. I’d like you all to put your Black Hat on and do Black Hat thinking about spending six months in hospital.” “Black Hat thinking is about the logical negatives – what could go wrong – the risks and dangers. Let’s do some Black Hat thinking about spending six months in hospital. We have 3 minutes for Black Hat thinking. Scribes please write down everyone’s contributions.” During the 3 minutes regularly but subtly repeat the key points of black hat thinking placing most emphasis on logical negatives, and reminding people of the focus. Give people a time warning with one minute to go. After 3 minutes ask everyone to This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 20 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING stop. Then quickly move around the groups asking for one Black Hat contribution from each group. Do this for 2 to 3 rounds so that everyone gets the idea of Black Hat thinking. Congratulate people on their Black Hat thinking and move on. “Now I want you to take off your Black Hats and put on the Yellow Hat. The Yellow Hat is very different to the Black Hat. It is about logical positives; being optimistic; and constructive. So Yellow Hats on! Three minutes to think about and record some of the logical positives about spending six months in hospital?” about using different hats. References de Bono, E 2000, Six thinking hats, Penguin, London. #1 – Six thinking hats Exercise (2) Six Thinking Hats Exercise After 3 minutes ask everyone to stop. Then quickly move around the groups asking for one Yellow Hat contribution from each group. Do this for 2 to 3 rounds so that everyone gets the idea of Yellow Hat thinking. Congratulate people on their Yellow Hat thinking and move on to the last hat in the exercise. “Now I want you to take off your Yellow Hat and put on the Green Hat. The Green Hat is about creative thinking. Go beyond the obvious and the familiar. Be provocative. Pose searching questions. Strive to think of new ideas. Think outside the square. So Green Hats on! Three minutes to think about and record some Green Hat thinking about spending six months in hospital.” Have each member of the group put on one of the following hats, and then examine the picture of the cricket bat on the next page. 1. White hat: factual, describes what is there 2. Red hat: intuitive, expresses how one feels when one sees the object 3. Green hat: creative, comes up with ideas After 3 minutes ask everyone to stop. Then quickly move around the groups asking for one Green Hat contribution from each group. Do this for 2 to 3 rounds so that everyone gets the idea of Green Hat thinking. 4. Black hat: negative, sees what is wrong with everything Congratulate people on their Green Hat thinking and check to see that everyone has got the idea 6. Blue hat: controls the process, runs the discussion, decides which hat to put on when 5. Yellow hat: positive, sees what is good in everything This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 21 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 3. Red hat: A. How does looking at the picture make you feel? ............................................................................................................................................................................ B. Would you like to own such a bat? .............................................................................................................................................................................. 4. Green hat: List 3 ways that you could go about acquiring such a bat, assuming that it is not for sale. A. ..................................................................................................................................................................... B. ...................................................................................................................................................................... C. ...................................................................................................................................................................... 5. Black hat: After looking at the picture for 2 minutes, the following questions are to be answered by the respective members: 1. Blue hat: In which order should the group go through the hats? A. Of the 3 ways mentioned above, which is the least practical? Why? .............................................................................................................................................................................. B. Which, if any, is immoral? .............................................................................................................................................................................. .............................................................................................................................................................................. 2. White hat: 6. Yellow hat: A. Whose bat is in the picture? Of the options mentioned by the green hat, which seems the best one? .............................................................................................................................................................................. B. How much does it cost? .............................................................................................................................................................................. .............................................................................................................................................................................. C. How many bats of that edition exist? .............................................................................................................................................................................. This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 22 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING Problem Solving Training #2 – The game of the six glasses #2 – The game of the six glasses Problem Solving Training THE GAME OF THE SIX GLASSES #2 – The game of the six glasses #3 – Drawing Room (Identifying the problem) Background Six glasses are lined, and the first three are full of juice and the other three are empty. Before starting the exercise, the group must on one common problem to solve during the exercise. If Six glasses are lined, and the first three are full of juice and the other three are empty.no consensus is possible, the trainer will choose a problem which anyone can understand easily, like global warming, traffic jams in big cities, poverty, etc. Six glasses are lined, and the first three are full of juice and the other three are empty. Objectives • To help adult learners generate as many creative • To help adult learners how to use the activities to generate ideas The challenge: rearrange glasses so that the glasses alternate full and empty. However, you must do ideas as possible this by moving only one glass. The challenge: rearrange glasses so that the glasses alternate full and empty. However, you must do this by moving only one glass. The challenge: rearrange glasses so that the glasses alternate full and empty. However, you must do this bythe moving only one Hold second full glass. glass and pour its contents into the fifth cup (counting from left to SOLUTION right) and replace the glass in place 2. Participants Hold the second full glassand pour its contents • Small groups of four to seven people each into the fifth cup (counting from left to right) and Hold the second full glass and pour left to Supplies and Equipment Materials, • from replace the glass in place 2.its contents into the fifth cup (counting right) and replace the glass in place 2. • For each group: markers, two flip-charts and masking tape for posting flip-chart sheets each participant: one sheet each of three If you were unable to resolve this challenge, it’s because, unconsciously, you created•a ruleFor that does not exist: one can not move the glasses’ content. different colors of sticking dots (1,2cm diameter), This is a very common kind of mental block generating assumptions in our minds about how thingssheets four should be. This is particularly relevant in problem solving. of white paper (A4 format), at least four crayons of different colors and one pad of IfIfyouyou were unable resolve this to challenge, it’s because, weretounable resolve this unconsciously, challenge,youit’screated a rule4that x 6does Post it Notes. not one cancan notalso move theas glasses’ content. Note:exist: This exercise be used an icebreaker. because, unconsciously, you created a rule that does This is a very common kind of mental block generating assumptions in our minds about how things not exist: can not move thesolving. glasses’ content. Time should be. This one is particularly relevant in problem This is a very common kind of mental block 30 minutes PROJECT №510853LLP120101BGGRUNDTVIGGMP generating assumptions in our minds about how things should be. This is particularly relevant in Procedure problem solving. 1. Tell each group member to draw, individually, PROJECT №510853LLP120101BGGRUNDTVIGGMP a picture representing a solution to the Note: This exercise can also be used as an ice-breaker. problem. Say that the picture may be either abstract or realistic and that artistic talent is not important. Note: This exercise can also be used as an icebreaker. This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 23 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING 2. When they have finished, tell them to tape their pictures to the walls or on a flip-chart. 3. Instruct all participants from all groups to walk around and examine the drawings just as people would do in a museum. As group members examine the pictures, tell them to write down on Post-it Notes comments or new ideas triggered. 4. Instruct each group to reconvene and share their ideas, in turn, and try to think of any new ideas. 5. Tell them to write down any ideas on Post-it Notes (one idea per note) and place them on flip-charts for evaluation. Debrief/Discussion Because some drawings may be more abstract than others, encourage adult learners to discuss wheter they found more value in concrete or abstract drawings, or if it even made a difference. Also consider having adult learners debrief using the following questions: • What was most helpful about this exercise? • What was most challenging? • What can we apply? • How would you rate the value of this exercise to helping us with this issue? • What did you learn? • What ideas were generated and which ones were most interesting? #4 – Brain Splitter Background One management approach that has received considerable attention over the years is the concept of left-and-right-brain thinking. Although much of the literature exaggerated or misunderstood how the brain hemispheres actually function during thinking, the basic processes are relatively straightforward. The right brain is considered the seat of creative, holistic, artistic, nonlinear thinking. The right brain is emotional, disorderly, experiential, subjective, nonjudgmental, fantasy-like, and concerned with special relations and metaphorical meanings. The left brain, in contrast, is more rational, orderly, intellectual, objective, judgmental, realistic and concerned with verbal relations and literal meanings. We all have right-and-left-brain hemispheres. Although there is evidence that many people have developed certain hemispheric functions more highly than others, no normal, healthy human is truly a left or right-brain person. The human mind relies on both hemispheres to think and solve problems. The structure that transfers information between the hemispheres is a bundle of nerve fibers known as the “corpus collosum”. Objectives • To help adult learners generate as many creative ideas as possible • To help adult learners how to use the activities to generate ideas Participants • Small groups of four to seven people each This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 24 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING Materials, Supplies and Equipment • For each group: markers, two flip-charts and masking tape for posting flip-chart sheets • For each participant: one sheet each of three different colors of sticking dots (1,2cm diameter) and one pad of 4 x 6 Post it Notes. Handout • Brain Splitter Handout Time 45 minutes Procedure 1. Tell the participants that this will be an exercise based on the metaphor or brain hemispheric dominance. Briefly explain the differences between right and left brained thinking as described in the background section. 2. Divide the learners into smaller groups of four to seven people based on their professed right or left brain dominance. That is, ask them to decide which type of thinking best characterize them in general. (if necessary, you may have to assign people arbitrarily to one of the two categories to equalize the size of the groups). Try to create an equal number of left and right brained groups. 3. Distribute the Brain Splitter Handout, review it with the learners and answer any questions they may have. 4. Instruct the left brain group members to generate as many practical, conventional, and logical ideas they can in 20 minutes. 5. Tell the right brainers to generate as many farout, unconventional, and illogical ideas as they can in 20 minutes. 6. After they have verbalized their ideas, have all participants write them down on sheets of flipchart paper. 7. Ask the members of each group to count off by twos. Have all of the left brain “ones” move to a group with right brained ones and the left brained “twos” with right brained twos. There now should be at least two groups composed of one-half left-brain thinkers and one-half right brained thinkers. These groups represent symbolically the “corpus collosum” function of the human brain. 8. Tell the group members originally in a rightbrain-only group to share with their new leftbrain group members a copy of their idea lists, so that each combination group now gas one list of left-brain ideas and one list of right-brain ideas. 9. Have the groups randomly select one idea from each list and use the combination to help think of new ideas, write new ideas down an Post-it Notes and place them on flip-charts for evaluation. Debrief/Discussion This activity exploits the natural tendency of people to generate logical, practical ideas that, of course, rarely lead to breakout ideas. By insisting that people intentionally think of illogical ideas instead, learners are forced to create new perspectives and consider more innovative approaches. You might suggest that the participants discuss how well they were able to demonstrate right and left brained thinking and whether combining the two types of thinking made a difference in the quality of ideas produced. Also consider having adult learners debrief using the following questions: • What was most helpful about this exercise? This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 25 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING • What was most challenging? 1 & 8 : Make an umbrella that vibrates off water • What can we apply? 1 & 9 : Make a wallet that doubles as an umbrella • How would you rate the value of this exercise to helping us with this issue? • What did you learn? 2 & 7 : Put air jets in the ends of the metal spikes to rotate the umbrella automatically, throwing off water • What ideas were generated and which ones were most interesting? Brain Splitter Handout Assume you manufacture umbrellas and want to develop improved design and features. First, the groups generated two lists: Left-brain ideas 1. Use a more durable fabric 2. Strengthen metal supports 3. Design the handle as a pistol grip 4. Improve the ability of fabric to shed water 5. Use less expensive materials 2 & 8 : Eliminate the need for metal supports 2 & 9 : Develop a carrying device designed like a hip or shoulder holster 3 & 6 : Use compressed-air capsules to open the umbrella 3 & 9 : Have the umbrella double as a pistol 4 & 5 : Develop a cheap fabric that can be replaced easily when damaged 4 & 7 : Build in air pockets so the umbrella can double as a flotation device 4 & 8 : Eliminate fabric and use only air jets to repel water 4 & 9: Design a plastic, foldable parka with an umbrella hat Right-brain ideas 6. Create an umbrella that automatically opens when wet and closes when dry 7. Add air jets that blow down from the top edges of the umbrella to keep rain off the lower body 8. Create an umbrella that repels rain before it hits the fabric 9. Make an umbrella that is so small it fits a wallet The groups combine ideas from each list to produce the following ideas: 1 & 6 : Develop a faster-drying fabric This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 26 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING Annex – Training Certificate Problem Solving Training PROJECT №510853LLP120101BGGRUNDTVIGGMP This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 27 http://advalue-project.eu TRAINING STANDARD PROBLEM SOLVING Annex – Training Certificate Problem Solving Training PROJECT №510853LLP120101BGGRUNDTVIGGMP This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. PROJECT N 510853-LLP-1-2010-1-BG-GRUNTVIG-GMP 28 http://advalue-project.eu