Syllabus_DesignCreationGames_MonWed_CurrucNet.doc

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Digital Gaming and Simulation
Course Syllabus
Introduction to Fall 2011
GAME 1306
Semester with
Course Reference
Number (CRN)
57312
Fall 2011
Instructor contact
information
(phone number
and email
address)
Christopher Khuong
(713) 718 - 6743
Email: christopher.khuong@hccs.edu
Learning Webpage: http://learning.hccs.edu/faculty/christopher.khuong
Office Location
and Hours
Office Hours: by appointment
Office: C122
Course
Location/Times
Saturday 9:00am – 11:00am
West Loop Room C124
Course Semester
Credit Hours
(SCH) (lecture,
lab) If applicable
Credit Hours
2.00
Lecture Hours
4.00
Laboratory Hours
Total Course
Contact Hours
96
Continuing
Education Units
(CEU): if
applicable
N/A
Course Length
(number of
weeks)
16
Type of
Instruction
Lecture/Lab
HCC – Design and Creation of Games 1306
Page 1
Course
Description:
Introduction to game and simulation development. Includes analysis of existing
applications and creation of a game using an existing game engine. In-depth
coverage of the essential elements of game design. Also covers an overview of
cultural history of electronic games, survey of the major innovators, and
examination of the trends and taboos that motivate game design.
Course
Prerequisite(s)
ENGL 0310 or 0349
Departmental approval
GUST 0341 (7th -9th Grade Reading)
MATH 0306 (Basic Math Pre-Algebra)
Academic
Discipline/CTE
Program Learning
Outcomes
1. Prepare a design document for a solo game
2. Develop a game or simulation based on the solo design documentation
3. Jointly develop the design documentation for a team project
4. Develop a game or simulation based on the team design documentation
Course Student
Learning
Outcomes (SLO):
4 to 7
1. Summarize the evolution of the electronic game industry.
2. Explain essential game and simulation elements.
3. Evaluate the strengths and limitations of game and simulation systems
4. Identify programmatic and graphical elements of a game and or simulation
development system
5. Develop documentation (pitch and concept) and create a simple game or
simulation.
Learning
Objectives
(Numbering
system should be
linked to SLO e.g., 1.1, 1.2, 1.3,
etc.)
Summarize the evolution of the electronic game industry.
1. Learn about the history of games from an analytical point of view.
Explain essential game and simulation elements.
1. Analyze existing and future games to understand what constitutes a game.
Evaluate the strengths and limitations of game and simulation systems
1. Analyze existing games and simulations to understand capabilities,
requirements, and limitations of games and simulations.
Identify programmatic and graphical elements of a game and or simulation
development system
1. Learn a simple game engine to understand the programmatical and graphical
elements of a game or simulation.
Develop documentation (pitch and concept) and create a simple game or
simulation.
1. Conceive, document, and create an original video game or simulation.
SCANS and/or
Core Curriculum
Competencies: If
applicable
SCANS
Summarize the evolution of the electronic game industry.
Foundation Skills - Basic -Listening
Foundation Skills - Basic -Speaking
Foundation Skills - Thinking -Creative
Foundation Skills - Thinking -Problem Solving
Foundation Skills - Thinking -Reasoning
Explain essential game and simulation elements.
Workplace Competencies - Information -Interprets & Communicates
HCC – Design and Creation of Games 1306
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Evaluate the strengths and limitations of game and simulation systems
Workplace Competencies - Information -Acquires & Evaluates
Identify programmatic and graphical elements of a game and or simulation
development system
Course Calendar
This calendar is subject to change at the instructor’s discretion. Students
will be immediately notified if for any reason the schedule changes.
1
Aug. 29 & 31st Sept. 5th &
2
7th
Syllabus
Sept. 12th &
Video: Video Game History
3
14th
Book: Ch. 1 What is a Game?
Book: Ch. 2 The Game Industry
Book: Ch. 3 Roles on the Team
Sept. 19th &
Book: Ch. 4 Teams
4
21st
Game: Tetris
Quiz: Video Game History, Ch. 1 - 2
Book: Ch. 6 Game Production
Overview
Book: Ch. 7 Game Concept
Sept. 26th &
5
Book: Ch. 8 Characters, Setting, and
28th
Story
Game: Uno, CSI
Quiz: Ch. 3-4
Book : Ch. 9 Game Requirements
Book: Ch. 10 Game Plan
Book: Ch. 11 Production Cycle
Book: Ch. 12 Voiceover and Music
Oct. 3rd &
6
Starting a Pitch Document, Concept
Oct. 5th
Document
Game: Monopoly
Assignment: Pitch & Concept
Document Sample 1
Book: Ch. 13 Localization
Book: Ch. 14 Testing and Code
Oct. 10th &
Releasing
7
Oct 12th
Game: Settlers of Catan
Assignment: Pitch and Concept
Document Sample 2
Book: Ch. 15 Marketing and Public
Oct 17th &
8
Relations
Oct. 19th
Midterm Review
Oct. 24th &
Midterm Review
9
26th
Midterm Exam
HCC – Design and Creation of Games 1306
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10
11
12
13
14
15
16
17
Oct. 31st &
Nov. 2nd
Nov. 7th &
9th
Nov. 14th &
16th
Nov. 21st &
23rd
Nov. 24th27th
Nov. 28th &
30th
Dec. 5th &
7th
Dec.12th &
14th
Assignment: Pitch and Concept
Document Sample 3
Assignment: Board Game
Assignment: Board Game (continued)
Presentation
Solo Game Pitch and Concept
Document
Solo Game Pitch and Concept
Document
Starting your Solo Game
Holiday: Thanksgiving
Solo Game
Solo Game
Final Exam, Solo Game Due
Instructional
Methods
Face to Face + 34 hrs. Web-enhanced
Student
Assignments
Summarize the evolution of the electronic game industry.
Discussions
Papers
Presentations
Homework Exercises
Readings
Explain essential game and simulation elements.
Discussions
Papers
Presentations
Homework Exercises
Readings
Evaluate the strengths and limitations of game and simulation systems
Papers
Presentations
Homework Exercises
Readings
Discussions
Identify programmatic and graphical elements of a game and or simulation
development system
Discussions
Lab Exercises
Homework Exercises
Readings
Develop documentation (pitch and concept) and create a simple game or
simulation.
Papers
Presentations
Projects
HCC – Design and Creation of Games 1306
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Lab Exercises
Homework Exercises
Readings
Student
Assessment(s)
Summarize the evolution of the electronic game industry.
In-class discussions
Quizzes/Tests which may include: definitions, matching, multiple choice,
true/false, short answer, brief essay
Various assigned readings from textbooks
Explain essential game and simulation elements.
In-class discussions
Quizzes/Tests which may include: definitions, matching, multiple choice,
true/false, short answer, brief essay
Various assigned readings from textbooks
Evaluate the strengths and limitations of game and simulation systems
In-class discussions
Quizzes/Tests which may include: definitions, matching, multiple choice,
true/false, short answer, brief essay
Identify programmatic and graphical elements of a game and or simulation
development system
In-class discussions
Various assigned readings from textbooks
Develop documentation (pitch and concept) and create a simple game or
simulation.
In-class discussions
Instructor's
Requirements
Program/Disciplin NO late assignments will be given credit, even if you are absent, unless
e Requirements: If previous arrangements were made with the instructor. No assignments will be
applicable
accepted after the last day of instruction.
NO make-up exams will be given, even if you are absent, unless previous
arrangements were made with the instructor.
HCC Grading
Scale
A = 100- 90
4 points per semester hour
B = 89 - 80:
3 points per semester hour
C = 79 - 70:
2 points per semester hour
D = 69 - 60:
1 point per semester hour
59 and below = F
0 points per semester hour
IP (In Progress)
0 points per semester hour
W(Withdrawn)
0 points per semester hour
I (Incomplete)
0 points per semester hour
AUD (Audit)
0 points per semester hour
IP (In Progress) is given only in certain developmental courses. The student must
re-enroll to receive credit. COM (Completed) is given in non-credit and continuing
education courses. To compute grade point average (GPA), divide the total grade
points by the total number of semester hours attempted. The grades "IP," "COM"
and "I" do not affect GPA.
HCC – Design and Creation of Games 1306
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See "Health Science Program/Discipline Requirements" for grading scale.
Instructor Grading The grade for the semester will be determined as follows:
Criteria
Item
30%
20%
40%
10%
10%
10%
Percent
Exams
Quizzes
Homework Assignments
Solo Game: Pitch Document &
Presentation
Solo Game: Concept Document
Solo Game
Total
Instructional
Materials
100%
Textbook: Fundamentals of Game Development (Chandler & Chandler), ISBN:
978-0-7637-7895-8
External Portable Hard Drive
Two presentation folders with a clear front. Make sure they have holder for a CD.
HCC Policy Statement:
Access Student
Services Policies
on their Web site:
http://hccs.edu/student-rights
At Houston Community College, professors believe that thoughtful student
feedback is necessary to improve teaching and learning. During a designated
time near the end of the term, you will be asked to answer a short online survey
of research-based questions related to instruction. The anonymous results of the
survey will be made available to your professors and department chairs for
continual improvement of instruction. Look for the survey as part of the Houston
Community College Student System online near the end of the term.
Distance Education and/or Continuing Education Policies
Access DE
Policies on their
Web site:
http://de.hccs.edu/Distance_Ed/DE_Home/faculty_resources/PDFs/DE_Syllabus.
pdf
Access CE
Policies on their
Web site:
http://hccs.edu/CE-student-guidelines
HCC – Design and Creation of Games 1306
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