WiFi, UbiComp, & Smart Mobs 4.12.2005 Knowledge Management Systems Lorrie Ensley Overview Smart Mobs Vision of the Future Cooperation Theory Computation Communication Reputation Location Awareness UbiComp WiFi Issues to Consider Maneki Neko Smart Mobs The new social form made possible by the combination of computation, communication, reputation, and location awareness (p.169-170) aka Mobile ad hoc social network (p.170) Mobile: able to move freely or easily Ad hoc: organizing among people and their devices is done informally and on the fly Social network: every individual is a “node” in the jargon of social analysis, with social “links” (channels of communication and social bonds) to other individuals Smart Mobs Website Vision of the Future Rheingold’s Shibuya Epiphany Generation Text Social Networking Rheingold’s Goal – learn about the “social forms that could grow out of today’s roving bands of mobile texters” Mobile Communication Devices NTT DoCoMo and I-mode – first commercial success of G3 service G1 – portable analog telephones G2 – digital telephones that make use of Internet-like services like short text messages G3 – wireless Internet in real time to mobile devices Inexpensive Privacy and space reasons for success Vision 2010 and Looking for the Future Society Likely evolution of mobile devices More transaction functions - “M-commerce” Pervasive Computing Cooperation Theory Cooperation Pros – foundation of finest creations of human civilizations Cons – free riding, terrorism, and organized crime Does a new medium change the way people cooperate? History of civilization “More people pooling resources in new ways” Tragedy of the Commons Collective action dilemmas – balancing of self-interest and public resources Free riders – people who enjoy the public resource without contributing to it Solution of the managed commons Coping with free-riding and cheating Creating a commitment to cooperate Monitoring compliance with sets of rules Authority Issues Centralized authority vs. decentralized authority (rules vs. social pressure) Cooperation Theory Game Theory Collective Actions that are part of Smart Mobs Reciprocity Cooperation Reputation Social Grooming Social Dilemmas Examples of Modern Public Goods Tit for Tat – most successful scheme Internet Open Source Software Laws of Social Networks Sarnoff’s Law – the value of broadcast networks is proportionate to the number of viewers Moore’s Law – the amount of elements that can be packed into the same amount of space on a microchip will double every eighteen months Metcalfe’s Law – the value of a network grows proportionately to the square of its nodes (# of nodes squared) Reed’s Law – the value of a network grows exponentially to the increase in its nodes (2^number of nodes) Computation Community Supercomputing P2P Computing (aka Distributed Processing or Community Computation) Collective supercomputer spread all over the Net Members share their central processing unit computation cycles when they aren’t using their computers P2P and file sharing Centralized – ex Napster Decentralized – every client is a server Problems - voluntary cooperation of users leads to free riding Solutions Mojo Nation Users required to contribute as much as they take away Anonymity “Swarm distribution” – files broken up and distributed over the network P2P Collaborative Filtering Systems Ex: SETI@home OpenCOLA Designate things you like in your network folder Network fills the rest of your folder with things you’ll probably like Grid Computing Communities of networked computers can provide computing resources on demand Communication Information Exchange Social Changes Bypassing the broadcasting media with blogs, mobile phones, and email P2P Journalism Communities News Gossip Social Political Commercial Swarming Power of many Cooperation for organized movements: flocking behavior Reputation Blogging Collaborative Filtering Recommender Communities Ex: Epinions.com Reputation Systems Recommender systems Users post comments to advise other users Social Filtering Services: collaborative filtering by groups to match interests eBay’s reputation system Slashdot’s Karma system Are universal reputation systems possible? Remember Tit for Tat Fraud Local Awareness Computation Pervaded environments Information and Communications Technologies in the Real World (p.84-85) Information in places Sentient Things Adding information capabilities to urban places HP’s Cooltown Tangible bits Adding information and communication to physical objects Digital Cities Media linked to place Smart rooms Manipulating the virtual world by manipulating physical objects Wearable computers Sensing, computing, and communicating gear worn as clothing Cyborg communities Control their presence in the technological world Local Awareness Computer chips infiltrating buildings, furniture, and even clothing Geographic Location Devices Radio frequency identity tags as successors to the barcode Leads to pervasive surveillance questions WorldBoard – proposed global infrastructure to associate information with places GPS E-squirting Using radio frequencies to transmit information between devices Bluetooth UbiComp Ubiquitous Computing theory developed by Mark Weiser The “invisible, everywhere computing that does not live on a personal device of any sort but is built in the woodwork everywhere” (p.87) Opposite of Virtual Reality – not reality built into computers but computers built into reality Many computers serve each person WiFi Wireless Quilts Grassroots Wireless Networks History of radio wave regulation Open Spectrum Argument: regulate the devices, not the waves Telecommunications Industry issues Mesh technologies Using mobile devices to swap data, games, and music without telecommunication networks Regulation Issues Cost Effective Easy to Install Wireless City Projects: Austin Ad Hoc P2P Networks War driving Grassroots networks are like stealing cable Profitability – Wireless Internet Business Model Potential problems Security Radiation Interference Issues to Consider Loss of Privacy In order to cooperate with more people, you need to know more about them, and they in turn will know more about you Smart Mobs reduces to issues of trust and privacy Personal agents to go-between, filter, and shield Who are the users Big Everybody Good users Bad users Incompetent users Legal & Regulatory Battles Threats created by Smart Mobs Liberty Quality of life Dignity Maneki Neko Welcoming good luck cat in Japanese culture Story of future technology Future communication capabilities How life could change Issues of non-adoption Smart Mobs concepts Video Mobile Devices Reciprocal Social Networks Swarming Squirting WiFi, UbiComp, & Smart Mobs 4.12.2005 Knowledge Management Systems Lorrie Ensley