Strategic Business Program Business, Government, Society: Insights from Experiments Day 2 1 Today’s plan Some Some Some Some wicked problems experiments time for a break game theory 2 Wicked problem #1 What’s the best way to get to Long Beach, CA? Always? Why/why not? 3 Los Angeles and vicinity, 1959 Source: http://www.cahighways.org/maps/1959rmn.jpg, from 1959 Rand McNalley Road Atlas and Radio Guide, currently out of print. The map is found on pages 58-59. 4 A more current Los Angeles area freeway grid Highway 91 Sepulveda Pass Picture source: https://upload.wikimedia.org/wikipedia/en/a/aa/SocalfreewaysystemWIKI.jpg, by Mike Smith 5 What has happened? When freeways were built, fewer people traveled long distances to work Building the San Diego Freeway through Sepulveda Pass, 1961 Source: Los Angeles Times Photographic Archive. Department of Special Collections, Charles E. Young Research Library, UCLA. Accessed from https://www.kcet.org/shows/lost-la/before-thecarmageddon-a-photographic-look-at-theconstruction-of-5-socal-freeways 6 Photo from https://en.wikipedia.org/wiki/Sepulveda_Pass, by Cbl62 Today According to the Los Angeles Metro website (https://www.metro.net/projects/sfv405/), concepts for improving this oftencongested corridor include building a tunnel under the pass According to Los Angeles Magazine in May 2015 (http://www.lamag.com/driver/new-metro-ceo-bullish-on-tunnel-under405/), such a tunnel could cost $20 billion 7 Another wicked problem Welfare/unemployment benefits Many people want to have a social safety net However, these payments may discourage some people from seeking work How do we analyze these problems? Natural experiments Gather data from government programs 8 Some experiments Listen for directions We will analyze these experiments later on 9 Up next The route choice experiment Analysis Results of the lowest unique positive integer (LUPI) game Break Some game theory 10 A Quick Introduction to Game Theory The fundamentals of game theory Nash equilibrium Classic examples 11 Introduction to Game Theory We can look at market situations with two players (typically firms) Although we will look at situations where each player can make only one of two decisions, theory easily extends to three or more decisions Some classic examples (time permitting) 12 Three Elements in Every Game Players Two or more for most games that are interesting Strategies available to each player Payoffs Based on your decision(s) and the decision(s) of other(s) 13 Game Theory: Payoff Matrix Person 2 Action C Person 1 Action D Action A 10, 2 8, 3 Action B 12, 4 10, 1 A payoff matrix shows the payout to each player, given the decision of each player 14 How do we interpret this box? Person 2 Person 1 Action Action C D Action 10, 2 8, 3 A Action 12, 4 10, 1 B The first number in each box determines the payout for Person 1 The second number determines the payout for Person 2 15 How do we interpret this box? Person 2 Person 1 Action Action C D Action 10, 2 8, 3 A Action 12, 4 10, 1 B Example If Person 1 chooses Action A and Person 2 chooses Action D, then Person 1 receives a payout of 8 and Person 2 receives a payout of 3 16 Core Principle: Equilibrium The type of equilibrium we are looking for here is called Nash equilibrium Nash equilibrium: Each player’s strategy is her/his best choice, given the choices of all other players Exactly one person deviating from a NE strategy would result in the same payout or lower payout for that person 17 How do we find Nash equilibrium (NE)? Step 1: Pretend you are one of the players Step 2: Assume that your “opponent” picks a particular action Step 3: Determine your best strategy (strategies), given your opponent’s action Underline any best choice in the payoff matrix Step 4: Repeat Steps 2 & 3 for any other opponent strategies Step 5: Repeat Steps 1 through 4 for the other player Step 6: Any entry with all numbers underlined is NE 18 Steps 1 and 2 Person 2 Action C Person 1 Action A 10, 2 Action B 12, 4 Action D 8, 3 10, 1 Assume that you are Person 1 Given that Person 2 chooses Action C, what is Person 1’s best choice? 19 Step 3 Person 2 Action C Person 1 Action A 10, 2 Action B 12, 4 Action D 8, 3 10, 1 Underline best payout, given the choice of the other player Choose Action B, since 12 > 10 underline 12 20 Step 4 Person 2 Action C Person 1 Action A 10, 2 Action D 8, 3 Action B 12, 4 10, 1 Now assume that Person 2 chooses Action D Here, 10 > 8 Choose and underline 10 21 Step 5 Person 2 Action C Action D Person 1 Action A 10, 2 8, 3 Action B 12, 4 10, 1 Now, assume you are Person 2 If Person 1 chooses A 3>2 underline 3 If Person 1 chooses B 4>1 underline 4 22 Step 6 Person 2 Action C Person 1 Action D Action A 10, 2 8, 3 Action B 12, 4 10, 1 Which box(es) have underlines under both numbers? Person 1 chooses B and Person 2 chooses C This is the only NE 23 Double check our NE Person 2 Action C Person 1 Action A 10, 2 Action D 8, 3 What if Person 1 deviates from NE? Action B 12, 4 10, 1 Could choose A and get 10 Person 1’s payout is lower by deviating 24 Double check our NE Person 2 Action C Person 1 Action A 10, 2 Action D 8, 3 What if Person 2 deviates from NE? Action B 12, 4 10, 1 Could choose D and get 1 Person 2’s payout is lower by deviating 25 Dominant Strategy Person 2 Action C Person 1 Action A 10, 2 Action D 8, 3 A strategy is dominant if that choice is definitely made no matter what the other person chooses Action B 12, 4 10, 1 Example: Person 1 has a dominant strategy of choosing B 26 New Example Person 2 Yes Person 1 No Yes 20, 20 5, 10 No 10, 5 10, 10 Suppose in this example that two people are simultaneously going to decide on this game 27 New Example Person 2 Yes Person 1 No Yes 20, 20 5, 10 No 10, 5 10, 10 We will go through the same steps to determine NE 28 Two NE Possible Person 2 Yes No Person 1 Yes 20, 20 5, 10 No 10, 5 10, 10 (Yes, Yes) and (No, No) are both NE Although (Yes, Yes) is the more efficient outcome, we have no way to predict which outcome will actually occur 29 Two NE Possible When there are multiple NE that are possible, economic theory tells us little about which outcome occurs with certainty 30 Two NE Possible Additional information or actions may help to determine outcome If people could act sequentially instead of simultaneously, we could see that 20, 20 would occur in equilibrium 31 Sequential Decisions Suppose that decisions can be made sequentially We can work backwards to determine how people will behave We will examine the last decision first and then work toward the first decision To do this, we will use a decision tree 32 Decision tree in a sequential game: Person 1 chooses first Person 1 chooses yes B A Person 1 chooses no C Person 2 chooses yes 20, 20 5, 10 Person 2 chooses no Person 2 chooses yes 10, 5 Person 2 chooses no 10, 10 33 Decision tree in a sequential game: Person 1 chooses first Person 1 chooses yes B A Person 1 chooses no C Person 2 chooses yes 20, 20 5, 10 Person 2 chooses no Person 2 chooses yes 10, 5 Person 2 chooses no 10, 10 Given point B, Person 2 will choose yes (20 > 10) Given point C, Person 2 will choose no (10 > 5) 34 Decision tree in a sequential game: Person 1 chooses first Person 1 chooses yes B A Person 1 chooses no C Person 2 chooses yes 20, 20 5, 10 Person 2 chooses no Person 2 chooses yes 10, 5 Person 2 chooses no If Person 1 is rational, she will ignore potential choices that Person 2 will not make Example: Person 2 will not choose yes after Person 1 chooses no 10, 10 35 Decision tree in a sequential game: Person 1 chooses first Person 1 chooses yes B A Person 1 chooses no C Person 2 chooses yes 20, 20 5, 10 Person 2 chooses no Person 2 chooses yes 10, 5 Person 2 chooses no 10, 10 If Person 1 knows that Person 2 is rational, then she will choose yes, since 20 > 10 Person 2 makes a decision from point B, and he will choose yes also Payout: (20, 20) 36 Prisoner’s dilemma Player 2 Yes Player 1 No Why is this game called prisoner’s dilemma? Yes –1, –1 +3, –6 No –6, +3 +1, +1 Think about a pair of criminals that have a choice of whether or not to confess to a crime 37 Prisoner’s dilemma Player 2 Yes No What is the NE? Player 1 Yes –1, –1 +3, –6 No –6, +3 +1, +1 Let’s underline 38 Prisoner’s dilemma Player 2 Yes No What is the NE? Player 1 Yes –1, –1 +3, –6 No –6, +3 +1, +1 Let’s underline Each player has a dominant strategy of choosing Yes However, both players get a better payout if each chooses No 39 Battle of the Sexes Player 2 Bar Play Bar +3, +1 +0, +0 Player 1 Play +0, +0 +1, +3 Two people plan a date, and each knows that the date is either at the bar or a play Neither person knows where the other is going until each person shows up If both people show up at the same place, they enjoy each other’s company (+1 for each) 40 Battle of the Sexes: Other things to note Player 2 Bar Player 1 Play Bar +3, +1 +0, +0 Play +0, +0 +1, +3 Player 1 gets additional enjoyment from the bar if Player 2 is there too, since Player 1 likes the bar more Player 2 enjoys the play more than Player 1 if both show up there As before, we underline the best strategy, given the strategy of the other player 41 Battle of the Sexes Player 2 Bar Player 1 Play Bar +3, +1 +0, +0 Play +0, +0 +1, +3 Two NE (Bar, Bar) (Play, Play) As in cases before when there are multiple NE, we cannot determine which outcome will actually occur 42 Battle of the Sexes Player 2 Bar Player 1 Play Bar +3, +1 +0, +0 Play +0, +0 +1, +3 Battle of the Sexes is known as a coordination game Both get a positive payout if they show up to the same place 43 Chicken Two cars drive toward each other If neither car swerves, both drivers sustain damage to themselves and their cars If only one person swerves, this person is known forever more as “Chicken” 44 Chicken Player 2 Player 1 Swerve Straight Swerve +0, +0 –1, +1 Straight +1, –1 –10, –10 Next step: Underline as before 45 Chicken Player 2 Player 1 Swerve Straight Swerve +0, +0 –1, +1 Straight +1, –1 –10, –10 Notice there are 2 NE One player swerves and the other goes straight This game is sometimes referred to as an “anticoordination” game NE results from each player making a different decision 46 Matching pennies Player 2 Heads Player 1 Tails Heads +1, –1 –1, +1 Tails –1, +1 +1, –1 Two players each choose Heads or Tails If both choices match, Player 1 wins If both choices differ, Player 2 wins This is an example of a zero-sum game, since the sum of each box is zero 47 Matching pennies Player 2 Heads Player 1 Tails Heads +1, –1 –1, +1 Tails –1, +1 +1, –1 A characteristic of zero-sum games Whenever I win, the other player must lose Underlining shows no NE 48 Subordinate Pig/Dominant Pig Two pigs are placed in a cage Left end of cage: Lever to release food 12 units of food released when lever is pressed Right end of cage: Food is dispensed here 49 Subordinate Pig/Dominant Pig If both press lever at the same time, the subordinate pig can run faster and eat 4 units of food before the dominant pig “hogs” the rest If only the dominant pig presses the lever, the subordinate pig eats 10 of the 12 units of food If only the subordinate pig presses the lever, the dominant pig eats all 12 units Pressing the lever exerts a unit of food 50 Subordinate Pig/Dominant Pig Who do you think will get more food in equilibrium? Who thinks Who thinks ? ? 51 Subordinate Pig/Dominant Pig subordinate pig dominant pig Yes No Yes 3, 7 –1, 12 No 10, 1 0, 0 The numbers on the previous slide translate to the payoff matrix seen Next: Underline test 52 Subordinate Pig/Dominant Pig dominant pig subordinate pig Yes No In Nash equilibrium, the dominant pig always gets the lower payout Yes 3, 7 –1, 12 No 10, 1 0, 0 Exactly 1 NE The dominant pig presses lever Why? The subordinate pig has a dominant strategy: No The dominant pig, knowing that the subordinate pig will not press the lever, will want to press the lever 53 Do people always play as Nash equilibrium predicts? No Many papers have shown that people often are not selfish Norms are often established to make sure that people are encouraged to act in the best interest of society 54 LUPI Lowest unique positive integer game The winner is the person that meets the following criteria Exactly one person picked the number There is no smaller number in which exactly one person picked that number 55 LUPI Example with 20 participants 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5, 8, 10, 50, 99, 100 0 does not win (not positive) 1 does not win (six people guessed this) 2 does not win (two people guessed this) 3 does not win (two people guessed this) 4 wins (exactly one person guessed this) 56 LUPI NE is complicated Many of you probably tried to figure out what everyone else in the class guessed Example: If you believe that everyone else will pick 0, I should pick 1 Example: If you believe that everyone else will pick 0 or 1 with probability ½, then I should pick 2 57 Pick half the average Rules: Each person picks a number from 0 to 100 The person that picks the number closest to half of the average wins In case of a tie, the winners split the prize 58 Pick half the average If you assume that each player picks a number randomly between 0 and 100, then I know the average is 50, and I should pick 25 However, it would be irrational for anyone to pick a number over 50, since it cannot win Should I pick a number over 25? 59 Pick half the average I can repeat this thinking an infinite number of times to reach the NE Everybody should pick 0 How many people picked… 0? A number over 50? 60 Can you think of ways game theory can be used in these games? 61