Human Capabilities: Perception, Attention CS352 Announcements • Notice upcoming due dates (web page). • Where we are in PRICPE: – Predispositions: Did this in Project Proposal. – RI: Research is in process (studying users), due Friday. Should lead to Insights. – CP: Concept and initial (very low-fi) Prototypes due soon! – Evaluate throughout, repeat iteratively!! 2 Study the User: Some Attributes • Physical attributes (age, gender, size, reach, visual angles, etc…) • Perceptual abilities (vision, hearing, heat sensitivity…) • Cognitive abilities (memory span, reading level, musical training, math…) • Personality and social traits (likes, dislikes, preferences, patience…) • Cultural and international diversity (languages, dialog box flow, symbols…) • Special populations, (dis)abilities • And of course Space/objects/technology (table height, sound levels, lighting, software version…) Design Implications/Insights Population Implications Users 16-80 yrs Range of text sizes Range of grip strength Some French speakers Multilingual interface Astronaut users Extensive training available Military context Aesthetics less of an issue Ruggedness is critical Perception and the Senses – Senses: smell, taste, sight, hearing, touch, proprioception (body position awareness), pain, temperature, balance, ... – Change: • Adaptation: Senses physically react to change. • Absence of change leads us to lose sensitivity. • Eye compensates for this some by shifting around, but nose can't do that (which is why we become sensitized to a smell). – But: there is a “just noticeable difference” (jnd) • eg: Doubling # photons does not double perceived intensity of a picture. Perception • How information is acquired from the world by senses – they are the input devices to the brain – so, if doesn’t make it thru senses => not delivered to brain. • Obvious implication is to design representations that are readily perceivable • Q: How can we tell when they are and when they aren’t? – A: see next slides. Visual perception • Eye: Pupil/lens, place image on retina. From there, to brain. – Retina has photoreceptor cells: rods and cones. – Rods: tell us dark vs. light. Can detect in very dim light. Lots of rods (120M). – Cones can detect color. But need much light to do this. Only a few cones (6-7M). • 64% of cones see red, 32% see green, only 2% see blue. Colors • Color-blindness – Red/green color blindness most common: 7-8% of males red from green, 0.4% of women. • Excessive/gratuitous colorings – distracting – unprofessional – impart meaning where none/different intended Interface Hall of shame: Compuserve's WinCim 2.0 application Basic Principles • Hue (“color”) – eg, Red Light • vs. light – “how much light it reflects” (regardless of hue) – eg: closeness to black • vs saturation (“how much paint you added”). Not much light Contrast – Howto’s • Choose 1 hue, from light recommended hues, lighten, desaturate • Choose 2nd hue from dark recommendations, darken, saturate. Effective Not as effective Not as effective And not adjacent colors. Which is easiest to read and why? What is the time? What is the time? What is the time? What is the time? What is the time? Other senses – Sound (hearing): • Pitch – frequency, loudness – amplitude, location • We are good at sound! We have a lot of bandwidth, in part because of language facilities. • UIs can use when appropriate – but can hog our attention. – Touch: • Pressure, pain, temperature (hot/cold). – Potential for use in advanced UIs. – Motor system (input & output system): Often causes errors: wrong button, double-click vs. single-click, ... Perception take-aways 1 • Some UI devices/paradigms leverage more senses than others. – eg: WIMP? – eg: (fairly basic) cell phone? – eg: iPhone? – eg: Wii? Perception take-aways 2 • These are pre-brain! – If you want info to get to/from brain, has to make it thru senses first. – These are the human UI to the brain. • Must be: – discernable – distinguishable from similar – if combined with Change, will be more likely to be perceived, but can steal your attention • eg: banner ad examples Attention • Selecting what to focus on, at a point in time, from the range of possibilities. • Banner ads steal attention pre-brain. • Attention can also be in brain. • We focus on what we think is relevant to our task. • HOWEVER -- if didn’t make it thru senses, not a contender. Brain attention • Can brain multi-task? – No. Mostly attend to one thing at once. • Then ...? – Just like operating systems: Interrupt system, context switch. • Cost of context switch. • Missed triggers. • Thus, UIs should encourage this with care. – Hands-free cells while driving? Emails while in talks/meetings? – Flow? So... • Avoid cluttered UI. Demanding Brain’s Attention: Interruptions • When COMPUTER decides to call attention to something. • Four important kinds: – Immediate • For when MUST pay immediate attention. – Mediated • Computer decides when to interrupt. – Scheduled – Negotiaated • Best for productivity AND learning. Attention Take-aways (Basics for UIs) • Users can’t attend to everything at once. • If info does not make it thru senses, – brain can’t attend to it. • Once in brain: – users attend to what they think is most relevant. (More on this later in course.) • User has the right to their own attention. – There is a cost to making them switch. – Do not steal it arbitrarily.