1 2 3 4 5 6 Lots of people-- especially young people-- are using social media networks like Facebook and Twitter. According to the company Facebook, they have added over one billion members since 2012. Social networks are a great way to connect with people and present ourselves to the world. But have you ever thought about what your digital identity– your social network profiles, pictures, avatars, and posts-- really say about you? Do people ever express aspects of their identities online that they might not express offline? Do they ever exaggerate about themselves or deceive others by pretending to be someone else online? Why do people do this? Henry's StoryCreating Online Identities Watch the video on the right to hear one teen talk about his digital identity. The brief research for this Slam Dunk will help you to answer the essential question: Select the image above to watch a video about online identity from Common Sense Media How could the way I present myself online carry both benefits and risks? Next 1 You will use these information resources to help you identify benefits and risks of how you present yourself online, and to complete the Student Activity on Slide 3. Profile Penalty video from NetSmartz Offline Consequences video from NetSmartz Protecting Your Online Identity and Reputation Heads Up Growing an Online Reputation Consequences of your online profile Going Private (from SIRS Discoverer) Crafting an online profile (from NBC Learn) Creating a Positive Online Persona 2 3 4 5 6 Image Source: clipart.com by subscription Next 1 2 3 4 5 Use the information sources on Slide 2 and this NOTES ORGANIZER to gather important ideas about digital identity and online profiles. Consider these questions as you explore the resources: 1. 2. 3. 4. How can what you post online affect your relationships with others? How can what you post online affect other people’s perceptions and opinions of you? How could what you post online now affect your reputation, both now and in the future? What can you do to be sure that you have a positive online presence? Image Source: clipart.com by subscription 6 Next 1 2 3 4 5 6 Based on what you’ve learned from your research, create a draft of a positive online profile page. After completing your draft, print it out and then write about the benefits of having a positive online profile and risks of having a negative online profile. Use this Profile Publisher to begin. Respond to the writing prompt when you have finished creating your positive online profile. Use this rubric to check your work according to success criteria. Image Source: readwritethink.org Next 1 2 3 4 5 6 Next Play the NetSmartz game Tad’s Profile Panic. Tad wants to keep his gossipy classmates from sharing his personal information. Help him clean up his profile. Put everything into the privacy vault and become a Privacy Guru. Use the Web-based tool Fakebook to apply what you have learned about creating a positive online presence. Create an imaginary social media profile for yourself or a fictional teen. Get support for using Fakebook HERE 1 Maryland Technology Literacy Standards Standard 2.0 Digital Citizenship: Demonstrate an understanding of the history of technology and its impact on society, and practice ethical, legal, and responsible use of technology to assure safety. Common Core State Standards grade 6: RI.2, RI.3, RI.7, RI.8, W.4, W.10, SL.1a, SL.1b, SL.1c, SL.d, SL.2, L.6 grade 7: RI.2, RI.3, RI.8, RI.10, W.4, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.6, L.6 grade 8: RI.2, RI.3, RI.8, RI.10, W.4, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.6, L.6. Standards for the 21st Century Learner 1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order to make inferences and gather meaning. 2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world situations, and further investigations. 3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess. 3.1.6 Use information and technology ethically and responsibly. ISTE Standards for Students 1. Creativity and innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technolog b. Create original works as a means of personal or group expression 3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information. b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. 4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. c. Collect and analyze data to identify solutions and/or make informed decisions. 5. Digital Citizenship : Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 5a. Advocate and practice safe, legal, and responsible use of information and technology. P21 Skills Information, Media & Technology Skills: Apply a fundamental understanding of the ethical/legal issues surrounding the access and use of information technologies Access information efficiently (time) and effectively (sources); Use information accurately and creatively for the issue or problem at hand. 2 3 4 5 6 Digital Citizenship: Middle School Grades 6-8 Time Frame: 1 hour for research and 1 hour to create research product. Differentiation strategies for this lesson: Information sources on Slide 2 are in a variety of media formats to address various learning preferences. Students could work with a partner or small group to complete the Student Activity on Slide 3 and/or assessment on Slide 4. Notes to the teacher: Collaborate with your school library media specialist to implement this lesson. Lesson content used or adapted from the Common Sense Media lesson Which Me Should I Be?. Please review this lesson before implementing the SlamDunk research model to gain a broader scope of the lesson content. Materials can be printed out and videos screened by the teacher or library media specialist, if necessary. Students will need headphones. Last updated: July, 2015 Created by Marlena Aumen, BCPS School Library Media Cohort Intern, revised by Anna Conner, Library Media Specialist BCPS Slam Dunk Research Model, Copyright 2014, Baltimore County Public Schools, MD, all rights reserved. The models may be used for educational, non-profit school use only. All other uses, transmissions, and duplications are prohibited unless permission is granted expressly. This lesson is based on Jamie McKenzie’s Slam Dunk Lesson module.