1 CDI MING Introduction to Innovative Design Thinking Lecture 8 Warning This lecture is completely my very personal opinion. Do not trust too early, or else you may regret too late. 2 Lecture 8 1. 2. 3. 4. 5. High Technology Vs Creativity On school policy Arouse creativity amount students Summary and ending Question and Answer 3 High-Tech vs Creativity High-Tech as a policy addressed by the SAR government, is now a must in the H.K. secondary school. But, what is High-Tech? But, why???????? 4 High-Tech vs Creativity What is High-Tech? Is High-Tech equal to computing technology? Why should we introduce High-Tech in Design domain? Is High-Tech equal to creativity? 5 High-Tech vs Creativity Computer is a tool. Computer as a tool. Computer as an apparatus. Computer as a bench mark. Computer as creativity. Computer as power. Computer as a must. 6 High-Tech vs Creativity What is the problem of HighTech? – High-Tech Abuse ! 1. Misunderstanding, Fears and worshipping. 2. Religion and Belief. 3. Time Compression 7 High-Tech vs Creativity 4. 5. 6. 7. 8. 9. Virtuality – Nothing real. Information anxiety. Violent as fun. High Tech as toy. Anti-Trust. Anti-intellectual. 8 High-Tech vs Creativity 10. Standardization 11. High-Tech Maneuvers 12. Social destruction 13. Defuturization 14. Getting lost ……… 9 High-Tech vs Creativity High-Tech may be a very useful mean helping us to execute our ideas and making everything more effective – but to me, it is the most unbreakable obstacle. 10 High-Tech vs Creativity We teachers have to be very careful when introducing computing knowledge in domains related to Creativity. What creativity needs is a knowledgeable self and a thoughtful mind set, NOT the CPU, internet, CADCAM ….. 11 References High Tech - High Touch, John Naisbitt, 1999 12 On school policy What is policy? What is school policy? Who make it? For whom? Why? Can it be alter? 13 On school policy Remember, policy is made by mankind. It can be altered only if you tried your best!!!! 14 On school policy Formation of policy: 1. Mission and vision 2. Culture of the organization 3. Social recognition 4. Execution and Administration 15 On school policy Party concerns in school policy: 1. Education Department 2. The school management 3. Teachers 4. Parents 5. Students 16 On school policy School Base Management means principal (or authorized body) management. As an educator, you have to stand up and fight for any “wrong” move! 17 On school policy School Based Syllabus means the mind set of your panel head. Read his/her mind thoroughly and challenge the logic with regard to your knowledge. 18 On school policy Scheme of work and lesson plan is your creative premises. Try to design new content and challenging material for you and your student. Repeating means suffocation. 19 On school policy The school policy is a concrete barrier for creativity. Good teachers can create new material within limitation. Limited space, unlimited creativity. 20 Arouse Creativity in school Role of a teacher: 1. They know nothing when students are designing, and they know everything when students are in “troubles”. 21 Arouse Creativity in school Role of a teacher: 2. Be open minded and humorous, and able to accept crazy, non-sensible and stupid ideas. 22 Arouse Creativity in school Role of a teacher: 3. They allow and “arrange” students to see, feel, touch, sense, talk and interpret more among different disciplines. 23 Arouse Creativity in school Role of a teacher: 4. Conduct student-centred thinking activities. 5. Always NEW to all parties. 6. No definite answer. 24 Arouse Creativity in school Role of a teacher: 7. Treasure nonsense and failure. 8. Nothing is known, nothing is obvious. 9. 古 靈 精 怪 玄 25 Arouse Creativity in school Problems encountered: 1. Educational policy 2. Discipline 3. Over emphasize the outcome 26 Arouse Creativity in school 4. 5. 6. 7. 8. Students themselves Parents Teachers Resources Society 27 Arouse Creativity in school If you are creativity, these problems are too simple for you. If you are not creativity enough, okay, please attend another course later…, maybe not conducted by me. 28 Summary and Ending Summary of this workshop: 1. Logic 2. Design philosophy 3. Design methodology 4. Mind map & Concept map 29 Summary and Ending 5. 6. 7. 8. 9. Brain Storming Linguistic analysis Free association Plus, Minus and Interest Lateral thinking 30 Summary and Ending 10.Six thinking hats 11.On interpretation 12.Semiology 13.Tao’s thinking 14.Fuzzy logic 31 Summary and Ending 15.Questioning 16.High-Tech vs Creativity 17.Design a design project 18.Arouse creativity in school 32 Summary and Ending There is no formula in Creativity. I am please to share with you what I think I know in Creativity. Please comments on my thinking, as harsh as possible. 33 Summary and Ending To be creative, one should: 1. Be brave 2. Be naïve 3. Be simple 4. Be humorous 34 Summary and Ending 5. Be naught 6. Be knowledgeable 7. Be open minded 8. Be easy going 9. Be “empty” 10. Be yourself. 35 Summary and Ending There are some disciplines related to creativity have not been mentioned in this workshop such as Consumption, Marketing, Design management, Culture etc., which needed to further study if you wanted to know thoroughly in Design and creativity domain. 36 Question Please send me questions and comments through the internet. I will try my best to answer. Thank you very much. 37 Question choy681@netvigator.com 38 39 Ming Thank You