Topic: Array of Objects Name: _____________________________________________________ Day3: Period: _______ Date: _______________________ w/ MouseListener Interface I will implement the MouseListener interface. Objectives I will be able to detect when a point is within an object’s coordinates. I will be able to increase the speed of the objects as the game progresses. Values are set in initializeObjects( ) with random values after the object is created. Every time move() is called, the x and y coordinates are changed by deltaX and deltaY Speed of the objects are stored in Shape: - deltaX - deltaY Each Shape object (Circle, Rectangle, CircleStar, etc) has it’s own value for deltaX and deltaY. How would you increase the speed of the objects every 10 seconds? paintComponent() { //move objects //draw objects counter20msecs++; if (counter20msecs % 50 == 0) { secondCounter++; if (secondCounter % 10 == 0) { for (int k=0; k<myObjects.length; k++) { if (myObjects[k] != null) myObjects[k].increaseSpeed(); } } } Why % 50 ? Why % 10 ? Increase speed for all active objects } In Shape.java - add this method ToDo: public void increaseSpeed() { deltaX++; deltaY++; } Increase the speed every 10 seconds. Test with 5 seconds. End game after 120 seconds. Test with 60 seconds.