1 CDI Introduction to Innovative Design Thinking Lecture 8 1. High Technology Vs Creativity 2. Arouse creativity among students 3. Summary and ending 2 High-Tech vs Creativity High-Tech as a policy addressed by the SAR government, is now a must in the H.K. secondary school. But, what is High-Tech? But, why???????? 3 High-Tech vs Creativity What is High-Tech? Is High-Tech equal to computing technology? Why should we introduce High-Tech in Design domain? Is High-Tech equal to creativity? 4 High-Tech vs Creativity Computer is a tool. Computer as a tool. Computer as an apparatus. Computer as a bench mark. Computer as creativity. Computer as power. Computer as a must. 5 High-Tech vs Creativity What is the problem of HighTech? – High-Tech Abuse ! 1. Misunderstanding, Fears and worshipping. 2. Religion and Belief. 3. Time Compression 6 High-Tech vs Creativity 4. 5. 6. 7. 8. 9. Virtuality – Nothing real. Information anxiety. Violent as fun. High Tech as toy. Anti-Trust. Anti-intellectual. 7 High-Tech vs Creativity 10. Standardization 11. High-Tech Maneuvers 12. Social destruction 13. Defuturization 14. Getting lost ……… 8 High-Tech vs Creativity High-Tech may be a very useful mean helping us to execute our ideas and making everything more effective – but to me, it is the most unbreakable obstacle. 9 High-Tech vs Creativity We teachers have to be very careful when introducing computing knowledge in domains related to Creativity. What creativity needs is a knowledgeable self and a thoughtful mind set, NOT the CPU, internet, CADCAM ….. 10 References High Tech - High Touch, John Naisbitt, 1999 11 Arouse Creativity in school Role of a teacher: 1. They know nothing when students are designing, and they know everything when students are in “troubles”. 12 Arouse Creativity in school Role of a teacher: 2. Be open minded and humorous, and able to accept crazy, non-sensible and stupid ideas. 13 Arouse Creativity in school Role of a teacher: 3. They allow and “arrange” students to see, feel, touch, sense, talk and interpret more among different disciplines. 14 Arouse Creativity in school Role of a teacher: 4. Conduct student-centred thinking activities. 5. Always NEW to all parties. 6. No definite answer. 15 Arouse Creativity in school Role of a teacher: 7. Treasure nonsense and failure. 8. Nothing is known, nothing is obvious. 9. 古 靈 精 怪 玄 16 Arouse Creativity in school Problems encountered: 1. Educational policy 2. Discipline 3. Over emphasize the outcome 17 Arouse Creativity in school 4. 5. 6. 7. 8. Students themselves Parents Teachers Resources Society 18 Arouse Creativity in school If you are creativity, these problems are too simple for you. If you are not creativity enough, okay, please attend another course later…, maybe not conducted by me. 19 Summary and Ending Summary of this workshop: 1. Logic 2. Design philosophy 3. Design methodology 4. Mind map & Concept map 20 Summary and Ending 5. 6. 7. 8. 9. Brain Storming Linguistic analysis Free association Plus, Minus and Interest Lateral thinking 21 Summary and Ending 10.Six thinking hats 11.On interpretation 12.Semiology 13.Tao’s thinking 14.Fuzzy logic 22 Summary and Ending 15.Questioning 16.High-Tech vs Creativity 17.Design a design project 18.Arouse creativity in school 23 Summary and Ending There is no formula in Creativity. I am please to share with you what I think I know in Creativity. Please comments on my thinking, as harsh as possible. 24 Summary and Ending To be creative, one should: 1. Be brave 2. Be naïve 3. Be simple 4. Be humorous 25 Summary and Ending 5. Be naught 6. Be knowledgeable 7. Be open minded 8. Be easy going 9. Be “empty” 10. Be yourself. 26 Summary and Ending There are some disciplines related to creativity have not been mentioned in this workshop such as Consumption, Marketing, Design management, Culture etc., which needed to further study if you wanted to know thoroughly in Design and creativity domain. 27 28 Thank You