Digital Gaming and Simulation Course Syllabus Level Design III GAME 2371 Semester with Course Reference Number (CRN) Spring 2011 76352 Instructor contact information (phone number and email address) Name: Christopher Khuong Telephone Number: (713) 718 - 6743 Email: christopher.khuong@hccs.edu Learning Webpage: http://learning.swc.hccs.edu/members/chris.khuong Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Mon/Wed. 7:00pm – 10:00pm West Loop C124 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 3.00 Lecture Hours 6.00 Laboratory Hours Total Course Contact Hours 96 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 HCC - Level Design III Page 1 Type of Instruction Face to Face Course Description: Advanced approach to the tools and concepts used to create levels for games and simulations. Incorporates an advanced exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles. Course Prerequisite(s) GAME 1378 Level Design II Game 1304 Level Design I Departmental Approval Academic Discipline/CTE Program Learning Outcomes * Prepare a design document for a solo game * Develop a game or simulation based on the solo design documentation * Jointly develop the design documentation for a team project * Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. Create and design documentation for a game modification. 2. Evaluate assignments and progress. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) Develop and demonstrate a game level incorporating the advanced tools. SCANS and/or Core Curriculum Competencies: If applicable C5 C-7 C-12 C14 C-19 F2 F-6 F-8 F13 F-14 F12 F-7 F5 F1 C-15 C13 HCC - Level Design III Acquires and Evaluates Information Interprets and Communicates Information Exercises Leadership Works with Cultural Diversity Apply Technology to task Writing Speaking Decision making Exhibits Personal Qualities Self-esteem Demonstrates Thinking Skills Creative thinking Listening Reading Understands systems Negotiates to Arrive at a Decision Page 2 C-8 C-6 Uses Computers to Process Information Organizes and Maintains Information Course Calendar 1 January 22nd 2 January 29th 3 February 5th Syllabus Student Evaluation Hardware/Software Evaluation Introduction to Game Modifications and Custom Games Create a Basic Level Mod Team Assemble Game Design Documentation; milestones, game element Game Element Testing 4 February 12th Game Element Testing 5 February 19th Game Element Testing 6 February 26th Game Element Testing 7 March 5th Level Design Development 8 March 12th Level Design Development - March 14th - 20th Spring Break 9 March 19th Level Design Development 10 March 26th Level Design Development 11 April 2nd Level Design Development 12 April 9th Level Design Development 13 April 16th Level Design Development 14 April 23th Beta Testing 15 April 30th Beta Testing 16 May 7th Final Project Due - May 13th Gaming Showcase Instructional Methods Lecture/Lab Student Assignments Conversion of a game engine, custom set of levels and art assets. Student Assessment(s) Milestone completions. Instructor's Punctuality, anti-procrastination HCC - Level Design III Page 3 Requirements Program/Disciplin e Requirements: If applicable N/A HCC Grading Scale A = 100- 90 4 points per semester hour B = 89 - 80: 3 points per semester hour C = 79 - 70: 2 points per semester hour D = 69 - 60: 1 point per semester hour 59 and below = F 0 points per semester hour IP (In Progress) 0 points per semester hour W(Withdrawn) 0 points per semester hour I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. Instructor Grading Criteria Milestones 50% Final Project 50% Instructional Materials External Portable Hard Drive Unreal Tournament lll/UDK Half Life 2 Single Player HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus .pdf Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC - Level Design III Page 4