On the road to the creation of situation-adaptive dialogue managers Ajay Juneja

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On the road to the creation of
situation-adaptive dialogue
managers
Ajay Juneja
akj@andrew.cmu.edu
11-716 Dialog Seminar
Papers – a diverse selection
• Design of the VICO Spoken Dialogue System: Evaluation
of user Expectations by Wizard of Oz Experiments (Petra
Geutner, Frank Steffens, and Dietrich Manstetten, LREC
2002)
• An Automobile-Integrated System for Assessing and
Reacting to Driver Cognitive Load (Pompei, Sharon,
Buckley, and Kemp, 2002)
• We are not amused – but how do you know? User States
in a multi-modal dialogue system (Batliner, ZeiBler,
Frank, Adelhardt, Shi, Noth, Eurospeech 2003)
VICO overview
• Goal: to evaluate the use of a Natural-Language
dialogue system in an automotive driving
simulation
– How do drivers interact with the NLP system?
– What are the user’s reactions to such a system?
– What are the distraction effects on the driving
behavior?
• VICO operates in a similar manner to Ariadne.
Petra Geutner used to be part of the Interactive
Systems Lab.
VICO – Driver Interactions
• Some interactions were initiated by the dialogue
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manager, some were initiated by the user.
Dialogues ranged from 20-200 seconds in
duration.
Were the pre-defined system prompts enough?
According the results, they experienced much
less variation in what people would say than
they expected. As a result, they seemed to have
very promising results.
– This is contrary to what General Motors feels will be
the case in NLP dialogue system design.
VICO – User Reactions
• 9/10 people experienced an overall
pleasant reaction to VICO.
• Problems experienced in understanding
the speech output from VICO (Speech
synthesis)
• VICO overloaded some drivers with too
much information at once, one person felt
VICO talked to fast.
VICO – distraction effects
• People tended to slow down when using
VICO as the most common side effect.
• Drifting lanes was not common.
• No accidents happened.
Pompei & Sharon:
Reaction to Driver Cognitive Load
• Utilized the following sensors:
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Cameras
GPS
accelerometers
grip sensors
foot-position sensors
ultrasonic sensors on the bumpers
microphones
seat sensors
cup holder sensors
Pompei & Sharon:
Reaction to Driver Cognitive Load
• Also used Blue Eyes gaze tracking system
(from IBM Almaden Research Center)
• They DID NOT use a telematics or
navigation system in the car, as they
wanted to test the complexity of the
typically owned vehicles as a baseline
Pompei & Sharon:
Reaction to Driver Cognitive Load
• Goals:
– Monitor driver stress levels – Anger is associated with crashes.
– Where the driver’s gaze and attention are. Will be utilized to
determine if the driver is looking at the road or not.
– Force the driver’s attention to a particular device with the use of
LED’s.
– Improve someone’s driving habits.
– Limit the audibility of a cell phone or telematics system
messages to just the driver.
– Warn the driver when appropriate
– “Busy” button to let the user tell the system that they do not
want to be disturbed by the cell phone, telematics system, etc.
Pompei & Sharon:
Reaction to Driver Cognitive Load
• They haven’t yet done user studies or
examined all of the data yet.
We are not amused – but how do
you know?
• Goal: to examine emotional states in the
context of dialogue systems.
• Used SmartKom dialogue system with
gesture and facial expression recognition.
• What prosodic features are relevant to
classifying user emotional state?
We are not amused – but how do
you know?
• Checked for word boundaries by using fixed alignment.
• Studied both holistic user states (Speech, Gestures, Facial
Expression) and just facial expressions.
• Marked significant deviations from neutral.
We are not amused – but how do
you know?
• Results:
– Prosodic classification doesn’t work so well,
and parts of speech don’t help so much.
– Much confusion between user states of angry
and helplessness.
– They haven’t classified the facial data yet.
We are not amused – but how do
you know?
• Characterizations of User States (audio
only):
– Joyful is characterized by lower energy level
and less (duration/F0) variation
– Helpless has more pauses and longer
durations
– Angry has a higher energy level and less
energy variation
Diverse topics, Where do we go
from here?
• VICO shows that NLP does have a place within
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the car over a command and control dialog.
Distraction caused by an NLP dialogue system
appears to be minor in their opinion
Pompei and Sharon show us a very interesting
control system set up within a car to monitor a
driver’s behavior and have a great framework for
distraction studies.
Batliner, et. al show us that it is extremely hard
to gather information on a users’ state from a
dialogue manager alone.
Where do we go from here?
• Within an automotive setting, utilize control
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systems akin to what Pompei and Sharon have
done, and integrate them into a dialogue
manager.
Have the dialogue manager adapt to different
user states as monitored by outside data, not
just emotional state as determine by tonal
characteristics in one’s speaking behavior.
Toyota in another paper suggested that throttle
control was the best measure of someone’s
distraction level.
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