; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; 1. Uncheck "Fixed Height Above Surface" In the horizontal plane, the "z" value will be the same as the camera automatically (unless you override the value). However, we are also going to be taking pictures of the UP (and possibly DOWN) directions relative to the camera position so we don't want the target fixed. 2. Set cloud/sunlight parameters 3. To the left side of the Rendering Control window there is a scroll bar next to the word "Detail". Set Detail to Maximum (far right). Also, click on the SETTINGS button to view the RENDER SETTINGS window. In the QUALITY section, scroll "Atmosphere" and "Cloud shading" to high accuracy. In the OPTIONS section uncheck the "Render Lanscape" option. 4. Below the SETTINGS button is a section to control the IMAGE SIZE. Set the Image Size width and height to the maximum 512x512 pixels for the best results. If you want to go lower in size, the images must be square and in powers of two (i.e., 128x128, 256x256). You will of course have less detail as well by going lower in size. 5. Make sure the folder listed in the function below exists initanim "C:\C4\Import\tga\skybox\skyRender", 1 ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; ; InitAnim BaseImageFileName,StartFrameNumber The InitAnim command tells Terragen that an animation is to be rendered, and initialises the appropriate variables. It is necessary to have this command before any calls to FRend. We don't want clouds moving for skybox renderings, but I've put the comments below for information--CloudVel is used to automatically scroll the clouds across the sky. It will position the clouds correctly for each frame, no matter what frame number the script starts at. CloudPos tells Terragen where the clouds would be if it were rendering frame 0. CloudPos x,y ;the cloud position at frame 0 CloudVel speed, heading ;cloud scroll speed per frame (for entire animation) CamState xpos,ypos,zpos,head,pitch,bank,zoom,exposure (set zoom or exposure to a negative value to ignore) CamPos x,y,z TarPos x,y,z The x,y,z units are in Terragen terrain units; they could also be entered as meters CamOri CamH CamP CamB head,pitch,bank head pitch bank Zoom zoom ; The FOV (field-of-view) formula in Terragen is 2 * tan-1( 1 / zoom ). ; If zoom = 1, then the FOV is 90 ; ; Exp exposure ; ShadowLight lightness (must be in the range 0 to 100) ; WaterLevel z ; SunDir head,alt ; ; FRend ;(frame render, only works after using InitAnim) ; ; ; Terragen sun headings are calculated from north (0 degrees). If the ; angle is from the east they are positive angles down the right side ; to south (+180 degrees); if the sun is bearing from the west, the ; angles are negative from north (0) to south (-180). ; ;This should give us a mid-morning sun sundir 120,50 ;_rt 1 PosX --->rotate east Zoom 1.0 CamPos 128 128 0 TarPos 256 128 0 CamH 90 CamP 0 CamB 0 FRend ;_lf 2 NegX --->rotate west Zoom 1.0 CamPos 128 128 0 TarPos 0 128 0 CamH -90 CamP 0 CamB 0 FRend ;_ft 3 PosY --->rotate north Zoom 1.0 CamPos 128 128 0 TarPos 128 256 0 CamH 0 CamP 0 CamB 0 FRend ;_bk 4 NegY --->rotate south Zoom 1.0 CamPos 128 128 0 TarPos 128 0 0 CamH 180 CamP 0 CamB 0 FRend ;_up 5 PosZ --->rotate to south and pitch up Zoom 1.0 CamPos 128 128 0 TarPos 128 128 128 CamH 180 CamP 90 CamB 0 FRend ;_dn 6 NegZ --->rotate to north and pitch down Zoom 1.0 CamPos 128 128 0 TarPos 128 128 -128 CamH 0 CamP -90 CamB 0 FRend ; Post-processing ; 1. Convert to tga format and move to Import/tga folder (if different from ; Terragen export folder) ; 2. Import into C4 (setting S and T clamped; no mipmap) in sequence; the order ; will name the images in the same sequence as C4 (1-6)