CDI Introduction to Innovative Design Thinking

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CDI
Introduction to
Innovative Design
Thinking
Lecture 8
1. High Technology Vs Creativity
2. Arouse creativity among students
3. Summary and ending
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High-Tech vs Creativity
High-Tech as a policy
addressed by the SAR
government, is now a must in
the H.K. secondary school.
But, what is High-Tech?
But, why????????
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High-Tech vs Creativity
What is High-Tech?
Is High-Tech equal to
computing technology?
Why should we introduce
High-Tech in Design domain?
Is High-Tech equal to
creativity?
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High-Tech vs Creativity
Computer is a tool.
Computer as a tool.
Computer as an apparatus.
Computer as a bench mark.
Computer as creativity.
Computer as power.
Computer as a must.
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High-Tech vs Creativity
What is the problem of HighTech? – High-Tech Abuse !
1. Misunderstanding, Fears and
worshipping.
2. Religion and Belief.
3. Time Compression
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High-Tech vs Creativity
4.
5.
6.
7.
8.
9.
Virtuality – Nothing real.
Information anxiety.
Violent as fun.
High Tech as toy.
Anti-Trust.
Anti-intellectual.
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High-Tech vs Creativity
10. Standardization
11. High-Tech Maneuvers
12. Social destruction
13. Defuturization
14. Getting lost ………
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High-Tech vs Creativity
High-Tech may be a very
useful mean helping us to
execute our ideas and making
everything more effective – but
to me, it is the most
unbreakable obstacle.
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High-Tech vs Creativity
We teachers have to be very
careful when introducing
computing knowledge in
domains related to Creativity.
What creativity needs is a
knowledgeable self and a
thoughtful mind set, NOT the
CPU, internet, CADCAM …..
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References
High Tech - High Touch,
John Naisbitt, 1999
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Arouse Creativity in school
Role of a teacher:
1. They know nothing when
students are designing, and
they know everything
when students are in
“troubles”.
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Arouse Creativity in school
Role of a teacher:
2. Be open minded and
humorous, and able to
accept crazy, non-sensible
and stupid ideas.
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Arouse Creativity in school
Role of a teacher:
3. They allow and “arrange”
students to see, feel, touch,
sense, talk and interpret
more among different
disciplines.
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Arouse Creativity in school
Role of a teacher:
4. Conduct student-centred
thinking activities.
5. Always NEW to all parties.
6. No definite answer.
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Arouse Creativity in school
Role of a teacher:
7. Treasure nonsense and
failure.
8. Nothing is known, nothing
is obvious.
9. 古 靈 精 怪 玄
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Arouse Creativity in school
Problems encountered:
1. Educational policy
2. Discipline
3. Over emphasize the
outcome
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Arouse Creativity in school
4.
5.
6.
7.
8.
Students themselves
Parents
Teachers
Resources
Society
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Arouse Creativity in school
If you are creativity, these
problems are too simple for
you. If you are not creativity
enough, okay, please attend
another course later…, maybe
not conducted by me.
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Summary and Ending
Summary of this workshop:
1. Logic
2. Design philosophy
3. Design methodology
4. Mind map & Concept map
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Summary and Ending
5.
6.
7.
8.
9.
Brain Storming
Linguistic analysis
Free association
Plus, Minus and Interest
Lateral thinking
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Summary and Ending
10.Six thinking hats
11.On interpretation
12.Semiology
13.Tao’s thinking
14.Fuzzy logic
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Summary and Ending
15.Questioning
16.High-Tech vs Creativity
17.Design a design project
18.Arouse creativity in school
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Summary and Ending
There is no formula in
Creativity. I am please to
share with you what I think I
know in Creativity. Please
comments on my thinking, as
harsh as possible.
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Summary and Ending
To be creative, one should:
1. Be brave
2. Be naïve
3. Be simple
4. Be humorous
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Summary and Ending
5. Be naught
6. Be knowledgeable
7. Be open minded
8. Be easy going
9. Be “empty”
10. Be yourself.
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Summary and Ending
There are some disciplines related
to creativity have not been
mentioned in this workshop such
as Consumption, Marketing,
Design management, Culture etc.,
which needed to further study if
you wanted to know thoroughly in
Design and creativity domain.
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Thank You
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