Digital Gaming and Simulation Course Syllabus Level Design II GAME 1378 - 1 Semester with Course Reference Number (CRN) 57939 Fall 2011 Instructor contact information (phone number and email address) Christopher Khuong (713) 718 - 6743 Email: christopher.khuong@hccs.edu Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Monday/Wednesday 2:00pm – 4:30pm West Loop Room C124 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 2.00 Lecture Hours 4.00 Laboratory Hours Total Course Contact Hours 96 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 Type of Instruction Lecture/Lab HCC – GAME 1378 - 1 - Level Design II Page 1 Course Description: Intermediate approach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architectural theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry tiles. Course Prerequisite(s) Departmental Approval Game 1304 – Level Design I Academic Discipline/CTE Program Learning Outcomes * Prepare a design document for a solo game * Develop a game or simulation based on the solo design documentation * Jointly develop the design documentation for a team project * Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. Define and identify the necessary tools and assets used in the game development industry. 2. Understand the purpose of a game modification. 3. Apply basic level design skills to a different level editing software. 4. Apply basic modifications through the use of importing custom mesh and textures. 5. Analyze industry prepared products and adopt the same principles. 6. Create and design custom levels. 7. Evaluate assignments and progress. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) 1.1 Learn and use the new interface. 2.1 Learn about game mods. 3.1, 4.1, 5.1 Adapt to new principles with old principles. 6.1 Create your own custom level with different software. 7.1 Evaluation of student’s progress. SCANS and/or Core Curriculum Competencies: If applicable SCANS Course Calendar This calendar is subject to change at the instructor’s discretion. Students C5 C-7 C-12 C14 C-19 F2 F-6 F-8 F13 F-14 F12 F-7 F5 F1 C-15 C13 C-8 C-6 Acquires and Evaluates Information Interprets and Communicates Information Exercises Leadership Works with Cultural Diversity Apply Technology to task Writing Speaking Decision making Exhibits Personal Qualities Self-esteem Demonstrates Thinking Skills Creative thinking Listening Reading Understands systems Negotiates to Arrive at a Decision Uses Computers to Process Information Organizes and Maintains Information HCC – GAME 1378 - 1 - Level Design II Page 2 will be immediately notified if for any reason the schedule changes. DATE WEEK 1 Aug. 29 & 31st 2 Sept. 5th & 7th 3 Sept. 12th & 14th 4 Sept. 19th & 21st 5 Sept. 26th & 28th HCC – GAME 1378 - 1 - Level Design II AGENDA Syllabus Student Evaluation Introduction to the Software: Unreal 3 Editor Preview/Review: Bioshock series, Unreal 3 Tournament, Rainbow Six Las Vegas, Mirror’s Edge, Borderlands, America's Army 3.0, American McGee's Grimm, Army of Two, Batman: Arkham Asylum, DC Universe Online, Hunted: The Demon's Forge, Gears of War series, Mass Effect series, Section 8, Stargate Worlds, The Last Remnant, Splintercell: Conviction, Transformers: War for Cybertron, Global Agenda, X-Men Origins: Wolverine. UDK Demo: Dungeon Defense, Sanctum, Hazard: The Journey of Life, Bounty Arms, AFF: Planestorm, Prometheus Introduction to Unreal 3 Interface Homework: TBA Introduction to Unreal 3 Interface (cont.) Generic/Content Browser Viewmenu, Viewport Configurations CSG Add/Sub, Understanding BSP Find Actors Homework: TBA Creating a Basic Level Static Mesh Geometry Mode Introduction to Matinee Homework: TBA Lighting Introduction to Kismet Door/Matinee Homework: TBA Importing Materials Terrain Homework: TBA Page 3 6 Oct. 3rd & Oct. 5th 7 Oct. 10th & Oct 12th 8 Oct 17th & Oct. 19th 9 10 11 12 13 15 16 17 15 Oct. 24th & 26th Oct. 31st & 2nd Nov. 7th & 9th Nov. 14th & 16th Nov. 21st & 23rd Nov. 24th27th Nov. 28th & 30 Dec. 5th & 7th Dec. 12th & 14th Ambient Sound Setting up crowds Homework: TBA Custom Textures Custom Mesh Homework: TBA Cinematics Milestones/Final Map Plan Aesthetics vs. Technical Milestone 1 - Props Milestone 1 - Props (continued) Milestone 2 - Materials Milestone 2 - Materials (continued) Milestone 3 - Particles and Sound Holiday: Thanksgiving Start Final Project Continue Final Project Final Project Due Instructional Methods Face to Face Student Assignments Level creation, importing textures and making custom materials, basic scripting Student Assessment(s) Finals and projects Instructor's Requirements Program/Disciplin NO late assignments will be given credit, even if you are absent, unless e Requirements: If previous arrangements were made with the instructor. No assignments will be applicable accepted after the last day of instruction. NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor. HCC – GAME 1378 - 1 - Level Design II Page 4 HCC Grading Scale A = 100- 90 4 points per semester hour B = 89 - 80: 3 points per semester hour C = 79 - 70: 2 points per semester hour D = 69 - 60: 1 point per semester hour 59 and below = F 0 points per semester hour IP (In Progress) 0 points per semester hour W(Withdrawn) 0 points per semester hour I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. See "Health Science Program/Discipline Requirements" for grading scale. Instructor Grading The grade for the semester will be determined as follows: Criteria Item 60% 40% Percent Milestones Final Project Total Instructional Materials 100% 1. UnrealEd - http://en.wikipedia.org/wiki/UnrealEd 2. UnrealEd Wiki - http://wiki.beyondunreal.com/ 3. UDK Download - http://www.udk.com/download 4. UDK Unreal Developer Network: http://udn.epicgames.com/Three/DevelopmentKitHome.html HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus. pdf Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC – GAME 1378 - 1 - Level Design II Page 5 HCC – GAME 1378 - 1 - Level Design II Page 6