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Updated February, 2016
COMPUTER SCIENCE
Computer Science Rules and Regulations
1. In order to exhibit in Computer Science, the 4-H member must be enrolled in:
Computer Science Introduction - Newbie Know-How, Pub. BU-08345 or
Computer Science 1 –Inside the Box, Pub. BU-08347 or
Computer Science 2 –Peer to Peer, Pub. BU 08348 or
Computer Science 3 – Teens Teaching Tech, Pub. BU-08349
2. See General Projects Guidelines.
3. Projects must be work from the current 4-H year.
4. Members should be prepared to give a presentation/explanation of their
exhibit to judge.
5. Computers will not be furnished. Internet connection is not available for use
by exhibitors. Members should bring their own equipment, including extension
cords and power surge protectors, at their own risk.
6. Any member found to be using computer software in a manner that infringes
on copyright laws will be disqualified.
7. County may submit three (3) entries for state fair.
Class 01 – Computer Science Introduction – Newbie Know-How
Create a computer presentation to share what you have learned about computer
basics or using the internet to gather information; OR exhibit a printed or
electronic copy of product(s) using office software applications. All exhibits must
include something visual, such as a printed copy of a digital presentation, which
will remain on display during the exhibition. Electronic equipment will only be
used during your personal judging time and will not remain on display. Exhibits
that pertain to programming efforts should be placed in Class 05 Beginning
Programming.
Class 02 – Computer Science 1- Inside the Box
Create a computer presentation to share what you have learned about computer
operating systems, troubleshooting, tuning-up a computer, or other topics listed
in your manual. Bring a science board display or a laptop computer to share
your work. All exhibits must include something visual, such as a printed copy of a
digital presentation, which will remain on display during the exhibition. Electronic
equipment will only be used during your personal judging time and will not remain
on display. Exhibits that pertain to programming efforts should be placed in
Class 05 Beginning Programming or Class 06 Intermediate Programming.
Class 03 – Computer Science 2- Peer to Peer
Create a computer presentation to share what you have learned about creating
and using computer networks or using networks for online collaborations. Bring
a science board display or a laptop computer to share your work. All exhibits
Updated February, 2016
COMPUTER SCIENCE (continued)
must include something visual, such as a printed copy of a digital presentation,
which will remain on display during the exhibition. Electronic equipment will only
be used during your personal judging time and will not remain on display.
Exhibits that pertain to programming efforts should be placed in Class 05
Beginning Programming, Class 06 Intermediate Programming or Class 07
Advanced Programming.
Class 04 – Computer Science 3 – Teens Teaching Tech
Create a computer presentation to share what you have learned about teaching
others how to use computers, technology needs or resources in your community,
activities to create access to technology, or other topics listed in your manual.
Bring a science board display or a laptop computer to share your work. All
exhibits must include something visual, such as a printed copy of a digital
presentation, which will remain on display during the exhibition. Electronic
equipment will only be used during your personal judging time and will not remain
on display. Exhibits that pertain to programming efforts should be placed in Class
05 Beginning Programming, Class 06 Intermediate Programming or Class 07
Advanced Programming.
Class 05 – Beginning Programming
(Open to youth in Computers Intro, 1, 2, or 3)
Exhibit a simple program using Scratch (or other simple graphic programming
language). The program should include 8 different commands including looping
and getting input from the keyboard and mouse. All exhibits must include
something visual, such as a printed copy of a digital presentation, which will
remain on display during the exhibition. Electronic equipment will only be used
during your personal judging time and will not remain on display.
Class 06 – Intermediate Programming
(Open to youth in Computers Intro, 1, 2, or 3)
Exhibit a program using Scratch (or other simple graphic programming language)
that you have downloaded from the internet and modified. Compare the two
programs and demonstrate the changes you made to the original program; OR
create an animated storybook using Scratch (or other simple graphic
programming language). All exhibits must include something visual, such as a
printed copy of a digital presentation, which will remain on display during the
exhibition. Electronic equipment will only be used during your personal judging
time and will not remain on display.
Updated February, 2016
COMPUTER SCIENCE (continued)
Class 07 – Advanced Programming
(Open to youth in Computers Intro, 1, 2, or 3)
Exhibit a video game you have created in Scratch (or other simple graphic
programming language). All exhibits must include something visual, such as a
printed copy of a digital presentation, which will remain on display during the
exhibition. Electronic equipment will only be used during your personal judging
time and will not remain on display.
Class 08 – Website Design
(Open to youth in Computers Intro, 1, 2, or 3)
Exhibit an original website that you have designed. Internet access will not be
provided, so exhibitors must supply their own internet hot spot or the website
must be hosted on the exhibitor’s computer. All exhibits must include something
visual, such as a printed copy of a digital presentation, which will remain on
display during the exhibition. Electronic equipment will only be used during your
personal judging time and will not remain on display.
Class 09 – Computer Innovation
(Open to youth who were at least 13 years of age on September 1 of current 4-h
year and are enrolled in a computer project.)
Exhibit an original program using a higher level programming language such as
Python, Javascript, C++, etc. All exhibits must include something visual, such as
a poster or printed copy of a digital presentation, which will remain on display
during the exhibition. Electronic equipment will only be used during your
personal judging time and will not remain on display during the entire exhibit
period.
Class 10 – Career Connection, NOT State Fair eligible
4-H members’ ages 10-18 may choose to participate in the Career
Connections class for an additional exhibit opportunity. 4-H’ers will exhibit a
completed Career Connection form for your age group (available at Extension
office or online). Form should be completed based upon information gathered
about a related career and an interview with someone in that specific career
field. Form should be placed in a page protector or report cover. Additional
materials or information may be added. 4-H’er must make an additional
exhibit in the project category to participate in the Career Connection exhibit
class.
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