Updated February, 2016 COMPUTER SCIENCE Computer Science Rules and Regulations 1. In order to exhibit in Computer Science, the 4-H member must be enrolled in: Computer Science Introduction - Newbie Know-How, Pub. BU-08345 or Computer Science 1 –Inside the Box, Pub. BU-08347 or Computer Science 2 –Peer to Peer, Pub. BU 08348 or Computer Science 3 – Teens Teaching Tech, Pub. BU-08349 2. See General Projects Guidelines. 3. Projects must be work from the current 4-H year. 4. Members should be prepared to give a presentation/explanation of their exhibit to judge. 5. Computers will not be furnished. Internet connection is not available for use by exhibitors. Members should bring their own equipment, including extension cords and power surge protectors, at their own risk. 6. Any member found to be using computer software in a manner that infringes on copyright laws will be disqualified. 7. County may submit three (3) entries for state fair. Class 01 – Computer Science Introduction – Newbie Know-How Create a computer presentation to share what you have learned about computer basics or using the internet to gather information; OR exhibit a printed or electronic copy of product(s) using office software applications. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Exhibits that pertain to programming efforts should be placed in Class 05 Beginning Programming. Class 02 – Computer Science 1- Inside the Box Create a computer presentation to share what you have learned about computer operating systems, troubleshooting, tuning-up a computer, or other topics listed in your manual. Bring a science board display or a laptop computer to share your work. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Exhibits that pertain to programming efforts should be placed in Class 05 Beginning Programming or Class 06 Intermediate Programming. Class 03 – Computer Science 2- Peer to Peer Create a computer presentation to share what you have learned about creating and using computer networks or using networks for online collaborations. Bring a science board display or a laptop computer to share your work. All exhibits Updated February, 2016 COMPUTER SCIENCE (continued) must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Exhibits that pertain to programming efforts should be placed in Class 05 Beginning Programming, Class 06 Intermediate Programming or Class 07 Advanced Programming. Class 04 – Computer Science 3 – Teens Teaching Tech Create a computer presentation to share what you have learned about teaching others how to use computers, technology needs or resources in your community, activities to create access to technology, or other topics listed in your manual. Bring a science board display or a laptop computer to share your work. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Exhibits that pertain to programming efforts should be placed in Class 05 Beginning Programming, Class 06 Intermediate Programming or Class 07 Advanced Programming. Class 05 – Beginning Programming (Open to youth in Computers Intro, 1, 2, or 3) Exhibit a simple program using Scratch (or other simple graphic programming language). The program should include 8 different commands including looping and getting input from the keyboard and mouse. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Class 06 – Intermediate Programming (Open to youth in Computers Intro, 1, 2, or 3) Exhibit a program using Scratch (or other simple graphic programming language) that you have downloaded from the internet and modified. Compare the two programs and demonstrate the changes you made to the original program; OR create an animated storybook using Scratch (or other simple graphic programming language). All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Updated February, 2016 COMPUTER SCIENCE (continued) Class 07 – Advanced Programming (Open to youth in Computers Intro, 1, 2, or 3) Exhibit a video game you have created in Scratch (or other simple graphic programming language). All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Class 08 – Website Design (Open to youth in Computers Intro, 1, 2, or 3) Exhibit an original website that you have designed. Internet access will not be provided, so exhibitors must supply their own internet hot spot or the website must be hosted on the exhibitor’s computer. All exhibits must include something visual, such as a printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display. Class 09 – Computer Innovation (Open to youth who were at least 13 years of age on September 1 of current 4-h year and are enrolled in a computer project.) Exhibit an original program using a higher level programming language such as Python, Javascript, C++, etc. All exhibits must include something visual, such as a poster or printed copy of a digital presentation, which will remain on display during the exhibition. Electronic equipment will only be used during your personal judging time and will not remain on display during the entire exhibit period. Class 10 – Career Connection, NOT State Fair eligible 4-H members’ ages 10-18 may choose to participate in the Career Connections class for an additional exhibit opportunity. 4-H’ers will exhibit a completed Career Connection form for your age group (available at Extension office or online). Form should be completed based upon information gathered about a related career and an interview with someone in that specific career field. Form should be placed in a page protector or report cover. Additional materials or information may be added. 4-H’er must make an additional exhibit in the project category to participate in the Career Connection exhibit class.