Syllabus_Intro3DModeling_Saturday_CurricuNet.doc

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Digital Gaming and Simulation
Course Syllabus
Introduction to 3D Game Modeling
GAME 1373 - 1
Semester with
Course Reference
Number (CRN)
57935
Fall 2011
Instructor contact
information
(phone number
and email
address)
Christopher Khuong
(713) 718 - 6743
Email: christopher.khuong@hccs.edu
Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong
Office Location
and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Saturday 11:00am – 4:45pm
West Loop Room C125
Course Semester
Credit Hours
(SCH) (lecture,
lab) If applicable
Credit Hours
2.00
Lecture Hours
4.00
Laboratory Hours
Total Course
Contact Hours
96
Continuing
Education Units
(CEU): if
applicable
N/A
Course Length
(number of
weeks)
16
Type of
Instruction
Lecture/Lab
HCC – Introduction to 3D Game Modeling 1373 – 1
Page 1
Course
Description:
Introduce industry software tools used in creating 3D models for games and
simulations. Includes the concepts, commands, and interfaces of the tool.
Includes techniques for building, texturing, and lighting a game level for realtime
processing.
Course
Prerequisite(s)
Departmental Approval
Academic
Discipline/CTE
Program Learning
Outcomes
1. Demonstrate modeling techniques
2. Model game assets and characters
3. Demonstrate techniques for building
4. Texturing and lighting a game level to function in real time
5. Develop architectural objects.
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Define and identify the necessary tools and assets used in the game
development industry.
2. Understand how 3d modeling strategies and techniques can be applied for
other careers besides game development.
3. Demonstrate basic modeling strategies and techniques.
4. Analyze the process of a 3d modeler and self.
5. Produce original 3d model and scenes.
6. Evaluate assignments and progress.
Learning
Objectives
(Numbering
system should be
linked to SLO e.g., 1.1, 1.2, 1.3,
etc.)
1.1 Understanding the interface.
2.1 Explore the many features of the software.
3.1 Practice 3D modeling techniques.
4.1 Perform self-assessments to see progression.
5.1 Show progression by student creation.
6.1 Students receive assessments from instructor.
SCANS and/or
Core Curriculum
Competencies: If
applicable
SCANS
Course Calendar
This calendar is subject to change at the instructor’s discretion. Students
will be immediately notified if for any reason the schedule changes.
C5
C-7
C-12
C14
C-19
F2
F-6
F-8
F13
F-14
F12
F-7
F5
F1
C-15
C13
C-8
C-6
Acquires and Evaluates Information
Interprets and Communicates Information
Exercises Leadership
Works with Cultural Diversity
Apply Technology to task
Writing
Speaking
Decision making
Exhibits Personal Qualities
Self-esteem
Demonstrates Thinking Skills
Creative thinking
Listening
Reading
Understands systems
Negotiates to Arrive at a Decision
Uses Computers to Process Information
Organizes and Maintains Information
HCC – Introduction to 3D Game Modeling 1373 – 1
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1
Aug. 27th
Lecture 01: Syllabus
Lab 01: Student Evaluation; Blender,
Bryce, Maya, Lightwave, etc.
Lecture 02: Introduction to 3Ds Max
& Basic Shapes
Concept of 3D, Poly Count
Consideration
Lab 02: Get Started with 3Ds Max:
Exploring the Max Interface,
Controlling and Configuring the
Viewports, Working with Files,
Importing, Exporting
Assignment: 3Ds Max Interface
Lecture 01: Pivot points, hierarchy,
grouping vs. attaching vs. linking
Lab 01: Working with Objects:
creating and editing primitive objects.
Selecting objects and setting object
properties, transforming objects,
pivoting, aligning, and snapping,
cloning objects and creating object
arrays; grouping linking and using
containers
Assignment: Office Desk
Lecture: Learning to Box Model
Lab 01: Modeling Basics: accessing
sub-objects, helpers, modifiers,
modifiers stack, drawing and editing
2d splines and shapes, modeling with
polygons and using the graphite
modeling tools
Assignment: Analog/Digital Watch
Lab 01: Materials: material editor,
explorer, creating and applying
standard materials, material modifiers
Lab 02: Cameras and Lighting Basics:
Configuring and Aiming cameras,
using lights and basic lighting
techniques
Assignment: Computer Assembly
Assignment: Computer Assembly
(continued)
2
Sept. 3rd
3
Sept. 10th
4
Sept. 17th
5
Sept. 24th
6
Oct. 1st
Midterm Start: Landmark
7
Oct. 8th
Midterm Continue
HCC – Introduction to 3D Game Modeling 1373 – 1
Page 3
8
Oct. 15th
9
Oct. 22nd
10
Oct. 29th
Midterm Finish
Lecture: Importing into game engine
Lab 01: Animation and Rendering
Basics: Understanding Animation and
Keyframes, Animating with
constraints and simple controllers,
rendering a scene
Assignment: Importing Objects into
Unity/UDK
Assignment: Assembly Video
11
Nov. 5th
Assignment: Room Props
12
Nov. 12th
Assignment: City Props
13
Assignment: Country Props
15
Nov. 19th
Nov. 24th27th
Dec. 3rd
16
Dec. 10th
Continue Final Project
17
Dec. 17th
Final Project Due
14
Instructional
Methods
Face to Face
Student
Assignments
3D game modeling
Student
Assessment(s)
Midterm and Final project.
Holiday: Thanksgiving
Final Project: Start Vehicle
Instructor's
Requirements
Program/Disciplin NO late assignments will be given credit, even if you are absent, unless
e Requirements: If previous arrangements were made with the instructor. No assignments will be
applicable
accepted after the last day of instruction.
NO make-up exams will be given, even if you are absent, unless previous
arrangements were made with the instructor.
HCC Grading
Scale
A = 100- 90
B = 89 - 80:
C = 79 - 70:
D = 69 - 60:
59 and below = F
IP (In Progress)
W(Withdrawn)
4 points per semester hour
3 points per semester hour
2 points per semester hour
1 point per semester hour
0 points per semester hour
0 points per semester hour
0 points per semester hour
HCC – Introduction to 3D Game Modeling 1373 – 1
Page 4
I (Incomplete)
0 points per semester hour
AUD (Audit)
0 points per semester hour
IP (In Progress) is given only in certain developmental courses. The student must
re-enroll to receive credit. COM (Completed) is given in non-credit and continuing
education courses. To compute grade point average (GPA), divide the total grade
points by the total number of semester hours attempted. The grades "IP," "COM"
and "I" do not affect GPA.
See "Health Science Program/Discipline Requirements" for grading scale.
Instructor Grading The grade for the semester will be determined as follows:
Criteria
Item
60%
15%
25%
Percent
Assignments
Midterm
Final Exam
Total
Instructional
Materials
100%
External Hard drive
HCC Policy Statement:
Access Student
Services Policies
on their Web site:
http://hccs.edu/student-rights
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site:
http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus.
pdf
Access CE
Policies on their
Web site:
http://hccs.edu/CE-student-guidelines
HCC – Introduction to 3D Game Modeling 1373 – 1
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