1 2 3 4 5 6 Next You are a digital native! That means that you have used digital technology like cellphones, video game systems, computers, and tablets for your entire life. Watch this video to think about and discuss: What is the difference between traditional media and digital media? What are some examples of one-way and two-way media? In this Slam Dunk lesson you will do brief, focused research to help you answer the inquiry question: Select the image above to view the animation. Video Source: Common Sense Media 1 2 3 4 5 6 Next You will use these sources to learn about digital media and its role in our everyday lives to complete the Student Activity on Slide 3: • Brain Pop-Social Networking* • Brain Pop-Email and IM * • Brain Pop-Microblogging * * You must first log on to BCPSOne and click/tap the BrainPop icon authenticate, then return to this slide to select the BrainPop links. • • • • • Teens Spending Time Consuming Media How Teens View Their Digital Lives What’s Trending in Teen Digital Media How Teens View Their Digital Life (Infographic) Living Life Online (PDF) Select the image above to watch a video about the Digital Youth Network in Chicago, Illinois. 1 1) As you explore the resources on Slide 2, use this NOTES ORGANIZER to gather information about different types of media that you use, how you use them, your feelings about your media usage, and your parents’ feelings about it. 2 3 4 5 6 Next This concept map from Common Sense Media 2) Use the information from your notes and your own life experience to create a concept map about the role of digital media in your life. Include the types of digital media you use, how you use them, and what kinds of feelings this creates for you and your parents. Use a digital concept-mapping tool or low-tech tools of your choice to create your concept map. 1 2 3 4 5 6 Next How much time do you spend using digital media? • Think about your typical day from the moment you wake up to when you go to bed. Complete this MEDIA LOG for all the digital media you use. • Use the data from your log to create an Infographic about your use of digital media. • Compare your use of media to that of your peers by examining their infographics. Do you spend more or less time in front of the screen? Tools for Making an Infographic: • • • • • Discovery Education BoardBuilder - support page Wixie (access through BCPSOne) - support page Microsoft PowerPoint Another approved digital tool of your choice Low-tech tools of your choice (paper, colored pencils, pictures cut out of old magazines, etc.) Use the success criteria on this rubric as a guide and to self-evaluate your work. Select the image above to view a larger infographic about how many hours and minutes the average person spends with media each day. 1 2 3 4 5 6 Next Now that you know how to create an infographic, use what you’ve learned about media usage to create another infographic illustrating a “healthy media diet”. This infographic should show what you think a healthy percentage of media use or alternative activities should be in the day of a middle school student. You can base your “healthy media diet” infographic design on healthy eating infographics like the one shown below; click on the image to see a larger version. Select the image above to view a larger infographic about the amount of screen times adolescents use during their average day, and what they could be doing instead. From the CDC 1 Maryland Technology Literacy Standards Standard 2.0 Digital Citizenship: Demonstrate an understanding of the history of technology and its impact on society, and practice ethical, legal, and responsible use of technology to assure safety. Common Core State Standards grade 6: RI.7, RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6 grade 7: RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6 grade 8: RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6 Standards for the 21st Century Learner 1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order to make inferences and gather meaning. 2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world situations, and further investigations. 3.1.6 Use information and technology ethically and responsibly. 3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess. ISTE Standards for Students 1. Creativity and innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. a. Apply existing knowledge to generate new Ideas, products, or processes. b. Create original works as a means of personal or group expression 3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information. b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. 4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. c. Collect and analyze data to identify solutions and/or make informed decisions. 5. Digital Citizenship : Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 5a. Advocate and practice safe, legal, and responsible use of information and technology. P21 Skills Information Literacy: Access information efficiently (time) and effectively (sources); Use information accurately and creatively for the issue or problem at hand. 2 3 4 5 6 Digital Citizenship: Middle School Grades 6-8 Time Frame: • 1 hour for research • 1 hour to create research product (Infographic) Differentiation strategies for this lesson: • Allow students to use digital or low-tech tools of their choice to create an Infographic about their digital lives. • Information sources on Slide 2 are in a variety of media formats to address various learning preferences. • Students could work with a partner or small group to complete the Student Activity on Slide 3 and/or assessment on Slide 4 Notes to the teacher: • Collaborate with your school library media specialist to implement this lesson. • Lesson content used or adapted from Common Sense Media lessons My Media and Digital Life 101. Please review these lessons before implementing the SlamDunk research model to gain a broader scope of the lesson content. ICT Literacy: Use technology as a tool to research, organize, evaluate and communicate information. Apply a fundamental understanding of the ethical/legal issues surrounding the access and use of information technologies. Last updated: July 2015 Created by Linda Brown, Library Media Specialist, revised by Anna Conner, Library Media Specialist BCPS Slam Dunk Research Model, Copyright 2014, Baltimore County Public Schools, MD, all rights reserved. The models may be used for educational, non-profit school use only. All other uses, transmissions, and duplications are prohibited unless permission is granted expressly. This lesson is based on Jamie McKenzie’s Slam Dunk Lesson module.