Process of design and usability evaluation of a telepsychology web and virtual reality system for the elderly: Butler Diana Castillaa, AzucenaGarcia-Palaciosa, JuanaBreto, IgnacioMirallesa,c, Rosa Marı´a Ban˜ osb,c, ErnestinaEtchemendyc, LuisFarfallinia, CristinaBotellaa,c 1 Int. J. Human-Computer Studies 71Date: 20 Nov. 2012 , Page(s): 350-362 Chairman: Presenter : Hoe Jing Tey Advisor : Dr. Yen – Ting Chen Date : 2014.12.10 2 Outline Introduction Design and evaluation of the Butler system Lessons Learned Conclusion References 3 Introduction Users number in Internet World Stats(2011) December 2000 360 million August 2010 1966 million Technology gap between two generations Wresh(1996) Raising the need through the Information and Communication Technologies(ICTs) Shorten the distance between technology and the non-users 4 Investigation Internet usage of 12,666 people between 16 and 74 years old (Norway, Austria, Sweden, UK, Spain -- 2011) Non-users(42% from the sample) Sporadic Users(18% from the sample) Instrumental Users(18% from the sample) Entertainment Users(10% from the sample) Advance Users(12% from the sample) 5 Butler System Web technology and Virtual Reality(VR) Elderly population is the most affected age group by this digital breech Helping and supporting them throughout the process Support and help from a psychological point Virtual reality system(VR) Mood induction procedures 6 Design and evaluation of the butler system Initial specifications of the butler system Hardware Sample Inclusion criteria Stages of the study Procedure 7 Initial specifications of the butler system Web technology and Virtual Reality(VR) Group of Clinical Psychology, a Usability expert, a team of engineers and graphics designer of Web applications and Virtual reality Butler system Social Tools Playful Tools Psychological Tools 8 Social Tools Videoconferencing Connection between friends Green frame, Red frame, Gray frame Simulating the sound of a phone Email Possibility of attaching images Choose address -> write the text message -> choose image -> preview -> send 9 Social Tools The Book of Life Blog-type application Share their memories through text, photographs and music Choose private or shared Improve communication, increase the number of relationship Friends Widen contacts by searching for people by affinity Offer suggestions of possible contacts with similar database profiles 10 Playful Tools My memories Online music and images library Enjoy privately or share them Internet Integrate the users in the use of internet 11 Psychological Tools Walking through Nature Two virtual environment based in a natural scenario Promote positive emotions Elements Path Crossroads Tree Bridge Lake 12 Hardware Any type of computer PC , webcam and network connection “BigKeys” keyboard with ABC key order 13 Sample 10 participants(age 60~72 years old) Non-users to the computer or cell phone or other devices Relationship with ICT was limited to TV,DVD or stereo Live at a retirement home in Valencia,Spain 14 Inclusion criteria The following inclusion criteria was used People over 60 With no cognitive deterioration With a proper audition level to be able to carry out an interview With a proper vision level to be able to see Graphics material shown at the sessions Who were computer illiterate 15 Stages of the study Stages 1: Iconography Iconography was analyzed by interviewing real users to obtain feedback Stages 2: Navigation “cognitive walk through” Adopt the role and builds the task scenarios 16 Stages of the study Stages 3 : Help Specific and possible action list Stages 4 : Evaluation through heuristics Assessed the software using recognized usability principles 17 Procedure Iconography evaluation Navigation design Navigation in the VR environments Design of the help Evaluation through heuristics 18 Iconography evaluation Two meeting with the objectives of testing The metaphors used in the iconography Iconography’s cause-effect relation Question What is each icons use? What will happen when each icons is selected? 19 Initial iconography of the Butler System 20 Butler Iconography 2 21 Iconography modifications after users’ test 22 Navigation design Web navigation Several web technology-based tools and one virtual reality tool Linear navigation 23 Initial design of the graphic e-mail interface 24 Navigation in the VR environments Psychological objective Positive mood induction This induction is carried out in various virtual locations Tree Bridge Lake 25 Butler virtual environment sketch 26 Design of the help Lack of understanding basic terms Ex. Email, Internet, videoconference, Help section has designed to accommodate two levels Elementary levels Advanced levels Written text Large-font (24px) 27 Modifications graphic interface due to users’ help 28 Evaluation through heuristics 10 Usability Heuristics for User Interface Design Visibility of system status Match between system and the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose, and recover from errors Help and documentation 29 Lessons Learned Guidelines and recommendations are not enough Simply the application Limited by 3-D space Range of user’s abilities Design and usability evaluation process 30 Conclusion Mental model is very different to the way ICT’s operate Simplify the number, adding visual and audible aids Mono-application system Mental model of the elderly still can be represented Recommendation for usability is not enough information to develop system Limitation Cultural 31 References Alm, N.,Dye,R.,Astell,A.,Ellis,M.,Gowans,G.,Campbell,J.,2005.A computer-basedhypermediaconversationsupportforpeoplewith dementia.in:ProceedingsoftheCSUNConferenceonTechnology and Disability.LosAngeles14–19March2005.Availableon: /http:// www.csun.edu/cod/conf/2005/proceedings/2200.htmS (accessed 12.08.12.). 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