Digital Gaming and Simulation Course Syllabus Techniques of Game Art GAME 2378 - 1 Semester with Course Reference Number (CRN) Spring 2011 75348 Instructor contact information (phone number and email address) Name: Christopher Q. Khuong Telephone Number: (713) 718 - 6743 Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Mon/Wed 9:00am-12:00pm Westloop C124 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 3.00 Lecture Hours 2.00 Laboratory Hours 4.00 Total Course Contact Hours 96 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 Type of Instruction Face to Face Email: Christopher.Khuong@hccs.edu Learning Webpage: http://learning.swc.hccs.edu/members/chris.khuong HCC Syllabus - Techniques of Game Art 2378 - 1 Page 1 Course Description: A study of industry-used, game-art techniques and its applications of 3-D game art assets. Course Prerequisite(s) Introduction to Game 3D Modeling Departmental Approval Academic Discipline/CTE Program Learning Outcomes * Prepare a design document for a solo game * Develop a game or simulation based on the solo design documentation * Jointly develop the design documentation for a team project * Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. Define shortcuts and assets under heavy pressure. 2. Demonstrate advanced modeling strategies and techniques. 3. Analyze the process of a 3d modeler and self. 4. Produce optimized 3d models and scenes for game engines. 5. Evaluate assignments and progress. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) Describe and apply various game-art techniques which are used for conceptualizing, modeling, animating, and post-processing 3D game-art assets. SCANS and/or Core Curriculum Competencies: If applicable Conceptualizing, modeling, animating, and post-processing 3D game-art assets. C5 Acquires and Evaluates Information C-7 Interprets and Communicates Information C-12 Exercises Leadership C14 Works with Cultural Diversity C-19 Apply Technology to task F2 Writing F-6 Speaking F-8 Decision making F13 Exhibits Personal Qualities F-14 Self-esteem F12 Demonstrates Thinking Skills F-7 Creative thinking F5 Listening F1 Reading C-15 Understands systems C13 Negotiates to Arrive at a Decision C-8 Uses Computers to Process Information C-6 Organizes and Maintains Information Course Calendar Tentative 1 January 19th HCC Syllabus - Techniques of Game Art 2378 - 1 - Syllabus - Game Techniques of Art Survey Page 2 2 January 24th & 26th - Concept of 3D Modeling 101 - Assignment: Concept Art, 3D Modeling - Melee Weapons 4 January 31st & February 2nd February 7th & 9th 5 February 14th & 16th - Modeling Scene Props 6 February 21st & 23rd - Holiday - President's Day (February 21st) 3 - Melee Weapons - Modeling Scene Props - Unwrapping - February 28th & March 2nd March 7th & March 9th March 14th - 20th 9 March 21st & 23rd 10 March 28th & 30th - Midterms Due - Advanced Rendering - Character modeling basics 11 April 4th & 6th - Character modeling intermediate 12 April 11th & 13th 13 April 18th & 20th 14 April 25th & 27th 15 May 2nd & 4th 16 May 9th & 11th - Character modeling final start - Character modeling final continued - Character modeling final continued - Character modeling final continued - Character Model Due Final Due Gaming Showcase - Mandatory 7 8 - May 13th - Texturing - Midterm Start - Holidays - Spring Break Instructional Methods Lecture/Lab Student Assignments Prop, weapon, and character modeling. Student Assessment(s) Optimal poly count, resemblance or character likeliness Instructor's Requirements No food or drinks HCC Syllabus - Techniques of Game Art 2378 - 1 Page 3 Program/Disciplin e Requirements: If applicable N/A HCC Grading Scale A = 100- 90 4 points per semester hour B = 89 - 80: 3 points per semester hour C = 79 - 70: 2 points per semester hour D = 69 - 60: 1 point per semester hour 59 and below = F 0 points per semester hour IP (In Progress) 0 points per semester hour W(Withdrawn) 0 points per semester hour I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. Instructor Grading Criteria Percent 50% 50% 100% Instructional Materials Item Assignments Midterm and Finals Total External Portable Hard Drive HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus .pdf Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC Syllabus - Techniques of Game Art 2378 - 1 Page 4 HCC Syllabus - Techniques of Game Art 2378 - 1 Page 5