Exciting Media.

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Exciting Media
Limsoon Wong
Institute for Infocomm Research
Plan
• I will discuss some of the advances on the
handling and processing of native media
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New things that you can do with texts
New things that you can do with images
New things that you can do with audio
New things that you can do with video
New things that you can do with texts
Take search engines to the next level
• Search engines are getting
less useful than before
– too many hits
– not all relevant
– not “organized”
[Hierarchal clustering
from BIGontheNet] take
Google to a new level –
Yahoo! Finance
[p-zoom]
may have a
leg up on…
its
competitors
– Tech Web
News
by
“I like BigOnTheNet's
and Groxis's web
search categorization
technologies a lot” –
Chris Shipley on
WashingtonPost.com
Intelligent information extraction,
improve safety
• Benefits
• Extract chemical safety
information from Materials
Safety Data Sheets (MSDS)
• Check for conformance to
standards
– OHD: Check 100% of
MSDS (currently < 10%)
with same manpower
– Chemical Suppliers:
Savings in distribution of
MSDS as it is online
– End users of chemicals :
Better quality MSDS,
improved safety
How is it done?
What’s needed to get it done?
New things that you can do with
images
Make computers easier to use
• Abstraction of image content
allows interpretation and
matching in semantic space
Search photos by
visual keywords
• Visual query language allows
specification of what and
where
How is it done?
What’s needed to get it done?
• Trained visual keywords
for semantic detection
and summarisation
• Automatic indexing
using such keywords
Faces :
Crowd :
Buildings :
Foliage :
Let machines perceive as we do
• Perceptual visual quality according to
characteristics of human vision
Higher PSNR!
New perceptual metric perceives correctly.
Comparison with MOS (Mean
Opinion Score)
• Outperform metrics in ITU-T VQEG
test
• Adoption in video coding results in
efficiency & quality improvement
(other systems make compromise
betw. the two)
PSNR metric
New metric
Pearson
Correlation
Spearman
Correlation
0.66
0.83
0.69
0.81
Better accuracy
Better consistency
Protect authenticity and integrity
of data in a robust way
• Third Party Publication:
Sign Once, Verify Many
Ways
New things that you can do with audio
Let machines listen as we do
Automatic speech recognition
PSTN
Business Logic
Text-to-speech
voice
Speech enhancement,
Noise reduction
Multilingual
voice mining,
Speech & dialogue
processing
Text categorization,
Natural language
processing
Semantic
outputs
To build a mobile audio industry
… analogous to the graphics industry
• Synthesis-directed analysis of sounds
– how would you model a lion’s roar?
• Algorithms for synthetic sound generation
• Tools for sound model automation and support
• Cross-platform audio synthesis engine with a small
footprint and low compute requirements
Make health monitoring less hazardous
• Mobile and non-invasive
health-monitoring devices for
home use
• Potentially large market for
densely populated areas with
low medical facilities &
personnel
• Aging population in
developed countries means
more need for automatic
continuous monitoring to
lower overall medical costs
• Passive health monitoring
devices less of health hazard
and allow long-term usage
• Sound-based automatic
detection & classification
of medical anomalies,
e.g., Long term fetal
heart sound monitoring
New things that you can do with video
Make home videos more fun
• Select video frames
• Cut to music
• Decide on transitions
Turn home video into high
quality MTV automatically
Prevent drowning, save lives
• Drowning Early Warning System
• tracks people in dynamic aquatic conditions
• intelligently detect water crises situations
Watch video any where,
any time, on any device!
Wireless Network
And improve
quality at the
same time!
More intelligent CCTV,
improve homeland security
Improve sophistication of
our media industry
Existing
pains
“Intrusive” ads
•pops out during play!
Nonintrusive
virtual
contents
insertion
Non-intrusive insertions
•detects non-play segment
•non-interfering insertion
Tennis TV
•manual
Enhanced tennis TV
•auto-tracking
•super-resolution
Tagged to camera h/w
•costly
•done once at source
Software detection:
•performed any-time
•demographic Ads
•cheap
How is it done?
What’s needed to get it done?
• Robust Scene Modeling and Camera calibration
– Given a 2D court model of 3D scene that camera is capturing,
identify 3D object positions robustly and accurately
• Super-Resolution Image Reconstruction from Video
– Given a low resolution image sequence of an object far away from
the camera, reconstruct a larger resolution image sequence
– This is essentially an ill-posed problem, but we can apply domain
info such as motion, pose, etc, to seek a good solution
• Robust Object and Landmark Detection
– Real-time
– Geometric invariance
• Deployment and Application Constrains
– Real-time
Looking even further...
Media in 2010
according to
Institute for the Future
Dimensions of entertainment activities
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The event
The process
Popularization of research
Practice & performance level
Entertainment spaces
Entertainment tools
Sharing & social communication
Consuming entertainment
Creating entertainment
The work of entertainment
Key shifts shaping new entertainment
• Mass to Personal
– consumers will appropriate mass media tools for
their own personal expression
• Packaged to Self-generated
– consumers will create the entertainment
experiences they engage in
• Episodic to Persistent
– entertainment experience will be ongoing & will
have no clear starting and stopping point
• Virtual to Embodied
– information, images, and experiences will be
embedded into physical objects & physical world
Mass to personal
• Eg: Blogging---how the Web
evolves from a publishing medium
to a personal creativity tool
– Blogs are written online, using tools
accessed thru a Web browser,
combining simplicity and immediacy
of instant messaging, & broad
accessibility of Web sites
– Most personal blogs are essentially
online diaries, sometimes devoted to
specific subjects. They are short,
updated frequently, and full of
hyperlinks, & crafted to look like
snapshots of what their authors are
thinking and creating
Packaged to self-generated
• Eg: Fantasy sports leagues
– In these leagues, individuals act as
managers of professional sports
teams. They pick players in live
drafts & develop rosters for playing
their team against other fantasy teams
in their league
– The real experience of Fantasy
Leagues is the interaction among the
various player managers—the player
trading, email, & competition
 The digital world becomes a vibrant
place for all sorts of interactions like
trading, creation or production, &
spectating
Episodic to persistent
• Eg: Massive multiplayer roleplaying games
– Sony’s EverQuest has over 400,000
players, 70,000 of which are online at
any given time, slaying dragons,
traveling to cities, or trading with each
other. Individual players acquire
property, talents, and social identities
over time
– Players’ actions permanently affect the
virtual world: a player’s property will
exist even after they’re gone
– Runs 24/7 & when players log off,
game continues to evolve and grow,
driven by social behavior of thousands
of players that log in each day
Virtual to embodied
• Eg: Geocaching adventure game
played worldwide
– Founder creates a cache which holds
a treasure, & posts real world location
coordinates on a Web site
– Seekers retrieve coordinates to cache
site on the Web & use a GPS device
to get within 20 feet of it
– Then they use clues, hunting skills,
special real-world skills (hiking,
scuba diving, etc) to find cache
– Finally, they sign logbook belonging
to cache, recover treasure, & leave a
treasure for next seeker
In summary
• The new “entertainment” media in 2012 will
be oriented around personal media that
– are generated by consumers rather than
packaged and distributed by providers
– provide persistent experiences that do not
disappear with a switch of a button but linger over
the course of daily life
– are touch points in the physical environment that
embody entertainment and set forth a new
relationship among consumers, entertainment,
and their broader daily life activities
Implications
• Focus on leveraging distinctive points of view
• Co-create continuous experiences with
consumers
• Think of ways to target players who personalize
mass events
• Develop tools and processes for fusing physical
& virtual campaigns
• Focus on promoting user customization
• Design for participants to “sell to their friends”
• Develop products for persistent experiences
• Include digital experience in physical products
Thank you
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title: Exciting Media
abstract: I will discuss some of the advances on the handling
and processing of native media. In particular, I
will look at
- new things that you can do with video
- new things that you can do with audio
- new things that you can do with images
evening of 6th april
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