Syllabus_LevelDesignII_CurricuNet.doc

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Digital Gaming and Simulation
Course Syllabus
Level Design II
GAME 1378 - 1
Semester with
Course Reference
Number (CRN)
62356
Fall 2010
Instructor contact
information
(phone number
and email
address)
Christopher Khuong
(713) 718 - 6743
Email: christopher.khuong@hccs.edu
Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong
Office Location
and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Monday/Wednesday 1:00pm – 4:00pm
West Loop Room C124
Course Semester
Credit Hours
(SCH) (lecture,
lab) If applicable
Credit Hours
2.00
Lecture Hours
4.00
Laboratory Hours
Total Course
Contact Hours
96
Continuing
Education Units
(CEU): if
applicable
N/A
Course Length
(number of
weeks)
16
Type of
Instruction
Lecture/Lab
HCC – Level Design II – 1378 - 1
Page 1
Course
Description:
Intermediate approach to the tools and concepts used to create levels for games
and simulations. Incorporates an intermediate exploration of level design,
architectural theory, concepts of critical path and flow, balancing, play testing,
and storytelling. Includes utilization of toolsets from industry tiles.
Course
Prerequisite(s)
Departmental Approval
Game 1304 – Level Design I
Academic
Discipline/CTE
Program Learning
Outcomes
* Prepare a design document for a solo game
* Develop a game or simulation based on the solo design documentation
* Jointly develop the design documentation for a team project
* Develop a game or simulation based on the team design documentation
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Define and identify the necessary tools and assets used in the game
development industry.
2. Understand the purpose of a game modification.
3. Apply basic level design skills to a different level editing software.
4. Apply basic modifications through the use of importing custom mesh and
textures.
5. Analyze industry prepared products and adopt the same principles.
6. Create and design custom levels.
7. Evaluate assignments and progress.
Learning
Objectives
(Numbering
system should be
linked to SLO e.g., 1.1, 1.2, 1.3,
etc.)
1.1 Learn and use the new interface.
2.1 Learn about game mods.
3.1, 4.1, 5.1 Adapt to new principles with old principles.
6.1 Create your own custom level with different software.
7.1 Evaluation of student’s progress.
SCANS and/or
Core Curriculum
Competencies: If
applicable
SCANS
Course Calendar
This calendar is subject to change at the instructor’s discretion. Students
C5
C-7
C-12
C14
C-19
F2
F-6
F-8
F13
F-14
F12
F-7
F5
F1
C-15
C13
C-8
C-6
Acquires and Evaluates Information
Interprets and Communicates Information
Exercises Leadership
Works with Cultural Diversity
Apply Technology to task
Writing
Speaking
Decision making
Exhibits Personal Qualities
Self-esteem
Demonstrates Thinking Skills
Creative thinking
Listening
Reading
Understands systems
Negotiates to Arrive at a Decision
Uses Computers to Process Information
Organizes and Maintains Information
HCC – Level Design II – 1378 - 1
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will be immediately notified if for any reason the schedule changes.
WEEK
DATE
1
Aug. 30th &
Sept. 1st
2
Sept. 6th
(Holiday)
Sept. 8th
(Classes
Resume)
3
Sept. 13th &
15th
4
Sept. 20th &
22nd
5
Sept. 27th &
29th
6
Oct. 4th & 6th
7
Oct. 11th &
13th
HCC – Level Design II – 1378 - 1
AGENDA
Syllabus
Student Evaluation
Introduction to the Software: Unreal 3
Editor
Preview/Review: Bioshock series,
Unreal 3 Tournament, Rainbow Six
Las Vegas, Mirror’s Edge,
Borderlands, America's Army 3.0,
American McGee's Grimm, Army of
Two, Batman: Arkham Asylum, DC
Universe Online, Hunted: The
Demon's Forge, Gears of War series,
Mass Effect series, Section 8, Stargate
Worlds, The Last Remnant,
Splintercell: Conviction,
Transformers: War for Cybertron,
Global Agenda, X-Men Origins:
Wolverine.
UDK Demo: Dungeon Defense,
Sanctum, Hazard: The Journey of
Life, Bounty Arms, AFF: Planestorm,
Prometheus
Introduction to Unreal 3 Interface
Introduction to Unreal 3 Interface
(cont.)
Generic/Content Browser
Viewmenu, Viewport Configurations
CSG Add/Sub, Understanding BSP
Find Actors
Creating a Basic Level
Static Mesh
Geometry Mode
Introduction to Matinee
Lighting
Introduction to Kismet
Door
Importing Materials
Terrain
Midterm Exam
Ambient Sound
Setting up crowds
Custom Textures
Custom Mesh
Page 3
8
9
10
11
12
13
14
15
16
Oct. 18th &
20th
Oct. 25th &
27th
Nov. 1st & 3rd
Nov. 8th &
10th
Nov. 15th &
17th
Nov. 22nd &
24th
Nov. 29th &
Dec. 1st
Dec. 6th & 8th
Dec. 13th &
15th
Cinematics
Level 01: Fantasy
Level 01: Fantasy Continued
Level 02: Modern
Level 02: Modern Continued
Level 03: Science Fiction
Level 03: Science Fiction Continued
Continue Final Project
Final Project Due
Instructional
Methods
Face to Face
Student
Assignments
Level creation, importing textures and making custom materials, basic scripting
Student
Assessment(s)
Finals and projects
Instructor's
Requirements
Program/Disciplin NO late assignments will be given credit, even if you are absent, unless
e Requirements: If previous arrangements were made with the instructor. No assignments will be
applicable
accepted after the last day of instruction.
NO make-up exams will be given, even if you are absent, unless previous
arrangements were made with the instructor.
HCC Grading
Scale
A = 100- 90
4 points per semester hour
B = 89 - 80:
3 points per semester hour
C = 79 - 70:
2 points per semester hour
D = 69 - 60:
1 point per semester hour
59 and below = F
0 points per semester hour
IP (In Progress)
0 points per semester hour
W(Withdrawn)
0 points per semester hour
I (Incomplete)
0 points per semester hour
AUD (Audit)
0 points per semester hour
IP (In Progress) is given only in certain developmental courses. The student must
re-enroll to receive credit. COM (Completed) is given in non-credit and continuing
HCC – Level Design II – 1378 - 1
Page 4
education courses. To compute grade point average (GPA), divide the total grade
points by the total number of semester hours attempted. The grades "IP," "COM"
and "I" do not affect GPA.
See "Health Science Program/Discipline Requirements" for grading scale.
Instructor Grading The grade for the semester will be determined as follows:
Criteria
Item
60%
15%
25%
Percent
Assignments
Midterm
Final Exam
Total
Instructional
Materials
100%
1. UnrealEd - http://en.wikipedia.org/wiki/UnrealEd
2. UnrealEd Wiki - http://wiki.beyondunreal.com/
3. UDK Download - http://www.udk.com/download
4. UDK Unreal Developer Network:
http://udn.epicgames.com/Three/DevelopmentKitHome.html
HCC Policy Statement:
Access Student
Services Policies
on their Web site:
http://hccs.edu/student-rights
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site:
http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus.
pdf
Access CE
Policies on their
Web site:
http://hccs.edu/CE-student-guidelines
HCC – Level Design II – 1378 - 1
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