The Memorial Reception B y Building J e n n i f e r Schematic Lighting Design S a n b o r n The Memorial Reception Building Location: Arlington National Cemetery Arlington Virginia Floors: 3 Use: Assembly, Guards Living Quarters, Museum, Offices, Storage Area: About 50,000sf O v e r v i e w Basement O v e r v i e w First Floor O v e r v i e w Amphitheater F l o o r P l a n Amphitheater E x i s t i n g Amphitheater Currently there is no exterior lighting on the amphitheater since the cemetery is closed after dusk. I am proposing an architectural lighting concept for this space in the chance they may want to open the cemetery after dark. Goals: • Emphasize Classical architecture • Place circulation lighting to create flow through the space Existing G o a l s Amphitheater C o n c e p t s Amphitheater R e n d e r i n g s Existing Concept Sketch Amphitheater Concept Sketch Existing R e n d e r i n g s Amphitheater Concept Sketch Existing R e n d e r i n g s Reception Room F l o o r P l a n Reception Room E x i s t i n g Reception Room Goals: • Create a more grand entrance – Use Non uniform lighting to create interst • Emphasize architecture – Columns – Upper railing G o a l s Existing Reception Room C o n c e p t s Reception Room Existing Concept Sketch R e n d e r i n g s Reception Room Concept Sketch Existing R e n d e r i n g s Reception Room Goals: • Redirect attention from fixtures to honorary memorabilia • Create interest with non uniformity • Decrease glare on display case glass G o a l s Existing Reception Room C o n c e p t s Reception Room Concept Sketch Existing R e n d e r i n g s Work Area F l o o r P l a n Work Area Goals • Flynn Mode – Hazy quiet, relaxed • Indirect/direct • Accent • Home like feel • Create interest G o a l s Existing Work Area C o n c e p t s Work Area R e n d e r i n g s Existing Concept Sketch Crypt Chapel F l o o r P l a n Crypt Chapel E x i s t i n g Crypt Chapel - Entrance Goals • Very low light levels • Quiet people entering the chapel • Make the space feel smaller/safer • Non-uniform light to create interest • Draw attention to floor level – Make the ceiling dark and floors bright • Make the space feel shorter • Create movement through space G o a l s Crypt Chapel - Entrance C o n c e p t s Crypt Chapel - Entrance Existing Concept Sketch R e n d e r i n g s Crypt Chapel - Perimeter Passageway Goals • Low light levels • Maintain low voice levels • Non-uniform light level to create interest • Draw attention to walls without losing the ability to see floor – Incorporate direct sconces to place a large amount of light onto walls with spill light on to the floor • To make this space feel slightly taller than the entrances • Create movement through space G o a l s Crypt Chapel - Perimeter Passageway C o n c e p t s Crypt Chapel - Perimeter Passageway Existing Concept Sketch R e n d e r i n g s Crypt Chapel - Center Goals • Low light levels – Hazy/quiet • Maintain low voice levels • Non-uniform light level to create interest – Front of space-alter • Draw attention to ceiling – Light dome structured ceiling • To create an ah effect when people enter the space – Attention moved from floor to ceiling – Occupant moved from “short” room to “tall” room - thus creating the effect of this space to be very tall • Draw attention to ceiling • Make occupant feel open to sky and closer to God • Stop movement – Feeling of safety and comfort G o a l s Crypt Chapel - Center C o n c e p t s Crypt Chapel - Center Existing Concept Sketch R e n d e r i n g s Questions? T h a n k Y o u