BIT 115: Introduction To Programming LECTURE 3a Instructor: Craig Duckett cduckett@cascadia.edu Lecture 3 Announcements • By now everyone should be up and running with Java, jGRASP, and the Becker Robots on their home or personal computers. • Any Problems? • Has everyone had a chance to work with the Java programs and the Becker Robots? Reading Assignment for Today • Appendix F.1 – Extending a Class • Chapter 2.1, 2.2 – Extending Robot Class • Chapter 2.4 – Coding Style BIT 115: Introduction To Programming 2 Assignment Dates (By Due Date) • Assignment 1 (LECTURE 4) Monday, July • • • • • • • 18th, in StudentTracker by midnight Assignment 2 (LECTURE 7) Wednesday, July 27th Assignment 1 Revision (LECTURE 8) Monday, August 1st Assignment 2 Revision (LECTURE 10) Monday, August 8th Assignment 3 (LECTURE 11) Wednesday, August 10th Assignment 3 Revision (LECTURE 13) Wednesday, August 17th Assignment 4 (LECTURE 15) Wednesday, August 24th EXTRA CREDIT (LECTURE 25) Wednesday, August 24th The Fickle Finger of Fate 3 H Assignment 1 is due LECTURE 4 th • Monday, July 18 O M – It’s posted on the website under Assignments menu – It will be due by midnight E • If unsure how to upload to StudentTracker, then bring your work to class, in electronic form, and we will go over how to W hand in the homework: Student Tracker O How to Use Student Tracker R • If you’re stuck, seek help – Talk to the Instructor or a classmate K – Email me BIT 115: Introduction To Programming 4 Lecture Setup Strategy Some Lecture we will have one long lecture followed by one long ICE period, so the class will basically only be divided into two parts: Lecture and ICE. Other Lectures, like today’s lecture, will be divided into four (4) parts: Lecture, ICE, Lecture, ICE. You can tell if it is going to be a four part class by seeing if there are two lecture PowerPoints offered (for example , Lecture 03a and Lecture 03b) The schedule for four part classes will be as such (approximately): • Lecture (a): 45 minutes – 11:30am-12:15pm • ICE (a): 45 minutes – 12:15pm-1:00pm • Lecture (b): 45 minutes – 1:00pm-1:45pm • ICE (b) 45 minutes – 1:45pm-2:30pm NOTE: Times may vary according to this scheme, although this is the working plan on how I will try to divide the class when there are two lecture points. 5 In-Class Exercises (ICEs) • • • • not You do have to submit ICEs, since I grade these in-class. If you finish all your ICEs early and I sign you off on them, you are done and you can leave the class early. If you are working on the ICEs until the end of class, but did not finish them, you will still get full credit for working on them, but it is HIGHLY RECOMMENDED that you finish the ICEs on your own outside of class since they have been designed to help you with the concepts that will be used in the Assignments. If you want, you can show me that you have completed the ICEs during the next ICE-time in the next Lecture. Starting with Lecture 4, I will start posting “Solutions” to most (but not all) of the ICEs. 6 And Now…. The First Quiz! • You each get a Quiz hand-out: Put your name on it • When you think your drawing is complete, raise your hand – 5 minute limit Going forward, always leave your completed quiz beside your throughout the Lecture (and the Quarter) because your Instructor will use these to learn your names 7 Please Note! CityFrame! IMPORTANT! CityFrame – An older version of becker.jar file contained a class called CityFrame which when used looked something like this: CityFrame City = CityFrame(someCity); Please ignore any reference to this. It will, however, rear its ugly head in the ICEs and Assignments on purpose as an example of old 'legacy' code that should either be "commented out" with // or deleted altogether since it will not allow the program to run correctly! // CityFrame City = CityFrame(someCity); 8 Lecture 3 Buckle up! This could really • Extending a Class : Creating a new type of Robot • Style and Java Coding Conventions 9 Appendix F.1, Chapter 2.1, 2.2 Extending a Class • • • • • Extension (B extends A) Extending the Robot Class Superclass and Subclass Constructor Adding a Method (Service) • turnAround(); • turnRight(); • The This Keyword (Implicit Parameter) • Putting It All Together BIT 115: Introduction To Programming 10 Constructors and Extending a Class Object Class Left Right City Bothell = new City(); Object Class No Arguments City Bothell = new City(8, 10); Object Class With Arguments Robot Robbie = new Robot(Bothell, 3, 0, Direction.EAST, 0); Object Class With Arguments BIT 115: Introduction To Programming 12 Constructors Here, when we create a new instance (an object) of the Robot class, a ‘hidden’ default constructor works in the background to make sure that Kelsey inherits all the attributes and methods available to Robots, including its placement on a particular Street and Avenue and Direction in a particular City, and that it can use all of the actions (methods) available to the Robot class (including move(), pickThing(), turnLeft(), putThing(), frontIsClear(), etc.) http://www.learningwithrobots.com/doc/ BIT 115: Introduction To Programming 13 Constructors Constructors have one purpose in life: to create an instance of a class. This can also be called creating an object, as in: The purpose of a method, by contrast is much more general. The purpose of a method is to execute Java code, to act, to allow the object to do something. BIT 115: Introduction To Programming 14 BIT 115: Introduction To Programming 15 Now … what if these is an action that you might want Kelsey to do that isn’t found in the Robot class? For instance, instead of invoking the the turnLeft() method three times, you could just call up a turnRight() ? The problem is, the Robot class does not have a turnRight() command (method). The Robot class has been finalized. You cannot add to it. The good news is, you can create a new method like turnRight() that will do what you want the robot to do! But in order to make this happen, you need to extend the Robot class … In other words, you’re going to make a new class from the Robot class so you can add new methods to it like turnRight() BIT 115: Introduction To Programming 16 Extending a Class: Where Class B extends Class A In Plain Old English: Where Class B “inherits” all the attributes and actions of Class A and then adds it’s own functionality by creating new methods When we’re not interested in extending a class because we’re happy with the methods that come with that class just the way they are, then we declare our class the ‘normal’ default way: public class Example extends Object Object is the top class of all class hierarchies. When a new instance of anything is made in Java, then it inherits all the attributes and actions of the Object class. You can’t get a new object without Object. Object Class Hierarchy However, if we want to add new functionality (methods) to the Robot class (like turnRight) then we need to extend the Robot class (which is itself an extension of Object) public class MrRoboto extends Robot 17 Extending a Class: Where ClassB extends ClassA Instantiation (Instance) vs. Extension? Instantiation creates a new object from a class, but extension extends a new class from a class through inheritance, allowing for an improved class that might offer additional attributes and services (methods) not available in the original class … BIT 115: Introduction To Programming 18 Think of it as adding an extension to a house. You still get to use all of the original house, but you also get to use the new section you added to the house 19 Extending the Robot Class public class MrRoboto extends Robot MrRoboto extends inherits Robot MrRoboto “inherits” all of the Robot attributes and services and then can have additional attributes and services of its own (i.e., those not shared by Robot). BIT 115: Introduction To Programming 20 Superclass and Subclass Robot Superclass MrRoboto Subclass BIT 115: Introduction To Programming 21 Constructor import becker.robots.*; public class MrRoboto extends Robot { public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); } //New service or services go here } BIT 115: Introduction To Programming 22 Constructor import becker.robots.*; public class MrRoboto extends Robot { // This declares the parameters used by Robot “inside” of MrRoboto public MrRoboto(City theCity, int street, int avenue, Direction aDirection) // This passes on information received by the parameters used by Robot ‘inside” of MrRoboto { super(theCity, street, avenue, aDirection); //Instead of Robot here, Java uses the keyword super } //New service or services go here } Constructors fulfill a special roll. They are responsible for ensuring an object is set up properly when it is created, and that it can be immediately used once it is created. This construction process is known as initialization. Two other details about constructors: they must have the same name as the class and they do not have a return type, not even a void. NOTE: We will talk briefly about return types in just a few minutes, and go over them in greater detail in an upcoming lecture. BIT 115: Introduction To Programming 23 Constructor public class MrRoboto extends Robot { public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); } } MrRoboto Robot BIT 115: Introduction To Programming 24 Constructor public class MrRoboto extends Robot { public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); } } MrRoboto Robot super BIT 115: Introduction To Programming 25 Constructor public class MrRoboto extends Robot { public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); } } MrRoboto imagine a conduit … super BIT 115: Introduction To Programming 26 Constructor public class MrRoboto extends Robot { public MrRoboto(City theCity, int street, int avenue, Direction aDirection) { super(theCity, street, avenue, aDirection); } } bothell, 3, 2, Direction.SOUTH MrRoboto super Since MrRoboto is inheriting the Robot parameters, the Robot still needs those parameters in order for MrRoboto to inherit them. This is why it appears as if there are two sets of parameters: one set to pass through MrRoboto, a second set for Robot to receive them, where Robot sends them back to MrRoboto by extension. BIT 115: Introduction To Programming 27 Adding New Methods (Actions) public void turnAround() { this.turnLeft(); this.turnLeft(); } public void move3() { this.move(); this.move(); this.move(); } . public void turnRight() { this.turnAround(); this.turnLeft(); } 28 The this keyword The new Java feature in the new services we created is the use of the this keyword. The keyword this is useful when you need to refer to an instance of the class from its method, but without having to refer to it by a specific name. Why? Because when you create the new method, you don’t know the name of the particular robot that is going to use it, so ‘this’ is a kind of placeholder name. The this keyword helps us to avoid name conflicts, and also creates a shortcut to having to invent a unique name for each field in the different methods. public void turnAround() { this.turnLeft(); this.turnLeft(); } 29 Putting It All Together Two Ways of Doing the Same Thing, however: THE CLASS THAT CONTAINS MAIN HAS TO BE THE SAME NAME AS THE FILE Version 1: One Class MrRoboto.java Version 2: Two Classes MrRobotoMain.java 30 Putting It All Together MrRoboto2.java MrRoboto.java MrRobotoTest2.java All on One File On Two Separate Files 31 Chapter 2.4 – Coding Conventions (Style) http://geosoft.no/development/javastyle.html http://javascript.crockford.com/javacodeconventions.pdf These coding conventions are not only good for Java, but for other languages as well, including C, C++, C#, JavaScript, Perl, Python, etc, to name a few. BIT 115: Introduction To Programming 32 Lecture 3a ICE: Creating a New Type of Robot Approximate Time: 12:15 to 1:00pm •ICE_03_Demo_1.java DEMO •In-Class Exercise Directions •ICE_03_01_Trace.java •ICE_03_02_CompileErrors.java •ICE_03_03_WalkDownWalls.java BIT 115: Introduction To Programming 33