Fandom Fans & Kingdoms of fans • A fandom can grow up centered around any area of human interest or activity. • The subject of fan interest can be narrowly defined – focused on something like an individual celebrity – more widely defined, encompassing entire hobbies, genres or fashions. • groups of people fascinated with any subject • Fandom as a term can also be used in a broad sense to refer to an interconnected social network of individual fandoms, many of which overlap. Definitions • fandom can be defined or explained as the state of being a fan or all that encompasses fan culture and fan behavior in general, or the study of fans and fan behavior. • the definition of an audience is: an assembly of listeners or spectators. • the definition of fanatic is: marked or moved by excessive enthusiasm and intense uncritical devotion. • the definition of a fan is: 1) an enthusiastic follower of a sport or entertainment or 2) an enthusiastic admirer (as of a celebrity). Fan Activities • Members of a fandom associate with one another • fan conventions and publishing and exchanging fanzines and newsletters • communications and interaction for the purpose of archiving detailed information pertinent to their given fanbase. • Some fans write fan fiction, stories based around the universe and characters of their chosen fandom. • Some also dress in costumes ("cosplay") or recite lines of dialogue either out-of-context or as part of a group reenactment. • Others create fan vids, or analytical music videos focusing on the source fandom, and yet others create fan art. • Such activities are sometimes known as "fan labor" or "fanac," an abbreviated form of the phrase "fan activity." • The advent of the internet has significantly facilitated fan association and activities. • Fandom is sometimes caricatured as religious faith Two images of the fan • Obsessed individual & Hysterical crowd • Critique of modern life • Characterization of fandom as pathology – Elitist and disrespectful beliefs about common life Fandom as pathology • Literature on fandom – images of deviance • Fanatic • Fan – social & psychological pathologies • Fandom is excessive Fan as Creative Consumer • Technology & consumption • Fan as passive receiver • Fan as creative consumer – Recontextualization of existent cultural products – Purchases of a commodity (cultural product) is only the first step – Means of declaring your exaggerations • Elevation of consumer as creator does not deny the role of the producer Creative Fans • semiotic productivity is when fans use their object of fandom to create social meaning in their own lives (ex. a fan who gains confidence watching his or her favorite character on TV). • enunciative productivity is when fans express their fandom to the outside world through speech or appearance (ex. fans wearing their favorite team's jerseys) • textual productivity is when fans create texts based on their object of fandom Theories of fandom • • • • • • romantic attachment Identification fantasy Fans as Tastemakers Collective support and/or admiration for… A collective celebration of mutual taste/preference in – • A ritual gathering (physical or virtual) Relationships between fans • Instead of monetary reward, one of the major rewards of fan labor is the formation of relationships between fan creators and other fans. • relationships created through fan exchanges are often as important, if not more so, than the products exchanged. • The focus on relationships separates fandom economic practices from the capitalistic practices of everyday life. • From an economic anthropology viewpoint, the products of fan labor are a form of cultural wealth • valuable also for their ability to interrelate the fan works, the fan-creators, and the original media property itself through conversation and fan work exchanges. • Fans, in other words, are “affines” of media property and of other fans. Legal issues • Most fan labor products are derivative works • they are creative additions or modifications to an existing copyrighted work • or they are original creations which are inspired by a specific copyrighted work • Some or all of these works may fall into the legal category of transformative works (such as a parody of the original), which is protected as fair use under U.S. copyright law. • corporations continue to ask fans to stop engaging with their products in creative ways. Fandom • a site of collective memory • affective community as the center of an emotional life • issues of gender, ethnicity, class, national identity, diasporic identity, transnational identity and power through global consumer culture • Interpretive communities