Syllabus_LevelDesignIII_CurricuNet.doc

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Digital Gaming and Simulation
Course Syllabus
Level Design III
GAME 2371
Semester with
Course Reference
Number (CRN)
Spring 2011
76352
Instructor contact
information
(phone number
and email
address)
Name: Christopher Khuong
Telephone Number: (713) 718 - 6743
Email: christopher.khuong@hccs.edu
Learning Webpage: http://learning.swc.hccs.edu/members/chris.khuong
Office Location
and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Mon/Wed. 7:00pm – 10:00pm
West Loop C124
Course Semester
Credit Hours
(SCH) (lecture,
lab) If applicable
Credit Hours
3.00
Lecture Hours
6.00
Laboratory Hours
Total Course
Contact Hours
96
Continuing
Education Units
(CEU): if
applicable
N/A
Course Length
(number of
weeks)
16
HCC - Level Design III
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Type of
Instruction
Face to Face
Course
Description:
Advanced approach to the tools and concepts used to create levels for games
and simulations. Incorporates an advanced exploration of level design,
architecture theory, concepts of critical path and flow, balancing, play testing,
and storytelling. Includes utilization of toolsets from industry titles.
Course
Prerequisite(s)
GAME 1378 Level Design II
Game 1304 Level Design I
Departmental Approval
Academic
Discipline/CTE
Program Learning
Outcomes
* Prepare a design document for a solo game
* Develop a game or simulation based on the solo design documentation
* Jointly develop the design documentation for a team project
* Develop a game or simulation based on the team design documentation
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Create and design documentation for a game modification.
2. Evaluate assignments and progress.
Learning
Objectives
(Numbering
system should be
linked to SLO e.g., 1.1, 1.2, 1.3,
etc.)
Develop and demonstrate a game level incorporating the advanced tools.
SCANS and/or
Core Curriculum
Competencies: If
applicable
C5
C-7
C-12
C14
C-19
F2
F-6
F-8
F13
F-14
F12
F-7
F5
F1
C-15
C13
HCC - Level Design III
Acquires and Evaluates Information
Interprets and Communicates Information
Exercises Leadership
Works with Cultural Diversity
Apply Technology to task
Writing
Speaking
Decision making
Exhibits Personal Qualities
Self-esteem
Demonstrates Thinking Skills
Creative thinking
Listening
Reading
Understands systems
Negotiates to Arrive at a Decision
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C-8
C-6
Uses Computers to Process Information
Organizes and Maintains Information
Course Calendar
1
January 22nd
2
January 29th
3
February 5th
Syllabus
Student Evaluation
Hardware/Software Evaluation
Introduction to Game
Modifications and Custom
Games
Create a Basic Level
Mod Team Assemble
Game Design Documentation;
milestones, game element
Game Element Testing
4
February 12th
Game Element Testing
5
February 19th
Game Element Testing
6
February 26th
Game Element Testing
7
March 5th
Level Design Development
8
March 12th
Level Design Development
-
March 14th - 20th
Spring Break
9
March 19th
Level Design Development
10
March 26th
Level Design Development
11
April 2nd
Level Design Development
12
April 9th
Level Design Development
13
April 16th
Level Design Development
14
April 23th
Beta Testing
15
April 30th
Beta Testing
16
May 7th
Final Project Due
-
May 13th
Gaming Showcase
Instructional
Methods
Lecture/Lab
Student
Assignments
Conversion of a game engine, custom set of levels and art assets.
Student
Assessment(s)
Milestone completions.
Instructor's
Punctuality, anti-procrastination
HCC - Level Design III
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Requirements
Program/Disciplin
e Requirements:
If applicable
N/A
HCC Grading
Scale
A = 100- 90
4 points per semester hour
B = 89 - 80:
3 points per semester hour
C = 79 - 70:
2 points per semester hour
D = 69 - 60:
1 point per semester hour
59 and below = F
0 points per semester hour
IP (In Progress)
0 points per semester hour
W(Withdrawn)
0 points per semester hour
I (Incomplete)
0 points per semester hour
AUD (Audit)
0 points per semester hour
IP (In Progress) is given only in certain developmental courses. The student
must re-enroll to receive credit. COM (Completed) is given in non-credit and
continuing education courses. To compute grade point average (GPA), divide
the total grade points by the total number of semester hours attempted. The
grades "IP," "COM" and "I" do not affect GPA.
Instructor
Grading Criteria
Milestones 50%
Final Project 50%
Instructional
Materials
External Portable Hard Drive
Unreal Tournament lll/UDK
Half Life 2 Single Player
HCC Policy Statement:
Access Student
Services Policies
on their Web site:
http://hccs.edu/student-rights
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site:
http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus
.pdf
Access CE
Policies on their
Web site:
http://hccs.edu/CE-student-guidelines
HCC - Level Design III
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