1 2 Cyberbullying is the use of digital media tools such as the Internet and cell phones to deliberately upset or harass another person. How do you judge the intentions and impact of people’s words and actions online? When does inappropriate online behavior cross the line to cyberbullying, and what can you do about it? View the BrainPop video on the right to review the basics of cyberbullying. Image Source: BrainPop 3 4 5 6 Next 1 2 3 4 5 6 Next As you explore these resources, think about how we can be an upstander instead of a bystander to cyberbullying. Think about feeling empathy towards victims of cyberbullying. Think about the different ways people cyberbully. For example: harassing, deceiving/impersonation, flaming, and hate speech. Examine these Resources to complete the Student Activity on Slide 3: Cyberbullying: from Teens Health (kidshealth.org) Cyberbullying-Stop Bullying.gov: A U.S. government cyberbullying (stopbullying.gov) Bystanders become Upstanders: Learn what it means to be an upstander. (From Stomp Out Bullying) Don’t be a Cyberbully: Understanding what it means to cyberbully. (from Stomp Out Bullying) When Bullying becomes a Crime: Did you know that bullying can become a crime? (from Stomp Out Bullying) Cyberbullying Glossary: A list of terms related to cyberbullying. (from cyberbullying.us) Click the image above to view a Discovery Education video about cyberbullying and its consequences. Check with your Library Media Specialist if you need to log in. 1 2 3 4 5 6 Next Use the resources on slide 2 to gather notes about cyberbullying. What is cyberbullying? What is the difference between being an upstander and a bystander? Why do you think people cyberbully each other? How do you think the victims of cyberbullying feel? What are some ways that people use cyberbullying? If you are being cyberbullied, what should you do? What actions should you take? Use this notes taking organizer to collect information on the questions above. Click the image above to watch a video called “Emma’s Story” from Common Sense Media. Video Source: Common Sense Media 1 2 3 4 5 6 Next PSAs, public service announcements, are messages in the public interest that are meant to help raise awareness or change attitudes about a particular social issue. These campaigns, popular since World War II, tend to be short, multimedia messages. Work individually or in a small group to create a PSA about the importance of being an upstander and not a bystander to cyberbullying. You can use an audio recording, a slide presentation, music, video, or a combination of these to create and communicate your powerful message to others. Here are some tools you may consider using to create your PSA: Powerpoint, Photostory, Animoto, Audacity, Digital camera or FlipCam, or another presentation tool of your choice. Use this PSA Rubric to help guide your creative process. Select the box above to watch this PSA about cyberbullying from the FBI. (May be blocked as a YouTube video) Video Source: FBI.gov 1 2 3 4 5 6 Next Select the image at the left to take an interactive cyberbullying quiz from the Carnegie Mellon Cyber Academy. Cyberbully 411: A website aimed at providing help for teens about cyberbullying. This site offers ways to help teens experiencing cyberbullying and the effects of cyberbullying. Select the image above for an interactive story about cyberbullying. Image Source: NSteens 1 Middle School: Grade 6-8 Maryland State Curriculum The Impacts of Technology: Students will develop abilities to assess the impacts of technology. Indicator Statement: Develop an understanding of the cultural, social, economic, and political effects of technology. (ITEA, STL 4) Common Core State Standards Reading: 1. Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusions drawn from the text. Writing: 7. Conduct short as well as more sustained research projects based on focused questions, demonstrating understanding of the subject under investigation. Standards for the 21st Century Learner 1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order to make inferences and gather meaning. 2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world situations, and further investigations. ISTE Standards for Students 1. Creativity and innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. a. Apply existing knowledge to generate new Ideas, products, or processes. b. Create original works as a means of personal or group expression 3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information. b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. 4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. c. Collect and analyze data to identify solutions and/or make informed decisions. 5. Digital Citizenship : Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 5a. Advocate and practice safe, legal, and responsible use of information and technology. 2 3 4 5 6 Time Frame: 1 hour for research 1 hour to create research product (PSA) Differentiation strategies for this lesson: Direct students to use learning tools included in our BCPSlicensed databases, such as: audio read-aloud, labeled reading levels/Lexiles, and embedded dictionaries. Notes to the teacher: Collaborate with your school library media specialist to implement this lesson and to assist with having students use content creation tools associated with this lesson. Students may complete this lesson independently from school or home. Credit: • Lesson content used or adapted from Common Sense Media. Last updated: July 2014 Created by Anna Conner, Library Media Specialist BCPS Slam Dunk Research Model, Copyright 2013, Baltimore County Public Schools, MD, all rights reserved. The models may be used for educational, non-profit school use only. All other uses, transmissions, and duplications are prohibited unless permission is granted expressly. This lesson is based on Jamie McKenzie’s Slam Dunk Lesson module.