Matakuliah : T0944-Game Design and Programming Tahun : 2010 Game Design Document Pertemuan 4 Why do we need document ? • In modern commercial game development, the teams consist of 20 to 50 people. • Critical release dates must be met at particular time. • A key art of game design is transmitting the design to other member of the team. The Type of Game Design Document • High Concept (2-4 pages) • Game Treatment (10-20 pages) • Game Script (50-200 pages) High Concept Document • Covers these details: – – – – – – The premise of the game Its intended audience Its genre (if it belongs to one) Its unique selling points The target platform(s) The overall storyline High Concept Document • Also contains: – The game-play. • What the player is supposed to do • What type environments or scenarios the player will encounter • General overview if the game flow. – Short profile of the development teams. Game Treatment • • The purpose of game treatment is to present the game in broad outline to someone who’s already interested in it and wants to hear more about it. Contains: – – – – • Mocked-up screen shots Background on the key character Brief description of the overall story Anything that is crucial to understanding what the game will look and feel like to play. Also contains: – An analysis of the competition and indicate the ways the game will be different. Game Script • • • Is the largest and the last of the design documentation. Is the definitive reference for all matters relating to the structure and organization of the game. Contains: – The game-play, game storyline, characters, user interface, and rules of play. • • The game script does not include the technical document. The game script documents the creative, conceptual, and functional aspect of the game. Other type of Game Documentation • Master Bible – Proposal, Introduction, Concept, Story Summary, Character Introduction, Highlights, Game Description, Game Elements, Hardware Specifications, Schedule, Budget, Team Members, Marketing. • Art Bible – Concept, Storyboard, Characters, Items, Levels and Terrain, Magic Effects, Combat. • Story Bible – Idea, Summary, Game Story, Plots, Dialogue, Character History, Prelude. Other type of Game Documentation • Design Bible – Ideas, Game-play, General Control, Characters, Items, Magic Spells, Levels. • Sound Bible – Sound effects, Music, Voice overs • Tech Bible – System Engine, Graphic Engine, Sound Engine, Input Engine, Network Engine, General System, GUI System, Scripting Engine, Character Control Engine, AI Engine, Combat System. Discussion • Example of Design Document