COMPUTER ARCHITECTURE & OPERATIONS I Instructor: Yaohang Li Review Last Class Program and Computer Compiler, Assembler, and Linker Components of a Computer This Class Definition of Computer Performance Measure of Computer Performance Next Class Quiz 1 Power Wall Assignment 1 Which airplane has the best performance? Boeing 777 Boeing 777 Boeing 747 Boeing 747 BAC/Sud Concorde BAC/Sud Concorde Douglas DC-8-50 Douglas DC8-50 0 100 200 300 400 0 500 Boeing 777 Boeing 777 Boeing 747 Boeing 747 BAC/Sud Concorde BAC/Sud Concorde Douglas DC-8-50 Douglas DC8-50 500 1000 Cruising Speed (mph) 4000 6000 8000 10000 Cruising Range (miles) Passenger Capacity 0 2000 1500 0 100000 200000 300000 400000 Passengers x mph §1.4 Performance An Analogy Answer That depends on … If performance means “the least time of transferring 1 passenger from one place to another” “the least time of transferring 450 passenger from one place to another” Concorde Boeing 747 Performance can be defined in different ways Response Time and Throughput Response time (AKA Execution Time) Total time required for a computer to complete a task Measured by time Throughput (AKA Bandwidth) Number of tasks done work done per unit time e.g., tasks/transactions/… per hour Response Time and Throughput Assuming each task in a computer is a serial task. How are response time and throughput affected by Replacing with a faster processor? Adding more processors? Reduce response time Increase throughput Increase throughput Same response time We’ll focus on response time for now… Performance and Execution Time Performance Performanc e X 1 Execution time X Relative Performance “X is n time faster than Y” Performanc e X Performanc e Y Execution time Y Execution time X n Example: time taken to run a program 10s on A, 15s on B Execution TimeB / Execution TimeA = 15s / 10s = 1.5 So A is 1.5 times faster than B Measuring Execution Time Elapsed (Wallclock) time Total response time, including all aspects Processing, I/O, OS overhead, idle time Determines system performance CPU time Time spent processing a given job Comprises user CPU time and system CPU time Discounts I/O time, other jobs’ shares User CPU time: CPU time spent in a program itself System CPU time: CPU time spent in the OS performing task on behalf of the program Different programs are affected differently by CPU and system performance CPU Clocking Operation of digital hardware governed by a constant-rate clock Clock period Clock (cycles) Data transfer and computation Update state Clock period: duration of a clock cycle e.g., 250ps = 0.25ns = 250×10–12s Clock frequency (rate): cycles per second e.g., 4.0GHz = 4000MHz = 4.0×109Hz CPU Time CPU Time CPU Clock Cycles Clock Cycle Time CPU Clock Cycles Clock Rate Performance Improvement Performance improved by either Increasing clock rate Reducing number of clock cycles => Shorter clock period => More but shorter instructions => More clock cycles => Longer clock period => Less but Longer Instructions => Reducing clock rate Hardware designer must often trade off clock rate against cycle count CPU Time Example A Program on Computer A: 2GHz clock, 10s CPU time Designing Computer B Aim for 6s CPU time Can do faster clock, but causes 1.2 × clock cycles How fast must Computer B clock be? Clock Cycles B 1.2 Clock Cycles A Clock Rate B CPU Time B 6s Clock Cycles A CPU Time A Clock Rate A 10s 2GHz 20 109 1.2 20 109 24 109 Clock Rate B 4GHz 6s 6s Instruction Set Architecture Instruction Set Architecture (ISA) An abstract interface between the hardware and the lowest-level software that encompasses all the information necessary to write a machine language program that will run correctly Repertoire of instructions Registers Memory access I/O Clock Cycles per Instruction (CPI) Clock Cycles per Instruction (CPI) Average number of clock cycles per instruction for a program Instruction Count and CPI Clock Cycles Instructio n Count Cycles per Instructio n CPU Time Instructio n Count CPI Clock Cycle Time Instructio n Count CPI Clock Rate Instruction Count (IC) for a program Determined by program, ISA and compiler Average cycles per instruction Determined by CPU hardware If different instructions have different CPI Average CPI affected by instruction mix CPI Example Computer A: Cycle Time = 250ps, CPI = 2.0 Computer B: Cycle Time = 500ps, CPI = 1.2 Same ISA Which is faster, and by how much? CPU Time CPU Time A Instructio n Count CPI Cycle Time A A A is faster… I 2.0 250ps I 500ps B Instructio n Count CPI Cycle Time B B I 1.2 500ps I 600ps B I 600ps 1.2 CPU Time I 500ps A CPU Time …by this much CPI in More Detail If different instruction classes take different numbers of cycles n Clock Cycles (CPIi Instructio n Count i ) i1 Weighted average CPI n Clock Cycles Instructio n Count i CPI CPIi Instructio n Count i1 Instructio n Count Relative frequency CPI Example Alternative compiled code sequences using instructions in classes A, B, C Class A B C CPI for class 1 2 3 IC in sequence 1 2 1 2 IC in sequence 2 4 1 1 Sequence 1: IC = 5 Clock Cycles = 2×1 + 1×2 + 2×3 = 10 Avg. CPI = 10/5 = 2.0 Sequence 2: IC = 6 Clock Cycles = 4×1 + 1×2 + 1×3 =9 Avg. CPI = 9/6 = 1.5 Summary Response Time and Throughput Performance Measure CPI (Cycles per Instruction) IC (Instructions Count) Performance Definition What I want you to do Review Chapter 1