1. Crazy Pattern Machine 2. Reviewing patterns 3. K(6) Patterns, relationships, and algebraic thinking. The student uses patterns to make predictions. The student is expected to: (A) use patterns to predict what comes next, including cause-and-effect relationships; 4. 10 minutes; they can complete all the different levels as well. 5. 1 player 6. http://funschool.kaboose.com/preschool/learn-abcs/games/game_crazy_pattern_machine_the.html 7. Players try to figure out the shape that comes next in the pattern. You can also do patterns with colors, letters, and numbers. There are also 5 levels of difficulty. 8. Found by: Megan Norris (2011)