The UNIX Time-Sharing System Landon Cox February 10, 2016 Multics • Multi-user operating system • Primary goal was to allow efficient, safe sharing btw users • Central data abstraction in Multics • • • • • A segment All data was contained within a segment No distinction between files and memory Accessed through loads/stores in memory Think of a segment as an mmapped region of memory Unix • Also a multi-user operating system • In many ways a response to the complexity of Multics • Primary goals were “simplicity, elegance, and ease of use” • What is the central data abstraction in Unix? • A file • As in Multics, hierarchical namespace • Mapped human-readable names to data objects • Three kinds of files • Ordinary files • Directories • “Special files” Files in Unix • How are files read and written? • Via explicit read/write system calls • Requires passing a buffer between process, kernel • In what way is this better than Multics segments? • Much narrower interface • Don’t have to worry about stray loads/stores • Clean separation of ephemeral and persistent state • What is the downside compared to segments? • Requires extra copying • Kernel makes copy of a buffer in its own address spaces Data-sharing tradeoffs One copy of shared data Only copy reference Changes to copies are global Corruption visible to all Efficiency Share by reference Spend time creating copies Spend memory holding copies Changes to copies are local Corruption can be contained Share by value Protection Data-sharing tradeoffs How to share by reference, value? int P(int a){…} Efficiency Share by reference void C(int x){ int y=P(x); } Share by value Protection Data-sharing tradeoffs What was the default sharing mode for Multics? Share by reference (via segments) Efficiency Share by reference Share by value Protection Data-sharing tradeoffs Unix’s approach is very different By default, share by value; Support share by reference when needed Efficiency Share by reference Share by value Protection UNIX philosophy • OS by programmers for programmers • Support high-level languages (C and scripting) • Make interactivity a first-order concern (via shell) • Allow rapid prototyping • How should you program for a UNIX system? • Write programs with limited features • Do one thing and do it well • Support easy composition of programs • Make data easy to understand • Store data in plaintext (not binary formats) Thompson and Ritchie • Communicate via text streams Turing Award ‘83 UNIX philosophy Kernel Proces sC What is the core abstraction? Communication via files ? Proces sP UNIX philosophy Kernel Proces sC What is the interface? File Proces sP Open: get a file reference (descriptor) Read/Write: get/put data Close: stop communicating UNIX philosophy Kernel Proces sC Why is this safer than procedure calls? File Proces sP Interface is narrower Access file in a few well-defined ways Kernel ensures things run smoothly UNIX philosophy Kernel Proces sC How do we transfer control to kernel? File Proces sP Special system call instruction CPU pauses process, runs kernel Kernel schedules other process UNIX philosophy Kernel Proces sC Key insight: File Proces sP Interface can be used for lots of things Persistent storage (i.e., “real” files) Devices, temporary channels (i.e., pipes) UNIX philosophy Kernel Proces sC Two questions File Proces sP (1) How do processes start running? (2) How do we control access to files? UNIX philosophy Kernel Proces sC Two questions File Proces sP (1) How do processes start running? UNIX philosophy Kernel Proces sC File Proces sP Maybe P is already running? Could just rely on kernel to start processes UNIX philosophy Kernel Proces sC File Proces sP What might we call such a process? Basically what a server is A process C wants to talk to process someone else launched UNIX philosophy Kernel Proces sC File Proces sP All processes shouldn’t be servers Want to launch processes on demand C needs primitives to create P UNIX shell Kernel Shell Program that runs other programs Interactive (accepts user commands) Essentially just a line interpreter Allows easy composition of programs UNIX shell • How does a UNIX process interact with a user? • Via standard in (fd 0) and standard out (fd 1) • These are the default input and output for a program • Establishes well-known data entry and exit points for a program • How do UNIX processes communicate with each other? • Mostly communicate with each other via pipes • Pipes allow programs to be chained together • Shell and OS can connect one process’s stdout to another’s stdin • Why do we need pipes when we have files? • • • • Pipes create unnamed temporary buffers between processes Communication between programs is often ephemeral OS knows to garbage collect resources associated with pipe on exit Consistent with UNIX philosophy of simplifying programmers’ lives UNIX shell • Pipes simplify naming • • • • Program always receives input on fd 0 Program always emits output on fd 1 Program doesn’t care what is on the other end of fd Shell/OS handle input/output connections • How do pipes simplify synchronization? • Pipe accessed via read system call • Read can block in kernel until data is ready • Or can poll, checking to see if read returns enough data How kernel starts a process 1. 2. 3. 4. 5. Allocates process control block (bookkeeping data structure) Reads program code from disk Stores program code in memory (could be demand-loaded too) Initializes machine registers for new process Initializes translator data for new address space • E.g., page table and PTBR Need • Virtual addresses of code segment point to correct physical locationshardware 6. Sets processor mode bit to “user” 7. Jumps to start of program support Creating processes • Through what commands does UNIX create processes? • Fork: create copy child process • Exec: initialize address space with new program • What’s the problem of creating an exact copy process? • Child needs to do something different than parent • i.e., child needs to know that it is the child • How does child know it is child? • Pass in return point • Parent returns from fork call, child jumps into other region of code • Fork works slightly differently now Fork • Child can’t be an exact copy • Is distinguished by one variable (the return value of fork) if (fork () == 0) { /* child */ execute new program } else { /* parent */ carry on } Creating processes • Why make a complete copy of parent? • • • • • Sometimes you want a copy of the parent Separating fork/exec provides flexibility Allows child to inherit some kernel state E.g., open files, stdin, stdout Very useful for shell • How do we efficiently copy an address space? • Use “copy on write” • Make copy of page table, set pages to read-only • Only make physical copies of pages on write fault Copy on write Physical memory Parent memory Child memory What happens if parent writes to a page? Copy on write Physical memory Parent memory Child memory Have to create a copy of pre-write page for the child. Alternative approach • Windows CreateProcess • Combines the work of fork and exec • UNIX’s approach • Supports arbitrary sharing between parent and child • Window’s approach • Supports sharing of most common data via params Shells (bash, explorer, finder) • Shells are normal programs • Though they look like part of the OS • How would you write one? while (1) { print prompt (“crocus% “) ask for input (cin) // e.g., “ls /tmp” first word of input is command // e.g., ls fork a copy of the current process (shell) if (child) { redirect output to a file if requested (or a pipe) exec new program (e.g., with argument “/tmp”) } else { wait for child to finish or can run child in background and ask for another command } } UNIX philosophy Kernel Proces sC Two questions File Proces sP (1) How do processes start running? (2) How do we control access to files? UNIX philosophy Kernel Proces sC Two questions File Proces sP (1) How do processes start running? (2) How do we control access to files? Access control • Where is most trusted code located? • In the operating system kernel • What are the primary responsibilities of a UNIX kernel? • Managing the file system • Launching/scheduling processes • Managing memory • How do processes invoke the kernel? • • • • Via system calls Hardware shepherds transition from user process to kernel Processor knows when it is running kernel code Represents this through protection rings or mode bit Access control • How does kernel know if system call is allowed? • Looks at user id (uid) of process making the call • Looks at resources accessed by call (e.g., file or pipe) • Checks access-control policy associated with resource • Decides if policy allows uid to access resources • How is a uid normally assigned to a process? • On fork, child inherits parent’s uid MOO accounting problem • Multi-player game called Moo Game client (uid x) • Want to maintain high score in a file • Should players be able to update score? • Yes • Do we trust users to write file directly? • No, they could lie about their score “x’s score = 10” High score “y’s score = 11” Game client (uid y) MOO accounting problem • Multi-player game called Moo Game client (uid x) • Want to maintain high score in a file • Could have a trusted process update scores “x’s score = 10” Game server • Is this good enough? “x:10 y:11” High score “y’s score = 11” Game client (uid y) MOO accounting problem • Multi-player game called Moo Game client (uid x) • Want to maintain high score in a file • Could have a trusted process update scores “x’s score = 100” Game server • Is this good enough? “x:100 y:11” High score “y’s score = 11” • Can’t be sure that reported score is genuine • Need to ensure score was computed correctly Game client (uid y) Access control • Sometimes simple inheritance of uids is insufficient • Tasks involving management of “user id” state • Logging in (login) • Changing passwords (passwd) • Where have we put management code before? • Put it in the kernel (e.g., file system and page table code) • Why not put login, passwd, etc inside the kernel? • This functionality doesn’t really require interaction w/ hardware • Would like to keep kernel as small as possible • How are “trusted” user-space processes identified? • Run as super user or root (uid 0) • Like a software kernel mode • If a process runs under uid 0, then it has more privileges Access control • Why does login need to run as root? • Needs to check username/password correctness • Needs to fork/exec process under another uid • Why does passwd need to run as root? • Needs to modify password database (file) • Database is shared by all users • What makes passwd particularly tricky? • Easy to allow process to shed privileges (e.g., login) • passwd requires an escalation of privileges • How does UNIX handle this? • Executable files can have their setuid bit set • If setuid bit is set, process inherits uid of image file’s owner on exec MOO accounting problem • Multi-player game called Moo • Want to maintain high score in a file Shell (uid x) “fork/exec game” Game client (uid moo) • How does setuid solve our problem? • • • • Game executable is owned by trusted entity Game cannot be modified by normal users Users can run executable though High-score is also owned by trusted entity “x’s score = 10” High score (uid moo) • This is a form of trustworthy computing • Only trusted code can update score • Root ownership ensures code integrity • Untrusted users can invoke trusted code “y’s score = 11” Shell (uid y) “fork/exec game” Game client (uid moo) Summary of UNIX • Share-by-copy is easier for programmers • • • • Everything looks like a file Standardize interface (open, read/write, close) Standardize entry/exit points (stdin, stdout) Read in copy, work on copy, copy out results • Try to make share-by-copy more efficient • Use copy-on-write whenever possible • Next time • Sharing across machines (RPC, code offload)