Digital Gaming and Simulation Course Syllabus Introduction to Fall 2011 GAME 1306 Semester with Course Reference Number (CRN) 57312 Fall 2011 Instructor contact information (phone number and email address) Christopher Khuong (713) 718 - 6743 Email: christopher.khuong@hccs.edu Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong Office Location and Hours Office Hours: by appointment Office: C122 Course Location/Times Saturday 9:00am – 11:00am West Loop Room C124 Course Semester Credit Hours (SCH) (lecture, lab) If applicable Credit Hours 2.00 Lecture Hours 4.00 Laboratory Hours Total Course Contact Hours 96 Continuing Education Units (CEU): if applicable N/A Course Length (number of weeks) 16 Type of Instruction Lecture/Lab HCC – Design and Creation of Games 1306 Page 1 Course Description: Introduction to game and simulation development. Includes analysis of existing applications and creation of a game using an existing game engine. In-depth coverage of the essential elements of game design. Also covers an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends and taboos that motivate game design. Course Prerequisite(s) ENGL 0310 or 0349 Departmental approval GUST 0341 (7th -9th Grade Reading) MATH 0306 (Basic Math Pre-Algebra) Academic Discipline/CTE Program Learning Outcomes 1. Prepare a design document for a solo game 2. Develop a game or simulation based on the solo design documentation 3. Jointly develop the design documentation for a team project 4. Develop a game or simulation based on the team design documentation Course Student Learning Outcomes (SLO): 4 to 7 1. Summarize the evolution of the electronic game industry. 2. Explain essential game and simulation elements. 3. Evaluate the strengths and limitations of game and simulation systems 4. Identify programmatic and graphical elements of a game and or simulation development system 5. Develop documentation (pitch and concept) and create a simple game or simulation. Learning Objectives (Numbering system should be linked to SLO e.g., 1.1, 1.2, 1.3, etc.) Summarize the evolution of the electronic game industry. 1. Learn about the history of games from an analytical point of view. Explain essential game and simulation elements. 1. Analyze existing and future games to understand what constitutes a game. Evaluate the strengths and limitations of game and simulation systems 1. Analyze existing games and simulations to understand capabilities, requirements, and limitations of games and simulations. Identify programmatic and graphical elements of a game and or simulation development system 1. Learn a simple game engine to understand the programmatical and graphical elements of a game or simulation. Develop documentation (pitch and concept) and create a simple game or simulation. 1. Conceive, document, and create an original video game or simulation. SCANS and/or Core Curriculum Competencies: If applicable SCANS Summarize the evolution of the electronic game industry. Foundation Skills - Basic -Listening Foundation Skills - Basic -Speaking Foundation Skills - Thinking -Creative Foundation Skills - Thinking -Problem Solving Foundation Skills - Thinking -Reasoning Explain essential game and simulation elements. Workplace Competencies - Information -Interprets & Communicates HCC – Design and Creation of Games 1306 Page 2 Evaluate the strengths and limitations of game and simulation systems Workplace Competencies - Information -Acquires & Evaluates Identify programmatic and graphical elements of a game and or simulation development system Course Calendar This calendar is subject to change at the instructor’s discretion. Students will be immediately notified if for any reason the schedule changes. 1 Aug. 29 & 31st Sept. 5th & 2 7th Syllabus Sept. 12th & Video: Video Game History 3 14th Book: Ch. 1 What is a Game? Book: Ch. 2 The Game Industry Book: Ch. 3 Roles on the Team Sept. 19th & Book: Ch. 4 Teams 4 21st Game: Tetris Quiz: Video Game History, Ch. 1 - 2 Book: Ch. 6 Game Production Overview Book: Ch. 7 Game Concept Sept. 26th & 5 Book: Ch. 8 Characters, Setting, and 28th Story Game: Uno, CSI Quiz: Ch. 3-4 Book : Ch. 9 Game Requirements Book: Ch. 10 Game Plan Book: Ch. 11 Production Cycle Book: Ch. 12 Voiceover and Music Oct. 3rd & 6 Starting a Pitch Document, Concept Oct. 5th Document Game: Monopoly Assignment: Pitch & Concept Document Sample 1 Book: Ch. 13 Localization Book: Ch. 14 Testing and Code Oct. 10th & Releasing 7 Oct 12th Game: Settlers of Catan Assignment: Pitch and Concept Document Sample 2 Book: Ch. 15 Marketing and Public Oct 17th & 8 Relations Oct. 19th Midterm Review Oct. 24th & Midterm Review 9 26th Midterm Exam HCC – Design and Creation of Games 1306 Page 3 10 11 12 13 14 15 16 17 Oct. 31st & Nov. 2nd Nov. 7th & 9th Nov. 14th & 16th Nov. 21st & 23rd Nov. 24th27th Nov. 28th & 30th Dec. 5th & 7th Dec.12th & 14th Assignment: Pitch and Concept Document Sample 3 Assignment: Board Game Assignment: Board Game (continued) Presentation Solo Game Pitch and Concept Document Solo Game Pitch and Concept Document Starting your Solo Game Holiday: Thanksgiving Solo Game Solo Game Final Exam, Solo Game Due Instructional Methods Face to Face + 34 hrs. Web-enhanced Student Assignments Summarize the evolution of the electronic game industry. Discussions Papers Presentations Homework Exercises Readings Explain essential game and simulation elements. Discussions Papers Presentations Homework Exercises Readings Evaluate the strengths and limitations of game and simulation systems Papers Presentations Homework Exercises Readings Discussions Identify programmatic and graphical elements of a game and or simulation development system Discussions Lab Exercises Homework Exercises Readings Develop documentation (pitch and concept) and create a simple game or simulation. Papers Presentations Projects HCC – Design and Creation of Games 1306 Page 4 Lab Exercises Homework Exercises Readings Student Assessment(s) Summarize the evolution of the electronic game industry. In-class discussions Quizzes/Tests which may include: definitions, matching, multiple choice, true/false, short answer, brief essay Various assigned readings from textbooks Explain essential game and simulation elements. In-class discussions Quizzes/Tests which may include: definitions, matching, multiple choice, true/false, short answer, brief essay Various assigned readings from textbooks Evaluate the strengths and limitations of game and simulation systems In-class discussions Quizzes/Tests which may include: definitions, matching, multiple choice, true/false, short answer, brief essay Identify programmatic and graphical elements of a game and or simulation development system In-class discussions Various assigned readings from textbooks Develop documentation (pitch and concept) and create a simple game or simulation. In-class discussions Instructor's Requirements Program/Disciplin NO late assignments will be given credit, even if you are absent, unless e Requirements: If previous arrangements were made with the instructor. No assignments will be applicable accepted after the last day of instruction. NO make-up exams will be given, even if you are absent, unless previous arrangements were made with the instructor. HCC Grading Scale A = 100- 90 4 points per semester hour B = 89 - 80: 3 points per semester hour C = 79 - 70: 2 points per semester hour D = 69 - 60: 1 point per semester hour 59 and below = F 0 points per semester hour IP (In Progress) 0 points per semester hour W(Withdrawn) 0 points per semester hour I (Incomplete) 0 points per semester hour AUD (Audit) 0 points per semester hour IP (In Progress) is given only in certain developmental courses. The student must re-enroll to receive credit. COM (Completed) is given in non-credit and continuing education courses. To compute grade point average (GPA), divide the total grade points by the total number of semester hours attempted. The grades "IP," "COM" and "I" do not affect GPA. HCC – Design and Creation of Games 1306 Page 5 See "Health Science Program/Discipline Requirements" for grading scale. Instructor Grading The grade for the semester will be determined as follows: Criteria Item 30% 20% 40% 10% 10% 10% Percent Exams Quizzes Homework Assignments Solo Game: Pitch Document & Presentation Solo Game: Concept Document Solo Game Total Instructional Materials 100% Textbook: Fundamentals of Game Development (Chandler & Chandler), ISBN: 978-0-7637-7895-8 External Portable Hard Drive Two presentation folders with a clear front. Make sure they have holder for a CD. HCC Policy Statement: Access Student Services Policies on their Web site: http://hccs.edu/student-rights At Houston Community College, professors believe that thoughtful student feedback is necessary to improve teaching and learning. During a designated time near the end of the term, you will be asked to answer a short online survey of research-based questions related to instruction. The anonymous results of the survey will be made available to your professors and department chairs for continual improvement of instruction. Look for the survey as part of the Houston Community College Student System online near the end of the term. Distance Education and/or Continuing Education Policies Access DE Policies on their Web site: http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus. pdf Access CE Policies on their Web site: http://hccs.edu/CE-student-guidelines HCC – Design and Creation of Games 1306 Page 6