GAME 1373-1
Semester with
Course Reference
Number (CRN)
62352
Fall 2010
Instructor contact information
(phone number and email address)
Christopher Khuong
(713) 718 - 6743
Email : christopher.khuong@hccs.edu
Learning Webpage : http://learning.hccs.edu/faculty/christopher.khuong
Office Location and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Saturday 9:00am – 12:00pm
West Loop Room C125
Course Semester
Credit Hours
(SCH) (lecture, lab) If applicable
Total Course
Contact Hours
Credit Hours 2.00
Lecture Hours 4.00
Laboratory Hours
96
N/A Continuing
Education Units
(CEU): if applicable
Course Length
(number of weeks)
Type of
Instruction
16
Lecture/Lab
HCC – Introduction to 3D Game Modeling 1373 – 1 Page 1
Course
Description:
Introduce industry software tools used in creating 3D models for games and simulations. Includes the concepts, commands, and interfaces of the tool.
Includes techniques for building, texturing, and lighting a game level for realtime processing.
Departmental Approval Course
Prerequisite(s)
Academic
Discipline/CTE
Program Learning
Outcomes
* Prepare a design document for a solo game
* Develop a game or simulation based on the solo design documentation
* Jointly develop the design documentation for a team project
* Develop a game or simulation based on the team design documentation
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Define and identify the necessary tools and assets used in the game development industry.
2. Understand how 3d modeling strategies and techniques can be applied for other careers besides game development.
3. Demonstrate basic modeling strategies and techniques.
4. Analyze the process of a 3d modeler and self.
5. Produce original 3d model and scenes.
6. Evaluate assignments and progress.
Learning
Objectives
(Numbering system should be linked to SLO - e.g., 1.1, 1.2, 1.3, etc.)
1.1 Understanding the interface.
2.1 Explore the many features of the software.
3.1 Practice 3D modeling techniques.
4.1 Perform self-assessments to see progression.
5.1 Show progression by student creation.
6.1 Students receive assessments from instructor.
SCANS and/or
Core Curriculum
Competencies: If applicable
Course Calendar
SCANS
C5 Acquires and Evaluates Information
C-7 Interprets and Communicates Information
C-12 Exercises Leadership
C14 Works with Cultural Diversity
C-19 Apply Technology to task
F2
F-6
Writing
Speaking
F-8 Decision making
F13 Exhibits Personal Qualities
F-14 Self-esteem
F12 Demonstrates Thinking Skills
F-7 Creative thinking
F5
F1
Listening
Reading
C-15 Understands systems
C13 Negotiates to Arrive at a Decision
C-8 Uses Computers to Process Information
C-6 Organizes and Maintains Information
This calendar is subject to change at the instructor’s discretion. Students will be immediately notified if for any reason the schedule changes.
HCC – Introduction to 3D Game Modeling 1373 – 1 Page 2
1
2
3
4
Aug. 28
Sept. 4 th
Sept. 11
Sept. 18 th th th
5
6
7
8
Sept. 25 th
Oct. 2 nd
Oct. 9 th
Oct. 16 th
HCC – Introduction to 3D Game Modeling 1373 – 1
Lecture 01 : Syllabus
Lab 01: Student Evaluation; Blender,
Bryce, Maya, Lightwave, etc.
Lecture 02: Introduction to 3Ds Max
& Basic Shapes
Concept of 3D, Poly Count
Consideration
Lab 02: Get Started with 3Ds Max:
Exploring the Max Interface,
Controlling and Configuring the
Viewports, Working with Files,
Importing, Exporting
Assignment : 3ds Max Interface
Lecture 01: Pivot points, hierarchy, grouping vs. attaching vs. linking
Lab 01: Working with Objects: creating and editing primitive objects.
Selecting objects and setting object properties, transforming objects, pivoting, aligning, and snapping, cloning objects and creating object arrays; grouping linking and using containers
Assignment: The Office
Lecture: Learning to Box Model
Lab 01: Modeling Basics: accessing sub-objects, helpers, modifiers, modifiers stack, drawing and editing
2d splines and shapes, modeling with polygons and using the graphite modeling tools
Assignment: Airplane
Lab 01: Materials: material editor, explorer, creating and applying standard materials, material modifiers
Lab 02: Cameras and Lighting Basics:
Configuring and Aiming cameras, using lights and basic lighting techniques
Assignment: Airport
Assignment : Prop
Midterm Start
Midterm Continue
Midterm Finish
Page 3
9
10
11
12
13
14
15
16
Oct. 23
Oct. 30
Nov. 6
Dec. 4 th rd th th
Nov. 13 th
Nov. 20 th
Dec. 11 th
Dec. 18 th
Lecture: Importing into game engine
Lab 01: Animation and Rendering
Basics: Understanding Animation and
Keyframes, Animating with constraints and simple controllers, rendering a scene
Assignment: Airport and Airplanes
Assignment : Animated Prop
Assignment : Animated Prop
Assignment: Custom Personal Room
Assignment : Restaurant/Cafe
Assignment: Final Project Start
Assignment: Continue Final Project
Final Project Due
Instructional
Methods
Student
Assignments
Face to Face
3D game modeling
Student
Assessment(s)
Instructor's
Requirements
Final projects
Program/Disciplin e Requirements: If applicable
NO late assignments will be given credit, even if you are absent , unless previous arrangements were made with the instructor. No assignments will be accepted after the last day of instruction.
NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor.
HCC Grading
Scale
A = 100- 90
B = 89 - 80:
4 points per semester hour
3 points per semester hour
C = 79 - 70: 2 points per semester hour
D = 69 - 60: 1 point per semester hour
0 points per semester hour 59 and below = F
0 points per semester hour IP (In Progress)
0 points per semester hour W(Withdrawn)
0 points per semester hour I (Incomplete)
0 points per semester hour AUD (Audit)
IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing
HCC – Introduction to 3D Game Modeling 1373 – 1 Page 4
education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA.
See "Health Science Program/Discipline Requirements" for grading scale.
Instructor Grading
Criteria
The grade for the semester will be determined as follows:
Item
60%
15%
25%
Assignments
Midterm
Final Exam
Total 100%
Instructional
Materials
HCC Policy Statement:
Access Student
Services Policies on their Web site: http://hccs.edu/student-rights
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus.
Access CE
Policies on their
Web site: http://hccs.edu/CE-student-guidelines
HCC – Introduction to 3D Game Modeling 1373 – 1 Page 5