Student Audio-Visual E-Tool Milestone Presentation November 17, 2004 Lead Presenter: Patrick Veverka Student Audio-Visual E-Tool 1 Team Members Jeffrey Jacobs Team Leader Brian Blain Website Manager Ryan Florin Quality/Process Manager Student Audio-Visual E-Tool John Gedville Support Manager Valentina Neblitt Research And Development Manager David Southard Planning Manager Patrick Veverka Marketing Manager 2 Problem Statement “Learning a university mathematics curriculum requires understanding step by step methodology. Long term retention of information is contingent upon initial presentation followed by reinforcement and review of the subject material.” Student Audio-Visual E-Tool 3 Problem Clarification Learner Type Visual (require visual reinforcement) Auditory (require aural reinforcement) Kinesthetic/ Tactile (require physical reinforcement) Complaint “It is hard for me to understand math when someone explains it without writing it down." "Looking at my math teacher when he or she is lecturing helps me to stay focused.“ "I hate taking notes; I prefer to listen to lectures." "I have difficulty following written solutions on the chalkboard, unless the teacher verbally explains all the steps.“ "I learn math best when I can manipulate it, touch it, or use hands-on examples." "I can't just be shown how to do a problem; I must do it myself so I can learn." Source: Conquering Math Anxiety by Cynthia Arem Student Audio-Visual E-Tool 4 Problem Clarification Why Do Math Classes Not Work Now? ▼ Chalkboard/Whiteboard (Non-digital) Used to display the process driven steps in math Requires heavy note-taking to write down steps ▼ Homework Problems Repetition of process on different data Any errors in acquiring process reinforced ▼ Class Time/Review Time Repeat process with teacher present Loss of productivity Student Audio-Visual E-Tool 5 Proposed Solution “Develop a system that will capture the process by synchronizing the written material with the verbal instruction being given by the professor to allow for correct repetition and reinforcement.” Student Audio-Visual E-Tool 6 Proposed Solution Solution Characteristics WILL DO WON’T DO Capture pen strokes Require use of our solution Record instructor’s voice Prevent user errors Synchronize voice with pen strokes Provide for copyright enforcement Allow for easy repetition of process Motivate students to use solution Student Audio-Visual E-Tool 7 Proposed Solution Goals And Objectives GOALS OBJECTIVES Provide an easier way for students to capture process Decide on which technology to use Professors will spend more time teaching, less time repeating Develop synchronization software Ultimately, students will be more successful Develop distribution scheme Fewer remedial classes Evaluate effectiveness Student Audio-Visual E-Tool 8 Proposed Solution Student Audio-Visual E-Tool 9 Project Phases PHASE TIME SPAN Phase 0 – Conception Fall 2004 Semester Phase 1 – Planning 6 Weeks Of Spring 2005 Semester Phase 1 – Prototyping Rest Of Spring 2005 Semester Phase 2 – Development (Critical Design) 7 Weeks Phase 3 – Production Student Audio-Visual E-Tool 10 Phase 0 – Organizational Structure Jeffrey Jacobs Team Leader Brian Blain Website Manager Ryan Florin Quality/Process Manager Student Audio-Visual E-Tool John Gedville Support Manager Valentina Neblitt Research And Development Manager David Southard Planning Manager Patrick Veverka Marketing Manager 11 Phase 0 – Deliverables ITEM STATUS Prove Feasibility Done Work Breakdown Structure Done Project Website Presentations Small Business Innovation Research Student Audio-Visual E-Tool Under Construction On Time In Progress 12 Phase 0 – Scheduling ITEM STATUS Presentation I 09/20/04 Presentation II 10/20/04 Presentation III Today Preliminary Webpage Due 11/29/04 Presentation IV 12/15/04 SBIR And Website Due 12/15/04 Student Audio-Visual E-Tool 13 Phase 1 – Organizational Structure Jeffrey Jacobs Team Leader Programmer Programmer Student Audio-Visual E-Tool Programmer Programmer Programmer Programmer Consultant 14 Phase 1 – Deliverables ITEM STATUS Planning Summary (Hardware Decision, Software Decision, Identifying Risks, Test Requirements) To Do Proof Of Concept (Prototype Software, Prototype Hardware, Concept Testing) To Do Small Business Innovation Research II To Do Student Audio-Visual E-Tool 15 Phase 1 – Schedule Of Milestones ITEM DESCRIPTION 1 Component Technology Choice Hardware (whiteboard and microphone) and software features must be selected 2 Identify Requirements 3 Identify Potential Technology Risks 4 Identify Concept Test Requirements 5 Develop Prototype Software Create UI, synchronization utility and interfaces to hardware in recording and playback software 6 Develop Prototype Hardware Integrate wireless microphone and whiteboard with computer 7 Concept Testing Student Audio-Visual E-Tool Identify recording, playback and distribution requirements (both hardware and software) Risks include hardware and software failures Identify which demonstrations are necessary and then design test of concept Execute tests from step 4 using educational consultant 16 Phase 1 – Budget STAFFING COSTS POSITION # RATE HOURS COST OVERHEAD TOTAL Project Manager 1 $40/hr 360 $14,400 $5,760 $20,160 Consultant 1 $100/hr 46 $4,600 $1,840 $6,440 Programmer 6 $25/hr 180 each $27,000 $10,800 $37,800 Phase 1 Staffing Sub-total: $64,400 SOFTWARE COSTS Microsoft Visual Studio .NET Software and License ($1,200 per license) Phase 1 Software Sub-total: $7,200 $7,200 HARDWARE COSTS Desktop Computers For Development ($1,000 x 6) $6,000 Whiteboard $500 Microphone $200 Student Audio-Visual E-Tool Phase 1 Software Sub-total: $6,700 Phase 1 Total: $78,300 17 Phase 2 – Organizational Structure Jeffrey Jacobs Team Leader Programmer Programmer Student Audio-Visual E-Tool Programmer Programmer Programmer Programmer Consultant 18 Phase 2 – Deliverables ITEM STATUS Final Product Evaluation Criteria (Real World Field Test Parameters, Field Test Teacher Survey) To Do Finished Software (Complete Prototype Software Including Distribution Solution) To Do Finished Hardware (Modified Whiteboard And Microphone) To Do Testing And Evaluation Reports To Do Student Audio-Visual E-Tool 19 Phase 2 – Schedule Of Milestones ITEM DESCRIPTION 1 Design Real World Test Prepare documentation for testing in existing classroom (including surveys for students and teachers) 2 Develop Final Software Complete user interface, hardware interfaces, audio and video encoding and synchronization, file storage protocol, and playback software 3 Develop Final Hardware Integrate hardware (wireless microphone and whiteboard) with computer 4 Testing And Evaluation 5 Evaluate Success Student Audio-Visual E-Tool Execute fields tests and surveys Analyze results of tests and surveys 20 Phase 2 – Budget STAFFING COSTS POSITION # RATE HOURS COST OVERHEAD TOTAL Project Manager 1 $40/hr 140 $5,600 $2,240 $7,840 Consultant 1 $100/hr 170 $17,000 $6,800 $23,800 Programmer 6 $25/hr 100 each $15,000 $6,000 $21,000 Phase 2 Staffing Sub-total: $52,640 SOFTWARE COSTS Microsoft Visual Studio .NET Software and License ($1,200 per license) Phase 2 Software Sub-total: $0 $0 HARDWARE COSTS Desktop Computers For Development ($1,000 x 6) $0 Whiteboard $0 Microphone $0 Phase 2 Software Sub-total: Phase 1 Total: Student Audio-Visual E-Tool $0 $52,640 21 Phase 3 – Deliverables ITEM STATUS Marketing Strategy And Promotional Campaign To Do Software/Hardware Documentation To Do Support Services To Do End User Product To Do Student Audio-Visual E-Tool 22 Phase 3 – Schedule Of Milestones ITEM DESCRIPTION 1 Create Marketing Plan Design campaign for product 2 Define Staffing Requirements For Company Decide if any additional employees are needed and hire and train them 3 Obtain Legal Counsel 4 Release Product Produce complete product and release to universities 5 Support Existing Products Create support system (website/telephone) for customers Student Audio-Visual E-Tool For copyright and liability protection 23 Management Plan MANAGEMENT METHODS FOR SUCCESS • • • We will work with Old Dominion University as our research partner Company will hold weekly meetings to evaluate progress and stay on budget Daily communication will occur via other methods (phone, email, forum, IM) Student Audio-Visual E-Tool 24 Evaluation Plan PHASE SUCCESS INDICATOR 0 Received an SBIR grant 1 Prototype developed. Internal testing is complete 2 Real world working model in a classroom External testing and consultant evaluation complete 3 Production begins and company can repay business loans Student Audio-Visual E-Tool 25 Marketing Plan Who Is Our Customer? The target market for our product is university mathematics departments. Our target market includes the more than 2100 public and private four-year colleges in the United States. Do They Need Our Product? Initially we would like to interview at least 10 university mathematics departments to access their interest in the product. Our goal is to sell five systems to each. Student Audio-Visual E-Tool 26 Marketing Plan Who Is Our Initial Customer? Our initial customer is the Old Dominion University Mathematics Department. What Return Can Our Customer Expect To Receive On Their Investment? This solution provides an easier and better way for students to see and hear the lecture again. It does not require one or more cameras. It will allow students to resize the presentation to their preferences. Student Audio-Visual E-Tool 27 Funding Plan Our funding will come from an approved SBIR submitted to the National Science Foundation in their “Applications In Support Of Learning” category and from in-kind donations by Old Dominion and our company. “Under this subtopic, proposers will need to address the factors unique to the education market and case histories of other similar education ventures. So in addition to demonstrating knowledge of content, applicable pedagogical principles, and the technology they propose to use; they must also show awareness of the business issues as they apply in the education arena, issues such as marketing, finance, distribution channels, IP, and acceptance of the proffered technology.” http://www.eng.nsf.gov/sbirspecs/IT/it.htm Student Audio-Visual E-Tool 28 Conclusion 1. Capturing the process is a critical part of the learning process 2. Current technologies are insufficient 3. The organizational structure is in place to complete the task 4. Milestones necessary for the completion of this project are clearly defined. 5. Applicable funding source has been chosen. Student Audio-Visual E-Tool 29