Syllabus_Intro3DModeling2_CurricuNet.doc

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Digital Gaming and Simulation

Course Syllabus

Introduction to 3D Game Modeling

GAME 1373-1

Semester with

Course Reference

Number (CRN)

62352

Fall 2010

Instructor contact information

(phone number and email address)

Christopher Khuong

(713) 718 - 6743

Email : christopher.khuong@hccs.edu

Learning Webpage : http://learning.hccs.edu/faculty/christopher.khuong

Office Location and Hours

Office Hours: by appointment

Office: C122

Course

Location/Times

Saturday 9:00am – 12:00pm

West Loop Room C125

Course Semester

Credit Hours

(SCH) (lecture, lab) If applicable

Total Course

Contact Hours

Credit Hours 2.00

Lecture Hours 4.00

Laboratory Hours

96

N/A Continuing

Education Units

(CEU): if applicable

Course Length

(number of weeks)

Type of

Instruction

16

Lecture/Lab

HCC – Introduction to 3D Game Modeling 1373 – 1 Page 1

Course

Description:

Introduce industry software tools used in creating 3D models for games and simulations. Includes the concepts, commands, and interfaces of the tool.

Includes techniques for building, texturing, and lighting a game level for realtime processing.

Departmental Approval Course

Prerequisite(s)

Academic

Discipline/CTE

Program Learning

Outcomes

* Prepare a design document for a solo game

* Develop a game or simulation based on the solo design documentation

* Jointly develop the design documentation for a team project

* Develop a game or simulation based on the team design documentation

Course Student

Learning

Outcomes (SLO):

4 to 7

1. Define and identify the necessary tools and assets used in the game development industry.

2. Understand how 3d modeling strategies and techniques can be applied for other careers besides game development.

3. Demonstrate basic modeling strategies and techniques.

4. Analyze the process of a 3d modeler and self.

5. Produce original 3d model and scenes.

6. Evaluate assignments and progress.

Learning

Objectives

(Numbering system should be linked to SLO - e.g., 1.1, 1.2, 1.3, etc.)

1.1 Understanding the interface.

2.1 Explore the many features of the software.

3.1 Practice 3D modeling techniques.

4.1 Perform self-assessments to see progression.

5.1 Show progression by student creation.

6.1 Students receive assessments from instructor.

SCANS and/or

Core Curriculum

Competencies: If applicable

Course Calendar

SCANS

C5 Acquires and Evaluates Information

C-7 Interprets and Communicates Information

C-12 Exercises Leadership

C14 Works with Cultural Diversity

C-19 Apply Technology to task

F2

F-6

Writing

Speaking

F-8 Decision making

F13 Exhibits Personal Qualities

F-14 Self-esteem

F12 Demonstrates Thinking Skills

F-7 Creative thinking

F5

F1

Listening

Reading

C-15 Understands systems

C13 Negotiates to Arrive at a Decision

C-8 Uses Computers to Process Information

C-6 Organizes and Maintains Information

This calendar is subject to change at the instructor’s discretion. Students will be immediately notified if for any reason the schedule changes.

HCC – Introduction to 3D Game Modeling 1373 – 1 Page 2

1

2

3

4

Aug. 28

Sept. 4 th

Sept. 11

Sept. 18 th th th

5

6

7

8

Sept. 25 th

Oct. 2 nd

Oct. 9 th

Oct. 16 th

HCC – Introduction to 3D Game Modeling 1373 – 1

Lecture 01 : Syllabus

Lab 01: Student Evaluation; Blender,

Bryce, Maya, Lightwave, etc.

Lecture 02: Introduction to 3Ds Max

& Basic Shapes

Concept of 3D, Poly Count

Consideration

Lab 02: Get Started with 3Ds Max:

Exploring the Max Interface,

Controlling and Configuring the

Viewports, Working with Files,

Importing, Exporting

Assignment : 3ds Max Interface

Lecture 01: Pivot points, hierarchy, grouping vs. attaching vs. linking

Lab 01: Working with Objects: creating and editing primitive objects.

Selecting objects and setting object properties, transforming objects, pivoting, aligning, and snapping, cloning objects and creating object arrays; grouping linking and using containers

Assignment: The Office

Lecture: Learning to Box Model

Lab 01: Modeling Basics: accessing sub-objects, helpers, modifiers, modifiers stack, drawing and editing

2d splines and shapes, modeling with polygons and using the graphite modeling tools

Assignment: Airplane

Lab 01: Materials: material editor, explorer, creating and applying standard materials, material modifiers

Lab 02: Cameras and Lighting Basics:

Configuring and Aiming cameras, using lights and basic lighting techniques

Assignment: Airport

Assignment : Prop

Midterm Start

Midterm Continue

Midterm Finish

Page 3

9

10

11

12

13

14

15

16

Oct. 23

Oct. 30

Nov. 6

Dec. 4 th rd th th

Nov. 13 th

Nov. 20 th

Dec. 11 th

Dec. 18 th

Lecture: Importing into game engine

Lab 01: Animation and Rendering

Basics: Understanding Animation and

Keyframes, Animating with constraints and simple controllers, rendering a scene

Assignment: Airport and Airplanes

Assignment : Animated Prop

Assignment : Animated Prop

Assignment: Custom Personal Room

Assignment : Restaurant/Cafe

Assignment: Final Project Start

Assignment: Continue Final Project

Final Project Due

Instructional

Methods

Student

Assignments

Face to Face

3D game modeling

Student

Assessment(s)

Instructor's

Requirements

Final projects

Program/Disciplin e Requirements: If applicable

NO late assignments will be given credit, even if you are absent , unless previous arrangements were made with the instructor. No assignments will be accepted after the last day of instruction.

NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor.

HCC Grading

Scale

A = 100- 90

B = 89 - 80:

4 points per semester hour

3 points per semester hour

C = 79 - 70: 2 points per semester hour

D = 69 - 60: 1 point per semester hour

0 points per semester hour 59 and below = F

0 points per semester hour IP (In Progress)

0 points per semester hour W(Withdrawn)

0 points per semester hour I (Incomplete)

0 points per semester hour AUD (Audit)

IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing

HCC – Introduction to 3D Game Modeling 1373 – 1 Page 4

education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA.

See "Health Science Program/Discipline Requirements" for grading scale.

Instructor Grading

Criteria

The grade for the semester will be determined as follows:

Item

Percent

60%

15%

25%

Assignments

Midterm

Final Exam

Total 100%

Instructional

Materials

HCC Policy Statement:

Access Student

Services Policies on their Web site: http://hccs.edu/student-rights

Distance Education and/or Continuing Education Policies

Access DE

Policies on their

Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus.

pdf

Access CE

Policies on their

Web site: http://hccs.edu/CE-student-guidelines

HCC – Introduction to 3D Game Modeling 1373 – 1 Page 5

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