Demand: Gadgets 1 Electrical Gadgets This worksheet covers • • • • • Cost of electricity Why and where we use gadgets Typical power consumption of gadgets Life cycle energies for an energy-using product (a hairdryer) Calculation of energy a mobile phone charger uses when left plugged in The number of energy-consuming gadgets that we use is growing rapidly each year. By knowing which gadgets consume the most energy we can save money, as well as help the environment. Cost of electricity The amount of mains electricity a gadget consumes depends on its power (normally specified in W) and the length of time it is plugged in for. Electricity meters in homes and buildings show how many units of electricity have been used in kWh, a unit of energy: Energy (kWh) = Power(kW) x Time(h) Electricity currently costs roughly 12p per kWh in the UK Why do we use gadgets? We use gadgets for many reasons, including: • Entertainment • Communication with others • Making our lives easier • Education • Work Demand: Gadgets 2 Electrical Gadgets Entertainment • • • • • • Television DVD players CD Players / Stereo Systems Games Consoles Personal Computers etc Communication • • • • Making our lives easier • • • • • • Dishwashers Washing machines Tumble dryers Answering machines Internet etc Land line telephones Internet (email, social networks etc) Mobile phones etc Electrical Gadgets Demand: Gadgets 3 Work • • • • • Dual screen displays Teleconferences Printers Scanners Photocopiers • • • • • Dictaphones Electric pencil sharpeners Projectors Air conditioning etc Education • • • • Personal computers Overhead projectors Interactive white-boards etc Demand: Gadgets 4 Combining Gadgets Gadgets such as smart phones incorporate many different technologies that would previously have required several energy consuming gadgets. Electrical Gadgets Demand: Gadgets 5 Electrical Gadgets Power Consumption Of Gadgets Typical power consumption of various gadgets (units: W) (note actual values vary between models and can be found on the appliance or in the owners manual) Gadget On and active On and inactive Standby Television 100 6 10 DVD player 7 - 5 Digital TV set top box 6 - 5 Sony PS3 190 - 2 Nintendo Wii 18 - 2 Digital Radio 9.1 - 3 Desktop Computer 80 55 - Cathode Ray tube Display 110 - 3 Projector 150 - 5 Laser Printer 500 17 - Laptop 16 9 - Mobile Phone Charger 5 0.5 - Dishwasher 1000 - - Washing machine 800 - - Electrical Gadgets Demand: Gadgets 6 “Energy-using Products” New EU regulations encourage (but do not require) manufacturers to consider the environmental impact of all products that consume energy. It was noted in Introduction: Life Cycle Analysis that in almost any energy-using product, it is the Use phase of the product life cycle that dominates its environmental impact. This is demonstrated below for a common household appliance: a hairdryer. Life cycle analysis of a hairdryer • • • • • 2000W hairdryer weighing 890g, manufactured in southeast Asia Transported to UK by ship for approximately 20,000km. Lifetime of 3 years Used 150 days per year for 3 minutes per day Materials 100% recycled at end of useful life The table summarises the energy associated with each phase in the life cycle of a hairdryer (from Ashby, 2009): Energy (M J) Percentage (%) Material 72 11 Manufacture 6.8 1 Transport 89 13 Use 506 75 Total 673 100 It is clear that the Use phase dominates: 75% of the impact comes from the electricity consumed. Demand: Gadgets 7 Electrical Gadgets Is it worth turning of a mobile phone charger when it’s not in use? From the table of typical values we can see that a charger that is plugged in but not charging a phone uses 0.5W. Therefore, if left on for one day it uses: 0.5W 24 hours = 12 Wh per day = 12/ 1000 kWh per day = 0.012 kWh per day A typical person in the UK who uses 200 kWh per day, so turning off a phone charger will save: (0.012/200) 100% = 0.006% of their energy use (not very much!). Cost-wise, assuming electricity costs 12p per kWh, leaving a charger plugged in when not in use will cost: 0.012 kWh/day 12p/kWh = 0.14p per day These simple calculations show that leaving a charger plugged in isn’t going to make a large difference to our energy consumption. This is not to say it shouldn’t be turned off, just that there are far more significant changes that can to be made. To put this in context: - the energy saved in switching off a charger for one day will be used up in one second of driving! - the energy saved in switching off a charger for one year will be used up in one hot bath. Can you do the equivalent calculation for turning a television, DVD and set-top box off standby? What about turning off all your school’s desktop PCs, laptops and laser printers overnight? Future of gadgets It is likely that our reliance on, and use of, gadgets will increase in the future. However they are also becoming more efficient all the time. Therefore it is hard to know how our energy use in terms of gadgets will change. What do YOU think? Could you manage with fewer gadgets, or use them more efficiently? Demand: Gadgets 8 Electrical Gadgets Sources MacKay DJC, 2009. Sustainable Energy – without the hot air, UIT Cambridge. Also available free online from www.withouthotair.com Ashby MF, 2009. Materials and the Environment, Butterworth-Heinemann. Granta Design Ltd, 2011. Cambridge Engineering Selector (CES) Database. Images from www.sony.co.uk, www.apple.com/iphone, http://npdbook.com