MFGT 124 Solid Design in Manufacturing Chap 1: Moments of Inertia Professor Joe Greene CSU, CHICO Reference: The Mechanical Process, 3rd Edition, David Ullman, McGrall Hill New York (2003) MFGT 124 Copyright 2003 Joseph Greene All Rights Reserved 1 Chap 1: Design Process • Objectives – – – – – – – Introduction Measurements History Life of a Product Solutions Actions Knowledge Copyright 2003 Joseph Greene All Rights Reserved 2 Why Study Design Process • Introduction • Measuring the Design Process with Product Cost, Quality, and Time to Market • History of Design Process • Life of Product • Solutions for Designs • Basic Actions of Problem Solving • Knowledge and learning During Design Copyright 2003 Joseph Greene All Rights Reserved 3 Introduction • Humans have been designing items for nearly 5000 years. – Parts are designed with a process that can be complex. • Gearboxes, heat exchangers, computer chips, automobiles, bikes, satellites, decks, houses, etc.. – Parts can be designed with “seat-of-the pants” process (Make it as you go) or with a particular process. – Without a mechanical design process, the cost to manufacture is too high, the quality is too low, and the time to make the product is too high. • 85% of the problems with new products are the result of a poor design. – Not working as they should – Costing too much – Taking too long to develop. • Improvements to the design process saves time and money. Copyright 2003 Joseph Greene All Rights Reserved 4 Introduction • Concurrent Engineering http://www.soce.org/ – Have many disciplines involved in the design process. • Engineering, Manufacturing, Marketing, Quality, Customers – Concurrent Engineering: • Systematic approach to the integrated design of products and their related processes, including manufacture and support. – The concurrent engineering approach causes developer • To consider all elements of the product lifecycle from concept through disposal, including quality control, cost, scheduling and user requirements. – Benefits of Concurrent engineering include • • • • • Less development time, Fewer engineering changes, Less time to market, Higher quality, and Higher white collar productivity. – Society of Concurrent Engineering is an open organization with 4 chapters: • • • • Boston San Diego Silicon Valley, and Quebec Copyright 2003 Joseph Greene All Rights Reserved 5 Introduction • Components of Concurrent Engineering – Business Plan • Idea and Identifiable Need – Define general shape and use • Target Customer/Market – Benchmark cases of similar products • Forecast – Sales Volume (How many parts per year can be sold), Distribution channels – Cost and Risk Assessment for legal, environmental, governmental issues – Promotional Plan for TV, Radio, Print • Return on Investment (Most projects need at least 5% ROI) – Product Design • • • • Definition of form (what does it look like) and function (what is it suppose to do) What are typical materials and suppliers What are high level performance requirements (MPG, horsepower, crash tests, etc..) What are Product Quality targets (Fit and finish, exterior image) – Production Systems • What plants can make product • What are Process Quality targets (scrap %, per part manufacturing costs, cycle time) Copyright 2003 Joseph Greene All Rights Reserved • What manufacturing equipment/machines are required. Build or Buy parts. 6 Concurrent Engineering Example • New Car for Chevy Camaro – GM Product Development Team (PDT) Meet weekly with upates • Cross functional team made up of people from engineering, sales, marketing, manufacturing, quality, business. – Business Plan • • • • 160,000 cars per year sold Baby boomer male 35 to 55 yrs old Mustang and Monte Carlo SS package ROI is estimated to be 5%, break even point 15 months – Product Design 30K 25K $ 20K 15K 10K SUV Crowne Vic Seville Mustang Cimmeraon Delta 88 Monte Carlo Grand AM Focus Saturn Sprint Escort Small Midsize Big Size of Car • Rear wheel drive sports car, updated classic design • Use old frame, new transmission, new engine, new body panels, share with Pontiac the transmission, engine, and doors, others are new • Break car design into 8 different systems and designate a design chief for each section – Production System • • • • New engine, body panel assemblies, and powertrain. Use existing plant in Canada for Chevy and Pontiac Layout manufacturing process into 6 major sections, $250M manufacturing cost Estimate manufacturing of $12,000 overhead and profit Copyright cost 2003 Joseph Greeneplus All Rights Reserved 7 Measuring Design Process • Product Cost, Quality and Time to Market – The three measures of the effectiveness • Cost • Quality • Time to market – All three measures are vital whether the product is the whole system (the car) or a subsystem (the powertrain) or a sub component (the engine) 5 30 – Mfg Cost of an automotive part Manufacturing Cost of Automotive Part • Design is smallest part but – Influences the rest Overhead 50 Labor Material Design 15 • The other costs are higher often due to design changes • Results of the design process can change the cost of the manufactured product by 50% (+/- 25%) • Xerox attributes 50 % of the final cost to the deign process Copyright 2003 Joseph Greene All Rights Reserved 8 Cost Drivers (what influences cost) • Engineering changes during the automobile development causes higher costs, lower quality, and more time to produce Company A – Figure 1.6 Design Changes, And Cost $$ Lower Costs Design Higher CompanyCosts B Production • Costs are higher the later in time changes happen. Starts Timing • Company A (Toyota) – Sets aside a large number of design engineers and $$ early in design process. – Results in fewer design changes later » Reduced costs later and improved quality. • Company B (GM) – Sets aside a minimum number of design engineers and less $$ early in design process. Provides – Results in many design changes later » Higher costs later and lower quality. – Suppliers quote jobs at a very low price but then charge the company large $$$ for changes to their part when the company changes the design. » Troy Engineering quotes injection mold for $200,000 and then charges company $250,000 for changes later in the program after changes. Copyright 2003 Joseph Greene All Rights Reserved 9 Quality and Timing • Engineering changes during the automobile development causes higher costs, lower quality, and more time to produce. Line Fallout at Xerox – Xerox Quality Study Defects per 1000 • Fig 1.5 35 30 25 20 15 10 5 0 1982 1984 1986 1988 1990 1992 1994 Year • Number of parts that fall-out or are rejected • Competitors had much less rejects per 1000 pieces • Xerox was losing business due to poor quality – Restructured design process to make changes earlier in design process – No changes once design was frozen – Reduced time from concept to production from 3 years to 6 months – Reduced scrap rate and improved quality Copyright 2003 Joseph Greene All Rights Reserved 10 History of the design process • History of the design process – Cradle to grave • Design: Concept starts process where the idea begins • Development process occurs to develop idea into engineering and manufacturing terms • Manufacturing: Production process takes development data and makes thousands of the same part per day. – Simpler times • One person could design and manufacture entire product. – Parts were simple, regulations were few, quality was fair – Current times • Products are more complex. • Companies separated the different areas into different organizations – Design, Manufacturing, Quality, Production, Sales didn’t communicated very well • Over the wall design method where different departments don’t share ideas. – Design gives Manufacturing the design without Mfgt input – Manufacturing gives tools and layout to Production without input • Results in poor design with large quality issues and late Customers Marketing Copyright 2003 Joseph Greene All Rights Reserved Design Mfgt Production Customers 11 History of the design process • GM example – Glory years 1950s to 1980s – GM Organization • Centralized Engineering and Manufacturing into Fisher Body – All cars were designed and manufactured by Fisher Body » Information for common parts were shared between Chevy, Pontiac, Buick, Oldsmobile, Cadillac. » The designs were very similar because the same engineering team designed them. • Centralized Production – All cars were produced by GM Assembly Division » The assembly plants were laid out very similarly and information was shared amongst car lines • Independent Sales Divisions were responsible for sales of cars and trucks. Copyright 2003 Joseph Greene All Rights Reserved 12 History of the design process • GM example – Terrible Years under Roger Smith (mid to late 1980s) – GM Organization • Separated Engineering and Manufacturing and Production – All cars were designed and manufactured by each car division » Small Car: Information for common parts were shared between Chevy, Pontiac and GM of Canada. Had separate design standards for car. » Midsize and Large Car - Information for common parts were shared between Buick, Oldsmobile, Cadillac. » The designs became different though the function was the same for exterior parts, powertrain, structrures because the different engineering team designed them. – All cars were produced by each division separately » The assembly plants were laid out very different and information was not shared amongst car lines – GM Truck had centralized design and manufacturing organization. Big profits – Result was a financial disaster • GM lost $10 billion in 4 years. • The cost to product a car at GM was twice as much as Honda and 50% more than Ford. Copyright 2003 Joseph Greene All Rights Reserved – Roger Smith was fired and a Movie was made “Roger and Me” 13 History of the design process • GM example – Great Years under Richard Wagoner mid 1990s to current – GM Organization • Centralized Engineering – All cars were designed by GM Engineering » Information for common parts were shared between Chevy, Pontiac, Buick, Oldsmobile, Cadillac. » The designs were very similar because the same engineering team designed them. » Developed one common design standards and layouts for all cars and trucks. • Centralized Manufacturing and Production – All cars were produced by GM Manufacturing Division » The assembly plants were laid out very similarly and information was shared amongst car lines • Independent Sales Divisions were responsible for sales of cars and trucks. – Result was a financial winner – No longer had over-the wall designs. • Concurrent engineering was the method of organization. – Each product team would haveGreene representatives from design, manufacturing, Copyright 2003 Joseph All Rights Reserved production, quality, sales and marketing. 14 History of the design process • Key Features of Concurrent Engineering – – – – – – – – – Focus on entire product life (Chap 1) Use and support of design teams (Chap 3 and 5) Processes are as important as product (Chap 4 and 5) Good project planning and management (Chap 5) Development of product requirements (Chap 6) Multiple concept generation and evaluation (Chap 7 and 8) Decision making process (Chap 8) Concurrent development of product and mfgt process (Chap 9-13) Effective communication Copyright 2003 Joseph Greene All Rights Reserved 15 Life of Product • Every phase of the development is the life of product – Figure 1-8 • Product development – – – – – Identify need Plan for the design process Develop engineering requirements Develop concepts Develop product • Production and delivery – – – – Manufacture Assemble Distribute Install • Use – Customers • End of Life – Retirement Copyright 2003 Joseph Greene All Rights Reserved 16 Many Solutions for Design Problems • Example, analysis problem – What size SAE grade 5 bolt should be used to fasten together 2 pieces of 1045 sheet steel each 4 mm thick and 6 cm wide, which are lapped with 100 N? • • • • Need is very clear Problem is understood No need to design the joint since it is already spec’d Only decision to make is to determine if the specs are OK • Typical design problem – Design a joint to fasten together two pieces of 1045 steel each 4 mm thick and 6 mm wide, which are lapped over each other and loaded with 100N • • • • Similar to first problem and easier to understand Don’t need to know how to design for shear failure of bolted joints Much more latitude in engineering design due to less constraints Other questions come up for type of environment, disassembly,tools available, cost, mating equipment and tools, etc… Copyright 2003 Joseph Greene All Rights Reserved 17 Many Solutions for Design Problems • Some problems are ill defined. – Too few constraints or information – Too much constraints or information • Typical design problems have multiple solutions – Some bad solutions – Some good solutions – A few optimum solutions • Lowest cost • Highest performance • Fastest time • Fig 1.10 Copyright 2003 Joseph Greene All Rights Reserved 18 Problem Solving • Basic Actions – – – – – – – Establish the need or realize a problem needs to be solved Plan how to solve the problem Understand the problem by developing requirements Generate alternative solutions Evaluate the alternatives Decide on acceptable solutions Communicate the results Copyright 2003 Joseph Greene All Rights Reserved 19 Knowledge and Learning • Capturing lessons learned – When design process starts little is known about the solution – As the design and manufacturing process develops • • • • New ideas and solutions to problems are identified Knowledge is gained by the development team Technologies are further defined and developed New ways and innovation – At the end of the project a lot is known about the solution and the hurdles that were overcome to achieve results – The information needs to be documented before the development team dissolves and people reassigned so that the information can be used on the next program – Example, • GM used knowledge based computer programs that were added to design packages so that best practices can be used in each car or truck program. – Fig 1.11 Design process paradox – Exercises 1.2, 1.4 Copyright 2003 Joseph Greene All Rights Reserved 20