Matakuliah : T0944-Game Design and Programming Tahun : 2010 Game Design Theory Pertemuan 3 Game Design • Game design is the process of: – Imagining a game – Defining the way it works – Describing the elements that make up the game. (conceptual, functional, artistic, and others) – Transmitting that information to the team that will build the game. Game: Art, Science, or Craft? • Art – The creativity that possessed only by a talented few. – Game is an imaginations, is an aesthetic expressions. • Science – Concentrate on the methodology – Game is a set of techniques, a process of thought. • Craft – The goal of game is to entertain through play, and designing a game requires both creativity and careful planning. – Game contains both artistic and functional elements, so can be enjoyable to play. Ground Rules of Game Design • Core Mechanics • Storytelling and Narrative • Interactivity Core Mechanics Storytelling Narrative Interactivity Core Mechanics • Rules are the foundations of game-play. • The core mechanics are the translation of the designer’s vision into a consistent set of rules that can be interpreted by a computer. • Is the “science” part of game design. • Is the heart and soul of the game. Storytelling and Narrative • All games tell a story. • Narrative means that part of the story that is told by game designer or author to the players. • Narrative is the non-interactive, presentational part of the story. • Narrative in games are often quite linear, unaffected by the player’s action and unchanging from one playing to the next. Interactivity • Interactivity is the way that the players sees, hears, and acts within the game’s world. • Presenting the gaming experience. • Making the game playable. • Interactivity starts at the user interface. Anatomy of Game Designer • • • • • • • • • Imagination Technical Awareness Analytical Competence Mathematical Competence Aesthetic Competence General Knowledge Writing Skills Drawing Skills The Ability to Compromise Imagination • Imagination is essential to creating artificial universe that a game exists. • Imagination comes in various forms: – Visual and auditory • New buildings, trees, animals, creatures, clothing, people. – Dramatic imagination • Characters, plots, scenes, motivation, emotion, climaxes, and outcomes. Imagination • Imagination comes in various forms: – Conceptual imagination • Relationship between ideas, their interactions and dependencies. – Lateral Thinking • Process of looking for alternative answer, taking an unexpected route to solve the problem. Technical Awareness • Is a general understanding of how computer programs actually work. • Knowing the limitations imposed by the selected platform will result in an achievable design. Analytical Competence • Game design requires a keen logical and analytical mind, and the ability to manipulate nebulous concepts with a high level of mental agility and critical analysis. Mathematical Competence • Designer must have basic math skills. • Ensure that there are no dominant strategies or fighting units to unbalance the game is actually quite mathintensive. Aesthetic Competence • Designer should have general aesthetic competence and some sense of style. • Little fundamental of art: – The Principles of Composition – Colors Coordinate and Clash General Knowledge • A base level of general knowledge is valuable for a game designer, as is the ability to research what is might not know. • The more source material a game designer can assimilate, the better the final game design will be. • Movies, books, encyclopedia are some source of game materials. Writing Skills • This means being clear, concise, accurate, unambiguous, and readable writing skills. • Comes in several forms: – Technical writing – Fiction writing (narrative) – Dialogue writing (drama) Drawing Skills • Basic drawing and sketching is highly valuable for game designer. • “A picture is worth a thousand words” • The image will remain in our memories long after we forget the details. The Ability to Compromise • The most important skill for a professional game designer. • The game designer is constrained by genre and license. Discussion • Ideal world of game design versus publisher’s demand.