Digital Gaming and Simulation Course Syllabus Level Design II GAME 1378 - 1 Semester with Course Reference Number (CRN) 62356 Fall 2010 Instructor contact information (phone number and email address) Christopher Khuong (713) 718 - 6743 Email: christopher.khuong@hccs.edu Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Monday/Wednesday 1:00pm – 4:00pm West Loop Room C124 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 2.00 Lecture Hours 4.00 Laboratory Hours Total Course Contact Hours 96 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 Type of Instruction Lecture/Lab HCC – Level Design II – 1378 - 1 Page 1 Course Description: Intermediate approach to the tools and concepts used to create levels for games and simulations. Incorporates an intermediate exploration of level design, architectural theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry tiles. Course Prerequisite(s) Departmental Approval Game 1304 – Level Design I Academic Discipline/CTE Program Learning Outcomes * Prepare a design document for a solo game * Develop a game or simulation based on the solo design documentation * Jointly develop the design documentation for a team project * Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. Define and identify the necessary tools and assets used in the game development industry. 2. Understand the purpose of a game modification. 3. Apply basic level design skills to a different level editing software. 4. Apply basic modifications through the use of importing custom mesh and textures. 5. Analyze industry prepared products and adopt the same principles. 6. Create and design custom levels. 7. Evaluate assignments and progress. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) 1.1 Learn and use the new interface. 2.1 Learn about game mods. 3.1, 4.1, 5.1 Adapt to new principles with old principles. 6.1 Create your own custom level with different software. 7.1 Evaluation of student’s progress. SCANS and/or Core Curriculum Competencies: If applicable SCANS Course Calendar This calendar is subject to change at the instructor’s discretion. Students C5 C-7 C-12 C14 C-19 F2 F-6 F-8 F13 F-14 F12 F-7 F5 F1 C-15 C13 C-8 C-6 Acquires and Evaluates Information Interprets and Communicates Information Exercises Leadership Works with Cultural Diversity Apply Technology to task Writing Speaking Decision making Exhibits Personal Qualities Self-esteem Demonstrates Thinking Skills Creative thinking Listening Reading Understands systems Negotiates to Arrive at a Decision Uses Computers to Process Information Organizes and Maintains Information HCC – Level Design II – 1378 - 1 Page 2 will be immediately notified if for any reason the schedule changes. WEEK DATE 1 Aug. 30th & Sept. 1st 2 Sept. 6th (Holiday) Sept. 8th (Classes Resume) 3 Sept. 13th & 15th 4 Sept. 20th & 22nd 5 Sept. 27th & 29th 6 Oct. 4th & 6th 7 Oct. 11th & 13th HCC – Level Design II – 1378 - 1 AGENDA Syllabus Student Evaluation Introduction to the Software: Unreal 3 Editor Preview/Review: Bioshock series, Unreal 3 Tournament, Rainbow Six Las Vegas, Mirror’s Edge, Borderlands, America's Army 3.0, American McGee's Grimm, Army of Two, Batman: Arkham Asylum, DC Universe Online, Hunted: The Demon's Forge, Gears of War series, Mass Effect series, Section 8, Stargate Worlds, The Last Remnant, Splintercell: Conviction, Transformers: War for Cybertron, Global Agenda, X-Men Origins: Wolverine. UDK Demo: Dungeon Defense, Sanctum, Hazard: The Journey of Life, Bounty Arms, AFF: Planestorm, Prometheus Introduction to Unreal 3 Interface Introduction to Unreal 3 Interface (cont.) Generic/Content Browser Viewmenu, Viewport Configurations CSG Add/Sub, Understanding BSP Find Actors Creating a Basic Level Static Mesh Geometry Mode Introduction to Matinee Lighting Introduction to Kismet Door Importing Materials Terrain Midterm Exam Ambient Sound Setting up crowds Custom Textures Custom Mesh Page 3 8 9 10 11 12 13 14 15 16 Oct. 18th & 20th Oct. 25th & 27th Nov. 1st & 3rd Nov. 8th & 10th Nov. 15th & 17th Nov. 22nd & 24th Nov. 29th & Dec. 1st Dec. 6th & 8th Dec. 13th & 15th Cinematics Level 01: Fantasy Level 01: Fantasy Continued Level 02: Modern Level 02: Modern Continued Level 03: Science Fiction Level 03: Science Fiction Continued Continue Final Project Final Project Due Instructional Methods Face to Face Student Assignments Level creation, importing textures and making custom materials, basic scripting Student Assessment(s) Finals and projects Instructor's Requirements Program/Disciplin NO late assignments will be given credit, even if you are absent, unless e Requirements: If previous arrangements were made with the instructor. No assignments will be applicable accepted after the last day of instruction. NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor. HCC Grading Scale A = 100- 90 4 points per semester hour B = 89 - 80: 3 points per semester hour C = 79 - 70: 2 points per semester hour D = 69 - 60: 1 point per semester hour 59 and below = F 0 points per semester hour IP (In Progress) 0 points per semester hour W(Withdrawn) 0 points per semester hour I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing HCC – Level Design II – 1378 - 1 Page 4 education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. See "Health Science Program/Discipline Requirements" for grading scale. Instructor Grading The grade for the semester will be determined as follows: Criteria Item 60% 15% 25% Percent Assignments Midterm Final Exam Total Instructional Materials 100% 1. UnrealEd - http://en.wikipedia.org/wiki/UnrealEd 2. UnrealEd Wiki - http://wiki.beyondunreal.com/ 3. UDK Download - http://www.udk.com/download 4. UDK Unreal Developer Network: http://udn.epicgames.com/Three/DevelopmentKitHome.html HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus. pdf Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC – Level Design II – 1378 - 1 Page 5