“Then shall we carelessly allow the children to hear any old stories… and to take beliefs into their souls that are for the most part opposite to the ones we think they should hold when they are grown up?” –Socrates in Plato’s Republic Book II Overview • • • • Defining “Moral” Media and Morality Media as Moral Sandbox Current and Potential Future Directions Defining “Moral” Past Conceptualizations of Morality Based in Cognition • We reason right and wrong • Rational process Examples • Piaget and Kohlberg • Cognitive development More complex moral reasoning • Bandura • Morality is learned Wrong or Right?* A) A woman is cleaning out her closet and finds an American flag. She doesn’t want it anymore, so she cuts it up and uses the pieces as cleaning rags for her bathroom. B) A family sees their dog get hit by a car. Instead of burying the dog, they decide to butcher it and eat its meat. C) A man goes to the super market once a week and buys a chicken. He then takes the chicken home and has sex with it before cooking and eating it. *adapted from Haidt, Koller, & Dias, 1993 Current Conceptualizations of Morality Moral Dumbfounding • Maintaining a moral judgment in the absence of reason Based in Emotion • We feel right and wrong • Intuitive process The Many Meanings of Moral… Normative Definitions • Moral = Good/Right, Immoral = Bad/Wrong • Everyday understanding • Present in much scholarly research Our Definition • Moral = Relating to judgments about right and wrong Moral Foundations Theory (Haidt & Joseph, 2008) Dual-process Theory • Intuitive Processing • Fast, based on emotion and “gut” feelings • Deliberative Processing • Slow, based on careful weighing of evidence Moral Foundations Theory (Haidt & Joseph, 2008) Intuitive Processes • Derived from evolutionary adaptations • Five moral intuitions • Care – Suffering of others • Fairness – Reciprocity and justice • Loyalty – Ingroup biases • Authority – Respect for hierarchies • Purity – Concerned with contamination Moral Foundations Theory (Haidt & Joseph, 2008) The Five Moral Intuitions • Present in all cultures • Culture can influence the relative and absolute importance of each intuition Moral Foundations Theory Adapted from Graham, Haidt, & Nosek, 2009 Moral Foundations Theory Correlating Conservativism USA n = 80,322 Western Europe Middle East East Asia Average 3,766 575 479 N = 85,142 Harm -.35 -.22 -.19 -.19 -.20 Fairness -.44 -.38 -.32 -.24 -.32 Ingroup .47 .44 .42 .28 .37 Authority .56 .53 .56 .37 .48 Purity .58 .52 .51 .42 .49 Adapted from Graham, Nosek, Haidt, Iyer, Koleva, & Ditto, 2011 Upholding and Violating Moral Intuitions Authority Media and Morality Is Real-world Morality Relevant to Media? Media Equation (Reeves & Nass, 1996) – Media = Real life Media and Morality Moral Sensitivity Perceptions of Media Content Moral Sensitivity and Perceptions Tamborini, Eden, Bowman, Grizzard, & Lachlan (2012) • Graphic Violence Narrative • Care sensitivity predicted graphicness (+) and appeal (-) • Justice Narrative • Fairness sensitivity predicted appeal (+) but not justice (0) Tamborini et al. (2013) • Perceptions of immoral characters • Moral foundation sensitivity predicted character morality (-) • Character morality predicted appeal (+) Moral Sensitivity and Perceptions Tamborini, Grizzard, Eden, & Lewis (2011) • Heroes and Villains • Real life vs. Media • Pure heroes/villains vs. Mixed (Antiheroes) Moral Intuition Upholding Real-life vs. Media Heroes and Villains 6 5 4 Real Hero Fictional Hero Real Villain Fictional Villain 3 2 1 0 Care Fariness Loyalty Authority Moral Intuition Purity Pure Hero/Villain vs. Mixed Characters Upholding 3 Pure Hero 2 Care/Harm Ray Liotta 1 Liking Fairness Authority 0 -3 -2 -1 0 1 -1 -2 Pure Villain Joe Pesci -3 2 3 Ingroup Purity Robert DeNiro Media as Moral Sandbox Distinguishing Media Forms TV/Film Distinguishing Media Forms TV/Film • Viewers are witnesses to narrative actions • We fear/hope for characters • We judge their actions Distinguishing Media Forms Video Games Moral Transgressions in Video Games Moral Emotions (Tangney et al., 2007) • Moral barometer • Guilt, shame, pride Can video games make us feel guilty? Moral Transgressions in Video Games Can video games make us feel guilty? • Hartmann, Toz, & Brandon (2010) • Unjustified violence Guilt Does guilt motivate increased moral sensitivity? Moral Transgressions in Video Games Grizzard et al., 2014 • Experimental Study • 2 (Video Game vs. Memory Recall) x 2 (Guilt vs. Control) Video Game Guilt Control Memory Recall Guilt Control Moral Transgressions in Video Games Guilt + + Care Fairness Loyalty Authority Guilt Purity Moral Transgressions in Video Games Table 1. Zero Order Correlations Among the Study Variables Guilt Care Fairness Loyalty Authority Guilt 1 Care .19* Fairness .10 Loyalty -.02 Authority .07 Purity .05 n = 155 * p < .05, ** p < .01 1 .54** .31** .38** .35** 1 .07 .40** .30** 1 .48** .50** 1 .67** Purity 1 Moral Transgressions in Video Games Table 2. Correlation Matrix for Participants in Video Game Play Conditions Condition Guilt Care Fairness Loyalty Authority Condition 1 Guilt .25* 1 Care .07 .28* 1 Fairness .13 .35** .73** 1 Loyalty -.07 .00 .36** .06 1 Authority .11 .19 .53** .48** .46** 1 Purity .17 .14 .49** .40** .52** .59** Note: Condition is dummy coded as 1 = Terrorist/Guilt condition, 0 = UN Soldier/Control condition. n = 68 * p < .05, ** p < .01 Moral Transgressions in Video Games Table 3. Correlation Matrix for Participants in Memory Recall Conditions Condition Guilt Care Fairness Loyalty Authority Condition 1 Guilt .49* 1 Care .07 .06 1 Fairness .02 -.11 .35** 1 Loyalty .12 -.03 .24* .07 1 Authority .08 .01 .25* .32** .50** 1 Purity .02 -.02 .24* .21* .50** .72** Note: Condition is dummy coded as 1 = Recall of a guilt inducing experience, 0 = Recall of an ordinary day. n = 87 * p < .05, ** p < .01 Moral Transgressions in Video Games Mediation Models Condition Guilt Moral Intuition • Guilt mediated effect of condition on moral intuition • Only for video game • Only for content-relevant moral intuitions Moral Decision-Making in Video Games Moral sensitivity affects player decisions • Joeckel, Bowman, & Dogruel, 2010 Virtual actions can elicit moral emotions • Hartmann et al., 2010; Weaver & Lewis, 2012; Grizzard et al., 2014 Guilt elicited by virtual actions increases moral sensitivity • Grizzard et al., 2014 Players “desensitize” to guilt responses • Grizzard et al., in preparation Players’ in-game actions reflect real-world morality • Joeckel, Bowman, & Dogruel, 2012; Weaver & Lewis, 2012 Current and Future Directions Current and Future Directions Integrating what we know… • Media form determines moral judgment processes • Intuitive vs. deliberative processing relates to media content • Bad media, good morals? Media Form and Moral Judgment Processes Moral Emotions Source of Action Self Other Moral Upholding Moral Pride Compassion Gratitude Awe/Elevation Moral Violating Guilt Shame/Embarrassment Contempt Anger Disgust Media Form and Moral Judgment Processes Film/TV/Text Video Games Other-elicited moral emotions • Judging character actions Self- & other-elicited moral emotions • Other – Non-player characters • Self – Player-character actions Motivate behavior change through observational learning Motivate behavior change through observational learning, but also through selfreflection/classical conditioning Intuitive vs. Deliberative Processing Moral dilemmas/conflict promote deliberative processing (Tamborini, 2012) • Moral intuitions in conflict (e.g., Care vs. Authority) Moral emotions promote deliberative processing • Conflicting emotional responses (e.g., hedonism vs. altruism) Absence of moral emotions facilitates deliberative reasoning • Emotion can cloud rational processing • Removing emotional stimulation might encourage deliberative judgments Bad Media, Good Morals? Bad Media, Good Morals? Bad Media, Good Morals? National Television Violence Study (1998) Increased Risk Factors • Attractive perpetrator • Justified violence • Humor Decreased Risk Factors • Punishments • Unjustified violence • Pain/harm cues Bad Media, Good Morals? Moral Self-licensing • Past morally positive behaviors reduce likelihood of future behaviors • Thinking of oneself as moral can be a negative (Sachdeva et al., 2009; Merritt et al., 2010; Kouchaki, 2011) Bad Media, Good Morals? Conclusion Real-world morality effects media reception (and vice versa) Media can serve as a safe arena to practice moral judgment Let’s not write off “bad” media References Center for Communication and Social Policy. National Television Violence Study, Vol. 3. Thousand Oaks, CA: Sage, 1998. Graham, J., Haidt, J., & Nosek, B. A. (2009). Liberals and conservatives rely on different sets of moral foundations. Journal of Personality and Social Psychology, 96(5), 1029-1046. doi:10.1037/a0015141 Graham, J., Nosek, B. A., Haidt, J., Iyer, R., Koleva, S., & Ditto, P. H. (2011). Mapping the moral domain. Journal of Personality and Social Psychology, 101(2), 366-385. doi: 10.1037/a0021847 Grizzard, M., Tamborini, R., Lewis, R. J., Wang, L., & Prabhu, S. (2014). Being bad in a video game can make us morally sensitive. Cyberpsychology, Behavior, & Social Networking, 17(8), 499-504. doi:10.1089/cyber.2013.0658 Haidt, J., & Joseph, C. (2008). The moral mind: How five sets of innate intuitions guide the development of many culture-specific virtues, and perhaps even modules. The innate mind, 3, 367-391. Haidt, J., Koller, S. H., & Dias, M. G. (1993). Affect, culture, and morality, or is it wrong to eat your dog?. Journal of personality and social psychology, 65(4), 613-628. Hartmann, T., Toz, E., & Brandon, M. (2010). Just a game? Unjustified virtual violence produces guilt in empathetic players. 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