1. Crazy Pattern Machine

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1. Crazy Pattern Machine
2. Reviewing patterns
3. K(6) Patterns, relationships, and algebraic thinking. The student uses patterns to make
predictions. The student is expected to:
(A) use patterns to predict what comes next, including cause-and-effect relationships;
4. 10 minutes; they can complete all the different levels as well.
5. 1 player
6. http://funschool.kaboose.com/preschool/learn-abcs/games/game_crazy_pattern_machine_the.html
7. Players try to figure out the shape that comes next in the pattern. You can also do patterns with
colors, letters, and numbers. There are also 5 levels of difficulty.
8. Found by: Megan Norris (2011)
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