Protocols • A protocol is a set of rules and formats that govern the communication between communicating peers – set of valid messages – meaning of each message • A protocol is necessary for any function that requires cooperation between peers 1 What does a protocol tell us? • Syntax of a message – what fields does it contain? – in what format? • Semantics of a message – what does a message mean? – for example, not-OK message means receiver got a corrupted file • Actions to take on receipt of a message – for example, on receiving not-OK message, retransmit the entire file 2 Routing • How does a device know where to send a packet? – All devices need to know what IP addresses are on directly attached networks – If the destination is on a local network, send it directly there Routing (cont) • If the destination address isn’t local – Most non-router devices just send everything to a single local router – Routers need to know which network corresponds to each possible IP address Orientation • IP (Internet Protocol) is a Network Layer Protocol. TCP UDP ICMP IP ARP Network Access Media 5 IGMP Transport Layer Network Layer Link Layer IP: The waist of the hourglass • IP is the waist of the hourglass of the Internet protocol architecture Applications HTTP FTP SMTP TCP UDP • Multiple higher-layer protocols • Multiple lower-layer protocols IP Data link layer protocols Physical layer protocols • Only one protocol at the network layer. 6 IP Service • IP supports the following services: • one-to-one • one-to-all • one-to-several unicast broadcast (unicast) (broadcast) (multicast) multicast • IP multicast also supports a many-to-many service. • IP multicast requires support of other protocols (IGMP, multicast 7 routing) IP packets • Source and destination addresses • Protocol number – 1 = ICMP, 6 = TCP, 17 = UDP • Various options – e.g. to control fragmentation • Time to live (TTL) – Prevent routing loops IP Datagram 0 4 8 Vers 16 Len TOS 24 31 Total Length Identification TTL 19 Flags Protocol Fragment Offset Header Checksum Source Internet Address Destination Internet Address Options... Padding Data... Field Vers Len TOS T. Length Ident. Flags Frag Off Purpose IP version number Length of IP header (4 octet units) Type of Service Length of entire datagram (octets) IP datagram ID (for frag/reassembly) Don’t/More fragments Fragment Offset Field TTL Protocol Purpose Time To Live - Max # of hops Higher level protocol (1=ICMP, 6=TCP, 17=UDP) Checksum Checksum for the IP header Source IA Originator’s Internet Address Dest. IA Final Destination Internet Address Options Source route, time stamp, etc. Data... Higher level protocol data We only looked at the IP addresses, TTL and protocol # Source IP Routing Application Destination Application Transport Router Transport Network Network Network Link Link Link • Routing Table Destination IP address IP address of a next-hop router Flags Network interface specification ARP When IP packets are sent on shared access, broadcast-based networking technologies such as Ethernet or Token Ring, the media access control (MAC) address corresponding to a forwarding IP address must be resolved. ARP uses MAC-level broadcasts to resolve a known forwarding IP address to its MAC address. ICMP Internet Control Message Protocol (ICMP) provides troubleshooting facilities and error reporting for packets that are undeliverable. For example, if IP is unable to deliver a packet to the destination host, ICMP sends a Destination Unreachable message to the source host. UDP • Thin layer on top of IP • Adds packet length + checksum – Guard against corrupted packets • Also source and destination ports – Ports are used to associate a packet with a specific application at each end • Still unreliable: – Duplication, loss, out-of-orderness possible UDP datagram 0 16 31 Source Port Destination Port Length Checksum Application data Field Source Port Destination Port Length Checksum Purpose 16-bit port number identifying originating application 16-bit port number identifying destination application Length of UDP datagram (UDP header + data) Checksum of IP pseudo header, UDP header, and data Typical applications of UDP – Where packet loss etc is better handled by the application than the network stack – Where the overhead of setting up a connection isn’t wanted • VOIP • NFS – Network File System • Most games TCP • Reliable, full-duplex, connectionoriented, stream delivery – Interface presented to the application doesn’t require data in individual packets – Data is guaranteed to arrive, and in the correct order without duplications • Or the connection will be dropped – Imposes significant overheads Applications of TCP • Most things! – HTTP, FTP, … • Saves the application a lot of work, so used unless there’s a good reason not to TCP implementation • Connections are established using a three-way handshake • Data is divided up into packets by the operating system • Packets are numbered, and received packets are acknowledged • Connections are explicitly closed – (or may abnormally terminate) TCP Packets • Source + destination ports • Sequence number (used to order packets) • Acknowledgement number (used to verify packets are received) 0 4 TCP Segment 10 16 Source Port 19 24 31 Destination Port Sequence Number Acknowledgment Number Len Reserved Flags Window Checksum Urgent Pointer Options... Padding Data... Field Source Port Destination Port Sequence Number Acknowledgment # Len Flags Window Checksum Urgent Pointer Options Purpose Identifies originating application Identifies destination application Sequence number of first octet in the segment Sequence number of the next expected octet (if ACK flag set) Length of TCP header in 4 octet units TCP flags: SYN, FIN, RST, PSH, ACK, URG Number of octets from ACK that sender will accept Checksum of IP pseudo-header + TCP header + data Pointer to end of “urgent data” Special TCP options such as MSS and Window Scale You just need to know port numbers, seq and ack are added TCP Ports A TCP port provides a specific location for delivery of TCP segments. Port numbers below 1024 are well-known ports and are assigned by the Internet Assigned Numbers Authority (IANA). Well-Known TCP Ports TCP Port Number Description 20 FTP (Data Channel) 21 FTP (Control Channel) 23 Telnet 80 HTTP used for the World Wide Web 139 NetBIOS session service TCP : Data transfer Client Timer Send Packet 1 Start Timer ACK would normally Arrive at this time Host Packet Lost Packet should arrive ACK should be sent Time Expires Timer Retransmit Packet1 Start Timer Receive ACK 1 Cancel Timer Receive Packet 1 Send AXK 1 IPv6 • 128 bit addresses – Make it feasible to be very wasteful with address allocations • Lots of other new features – Built-in autoconfiguration, security options, … • Not really in production use yet IP Address Classes 25 IP Address Class Ranges 26 Address Class Characteristics 27 Class Network Bits Host Bits Total Networks Total Addresses A 8 24 127 16,777,216 B 16 16 16,384 65,536 C 24 8 2,097,152 256 IP addressing: the last word... Q: How does an ISP get block of addresses? A: ICANN: Internet Corporation for Assigned Names and Numbers (guidelines in RFC 2050) – allocates addresses – manages DNS – assigns domain names, resolves disputes 28 World Wide Web • the Web is the world’s largest client/server system communication occurs via message passing • within browser, select URL of desired page • browser requests page from server • server responds with message containing – type of page (HTML, gif, pdf, zip, …) – page contents • browser uses type info to correctly display page • if page contains other items (images, applets, …), browser must request each separately Hyper Text Transfer Protocol (HTTP) • Protocol relating to web applications • Current version of HTTP 1.1 has additional features – Upload information to the server – Etc. • Default port number is 80 File Transfer Protocol (FTP) • File Transfer Protocol – Used for downloading from most MP3 sites, for example • Designed for faster file transfer over the Internet compared to using the HTTP protocol • FTP sites can be configured alongside a web site to support FTP file transfer • FTP default ports are 20 and 21 HTTP and FTP • File transfer under FTP is faster than file transfer under HTTP • Choose an FTP site if there is one for downloading files etc. Simple Mail Transfer Protocol (SMTP) • Governs the transmission of mail messages and attachments • SMTP is used in the case of outgoing messages • More powerful protocols such as POP3 and IMAP4 are needed and available to manage incoming messages POP3/IMAP4 • Used for incoming mail • POP3 is the older protocol • IMAP4 is the more advanced protocol Telnet • Supports terminal emulation or host sessions • For example, Telnet can be used for accessing a Unix machine and emulating a terminal attached to the Unix computer Domain Name System (DNS) Resolves domain names to IP addresses and vice versa www.refer.com DNS Server 130.182.125.66 Routing Information Protocol (RIP) Network 1 Router Network 2 Network 1 Used by Routers to route data packets on an IP Internet. Simple Network Management Protocol (SNMP) Facilitates the management of SNMP compliant routers, bridges, switches etc. by enabling the collection and exchange of network management information. Router Router Switch Bridge Remote Management Console SNMP • Used by network management utilities to manage network devices • For example, a manageable hub that support SNMP can be managed from a remote location using a SNMP based LAN management software