Digital Gaming and Simulation Course Syllabus Introduction to 3D Game Modeling GAME 1373 - 1 Semester with Course Reference Number (CRN) 57935 Fall 2011 Instructor contact information (phone number and email address) Christopher Khuong (713) 718 - 6743 Email: christopher.khuong@hccs.edu Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Saturday 11:00am – 4:45pm West Loop Room C125 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 2.00 Lecture Hours 4.00 Laboratory Hours Total Course Contact Hours 96 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 Type of Instruction Lecture/Lab HCC – Introduction to 3D Game Modeling 1373 – 1 Page 1 Course Description: Introduce industry software tools used in creating 3D models for games and simulations. Includes the concepts, commands, and interfaces of the tool. Includes techniques for building, texturing, and lighting a game level for realtime processing. Course Prerequisite(s) Departmental Approval Academic Discipline/CTE Program Learning Outcomes 1. Demonstrate modeling techniques 2. Model game assets and characters 3. Demonstrate techniques for building 4. Texturing and lighting a game level to function in real time 5. Develop architectural objects. Course Student Learning Outcomes (SLO): 4 to 7 1. Define and identify the necessary tools and assets used in the game development industry. 2. Understand how 3d modeling strategies and techniques can be applied for other careers besides game development. 3. Demonstrate basic modeling strategies and techniques. 4. Analyze the process of a 3d modeler and self. 5. Produce original 3d model and scenes. 6. Evaluate assignments and progress. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) 1.1 Understanding the interface. 2.1 Explore the many features of the software. 3.1 Practice 3D modeling techniques. 4.1 Perform self-assessments to see progression. 5.1 Show progression by student creation. 6.1 Students receive assessments from instructor. SCANS and/or Core Curriculum Competencies: If applicable SCANS Course Calendar This calendar is subject to change at the instructor’s discretion. Students will be immediately notified if for any reason the schedule changes. C5 C-7 C-12 C14 C-19 F2 F-6 F-8 F13 F-14 F12 F-7 F5 F1 C-15 C13 C-8 C-6 Acquires and Evaluates Information Interprets and Communicates Information Exercises Leadership Works with Cultural Diversity Apply Technology to task Writing Speaking Decision making Exhibits Personal Qualities Self-esteem Demonstrates Thinking Skills Creative thinking Listening Reading Understands systems Negotiates to Arrive at a Decision Uses Computers to Process Information Organizes and Maintains Information HCC – Introduction to 3D Game Modeling 1373 – 1 Page 2 1 Aug. 27th Lecture 01: Syllabus Lab 01: Student Evaluation; Blender, Bryce, Maya, Lightwave, etc. Lecture 02: Introduction to 3Ds Max & Basic Shapes Concept of 3D, Poly Count Consideration Lab 02: Get Started with 3Ds Max: Exploring the Max Interface, Controlling and Configuring the Viewports, Working with Files, Importing, Exporting Assignment: 3Ds Max Interface Lecture 01: Pivot points, hierarchy, grouping vs. attaching vs. linking Lab 01: Working with Objects: creating and editing primitive objects. Selecting objects and setting object properties, transforming objects, pivoting, aligning, and snapping, cloning objects and creating object arrays; grouping linking and using containers Assignment: Office Desk Lecture: Learning to Box Model Lab 01: Modeling Basics: accessing sub-objects, helpers, modifiers, modifiers stack, drawing and editing 2d splines and shapes, modeling with polygons and using the graphite modeling tools Assignment: Analog/Digital Watch Lab 01: Materials: material editor, explorer, creating and applying standard materials, material modifiers Lab 02: Cameras and Lighting Basics: Configuring and Aiming cameras, using lights and basic lighting techniques Assignment: Computer Assembly Assignment: Computer Assembly (continued) 2 Sept. 3rd 3 Sept. 10th 4 Sept. 17th 5 Sept. 24th 6 Oct. 1st Midterm Start: Landmark 7 Oct. 8th Midterm Continue HCC – Introduction to 3D Game Modeling 1373 – 1 Page 3 8 Oct. 15th 9 Oct. 22nd 10 Oct. 29th Midterm Finish Lecture: Importing into game engine Lab 01: Animation and Rendering Basics: Understanding Animation and Keyframes, Animating with constraints and simple controllers, rendering a scene Assignment: Importing Objects into Unity/UDK Assignment: Assembly Video 11 Nov. 5th Assignment: Room Props 12 Nov. 12th Assignment: City Props 13 Assignment: Country Props 15 Nov. 19th Nov. 24th27th Dec. 3rd 16 Dec. 10th Continue Final Project 17 Dec. 17th Final Project Due 14 Instructional Methods Face to Face Student Assignments 3D game modeling Student Assessment(s) Midterm and Final project. Holiday: Thanksgiving Final Project: Start Vehicle Instructor's Requirements Program/Disciplin NO late assignments will be given credit, even if you are absent, unless e Requirements: If previous arrangements were made with the instructor. No assignments will be applicable accepted after the last day of instruction. NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor. HCC Grading Scale A = 100- 90 B = 89 - 80: C = 79 - 70: D = 69 - 60: 59 and below = F IP (In Progress) W(Withdrawn) 4 points per semester hour 3 points per semester hour 2 points per semester hour 1 point per semester hour 0 points per semester hour 0 points per semester hour 0 points per semester hour HCC – Introduction to 3D Game Modeling 1373 – 1 Page 4 I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. See "Health Science Program/Discipline Requirements" for grading scale. Instructor Grading The grade for the semester will be determined as follows: Criteria Item 60% 15% 25% Percent Assignments Midterm Final Exam Total Instructional Materials 100% External Hard drive HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus. pdf Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC – Introduction to 3D Game Modeling 1373 – 1 Page 5