Practice Improvement using Virtual Online Training (PIVOT): A Gamified Approach to Medical Education UCSF and UC Berkeley collaboration Submitter’s name, title, and contact information Maria Dall’Era, M.D. Associate Professor of Medicine Division of Rheumatology University of California, San Francisco 533 Parnassus Ave. U 384 San Francisco, CA 94143-0633 Phone: 415-476-0783 Names of project leader(s) and team members UCSF Maria Dall’Era, M.D. Michelle Lin, M.D. Lidia Espino Christy Boscardin, Ph.D. Co-project leader, Associate Professor of Medicine, UCSF Co-project leader, Associate Professor of Clinical Emergency Medicine, UCSF Professor of Medicine, Associate Dean for Admissions for UCSF School of Medicine Financial Analyst, UCSF Assistant Professor of Medicine, UCSF Office of Medical Education UC Berkeley Kathleen Lu Kai Hsieh Joel Henderson Tom Tsai Bill Allison Technical Project Manager and Principal Designer Lead Developer Technical Advisor Platform and Engineering Manager Architecture, Platforms, and Integration Director The Lupus Initiative Lisa Amaker Director David Wofsy, M.D. Relevant URLs Application website: http://The-PIVOT-Project.org PIVOT Project highlight video: https://www.youtube.com/watch?v=ESAwa8Mnvbg (shown at the national conference and launch of the Lupus Initiative’s curriculum “Taking Action Against Lupus” on May 16, 2013 in Washington D.C., 4 minutes) Page 1 of 5 PROJECT DESCRIPTION Summary of the PIVOT project: http://The-PIVOT-Project.org Computer assisted instructional models are growing in popularity in medical education. Many were created, however, only to demonstrate the novelty of the new technologies available without a thoughtful scholarly framework or road map. To address this, the Practice Improvement using Virtual Online Training (PIVOT) Project thoughtfully recruited a multidisciplinary, multi-institutional team of content, education, design, and technology experts in 2012 to create an interactive educational platform tailored to the learner and based in instructional theory. The PIVOT team was comprised of a diversely skilled group of members from UC San Francisco, UC Berkeley, and the American College of Rheumatology’s Lupus Initiative program. In March 2013, the PIVOT team completed the development of two innovative, computer-based simulation “games” allowing learners to assess and manage virtual patients with systemic lupus erythematosus (SLE). This effort was federally funded by the U.S. Health and Human Services Office of Minority Health and The Lupus Initiative. The Lupus Initiative is a national education program with the overarching objective of reducing health disparities in SLE. A critical component of this work is improving the understanding of how to diagnose SLE by recognizing classic symptoms and signs, and learning how to distinguish among potential mimickers of SLE. The PIVOT cases are publicly available at http://The-PIVOT-Project.org for free. The team of experts in SLE, educational theory, research, programming, and user design experience conducted iterative, design‐centered brainstorming sessions to come up with novel educational, gaming, and interactive elements in the modules to optimize learner engagement and learning. In July 2013, the free PIVOT cases were made available to the global public and promoted by The Lupus Initiative. In September 2013, the PIVOT cases were deployed at UCSF in the preclinical medical school curriculum in the Rheumatology block. An Innovative Solution for Medical Education "Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach." - Marc Prensky, On the Horizon Today’s learners are “digital natives” who have grown up in the culture of Google, Facebook, and Twitter. Traditional educational approaches no longer are effective. High schools and colleges are increasingly “flipping the classroom”, which involves viewing videotaped online resources as homework and doing traditionally-defined homework assignments as in-person classwork in a facilitated-discussion environment. This has sparked the development of a multitude of asynchronous, online educational materials, such that learners can learn on their own time outside of the classroom. It is only a matter of time before medical education undergoes such similar transformation. Currently in the medical education world, high-fidelity simulation has garnered much attention because of its ability to observe and assess learners directly and provide immediate, personalized, debriefing feedback for improvement. This synchronous form of education, Page 2 of 5 however, requires significant time and resources from the educators because often only 4-6 learners can participate at a time for each case. This also requires a team of simulation experts to provide real-time, technical support during each case to ensure the adequate functioning of the simulated patient mannequin. An online, virtual-patient simulation platform provides a hybrid solution, fusing the best elements from both asynchronous learning and high-fidelity simulation. In our PIVOT Project, we have created and implemented an asynchronous, multimedia, choose-your-own-adventure platform that allows learners to manage a virtual patient autonomously without harming an actual patient. Through this branched storyboard approach, our platform tracks clinical reasoning and diagnostic skills, as well as incorporates educationally sound principles, such as active learning, debriefing, and feedback of individual performance. The interactive platform also uniquely incorporates elements of gaming principles, such as patient exam videos to enhance experiential immersion, and scoring metrics based on novel assessment tools such as our novel “differential diagnosis slider” and script concordance test questions. Figure 1: Sample screenshot of a PIVOT case, demonstrating the images and videos available in examining the virtual patient Page 3 of 5 Figure 2: The PIVOT project’s own novel “differential diagnosis slider” which measures the thought processes of the learner regarding diagnostic pretest probabilities Figure 3: Upon case completion, the learner is provided a detailed feedback and debriefing, focusing on the key clues and critical findings that were evident in the case Page 4 of 5 Technology utilized in the project Language: Ruby Framework: Ruby on Rails Database: PostgreSQL Additional Technologies: AngularJS, Bootstrap, jQuery, Sass, Compass, RSpec, Cucumber, Capybara Deployment: Heroku: cloud platform as a service (PaaS) Timeframe of implementation Dec 2012-Mar 2013: Rapid, iterative development of educational platform and 2 cases Mar-Sep 2013: Alpha and beta testing of platform Sep 2013: Implementation into the UCSF preclinical curriculum Sep-Dec 2013: Analysis of learner feedback in planning phase 2 of PIVOT project Objective customer satisfaction data After we implemented the two PIVOT cases in the UCSF second year medical school curriculum, we administered surveys to the students to assess student satisfaction with the cases and request specific feedback on various aspects of the case design and content. The students were uniformly impressed with and excited about the cases. They appreciated the novel, gamification approach and the opportunity to learn about clinical reasoning in a complex autoimmune disease such as SLE. Examples of student comments are as follows: “It was fun and incentivizing to hunt for key clues.” “A really interesting and complex simulation. I really enjoyed the design and format of the case.” “I like the videos/audios, and the opportunity to choose what aspects of the H/P I wanted to do.” “I liked watching my points add up and then having the chance to see how things were scored; picking my own lab values.” “Fun! Lots of extra information that helped me to both evaluate my current knowledge and learn a lot.” “There was a lot of room for exploration.” In addition to soliciting feedback from the students, we also received very positive feedback from the medical director of the UCSF Medical School Rheumatology block, Dr. Mary Nakamura. UCSF is in the initial stages of re-designing the medical student curriculum, and is interested in utilizing additional PIVOT cases to contribute to this effort. We are hoping to launch a second phase of the PIVOT program by using the student feedback to enhance the first two cases and create new cases in other rheumatologic diseases. These cases will represent the first time that online, interactive cases have been utilized in the second year medical student curriculum. Page 5 of 5