Marketing, Gambling, and the Socioeconomic Impacts: The Canadian Context Today’s Agenda Current Zeitgeist and Marketing of Gambling PPT Group Gaming Presentation # 2 (ALGC, 2011; CDC, 2009; Williams et al., 2011) 1 CURRENT ZEITGEIST (ALGC, 2011; CDC, 2009; Williams et al., 2011) 2 The western view of gambling has changed from gambling as deviant and immoral to gambling as leisure entertainment, a form of adult play. The causes of this are unclear, but are probably related to It has been some time since the public has been exposed to the harmful impacts of gambling Because we now have more disposable income and more leisure time (similar to the aristocracy historically) The weakened authority of the church, usually the main critic. The gradual increase in pervasiveness of gambling opportunities. In modern Western democracies, our current attitude toward gambling is very similar to our current attitude toward drinking alcohol: Excessive gambling, like excessive drinking, can lead to addiction. There should be some controls to minimize the harm, but it should be legal and available to the general public. (ALGC, 2011; CDC, 2009; Williams et al., 2011) 3 Gambling is now organized on commercial principles. The commercial orientation, technology and style of the U.S. approach has strongly influenced the objectives and character of global casino development, in large part due to the investment strength of American casino corporations and the market structure of international tourism. Fair amount of research now on the regulatory and administrative aspects of cost-benefit analyses. Lot of economic justification for gambling (creates jobs; good way of raising money for good causes; keeps money from leaving the jurisdiction) (ALGC, 2011; CDC, 2009; Williams et al., 2011) 4 Canada (ALGC, 2011; CDC, 2009; Williams et al., 2011) 5 A Few Important Developments 1969 Law permitting federal and provincial governments to operate lotteries of any size Quebec first to set up lottery in 1970, but end of 70s all provinces join in the sweepstakes. Federal government and provincial governments fight over lottery jurisdictions 1979 Ottawa withdraws from lotteries in return for receiving an annual inflationadjusted cash payment from the provinces By 1985 then Prime minister Brian Mulroney amended the Criminal Code to place all forms of gambling (except horse racing) solely under provincial jurisdiction. This same amendment allowed provincial governments to run VLT’s & slot machines, which helped to set the stage toward allowing for further delegation of the management of casino’s to private companies 6 (ALGC, 2011; CDC, 2009; Williams et al., 2011) Let their be gambling… All provinces introduce either VLT’s or slot machines (Manitoba 1989 – B.C. 1997) All provinces except N.B., P.E.I. & Newfoundland introduce permanent casinos (Alberta 1980 – B.C. 1998) (ALGC, 2011; CDC, 2009; Williams et al., 2011) 7 Alberta Gambling Venues (ALGC, 2011; CDC, 2009; Williams et al., 2011) 8 9 (ALGC, 2011; CDC, 2009; Williams et al., 2011) The Most Common Activity Associated with Problem Gambling? (ALGC, 2011; CDC, 2009; Williams et al., 2011) 10 Monies Generated in Alberta (ALGC, 2011; CDC, 2009; Williams et al., 2011) 11 Where Do the Revenues Go? Other than licensing fees that go to the government, revenue from charitable gaming goes to charitable and religious groups conducting the gaming The Alberta government’s portion of net proceeds from EGM’s, slot machines, electronic bingo and ticket lotteries are placed in the ALBERTA LOTTERY FUND. In 2010-11, approx. 1.4 billion was placed in this (ALGC, 2011; CDC, 2009; Williams et fund. 12 al., 2011) Allocations Aboriginal Relations.............................$116 million Advanced Education and Tech...............105 million Agriculture and Rural Development .........43 million Children and Youth Services....................63 million Culture and Community Spirit ................148 million Education ..............................................114 million Employment and Immigration ..................12 million Environment ...........................................0.5 million Health and Wellness..............................450 million Municipal Affairs.......................................26 million Solicitor General and Public Security .......35 million Tourism, Parks and Recreation................23 million 13 (ALGC, 2011; CDC, 2009; Williams et al., 2011) Gambling Availability (2008-09) CANADA ALL IN (ALGC, 2011; CDC, 2009; Williams et al., 2011) 14 (ALGC, 2011; CDC, 2009; Williams et al., 2011) 15 CASINO’S (ALGC, 2011; CDC, 2009; Williams et al., 2011) 16 EGM VENUES (ALGC, 2011; CDC, 2009; Williams et al., 2011) 17 HORSE TRACK VENUES (ALGC, 2011; CDC, 2009; Williams et al., 2011) 18 Player Banked Poker Rooms (ALGC, 2011; CDC, 2009; Williams et al., 2011) 19 Lottery Tickets Total Venues (ALGC, 2011; CDC, 2009; Williams et al., 2011) 20 (CDC, 2009) NET GAMING REVENUE 21 (CDC, 2009;) Distributions to Problem Gambling / Responsible Gambling 22 Quebec 57 B.C. 58 Atlantic 59 Prairie 65 Ontario 68 50 55 60 65 70 Percent agreement with statement ‘gambling is an acceptable activity’ 23 Ontario 34 B.C. 43 Prairie 48 Quebec 49 Atlantic 60 0 10 20 30 40 50 60 70 Percent agreement with statement ‘more restrictions on gambling needed’ 24 Is it enough? Problem Gambling in Canada 3.2% of Canadian adults are affected by moderate to severe problem gambling (Williams, 2009). 2.2% of youth aged 15–24 are affected by moderate risk or problem gambling (Huang, 2007). Where does the money come from? Top 10% of spenders account for the majority of gaming revenues. Yet very little is known about the socioeconomic characteristics of these individuals. – A portion of these people are wealthy ‘high rollers’. In Las Vegas high-rollers account for 5% of gamblers but generate 40% of total revenue. High rollers account for a smaller portion of revenue in most other jurisdictions. – In Canada, roughly 33% of gambling revenue comes from problem gamblers. Proportion derived from problem gamblers also dependent on the type of gambling: highest for EGMs (60%) and casino gambling, lowest for lotteries (20%). SOCIOECONOMIC COSTS/BENEFITS OF GAMBLING Economic Benefits of Gambling In 2010, the gambling industry in Canada sees the full time employment of 128,000 people, as well as 283,000 indirectly. Wages not high, however, 1/3 compensation comes from tips. Increased government tax revenues or direct gambling revenue (a voluntary tax that prevents involuntary tax increases). Significant revenues for charities. Increased revenue and employment to complementary industries (hotels, tourist facilities) Increased property values (although this also means increased rental costs) May repatriate gambling money flowing outside the jurisdiction. (Maple Gambling, 2011) Economic Costs of Gambling Displacement or cannibalization of competing industries – particularly certain gambling industries: horse racing, bingo – some demise of entertainment and amusement industries (bars, restaurants, etc.) – Some demise of general merchandise Increased infrastructure costs (roads, sewers, police, utilities, etc) due to increased tourism Economic costs due to increased problem gamblers – Absenteeism and loss of productivity; embezzlement – Costs of police, trials and incarceration – Health and treatment costs 3 Ways to Economic Benefits Inflow of money or resources from outside the jurisdiction. Creation of something of value that adds to wealth of the jurisdiction (because of its intrinsic wealth) or increases the value of other things in the jurisdiction. Increasing the number and frequency of monetary transactions between individuals so that more people can benefit from the existing wealth within a district. Social Benefits of Gambling Positive social effects due to positive economic effects (e.g., employment, govt revenues) Gambling as an enjoyable leisure activity; a form of adult play. This is how it has always been seen in Chinese culture. – The pleasure of fantasizing about being rich – The pleasure of being intoxicated (gambling as a high) – The pleasure of escape (gambling as theatre). Perhaps for some it is an effective way of handling stress. Gambling may provide social support to isolated older adults. May encourage an entrepreneurial, risk-taking spirit. Provides players with an opportunity to demonstrate strength of character and commitment to valued social codes such as risk-taking, courage and honesty. Gambling & Crime Legal gambling has a dampening effect on illegal gambling and corruption. – In western Canada illegal gambling still extensive in the four largest cities—Vancouver, Calgary, Edmonton, and Winnipeg; less so in medium-sized cities and a minor concern in rural areas (Smith & Wynne, 1999) – A small portion of laundering money is laundered in casinos – Mostly sports betting with a bookmaker, unauthorized poker clubs, unlicensed VLTs, and offshore lottery sales (Smith & Wynne, 1999) – (if govt offered competitve odds it would drive out all illegal gambling) – In Ontario, there are illegal gaming venues offering blackjack, poker, roulette; patronized because they offer services not available elsewhere (prostitution; house credit; drugs) Illegal gambling will always exist if it has a competitive edge (more convenient, better odds, different games, house credit, drugs/prostitution, tax-free winnings) Social Costs of Gambling Undercuts work ethic? Corrupting influence on society because it promotes materialism and hedonism? Creates divisions within society because of different attitudes and religious beliefs about gambling (e.g., intratribal divisions in many tribes that established casinos) Corrupting influence on governments and nonprofit sector. Their dependency on the revenue blinds them to the fact that 1/3 of this money comes from problem gamblers. Gambling Increases Prevalence of Problem Gambling Roughly 3.2% of population in Canada is a problem gambler, which represents a significant increase from 20 years ago. – – – – – – – depression suicide bankruptcy Crime Work or school problems Health problems Problems with Family or Friends Problem gamblers impact their families with all of the above, plus: – Spousal abuse or divorce – Child neglect – Modelling of gambling to children Impact on PG prevalence rates tend to take a few years, then stabilizes, then perhaps decreases. (ALGC, 2011; CDC, 2009; Williams et al., 2011) 35 Do the social and economic benefits outweigh the costs or vice versa? The answer depends on the circumstances of the jurisdiction Depends on whether the gambling patrons are tourists or locals. – If locals, then most of the economic ‘benefits’ represent cannibalization of other industries and no ‘net’ increase in wealth to the jurisdiction. If tourists, this represents a true inflow of new wealth. – If locals, you increase problem gambling prevalence rates in your own populace. If tourists, the ‘problems’ go home with the tourists. Depends on the type of gambling (i.e., some forms like lotteries create very few problem gamblers, other forms, like VLTs create high proportions of PGs and very few employment benefits). Depends on where profits go… Employees local or not Owners local or not Profits reinvested locally or on other projects elsewhere Depends where the supplies are purchased from (gambling equipment, furniture, food, hotel supplies) Depends where the taxes and revenues go (taxes/revenues going to the jurisdiction or federal/provincial level; tax money reinvested in the region?) 38 (ALGC, 2011; CDC, 2009; Williams et al., 2011) Winners Las Vegas 90% money from visitors owners local and reinvest in other local operations problem gamblers go back home not a manufacturing or agricultural region so a lot of money spent on supplies from elsewhere Atlantic City Similar to Las Vegas Many U.S. Native casinos Native casinos also do not pay federal tax, so revenues stay on site Tourist-restricted or tourist-dominated venues around the world (e.g., France, Vietnam, Macao, etc.) Large, destination-style casinos on Canadian border (Windsor, Niagara Falls) that draw significant portion of patronage from U.S. Losers Everywhere else Marketing Gambling: How do they do it? (ALGC, 2011; CDC, 2009; Williams et al., 2011) 42 Marketing: Two Factors Situational factors: – Foundational characteristics that induce first gambling experiences (i.e., location of outlet, number of outlets, use of advertising). Structural factors: – Any gaming device/design that exists outside the individual that may facilitate the maintenance of a gambling behaviour. – These devices not only maintain a behaviour, but in fact may make a game addictive. (ALGC, 2011; CDC, 2009; Williams et al., 2011) 43 Race Tracks Marketing “mystique” – getting closer to the bourgeoisie A taste of the good life Today this mystique has fallen Now racetracks are marketed through intrinsic association or proximity of play (ALGC, 2011; CDC, 2009; Williams et al., 2011) 44 Casino’s – Situational Vacation destinations VIP Services Free food / drink Sin City (ALGC, 2011; CDC, 2009; Williams et al., 2011) 45 Casino’s – Structural Gambling environments are created to intensify the impact of ones experience through casino or venue design which deliberately manipulates sensory and cognitive influences. Intense visual and auditory stimuli enhanced to the maximum. Lights and sounds pervade casinos and are used to saliently signal wins and rewards. Casino’s typically do not have clocks, windows, passage of time is downplayed. Excess to alcohol, which has a direct neurochemical effect leading to altering judgment and increasing risk-taking. (ALGC, 2011; CDC, 2009; Williams et al., 2011) 46 Payment Characteristics Suspension of Judgement and Cashless Gaming – Cash turned into vouchers: misinterpret value of money – Smart Card: isolated play, no interruptions – Alternative argument “May also encourage responsible gaming” … I know how much I can spend (ALGC, 2011; CDC, 2009; Williams et al., 2011) 47 Bet Sizes and Bill Acceptors Conflicting evidence regarding bet sizes Meanwhile bill acceptors may cause: • Un-interrupted play • De-value money • Isolated play (ALGC, 2011; CDC, 2009; Williams et al., 2011) 48 Cash / Credit Display Conflicting evidence Structurally the argument is that if the gambler views money disappearing on the EGM screen as opposed to credits, the gambler is likely to: – Bet less – Stop themselves when losses begin to add up – Less likely to chase losses… But now we can switch to either or…? (ALGC, 2011; CDC, 2009; Williams et al., 2011) 49 Playability Characteristics (Structural) Bonus Game, the game within the game – The idea behind the bonus game is to increase playability and ultimately give the gambler an illusion of control. – As such, the gambler believes that they have more ability to bring about a win, manipulated through... (ALGC, 2011; CDC, 2009; Williams et al., 2011) 50 Stop Buttons Gamble Buttons Touch Screen – Essentially, the bonus games along with the latter features brings us to the Near Miss (ALGC, 2011; CDC, 2009; Williams et al., 2011) 51 Psychology of Familiarity Other technological advances in EGM machines have also played into the hands of the structural marketing technique known as “psychology of familiarity.” This speaks to playing on one machine more than the other. Beyond the obvious attraction to the common, novel, (socially and culturally) Parke and Griffiths (2007) hold that gamblers may fall victim the psychology of familiarity because... (ALGC, 2011; CDC, 2009; Williams et al., 2011) 52 Psychology of Familiarity EGM gamers trust in an international symbol (celebrity) – thus jackpots maybe be higher, “I won’t be ripped off.” Experience , gamblers believe they have an added advantage because they have knowledge of the game (i.e., price is right, wheel of fortune), which directly affect the EGM game. Fun – the newer games are more interactive, music is hip, humorous, ect. Ultimately, in addition to the newer games being played more, gamblers supposedly may not be affected by their losses as usual, and continue to play despite mounting losses. (ALGC, 2011; CDC, 2009; Williams et al., 2011) 53 Psychology of Familiarity 1. Fear Factor 2. Price is Right 3. Monopoly 4. Wheel of Fortune 5. Simpsons 6. Spider Man 7. King Kong (ALGC, 2011; CDC, 2009; Williams et al., 2011) 54 Event Duration Event duration simply refers to how fast is the event (i.e., reel speed). Hence, the faster the event, the more opportunity their is to win or lose. EGM machines today and their speed can be manipulated by the gamblers, the faster you hit the bet button, the faster your money goes, increases, or the closer you are to hitting the jackpot or entering into the bonus game. (ALGC, 2011; CDC, 2009; Williams et al., 2011) 55 Payout Intervals Closely related to event duration, is the payout interval. Research tells us (operant conditioning) that humans are prone to seek rewards. Hence, the casino industry produces high rates of response via random and variable ratio schedules. (ALGC, 2011; CDC, 2009; Williams et al., 2011) 56 Chance Ideology Lotteries Upward mobility! Regressive tax… Escape your life/job! Could you imagine? (ALGC, 2011; CDC, 2009; Williams et al., 2011) 57 Summation Empirical evidence does exist revealing that games that offer a fast, arousing span of play, frequent wins, and the opportunity for rapid replay are associated with problem gambling. In essence, if we look at addiction and understand to be highly related to the pairing of reward and the speed by which we can receive an award It might would be foolish to disregard the structural characteristics of EGM machines and their role in the development of a gambling problem... Or would it? (ALGC, 2011; CDC, 2009; Williams et al., 2011) 58 Group Task For Movie Emersion (using the movies, readings, lect material, and your opinions) 1. Create a written statement declaring whether you are for the current gambling ethnos (culture) or want to sanction or modify it. Need to declare reasons and evidence for why? 2. Afterwards, it is your group’s job to lobby other groups to support your position. In order for your group to do this – the group(s) you lobby must have more than 50% of “their” group agree with your group’s position (collects votes/signatures). 3. Be prepared to discuss your case in front of the class / at the beginning of next class; along with declaring which groups are in favour of your stance. 4. The group with the best argument / coupled with having a minimum of at least two supporting lobby groups wins. 5. Remember the groups you lobby and get support from have to make sense with respect to your declaration and theirs. If their support doesn’t make sense in relation to your declaration. Support will be withdrawn!!! (ALGC, 2011; CDC, 2009; Williams et al., 2011) 59