Syllabus_TechniquesMW_CurricuNet.doc

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Digital Gaming and Simulation
Course Syllabus
Techniques of Game Art
GAME 2378 - 1
Semester with
Course Reference
Number (CRN)
Spring 2011
75348
Instructor contact
information
(phone number
and email
address)
Name: Christopher Q. Khuong
Telephone Number: (713) 718 - 6743
Office Location
and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Mon/Wed 9:00am-12:00pm
Westloop C124
Course Semester
Credit Hours
(SCH) (lecture,
lab) If applicable
Credit Hours
3.00
Lecture Hours
2.00
Laboratory Hours 4.00
Total Course
Contact Hours
96
Continuing
Education Units
(CEU): if
applicable
N/A
Course Length
(number of
weeks)
16
Type of
Instruction
Face to Face
Email:
Christopher.Khuong@hccs.edu
Learning Webpage: http://learning.swc.hccs.edu/members/chris.khuong
HCC Syllabus - Techniques of Game Art 2378 - 1
Page 1
Course
Description:
A study of industry-used, game-art techniques and its applications of 3-D game
art assets.
Course
Prerequisite(s)
Introduction to Game 3D Modeling
Departmental Approval
Academic
Discipline/CTE
Program Learning
Outcomes
* Prepare a design document for a solo game
* Develop a game or simulation based on the solo design documentation
* Jointly develop the design documentation for a team project
* Develop a game or simulation based on the team design documentation
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Define shortcuts and assets under heavy pressure.
2. Demonstrate advanced modeling strategies and techniques.
3. Analyze the process of a 3d modeler and self.
4. Produce optimized 3d models and scenes for game engines.
5. Evaluate assignments and progress.
Learning
Objectives
(Numbering
system should be
linked to SLO e.g., 1.1, 1.2, 1.3,
etc.)
Describe and apply various game-art techniques which are used for
conceptualizing, modeling, animating, and post-processing 3D game-art assets.
SCANS and/or
Core Curriculum
Competencies: If
applicable
Conceptualizing, modeling, animating, and post-processing 3D game-art assets.
C5
Acquires and Evaluates Information
C-7
Interprets and Communicates Information
C-12 Exercises Leadership
C14
Works with Cultural Diversity
C-19 Apply Technology to task
F2
Writing
F-6
Speaking
F-8
Decision making
F13
Exhibits Personal Qualities
F-14
Self-esteem
F12
Demonstrates Thinking Skills
F-7
Creative thinking
F5
Listening
F1
Reading
C-15 Understands systems
C13
Negotiates to Arrive at a Decision
C-8
Uses Computers to Process Information
C-6
Organizes and Maintains Information
Course Calendar
Tentative
1
January 19th
HCC Syllabus - Techniques of Game Art 2378 - 1
- Syllabus
- Game Techniques of Art Survey
Page 2
2
January 24th & 26th
- Concept of 3D Modeling 101
- Assignment: Concept Art, 3D
Modeling
- Melee Weapons
4
January 31st &
February 2nd
February 7th & 9th
5
February 14th & 16th
- Modeling Scene Props
6
February 21st & 23rd
- Holiday - President's Day
(February 21st)
3
- Melee Weapons
- Modeling Scene Props
- Unwrapping
-
February 28th &
March 2nd
March 7th & March
9th
March 14th - 20th
9
March 21st & 23rd
10
March 28th & 30th
- Midterms Due
- Advanced Rendering
- Character modeling basics
11
April 4th & 6th
- Character modeling intermediate
12
April 11th & 13th
13
April 18th & 20th
14
April 25th & 27th
15
May 2nd & 4th
16
May 9th & 11th
- Character modeling final start
- Character modeling final
continued
- Character modeling final
continued
- Character modeling final
continued
- Character Model Due Final
Due
Gaming Showcase - Mandatory
7
8
-
May 13th
- Texturing
- Midterm Start
- Holidays - Spring Break
Instructional
Methods
Lecture/Lab
Student
Assignments
Prop, weapon, and character modeling.
Student
Assessment(s)
Optimal poly count, resemblance or character likeliness
Instructor's
Requirements
No food or drinks
HCC Syllabus - Techniques of Game Art 2378 - 1
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Program/Disciplin
e Requirements:
If applicable
N/A
HCC Grading
Scale
A = 100- 90
4 points per semester hour
B = 89 - 80:
3 points per semester hour
C = 79 - 70:
2 points per semester hour
D = 69 - 60:
1 point per semester hour
59 and below = F
0 points per semester hour
IP (In Progress)
0 points per semester hour
W(Withdrawn)
0 points per semester hour
I (Incomplete)
0 points per semester hour
AUD (Audit)
0 points per semester hour
IP (In Progress) is given only in certain developmental courses. The student
must re-enroll to receive credit. COM (Completed) is given in non-credit and
continuing education courses. To compute grade point average (GPA), divide
the total grade points by the total number of semester hours attempted. The
grades "IP," "COM" and "I" do not affect GPA.
Instructor
Grading Criteria
Percent
50%
50%
100%
Instructional
Materials
Item
Assignments
Midterm and Finals
Total
External Portable Hard Drive
HCC Policy Statement:
Access Student
Services Policies
on their Web site:
http://hccs.edu/student-rights
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site:
http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus
.pdf
Access CE
Policies on their
Web site:
http://hccs.edu/CE-student-guidelines
HCC Syllabus - Techniques of Game Art 2378 - 1
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HCC Syllabus - Techniques of Game Art 2378 - 1
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