University of Bedfordshire Course Information Form (CIF) SECTION 1 - GENERAL COURSE INFORMATION Qualification Master of Science Course Title MSc Computer Animation and Games Technology - MSXCV Intermediate Award Qualification(s) Master of Sciences Postgraduate Diploma Postgraduate Certificate Postgraduate Credit Awarding Institution University of Bedfordshire Location of Delivery University Square Campus, Luton Duration of Course 1 Year Level 6 FHEQ Level NQF Level 7 (i.e. Masters) Rank 1 2 3 4 Professional Not applicable Statutory Body Accreditation UCAS Course Code Relevant External Benchmarking Subject benchmarks (University of Bedfordshire, Level M), Council of Professors and Heads of Computing benchmarks (April 2008). Published Course Summary The MSc Computer Animation and Games Technology is ideal for Computing, Media or Art and Design graduates who have some experience of computer-based design or programming, and an interest in developing a career in the advanced practice of Computer Animation and Games Technology in industry or academia. You will engage with a wide range of topics including 3D modelling, animation, compositing, motion capture, games AI, games development and special effects, and develop skills that will be informed by professional practices and industry standard tools. SECTION 2 - ENTRY REQUIREMENTS, STUDENT SUPPORT AND FURTHER OPPORTUNITIES Entry Requirements Applicants should have a good honours degree or equivalent in the areas of computing or digital art Student Support during the Course Students will have access to both departmental and University wide support during their studies. From a departmental perspective, each student will have access to a personal tutor (one tutor is assigned to each of our MSc courses) and they may book informal appointments at any point during the year. Students will be expected to see their personal tutor at least twice a year. From a University standpoint, students will have access to the Student Union, Student Services and the Counselling Service. For learning related support, students will have access the Disability Advice Service as well as being able to undertake various courses within the Learning Resources Centre. Students with Disabilities There do not appear to by any educational barriers to students with disabilities. Distinctive Features of the Course Key features • Work with cutting-edge technology at the interface between animation and games technology • Attend regular talks by high-profile guest speakers Areas of study include: • Computer graphics • 2D and 3D animation • Computer games programming • Digital studio practice • 3D Modelling • Digital media technologies Career/Further Study Opportunities Career opportunities: The broad skills you gain will equip you for a career in either the IT or media industries, in areas such as film, games production and advertising. Career routes include: • Computer animator/modeller – games or entertainment industry • Programmer – graphics/visualisation/games • Studio practitioner – creative industries • Researcher advanced computer graphics Further study options include an MSc by Research, MPhil or PhD, visit: www.beds.ac.uk/research/rgs/apply SECTION 3 - TEACHING, LEARNING AND ASSESSMENT Educational Aims The educational aims of this course are as follows: • To develop a conceptual framework and understanding of the fundamental principles of computer animation and develop the competence to apply such principles to operational or real world situations • To equip and enhance students with the important transferable skills of communication, problem solving and team work and to develop a professional ethic • To enable postgraduates entering or working in industry to make an immediate and effective contribution to their company in their chosen discipline • To enhance the students’ employability and provide them with a level of expertise in the area of computer animation • To carry out and present in an organised way a substantial body of original work for the MSc thesis and project • To demonstrate that they have the appropriate level of intellectual skill – i.e. the abilities to synthesise, criticise, develop and integrate material that they have met in the taught part of the course for the thesis dissertation • Demonstrate the ability to identify problems, analyse situations and develop solutions in their work for the thesis Course Learning Outcomes Upon successful completion of this course, you should be able to: 1. Critically evaluate, apply and develop appropriate tools, techniques and methodologies within the specialist area of Computer Animation in the production of practical projects and outcomes. 2. Undertake a substantial piece of original research within a specialist area related to Computer Animation (e.g. Rendering and Lighting) and to critically analyse, synthesise and evaluate your results and present them using an appropriate form of communication (e.g. professionally written formal report, presentation etc). 3. Communicate effectively, by both written and oral means, with experts in the field as well as those with less knowledge of the area. 4. Use an appropriate form of critical problem solving along with creativity and innovation in order to develop an appropriate solutions for complex problems within the production of computer based animation, working effectively as both an individual and as part of a team. 5. Demonstrate an appropriate level of intellectual skill, including the ability to synthesise, criticise, develop, integrate and intellectually challenge material that you have met in the taught component of your course. 6. Extend and challenge current thinking within the field of Computer Animation to cater for future developments (i.e. Emerging Technologies) within an advanced context. 7. Apply and critique the standards of professional bodies to computer animation related work and current developments in the computer animation industry (e.g. ACM Siggraph). Teaching Strategy A wide variety of teaching modes will be used throughout this course. The most important aspect will be that a student centred approach and we will encourage students (through relevant guidance) to become independent thinkers who can take responsibility for their own learning and who can adapt to a wide variety of different situations. The course will make use of traditional lectures and practical sessions as well as encouraging students to engage in various scenarios (e.g. managing their own projects, team working etc). In addition, some units will use podcasts to provide students with an overview / summary of different topics. Some units (e.g. Emerging Technologies) with include seminar based sessions and class discussions. Roughly 70% of the course will be classroom based with the remaining 30% being independent learning which will make use of BREO, Learning Resources and various other electronic resources. Assessment Strategy The assessment strategy used is a balance of written reports, exams, practical (coursework) assignments and computer based assessment. The method used will depend on the nature of the subject being taught in the unit and the most appropriate method has been chosen. Coursework assignments have incorporated formative feedback (as part of our Risk Strategy initiative) so that students can gain an insight into whether their work is meeting the necessary targets. Students will be required to have successfully gained 105 credits before undertaking the dissertation. Curriculum Structure, Assessment Methods and Learning Outcomes Unit Code Level Unit Name Credit Core (C) Option(O) Assessment Methods * 1 2 3 RE RE CIS000-6 7 MSC PROJECT 60 C RE RE CIS004-6 7 EMERGING TECHNOLOGIES 15 C PO RE CIS005-6 7 COMPUTER GRAPHICS 15 C AR EX CIS012-6 7 DIGITAL MEDIA TECHNOLOGIES 15 C PR AR CIS021-6 7 MOBILE APPLICATIONS 15 C RE GR CIS028-6 7 3D COMPUTER ANIMATION 15 C AR EX CIS029-6 7 2D COMPUTER ANIMATION 15 C CIS030-6 7 DIGITAL STUDIO PRACTICE A 15 C PO AR CIS000-6 7 MSC PROJECT 60 C RE RE CIS004-6 7 EMERGING TECHNOLOGIES 15 C PO RE CIS005-6 7 COMPUTER GRAPHICS 15 C AR EX CIS028-6 7 3D COMPUTER ANIMATION 15 C AR EX CIS029-6 7 2D COMPUTER ANIMATION 15 C CIS030-6 7 DIGITAL STUDIO PRACTICE A 15 C PO AR CIS033-6 7 INDEPENDENT STUDY MODULE B 15 C CIS034-6 7 INDEPENDENT STUDY 30 C 4 RE RE MODULE C CIS000-6 7 MSC PROJECT 60 C RE RE CIS005-6 7 COMPUTER GRAPHICS 15 C AR EX CIS028-6 7 3D COMPUTER ANIMATION 15 C AR EX CIS029-6 7 2D COMPUTER ANIMATION 15 C CIS030-6 7 DIGITAL STUDIO PRACTICE A 15 C PO AR CIS037-6 7 3D MODELLING 15 C RE RE MED503-6 7 MEDIA THEORY 15 C CWESS CWCS MED504-6 7 REPRESENTATION AND REALITY 15 C PR RE CIS000-6 7 MSC PROJECT 60 C RE RE CIS005-6 7 COMPUTER GRAPHICS 15 C AR EX CIS012-6 7 DIGITAL MEDIA TECHNOLOGIES 15 C PR AR CIS021-6 7 MOBILE APPLICATIONS 15 C RE GR CIS028-6 7 3D COMPUTER ANIMATION 15 C AR EX CIS030-6 7 DIGITAL STUDIO PRACTICE A 15 C PO AR CIS037-6 7 3D MODELLING 15 C RE RE CIS055-6 7 DIGITAL STUDIO PRACTICE B 15 C PO AR CIS056-6 7 COMPUTER GAMES PRACTICE 15 C AR EX CIS000-6 7 MSC PROJECT 60 C RE RE CIS005-6 7 COMPUTER GRAPHICS 15 C AR EX CIS012-6 7 DIGITAL MEDIA TECHNOLOGIES 15 C PR AR CIS021-6 7 MOBILE APPLICATIONS 15 C RE GR CIS028-6 7 3D COMPUTER ANIMATION 15 C AR EX CIS030-6 7 DIGITAL STUDIO PRACTICE A 15 C PO AR CIS037-6 7 3D MODELLING 15 C RE RE CIS055-6 7 DIGITAL STUDIO PRACTICE B 15 C PO AR CIS056-6 7 COMPUTER GAMES 15 C AR EX RE RE RE RE RE RE PRACTICE * The following codes for assessments methods apply: AR artefact PC practical CB computer-based PF performance CS case study PL placement DI dissertation or project PO portfolio EX exam PR presentation GR group report RE individual report IT in-unit test OR oral LR literature review OT other SECTION 4 – LEARNING AND EMPLOYABILITY Skills Development Strategies Communication To help with the development of this you will: Be given access to a variety of tasks that will develop your oral and written communication skills. Throughout the course you will be asked to perform a variety of written (essay, formal report) and oral (presentations) tasks. Formative feedback as well as summative feedback will be used throughout. Information Literacy To help with the development of this you will: Learn to enhance your understanding and skills with respect to standard desktop applications (MS Excel and Word) as well as developing new skills with respect to specialised software related to the course. Research and Evaluation To help with the development of this you will: Develop your ability to work independently as well as enhancing your reflective skills. You will be set tasks that require you to undertake background research and at times to evaluate what you have undertaken. Creativity and Critical Thinking To help with the development of this you will: Undertake a significant piece of work (usually the MSc dissertation) which requires you to use your (analytical) problem solving and creative skills in order to develop a solution and to be able to critically evaluate the work that you have performed. Team Working Various units incorporate group/team work into their assessment strategy. You will be required to work effectively as part of a group (especially as part of the Professional Project Management unit). Such skills are an important part of any graduate / postgraduate and as such we will aim to provide you with opportunities to develop your teamwork skills. Improving Learning and Performance You will, at various points be provided with feedback. This feedback is an important part of the learning process and will allow you to find out strengths, as well as areas for development. Such feedback will allow you to see where you need to focus and will allow you to improve your performance. Career Management Skills Throughout the course we develop students ability to reflect on their performance and to develop teamwork, written and oral communication. Progress Files Students will be required to keep an e-portfolio that shows their development (both academic and personal) that can be used to show employers how their studies have allowed them to develop their personal and professional skills, as well as the knowledge that they have gained. Professional Standards Students will be expected to develop not only their academic skills, but also their soft-skills (teamwork, oral and written communication, inter-personal skills etc). As such we expect student to adhere to the British Computer Society's Code of Conduct and Code of Practice which detail what is expected (from a professional perspective) of an IT professional. Strategy for Developing and Embedding the Professional Standards Throughout the course we will embed aspects of professionalism (ethics, professional conduct etc) into the different units. The two most poignant examples are the Professional Project Management unit (XAC08-6) and the MSc dissertation. These two units provide an excellent opportunity for students to develop their professional skills by engaging in professional tasks (e.g. managing their own projects and working as part of a team). SECTION 5 - ADMINISTRATIVE INFORMATION Faculty Faculty of Creative Arts, Technologies and Science Field Computer Science and Technology PG Field - CATS Department/School/Division Department of Computer Science and Technology Course Leader Version Number 2014/15 Form completed by: Name: Date: 24/May/2013 Authorisation on behalf of the Faculty Teaching Quality and Standards Committee (FTQSC): Name: Date: 24/May/2013